ORAS OU RMT OU Offensive Synergy

I've been using this team for a while now and I honestly love it. I tested the core out extensively with great success before even building the rest of the team. So we'll start with the first Pokemon I picked for my team, one of my favorites:

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Scizor (Kyrios) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-Turn
- Superpower
- Knock Off

Scizor is always my first choice when teambuilding, not only due to his amazing attack power, but his typing allows him to take every type of attack barring fire, making him a great Pokemon to switch in for his allies. Steel is a great offensive type as well, giving me a great check to fairies. I went with the CB build not only because it's what I've always had, but because the Mega form just isn't that much better, and the damage output is inferior. I do however dislike having to hard switch where Mega Scizor could just switch attacks or U-Turn out.


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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Ice Beam
- Roar

Even with his descent to UU, Suicune is still a fantastic Pokemon who can hold his own against the Pokemon in OU. Not only is water a great type both offensively and defensively, but Suicune has great synergy with Scizor, easily sponging fire type attacks with his high defenses. I chose to make this build because I really don't like the Sleep Talk variants. I understand why it's good, but it's just too one dimensional for me. Instead, I gave him Ice Beam for better coverage against grass checks like Celebi and Venusaur, and Roar to phaze out Pokemon he can't really touch as well as set-up Pokemon. I chose nature and EVs to give him as much physical bulk as possible, using Calm Mind to boost his special defense. Lastly, leftovers for healing and longevity.

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Latios (Revan) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Ice Beam
- Thunderbolt
- Draco Meteor

The last Pokemon to make up my core is Latios. His typing gives him the electric resistance to cover Suicune, while Scizor resists the dragon, fairy, and ice attacks aimed at Latios, although Suicune takes the ice types better. Levitate also gives me an escape to ground attacks like EQ. The spread is standard sweeper, however I use a Choice Scarf to not only make him a better revenge killer, but also to outspeed other scarfers like Landorus. Draco Meteor is my hard hitter, while Psyshock hits specially defensive Pokemon harder. Ice Beam gives me coverage and KOs 4x weak Pokemon like Landorus and Garchomp. My old Latios had HP Fire, but Pokebank won't let me have it. This Latios has HP Steel, which gives me a SE move against fairies, but I already have other Pokemon to counter fairies, so I chose Thunderbolt for bulky water types and Thundurus.
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Gengar (Dynames) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Taunt

Speaking of fairy counters, my favorite Pokemon since RBY. Nothing actually changed for Gengar in Gen VI, however with the introduction of fairy type and being weak to poison, Gengar has become an even better Pokemon than he always has been, continuing his infinite reign in OU. Sludge Bomb being his main STAB coupled with STAB Shadow Ball gives him excellent coverage, with Focus Blast rounding out his set, mainly hitting steel types immune to poison that aren't weak to ghost like Jirachi or Metagross. The set is pretty standard, allowing Gengar to be as fast as possible and hit as hard as possible with Life Orb.

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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Psychic
- Giga Drain
- Recover
- Thunder Wave

At first glance Celebi looks like a terrible Pokemon to use with a whopping 7 weaknesses. Having good base stats combined with a total of 6 resistances and an extremely diverse movepool makes the mythical Pokemon a versatile asset to any team. Celebi can easily take common water, electric, grass, and ground type attacks like a sir, covering some of my teams weaknesses quite well. This particular build is an updated version of the Leaf Storm/HP Fire/Recover/Thunder Wave support build I used in Gen V. This build is more defensive, with the EVs maximizing his HP and special defense. 32 EVs are put into speed to outspeed Jolly Tyranitar and base 70s. Giga Drain is the main STAB dealing good damage as well as recovering HP, while Psychic gives him a second STAB that also hits harder than HP Ice. Recover gives him a long lifespan, especially with Natural Cure, allowing Celebi to soak up statuses as well as damage. Thunder Wave is used to slow down faster opposing Pokemon to allow my team to clean up nicely.

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Metagross (Steven Stone) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Stealth Rock

Last on my team is also my Mega. There were several factors that contributed to this decision. The first of which was his amazing stats post Mega evolution. He has the bulk to be able to take several physical hits and a few special attacks as well, but more appealing was his great speed and outstanding attack stats. Together with Tough Claws, he is able to OHKO many Pokemon. Meteor Mash and Zen Headbutt are powerful STAB moves that get the boost from Tough Claws and Earthquake is my teams ground move for extra coverage. Stealth Rock was also a deciding factor, as I had neither a mega nor a SR user.

My team does suffer from a huge weakness to ghost and dark, making me want to reconsider using Mega Metagross. His moveset is also slightly redundant. DD Dragonite gives me EQ as well as a fire move in Fire Punch and priority in Espeed, but at the cost of having another setup Pokemon. Heatran gives me a good fire type with both fire and ground moves as well as SR, but using either of these means using no Mega. Mega Aerodactyl gives me a mega with SR, outspeeding everything bar a few scarf users, also wielding Tough Claws like Metagross, but doesn't add any resistances to my team and is rather frail. Mega Tyranitar boasts amazing bulk, along with a resistance to both ghost and dark and he can carry SR. He can also carry Fire Blast for steel types. However, LO Gengar doesn't appreciate the sand and it kills Suicunes longevity. Mega Gyarados also gives me a resistance to ghost and dark and great abilities in Mold Breaker and Intimidate, but can't run SR, and the DD variant adds another setup user.

That is my team and the thought I've put into it. If you guys like my team or have any advice or suggestions I'd love to hear it. Thanks so much for any of your help.
 
I honestly thinks that SR is not a must in every team, it's only good to counter pokemon like talonflame and Charizard in my opinion. But your team is quite weak against fire types especially MegaZard Y cause he can sweep your whole team if given the chance. Therefore, SR might be good for your team but it cant help u much. And, you don't have any wall breaker to counter set up pokemon like Mega Sableye which could be a problem too. I seriously think you should use Mega Scizor instead of normal one. Change some of his moves to SD and also roost if u think u need sustain. Give him full defensive EV (HP 252, Def 252, impish or adamant nature if u want more damage). Hard switch of move will not be a problem now. This sets also makes him a good wall breaker. As for MegaZard Y, I can't really think of any counter that is suitable for your team but i think latios can do the job quite well, just change one of your move to calm mind as it makes u tanker to takes MegaZard hit, and hit him back with stronger boosted moves. I don't think scarf is needed because of his already great speed. U can also put some Evs to your defenses or change its nature to modest if you want to keep him scarfed (Full speed Evs scarfed timid latios is a waste in my opinion, extra damage or extra tank might be better). As for metagross, change it to any non-mega pokemon (since u already have mega scizor) u mention above such as heatran or normal tyranitar. I think heatran is a better choice since it covers many of your team weaknesses especially fire. Also, if possible, change 1 of your pokemon to fairy types pokemon or make one of your pokemon learns fairy types move. It helps u to deal with Mega Sableye (I don't really confident that scizor can counter it if they have him learn WOW). Be aware of dark and ghost type move though because you still have many pokemon that is weak against them.
 
I agree, SR is not a must, just like neither is having a Mega, but they're worth having on any team. Neither Zard X or Y give my team any trouble, as Latios can OHKO any build of X and 2HKO Y with Thunderbolt, which is only going to do a max of 56.1% from Fire Blast in the Sun. As mentioned in my OP, Latios is scarfed to outspeed other scarfed Pokemon.

As for Mega Sableye, CB Scizor still hits harder than the Mega even after a SD boost. However, going for a second SD is pointless as Mega Sableye will just WOW it, so you wouldn't use it on Sableye anyways. Meanwhile, both Latios and Gengar can easily 2HKO Sableye while easily taking a Shadow Ball, and neither one cares too much about WOW. Gengar can also use Taunt to prevent Sableye from setting up or recovering, and then KO it or switch into something that resists it's Shadow Ball.

Suicune covers my fire weaknesses so long as the sun isn't up. Heatran does give me another fire counter as well as a fire type STAB and SR, however it doesn't alleviate the ghost and dark weaknesses. Tyranitar might be a better option due to having a fire resistance in its rock typing, and still having SR and a fire move in Fire Blast, but the sand still hurts my teams longevity. If I chose Tyranitar though I'd use the Mega for the added bulk. Mega Gyarados also gives me a check to fire types, and once Mega evolving gives me my ghost and dark resistances. I could use my own Zard Y, giving me a fire resistance and boosting Celebi's attacks, but it hurts Suicune's damage output and weakens him to grass moves.
 
Hey =)
Sincerely, The SR are vital to create a competitive team. You can't build a competitive team without rocks.
Not bad the sinergy of your team, but there are movesets that don't exploit the full potential of your team.

At first, Metagross with SR isn't a great idea. He can be a destructive wallbreaker, sweeper and/or cleaner, but not a good SR setter. It explains the fact that it doesn't guarantee much more input and can easily enter on the KO range of people like Latios, Gardevoir and Diancie. I use the Rock Polish with some investments on HP for guaranteed more bulkyness and offensiveness at the same time.. And make Celebi your SR setter, so Stealth Rock>Psychic. I think Scizor CB with Pursuit>Knock Off is better, in this method trapkill people like Latwins. For Suicune, I think Restalker CMind is better than ur set and it allows you to open up teams that have no answers against him. Here the sets:

Metagross @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature / Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake / Hammer Arm
- Rock Polish

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 228 SpD / 32 Spe
Calm Nature
- Stealth Rock
- Giga Drain
- Recover
- Thunder Wave


Scizor (Kyrios) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-Turn
- Superpower
- Pursuit

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk

Hope to help you!
 
having psychic on celebi in this team in particular seems unnecessary because you already have a couple of immunities with metagross and scizor PLUS meta and latios has the zenheadbutt and physhock. Give celebi the SR and put something else for metagross maybe a setup move because if you bring him in at the right time he can force out some pokemons. If it's fighting pokemons you're worried again youhave a couple of pokemon like the gengar and latios who resist them and overall suicune can sponge somewhat given your opponent has not had the chance to setup yet. It's really cool that you use that set on suicune and I can see that it pays off more time then people think. I'm gonna run that set 'cause I just have the traditional rest/talk
 
I've actually been thinking about replacing Psychic on Celebi with Stealth Rock, so I definitely agree with you guys on that. I had Psychic on him because a STAB Psychic does more damage than HP Ice on Flying or Dragon types.

For Metagross, I might try Rock Polish, but with the Speed he has after mega evolving why wouldn't you use something like Hone Claws, which would give him an attack boost but also increase the accuracy of his STAB moves, both of which have imperfect accuracy.

I had Pursuit on Scizor, but I wanted to try Knock Off, which has worked pretty well so far, and losing an item can really ruin the effectiveness of any Pokemon bar megas. I'm also not discrediting the CroCune build, I just personally don't like Rest Talk in general. As for my Suicune, the build is the same coincidentally, but I have my moveset to be more offensive. Ice Beam gives me another move for coverage and a counter to grass types, and Roar lets me phase out pokemon who have set up boosts or that Suicune just can't hurt much.

DareDevil I'm glad you like my Suicune, and I hope it does you well. I've been thinking about replacing Mega Metagross with another Mega, or even a non Mega like Dragonite or Heatran, I just can't seem to figure out which would give me the best coverage for my team.
 
Epic offensive synergy ou team bro. Ill make my changes help with offense.

Ok so first thing I see is that your team struggles versus alot of common dark types like bisharp/mega-sab/mega-gyrados. So i suggest you run keldeo over suicuine. Keldeo would be a great check to dark types as it is part fighting type. It is also a bulky water like suiciune allowing you to deal with ground/fire types too like gliscor/heatran.

As other people have said before, running stealth rock on your mega metagross is not a very smart optition as you take up a coverage move which isnt really nice. This is why I suggest you run Landorus-therian over scizor. Landorus-therian can still do what scizor does like u-turning for mometum and knock offing items if wanted(i would personally run stone edge to hit flying types). But landorus-therian can also run stealth rocks, help you versus earthquake spammer like mold breaker excadrill, and helps versus birdspam from things like talonflame.

Now that we have stealth rocks on landorus-therian i suggest you run pursuit over stealth rocks on metagross-mega. Running Pursuit is very nice as you get rid of psychic types like latios and latias allowing keldeo to have an easier time sweeping.

Another suggestion I have is too run Baton Pass Celebi. So either running sword dance over Psyhic or running Calm Mind over Psyhic and baton pass over thunder wave. Running a set up celebi and then baton passing the boost to your other mons benefit them by letting them hit harder and allowing them to sweep. If you run Calm Mind your Special Attacker will benefit from it and if you run Sword Dance your Physical attackers will benefit from it. I suggest Calm Mind since you have more Special attackers but it can be up too you. This also turns celebi into a win condition which is nice. Baton Pass also gives you momentum to get free switches if needed.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Scald

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Stone Edge
- U-turn
- Stealth Rock
- Earthquake
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<
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Helps versus dark types like bisharp/mega-gyrados
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<
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Gives stealth rocks and a birdcheck and earthquake switch in
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Pursuit>Steath Rocks allows you to pursuit trap psyhic types for keldeo and rocks are now on landorus-therian
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Baton Pass>Thunder Wave allows you to pass set up moves and gives momentum
 
Personally I love using Suicune. Keldeo is a powerful water type, but he's nowhere near as bulky as Suicune, and I'm using Suicune for his defenses, so swapping for Keldeo wouldn't really suit my purposes. I'm really not looking to change my core, and Scizor has it's own advantages over Lando. Being steel gives him several resistances, as well as being an amazing counter to fairies. Bullet Punch also gives my team a priority user.

Your suggestions for Celebi on the other hand I like. Well somewhat. I like the idea of getting off a couple Calm Minds and passing them to either Gengar, Latios, or Suicune, however then I lose my ability to Thunder Wave faster threats. I did figure out earlier however that Celebi can learn Dazzling Gleam, which gives me another SE hit on Zard X, Hoopa, and Sableye. So if I end up replacing Metagross I can put SR on another Pokemon and have a fairy type move as well.

I've been going through every Pokemon in the tier to see what I really need, both for coverage moves and for defensive switch ins, and both Mega Gyarados and Mega Tyranitar are dark types resisting my teams ghost and dark weaknesses. Both Megas can also learn Earthquake and Fire Blast, while Tyranitar also gets Fire Punch. They both also give me another Mon to counter my teams fire weakness. Mega Tyranitar could also have SR if I didn't put it on Celebi.
 
I've been doing a lot of work today trying to figure out a good build that capitalizes off of Mega Tyranitar's great bulk and this is what I've come up with. Let me know what you guys think.

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Tyranitar (Terror King) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 212 Def / 40 SpD
Impish Nature
- Crunch
- Earthquake
- Fire Punch
- Superpower/Stealth Rock

The EV spread is designed to balance Mega T-Tar's Atk, Def, and SpD rounding them out to 427 Atk, 427 Def, and 429 SpD with the sand up. This allows him to take damage quite nicely while still hitting like a truck. Fire Punch and Earthquake are for Mons like Scizor, Klefki, and Zard X that I don't have much coverage for. Crunch is his STAB and also for Mons that try to wall him like Celebi. Superpower is for dark types and other Mons I can't hit with Earthquake, like Air Balloon Heatran. Having Stealth Rock on Mega T-Tar however gives me a free slot on Celebi to run Dazzling Gleam for Mons like Sableye and Hoopa. Alternatively, a spread of 4 Atk / 252 Def / 252 SpD allows him to be much bulkier with 438 Def and 509 SpD in the sand, taking even SE hits well with that monsterous SpD, yet still hitting very hard with an attack of 365.
 
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