I've been using this team for a while now and I honestly love it. I tested the core out extensively with great success before even building the rest of the team. So we'll start with the first Pokemon I picked for my team, one of my favorites:
Scizor (Kyrios) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-Turn
- Superpower
- Knock Off
Scizor is always my first choice when teambuilding, not only due to his amazing attack power, but his typing allows him to take every type of attack barring fire, making him a great Pokemon to switch in for his allies. Steel is a great offensive type as well, giving me a great check to fairies. I went with the CB build not only because it's what I've always had, but because the Mega form just isn't that much better, and the damage output is inferior. I do however dislike having to hard switch where Mega Scizor could just switch attacks or U-Turn out.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Ice Beam
- Roar
Even with his descent to UU, Suicune is still a fantastic Pokemon who can hold his own against the Pokemon in OU. Not only is water a great type both offensively and defensively, but Suicune has great synergy with Scizor, easily sponging fire type attacks with his high defenses. I chose to make this build because I really don't like the Sleep Talk variants. I understand why it's good, but it's just too one dimensional for me. Instead, I gave him Ice Beam for better coverage against grass checks like Celebi and Venusaur, and Roar to phaze out Pokemon he can't really touch as well as set-up Pokemon. I chose nature and EVs to give him as much physical bulk as possible, using Calm Mind to boost his special defense. Lastly, leftovers for healing and longevity.
Latios (Revan) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Ice Beam
- Thunderbolt
- Draco Meteor
The last Pokemon to make up my core is Latios. His typing gives him the electric resistance to cover Suicune, while Scizor resists the dragon, fairy, and ice attacks aimed at Latios, although Suicune takes the ice types better. Levitate also gives me an escape to ground attacks like EQ. The spread is standard sweeper, however I use a Choice Scarf to not only make him a better revenge killer, but also to outspeed other scarfers like Landorus. Draco Meteor is my hard hitter, while Psyshock hits specially defensive Pokemon harder. Ice Beam gives me coverage and KOs 4x weak Pokemon like Landorus and Garchomp. My old Latios had HP Fire, but Pokebank won't let me have it. This Latios has HP Steel, which gives me a SE move against fairies, but I already have other Pokemon to counter fairies, so I chose Thunderbolt for bulky water types and Thundurus.
Gengar (Dynames) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Taunt
Speaking of fairy counters, my favorite Pokemon since RBY. Nothing actually changed for Gengar in Gen VI, however with the introduction of fairy type and being weak to poison, Gengar has become an even better Pokemon than he always has been, continuing his infinite reign in OU. Sludge Bomb being his main STAB coupled with STAB Shadow Ball gives him excellent coverage, with Focus Blast rounding out his set, mainly hitting steel types immune to poison that aren't weak to ghost like Jirachi or Metagross. The set is pretty standard, allowing Gengar to be as fast as possible and hit as hard as possible with Life Orb.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Psychic
- Giga Drain
- Recover
- Thunder Wave
At first glance Celebi looks like a terrible Pokemon to use with a whopping 7 weaknesses. Having good base stats combined with a total of 6 resistances and an extremely diverse movepool makes the mythical Pokemon a versatile asset to any team. Celebi can easily take common water, electric, grass, and ground type attacks like a sir, covering some of my teams weaknesses quite well. This particular build is an updated version of the Leaf Storm/HP Fire/Recover/Thunder Wave support build I used in Gen V. This build is more defensive, with the EVs maximizing his HP and special defense. 32 EVs are put into speed to outspeed Jolly Tyranitar and base 70s. Giga Drain is the main STAB dealing good damage as well as recovering HP, while Psychic gives him a second STAB that also hits harder than HP Ice. Recover gives him a long lifespan, especially with Natural Cure, allowing Celebi to soak up statuses as well as damage. Thunder Wave is used to slow down faster opposing Pokemon to allow my team to clean up nicely.
Metagross (Steven Stone) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Stealth Rock
Last on my team is also my Mega. There were several factors that contributed to this decision. The first of which was his amazing stats post Mega evolution. He has the bulk to be able to take several physical hits and a few special attacks as well, but more appealing was his great speed and outstanding attack stats. Together with Tough Claws, he is able to OHKO many Pokemon. Meteor Mash and Zen Headbutt are powerful STAB moves that get the boost from Tough Claws and Earthquake is my teams ground move for extra coverage. Stealth Rock was also a deciding factor, as I had neither a mega nor a SR user.
My team does suffer from a huge weakness to ghost and dark, making me want to reconsider using Mega Metagross. His moveset is also slightly redundant. DD Dragonite gives me EQ as well as a fire move in Fire Punch and priority in Espeed, but at the cost of having another setup Pokemon. Heatran gives me a good fire type with both fire and ground moves as well as SR, but using either of these means using no Mega. Mega Aerodactyl gives me a mega with SR, outspeeding everything bar a few scarf users, also wielding Tough Claws like Metagross, but doesn't add any resistances to my team and is rather frail. Mega Tyranitar boasts amazing bulk, along with a resistance to both ghost and dark and he can carry SR. He can also carry Fire Blast for steel types. However, LO Gengar doesn't appreciate the sand and it kills Suicunes longevity. Mega Gyarados also gives me a resistance to ghost and dark and great abilities in Mold Breaker and Intimidate, but can't run SR, and the DD variant adds another setup user.
That is my team and the thought I've put into it. If you guys like my team or have any advice or suggestions I'd love to hear it. Thanks so much for any of your help.

Scizor (Kyrios) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-Turn
- Superpower
- Knock Off
Scizor is always my first choice when teambuilding, not only due to his amazing attack power, but his typing allows him to take every type of attack barring fire, making him a great Pokemon to switch in for his allies. Steel is a great offensive type as well, giving me a great check to fairies. I went with the CB build not only because it's what I've always had, but because the Mega form just isn't that much better, and the damage output is inferior. I do however dislike having to hard switch where Mega Scizor could just switch attacks or U-Turn out.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Ice Beam
- Roar
Even with his descent to UU, Suicune is still a fantastic Pokemon who can hold his own against the Pokemon in OU. Not only is water a great type both offensively and defensively, but Suicune has great synergy with Scizor, easily sponging fire type attacks with his high defenses. I chose to make this build because I really don't like the Sleep Talk variants. I understand why it's good, but it's just too one dimensional for me. Instead, I gave him Ice Beam for better coverage against grass checks like Celebi and Venusaur, and Roar to phaze out Pokemon he can't really touch as well as set-up Pokemon. I chose nature and EVs to give him as much physical bulk as possible, using Calm Mind to boost his special defense. Lastly, leftovers for healing and longevity.

Latios (Revan) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Ice Beam
- Thunderbolt
- Draco Meteor
The last Pokemon to make up my core is Latios. His typing gives him the electric resistance to cover Suicune, while Scizor resists the dragon, fairy, and ice attacks aimed at Latios, although Suicune takes the ice types better. Levitate also gives me an escape to ground attacks like EQ. The spread is standard sweeper, however I use a Choice Scarf to not only make him a better revenge killer, but also to outspeed other scarfers like Landorus. Draco Meteor is my hard hitter, while Psyshock hits specially defensive Pokemon harder. Ice Beam gives me coverage and KOs 4x weak Pokemon like Landorus and Garchomp. My old Latios had HP Fire, but Pokebank won't let me have it. This Latios has HP Steel, which gives me a SE move against fairies, but I already have other Pokemon to counter fairies, so I chose Thunderbolt for bulky water types and Thundurus.

Gengar (Dynames) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Taunt
Speaking of fairy counters, my favorite Pokemon since RBY. Nothing actually changed for Gengar in Gen VI, however with the introduction of fairy type and being weak to poison, Gengar has become an even better Pokemon than he always has been, continuing his infinite reign in OU. Sludge Bomb being his main STAB coupled with STAB Shadow Ball gives him excellent coverage, with Focus Blast rounding out his set, mainly hitting steel types immune to poison that aren't weak to ghost like Jirachi or Metagross. The set is pretty standard, allowing Gengar to be as fast as possible and hit as hard as possible with Life Orb.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Psychic
- Giga Drain
- Recover
- Thunder Wave
At first glance Celebi looks like a terrible Pokemon to use with a whopping 7 weaknesses. Having good base stats combined with a total of 6 resistances and an extremely diverse movepool makes the mythical Pokemon a versatile asset to any team. Celebi can easily take common water, electric, grass, and ground type attacks like a sir, covering some of my teams weaknesses quite well. This particular build is an updated version of the Leaf Storm/HP Fire/Recover/Thunder Wave support build I used in Gen V. This build is more defensive, with the EVs maximizing his HP and special defense. 32 EVs are put into speed to outspeed Jolly Tyranitar and base 70s. Giga Drain is the main STAB dealing good damage as well as recovering HP, while Psychic gives him a second STAB that also hits harder than HP Ice. Recover gives him a long lifespan, especially with Natural Cure, allowing Celebi to soak up statuses as well as damage. Thunder Wave is used to slow down faster opposing Pokemon to allow my team to clean up nicely.

Metagross (Steven Stone) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Stealth Rock
Last on my team is also my Mega. There were several factors that contributed to this decision. The first of which was his amazing stats post Mega evolution. He has the bulk to be able to take several physical hits and a few special attacks as well, but more appealing was his great speed and outstanding attack stats. Together with Tough Claws, he is able to OHKO many Pokemon. Meteor Mash and Zen Headbutt are powerful STAB moves that get the boost from Tough Claws and Earthquake is my teams ground move for extra coverage. Stealth Rock was also a deciding factor, as I had neither a mega nor a SR user.
My team does suffer from a huge weakness to ghost and dark, making me want to reconsider using Mega Metagross. His moveset is also slightly redundant. DD Dragonite gives me EQ as well as a fire move in Fire Punch and priority in Espeed, but at the cost of having another setup Pokemon. Heatran gives me a good fire type with both fire and ground moves as well as SR, but using either of these means using no Mega. Mega Aerodactyl gives me a mega with SR, outspeeding everything bar a few scarf users, also wielding Tough Claws like Metagross, but doesn't add any resistances to my team and is rather frail. Mega Tyranitar boasts amazing bulk, along with a resistance to both ghost and dark and he can carry SR. He can also carry Fire Blast for steel types. However, LO Gengar doesn't appreciate the sand and it kills Suicunes longevity. Mega Gyarados also gives me a resistance to ghost and dark and great abilities in Mold Breaker and Intimidate, but can't run SR, and the DD variant adds another setup user.
That is my team and the thought I've put into it. If you guys like my team or have any advice or suggestions I'd love to hear it. Thanks so much for any of your help.