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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- U-turn
- Trick
- Stealth Rock
Anti-lead Jirachi. He takes out some common leads with Iron Head. Others are tricked and I get a chance to set up rocks. Metagross and Swampert (among others) like to use Earthquake against him. This gives me a chance to switch in one of my 3 that are immune. I usually go for Salamence. This draws out their dragon counters, often giving Latias a chance to set up late-game.
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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt
I chose a bulky version of Gyarados. I like Taunt for wallbreaking, something that the rest of my team can have trouble with. Otherwise switch into a resisted attack, set up with DD, and sweep.
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Scizor (F) @ Life Orb
Ability: Technician
EVs: 20 HP/252 Atk/236 Spe
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Quick Attack
Revenge killing Scizor. 12 speed to beat other Scizors with the same CB set from Smogon. I know the slower one wins when both are using Superpower, but how often do two Choice Banded Scizors switch in at the same time and use Superpower (or U-Turn)? Or is there some circumstance I'm unaware of that would cause this? I'm also thinking about replacing Superpower with Brick Break.
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Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Drago Meteor
- Hidden Power [Fire]
- Surf
Offensive Latias. I usually sweep with her late-game. Switch into something resisted and set up with a CM or two. I chose HP fire for Scizor primarily but also for other steels. I'm considering running the defensive CM set with her but I would be using HP fire over Refresh.
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Salamence (F) @ Life Orb
Ability: Intimidate
EVs: 232 Atk/254 Spd/24 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
I usually switch her in early on expecting an Earthquake or Earth power on my Jirachi. She can either break open a match by taking out a few enemies or something is brought in to counter it (making things easier for Latias later).
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Lucario (F) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
Another late-game sweeper. Unstoppable against some teams after a SD. The speed could be better but Extremespeed is there for those frail but speedy Pokes. I chose Crunch in the fourth slot because the way this team started, it needed it for Cresselia and other Psychics. But I don't know if this is the best decision anymore.
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This team is made for its resistances and getting switch-ins on those and then setting up. So...rate my team.

Also...note the resistances to entry hazards. 2 resist stealth rock (although 2 are weak). All 6 are immune to toxic spikes. 3 are immune to spikes.
Woah...I just noticed I only have one special attacker. But it's been working so far. I'll be thinking about switches I can make that won't be too major to fix this. Maybe a Specs Lucario?