This team is for the OverUsed tier. It's a Rain Dance team, which focuses on setting Kingdra, Snorlax or Jolteon for a sweep in the Rain, while also forcing switches by using immunities and counters.
I thought about this team ever since I encountered someone who literally decimated my team with Rain Dance sweepers. This team got me to 1110 very quickly( I know it's nothing to write home about, but this is my first RMT :/ ) on the ladder, with only 2 losses.
Team consists of : Bronzong, Vaporeon, Kingdra, Jolteon, Smeargle, Snorlax
(I don't know where to find the really small sprites, so if anyone could tell me where to find them, I'll add them)
Bronzong @ Damp rock
Ability : Levitate
EVs : 252 HP, 100 DEF, 158 SpDef
Nature : Relaxed
Explosion
Hypnosis
Stealth Rock
Rain dance
Bronzong, my lead lays down Stealth Rock, can induce sleep with Hypnosis and is usually the first person on my team to use Rain Dance to set up Kingdra for an early game sweep. Damp rock is to increase the number of turns rain dance lasts, although I suppose Leftovers would be equally as helpfull, but with a Wish user on this team, I went with damp rock so Kingdra can get in those few extra turns to sweep. Max HP EVs for overall bulkiness, 100 DEF and 158 SpDef EVs since most attacks hitting him will be special (Most notably Flamethrower, Fireblast, Thunderbolt and the like...). Bronzong was chosen over Crobat because he benefits from the rain. The fire attacks that would normally 2HKO him do so no more when in the rain. I notice he has a severe Taunt weakness, but most taunt users are easy to predict ( Crobat almost always carries Taunt. Azelf can have it too) and so I switch to a reliable counter.
Vaporeon @ Leftovers
Ability : Water Absorb
EVs : 188 HP, 252 Def, 70 Spd
Nature : Bold
Wish
Surf
Protect
Hidden Power [ Elec ]
This thing is a godsend. Wish heals and keeps my team alive ( Most importantly Kingdra, Bronzong and Snorlax, while Protect allows me to scout CB users. Surf is for a nice STAB water attack; I didn't feel the need to invest in Spatk EVs since Vappy won't be a main attacker and Surf in the rain is good enough to scare away most Heatran, Metagross, Skarmory and Infernape, while HP Electric is a nice attack against Gyarados and other Flying and/or Water types.
EVs are pretty standard. High hp gains a bit of a boost, the mediocre defense gets max EVs and the 70 Spd allows her to outspeed other base 65 pokes who don't invest much into Speed. Vappy's role is mainly to supply constant Wish support to keep my team alive and well, and so Kingdra can continue to sweep.
Kingdra @ Life Orb
Ability : Swift Swim
EVs : 252 Atk, 18 Spd, 240 Spatk
Nature : Naughty
Draco Meteor
Hydro Pump
Waterfall
Rain Dance
My mixed Swift Swim sweeper. With rain support ( Or with it's own rain) Kingdra can decimate teams, whether it be by damaging them immensely or racking up a few kills, so my team basically revolves around Kingdra. Wish support from Vappy is good for keeping Kingdra alive and the Stealth Rock from Bronzong really helps her. Draco Meteor is for those Grass types who think they can come in and wall Kingdra, and STAB Hydro Pump puts a really nice dent in anything that dosn't resist it. Waterfall is her STAB physical move. Rain dance isn't as useful as I first thought so any other suggestions would be appreciated.
The EVs maximize her attacking abilities on both the Special and Physical spectrum, and the bit of speed allows her to outspeed some Scarfed pokes and most non-scarfed ones in the rain. Out of rain Kingdra is more of a liability, but that usually dosn't happen.
Jolteon @ Leftovers
Ability : Volt Absorb
EVs : 6 Def, 252 Spd, 252 Spatk
Nature : Modest
Thunder
Hidden Power [ Ground ]
Toxic
Protect
Go, go Special sweeper Jolteon! With Thunder's 100% accuracy in the rain, and her ability to come in on all Electric attacks and heal, Jolteon was too good to pass up. Toxic and Protect are for stalling if I need to, though I usually only scout with Protect, and use Toxic when they think it's safe for them to switch to Flygon. HP Ground is for Magnezone and Electivire. I was thinking of replacing either Toxic or Protect for Magnet Rise since Electivire usually carries EQ, as do many other Pokemon Jolteon could otherwise destroy...
EVs maximize her sweeping abilities by giving her the much needed speed and excellent Spatk. Most games I find either Jolteon gets destroyed or sweeps half their team, so I'm a bit worried about whether or not I should keep her. She does seem to help my team though, which is what makes my choice hard...
Smeargle @ Focus Sash ( Idk if I should use Sash, though)
Ability : Own Tempo
EVs : 252 HP, 252 Spd, 6 def
Nature : Jolly
Spore
Spikes
Light Screen
Rapid Spin
Max HP for bulkiness, max Spd so it can hopefully go first and hit them with a Spore, then either use Spikes or set up a Light Screen (usually depends on how much of their team I can see). Light Screen, if I can get it off really helps my team since some are lacking in the SpDef category. Rapid Spin is usually only used if they get a lot of entry hazards up . Own Tempo is obviously used over Technician 'cuz it isn't meant to attack. I'm extremely open to changes that need to be made ( whether they be changing moves or the poke) because Smeargle can be good or bad depending on the situation, and I need someone more reliable. Smeargle usually comes in on a sleeping poke and sets up spikes, or sets them up after he puts them to sleep. He's more of a support role than anything else, really.
Snorlax @ Leftovers
Ability : Immunity (Though Thick Fat could be arguably better)
EVs : 252 HP, 6 Atk, 252 Def
Nature : Relaxed
Curse
Ice Punch
Thunderpunch
Yawn
Snorlax can switch in on a lot of things and barely take any damage at all
thanks to the max HP and Def EVs, plus it's already respectable SPdef,
use Yawn and then Curse up on the switch, and Curse again if they stay
in, then begin a sweep with Thunder Punch and Ice Punch. Immunity allows me to ignore Toxic Spikes, which would otherwise prevent me from sweeping for too long, and also lets me switch in to predicted Toxics. Leftovers is to keep Snorlax healthy, and as long as I keep him at around 30-40%, Vaporeon can pass on a Wish to him. I used to run Rain Dance as opposed to Ice Punch, but found that I'd easily be walled by Electivire if they already had a sleeping pokemon, so I changed it to Ice Punch. Overall, I'd say he's one of my more useful pokemon.
Threat List is in the next two posts. Just need to copy+paste it
Also, I'm open to any and all suggestions and comments, so don't hesitate.
I thought about this team ever since I encountered someone who literally decimated my team with Rain Dance sweepers. This team got me to 1110 very quickly( I know it's nothing to write home about, but this is my first RMT :/ ) on the ladder, with only 2 losses.
Team consists of : Bronzong, Vaporeon, Kingdra, Jolteon, Smeargle, Snorlax
(I don't know where to find the really small sprites, so if anyone could tell me where to find them, I'll add them)

Bronzong @ Damp rock
Ability : Levitate
EVs : 252 HP, 100 DEF, 158 SpDef
Nature : Relaxed
Explosion
Hypnosis
Stealth Rock
Rain dance
Bronzong, my lead lays down Stealth Rock, can induce sleep with Hypnosis and is usually the first person on my team to use Rain Dance to set up Kingdra for an early game sweep. Damp rock is to increase the number of turns rain dance lasts, although I suppose Leftovers would be equally as helpfull, but with a Wish user on this team, I went with damp rock so Kingdra can get in those few extra turns to sweep. Max HP EVs for overall bulkiness, 100 DEF and 158 SpDef EVs since most attacks hitting him will be special (Most notably Flamethrower, Fireblast, Thunderbolt and the like...). Bronzong was chosen over Crobat because he benefits from the rain. The fire attacks that would normally 2HKO him do so no more when in the rain. I notice he has a severe Taunt weakness, but most taunt users are easy to predict ( Crobat almost always carries Taunt. Azelf can have it too) and so I switch to a reliable counter.

Vaporeon @ Leftovers
Ability : Water Absorb
EVs : 188 HP, 252 Def, 70 Spd
Nature : Bold
Wish
Surf
Protect
Hidden Power [ Elec ]
This thing is a godsend. Wish heals and keeps my team alive ( Most importantly Kingdra, Bronzong and Snorlax, while Protect allows me to scout CB users. Surf is for a nice STAB water attack; I didn't feel the need to invest in Spatk EVs since Vappy won't be a main attacker and Surf in the rain is good enough to scare away most Heatran, Metagross, Skarmory and Infernape, while HP Electric is a nice attack against Gyarados and other Flying and/or Water types.
EVs are pretty standard. High hp gains a bit of a boost, the mediocre defense gets max EVs and the 70 Spd allows her to outspeed other base 65 pokes who don't invest much into Speed. Vappy's role is mainly to supply constant Wish support to keep my team alive and well, and so Kingdra can continue to sweep.

Kingdra @ Life Orb
Ability : Swift Swim
EVs : 252 Atk, 18 Spd, 240 Spatk
Nature : Naughty
Draco Meteor
Hydro Pump
Waterfall
Rain Dance
My mixed Swift Swim sweeper. With rain support ( Or with it's own rain) Kingdra can decimate teams, whether it be by damaging them immensely or racking up a few kills, so my team basically revolves around Kingdra. Wish support from Vappy is good for keeping Kingdra alive and the Stealth Rock from Bronzong really helps her. Draco Meteor is for those Grass types who think they can come in and wall Kingdra, and STAB Hydro Pump puts a really nice dent in anything that dosn't resist it. Waterfall is her STAB physical move. Rain dance isn't as useful as I first thought so any other suggestions would be appreciated.
The EVs maximize her attacking abilities on both the Special and Physical spectrum, and the bit of speed allows her to outspeed some Scarfed pokes and most non-scarfed ones in the rain. Out of rain Kingdra is more of a liability, but that usually dosn't happen.

Jolteon @ Leftovers
Ability : Volt Absorb
EVs : 6 Def, 252 Spd, 252 Spatk
Nature : Modest
Thunder
Hidden Power [ Ground ]
Toxic
Protect
Go, go Special sweeper Jolteon! With Thunder's 100% accuracy in the rain, and her ability to come in on all Electric attacks and heal, Jolteon was too good to pass up. Toxic and Protect are for stalling if I need to, though I usually only scout with Protect, and use Toxic when they think it's safe for them to switch to Flygon. HP Ground is for Magnezone and Electivire. I was thinking of replacing either Toxic or Protect for Magnet Rise since Electivire usually carries EQ, as do many other Pokemon Jolteon could otherwise destroy...
EVs maximize her sweeping abilities by giving her the much needed speed and excellent Spatk. Most games I find either Jolteon gets destroyed or sweeps half their team, so I'm a bit worried about whether or not I should keep her. She does seem to help my team though, which is what makes my choice hard...

Smeargle @ Focus Sash ( Idk if I should use Sash, though)
Ability : Own Tempo
EVs : 252 HP, 252 Spd, 6 def
Nature : Jolly
Spore
Spikes
Light Screen
Rapid Spin
Max HP for bulkiness, max Spd so it can hopefully go first and hit them with a Spore, then either use Spikes or set up a Light Screen (usually depends on how much of their team I can see). Light Screen, if I can get it off really helps my team since some are lacking in the SpDef category. Rapid Spin is usually only used if they get a lot of entry hazards up . Own Tempo is obviously used over Technician 'cuz it isn't meant to attack. I'm extremely open to changes that need to be made ( whether they be changing moves or the poke) because Smeargle can be good or bad depending on the situation, and I need someone more reliable. Smeargle usually comes in on a sleeping poke and sets up spikes, or sets them up after he puts them to sleep. He's more of a support role than anything else, really.

Snorlax @ Leftovers
Ability : Immunity (Though Thick Fat could be arguably better)
EVs : 252 HP, 6 Atk, 252 Def
Nature : Relaxed
Curse
Ice Punch
Thunderpunch
Yawn
Snorlax can switch in on a lot of things and barely take any damage at all
thanks to the max HP and Def EVs, plus it's already respectable SPdef,
use Yawn and then Curse up on the switch, and Curse again if they stay
in, then begin a sweep with Thunder Punch and Ice Punch. Immunity allows me to ignore Toxic Spikes, which would otherwise prevent me from sweeping for too long, and also lets me switch in to predicted Toxics. Leftovers is to keep Snorlax healthy, and as long as I keep him at around 30-40%, Vaporeon can pass on a Wish to him. I used to run Rain Dance as opposed to Ice Punch, but found that I'd easily be walled by Electivire if they already had a sleeping pokemon, so I changed it to Ice Punch. Overall, I'd say he's one of my more useful pokemon.
Threat List is in the next two posts. Just need to copy+paste it

Also, I'm open to any and all suggestions and comments, so don't hesitate.