RMT--OU Rain Dance Team

This team is for the OverUsed tier. It's a Rain Dance team, which focuses on setting Kingdra, Snorlax or Jolteon for a sweep in the Rain, while also forcing switches by using immunities and counters.

I thought about this team ever since I encountered someone who literally decimated my team with Rain Dance sweepers. This team got me to 1110 very quickly( I know it's nothing to write home about, but this is my first RMT :/ ) on the ladder, with only 2 losses.

Team consists of : Bronzong, Vaporeon, Kingdra, Jolteon, Smeargle, Snorlax

(I don't know where to find the really small sprites, so if anyone could tell me where to find them, I'll add them)











bronzong.png


Bronzong @ Damp rock
Ability : Levitate
EVs : 252 HP, 100 DEF, 158 SpDef
Nature : Relaxed
Explosion
Hypnosis
Stealth Rock
Rain dance

Bronzong, my lead lays down Stealth Rock, can induce sleep with Hypnosis and is usually the first person on my team to use Rain Dance to set up Kingdra for an early game sweep. Damp rock is to increase the number of turns rain dance lasts, although I suppose Leftovers would be equally as helpfull, but with a Wish user on this team, I went with damp rock so Kingdra can get in those few extra turns to sweep. Max HP EVs for overall bulkiness, 100 DEF and 158 SpDef EVs since most attacks hitting him will be special (Most notably Flamethrower, Fireblast, Thunderbolt and the like...). Bronzong was chosen over Crobat because he benefits from the rain. The fire attacks that would normally 2HKO him do so no more when in the rain. I notice he has a severe Taunt weakness, but most taunt users are easy to predict ( Crobat almost always carries Taunt. Azelf can have it too) and so I switch to a reliable counter.







vaporeon.png


Vaporeon @ Leftovers
Ability : Water Absorb
EVs : 188 HP, 252 Def, 70 Spd
Nature : Bold
Wish
Surf
Protect
Hidden Power [ Elec ]

This thing is a godsend. Wish heals and keeps my team alive ( Most importantly Kingdra, Bronzong and Snorlax, while Protect allows me to scout CB users. Surf is for a nice STAB water attack; I didn't feel the need to invest in Spatk EVs since Vappy won't be a main attacker and Surf in the rain is good enough to scare away most Heatran, Metagross, Skarmory and Infernape, while HP Electric is a nice attack against Gyarados and other Flying and/or Water types.
EVs are pretty standard. High hp gains a bit of a boost, the mediocre defense gets max EVs and the 70 Spd allows her to outspeed other base 65 pokes who don't invest much into Speed. Vappy's role is mainly to supply constant Wish support to keep my team alive and well, and so Kingdra can continue to sweep.








kingdra.png

Kingdra @ Life Orb
Ability : Swift Swim
EVs : 252 Atk, 18 Spd, 240 Spatk
Nature : Naughty
Draco Meteor
Hydro Pump
Waterfall
Rain Dance

My mixed Swift Swim sweeper. With rain support ( Or with it's own rain) Kingdra can decimate teams, whether it be by damaging them immensely or racking up a few kills, so my team basically revolves around Kingdra. Wish support from Vappy is good for keeping Kingdra alive and the Stealth Rock from Bronzong really helps her. Draco Meteor is for those Grass types who think they can come in and wall Kingdra, and STAB Hydro Pump puts a really nice dent in anything that dosn't resist it. Waterfall is her STAB physical move. Rain dance isn't as useful as I first thought so any other suggestions would be appreciated.
The EVs maximize her attacking abilities on both the Special and Physical spectrum, and the bit of speed allows her to outspeed some Scarfed pokes and most non-scarfed ones in the rain. Out of rain Kingdra is more of a liability, but that usually dosn't happen.










jolteon.png


Jolteon @ Leftovers
Ability : Volt Absorb
EVs : 6 Def, 252 Spd, 252 Spatk
Nature : Modest
Thunder
Hidden Power [ Ground ]
Toxic
Protect

Go, go Special sweeper Jolteon! With Thunder's 100% accuracy in the rain, and her ability to come in on all Electric attacks and heal, Jolteon was too good to pass up. Toxic and Protect are for stalling if I need to, though I usually only scout with Protect, and use Toxic when they think it's safe for them to switch to Flygon. HP Ground is for Magnezone and Electivire. I was thinking of replacing either Toxic or Protect for Magnet Rise since Electivire usually carries EQ, as do many other Pokemon Jolteon could otherwise destroy...

EVs maximize her sweeping abilities by giving her the much needed speed and excellent Spatk. Most games I find either Jolteon gets destroyed or sweeps half their team, so I'm a bit worried about whether or not I should keep her. She does seem to help my team though, which is what makes my choice hard...










smeargle.png

Smeargle @ Focus Sash ( Idk if I should use Sash, though)
Ability : Own Tempo
EVs : 252 HP, 252 Spd, 6 def
Nature : Jolly
Spore
Spikes
Light Screen
Rapid Spin

Max HP for bulkiness, max Spd so it can hopefully go first and hit them with a Spore, then either use Spikes or set up a Light Screen (usually depends on how much of their team I can see). Light Screen, if I can get it off really helps my team since some are lacking in the SpDef category. Rapid Spin is usually only used if they get a lot of entry hazards up . Own Tempo is obviously used over Technician 'cuz it isn't meant to attack. I'm extremely open to changes that need to be made ( whether they be changing moves or the poke) because Smeargle can be good or bad depending on the situation, and I need someone more reliable. Smeargle usually comes in on a sleeping poke and sets up spikes, or sets them up after he puts them to sleep. He's more of a support role than anything else, really.











snorlax.png

Snorlax @ Leftovers
Ability : Immunity (Though Thick Fat could be arguably better)
EVs : 252 HP, 6 Atk, 252 Def
Nature : Relaxed
Curse
Ice Punch
Thunderpunch
Yawn

Snorlax can switch in on a lot of things and barely take any damage at all
thanks to the max HP and Def EVs, plus it's already respectable SPdef,
use Yawn and then Curse up on the switch, and Curse again if they stay
in, then begin a sweep with Thunder Punch and Ice Punch. Immunity allows me to ignore Toxic Spikes, which would otherwise prevent me from sweeping for too long, and also lets me switch in to predicted Toxics. Leftovers is to keep Snorlax healthy, and as long as I keep him at around 30-40%, Vaporeon can pass on a Wish to him. I used to run Rain Dance as opposed to Ice Punch, but found that I'd easily be walled by Electivire if they already had a sleeping pokemon, so I changed it to Ice Punch. Overall, I'd say he's one of my more useful pokemon.




Threat List is in the next two posts. Just need to copy+paste it :toast:
Also, I'm open to any and all suggestions and comments, so don't hesitate.
 
Threat List
Offensive---


Minor Threats will be in Green
Possible Threats will be in Orange
Major Threats will be in Red

Azelf : Havn't encountered any Azelf that isn't leadzelf. Usually I switch to Vaporeon, who resists Flamethrower, Grass Knot ( Dosn't resist but it does lame damage since Vappy is so light) and can stall it out with Wish/Protect. If I feel it will explode I'll protect, or switch to Bronzong.

Celebi : Snorlax can wall it effectively and gain a Curse while he's at it, then decimate it with Ice Punch.

Electivire : Usually switches in on Jolteon, although if I had Magnet Rise, I suppose it wouldn't be so annoying. Kingdra can sweep it if it's Motor Drive didn't activate, but if it does it can pretty much destroy most of my team.

Flygon : Snorlax can kill it with Ice Punch.

Gengar : Easy pickings for Kingdra in the rain, or Snorlax due to it's low defenses.

Gliscor : Snorlax can Ice Punch it to death ;)

Gyarados : Vaporeon can come in it's waterfall and KO it with HP Elec, then can come in later on a sleeping poke and wish to heal back it's hp if the Gyara is packing a stone edge.

Jirachi : Kingdra can kill it, but would then be susceptible to a revenge kill so...hmm.

Kingdra : Vaporeon can come in on it's Water attack and hit it with HP Elec.

Latias : Kingdra's Draco Meteor makes short work of it.

Lucario : SD Lucario is the bane of my team and if it get's a SD, it can sweep my team, sadly. Don't really have a counter to this as it's faster than most of my pokes and almost always ohkos them.

Machamp : Machamp usually dosn't like taking a Draco Meteor, or a Waterfall from Kingdra.

Mammoswine : Dosn't like taking Kingdra's Draco Meteor and then I can KO it with Waterfall or revenge kill it later if it decides to switch out.

Metagross : Can cause trouble if it's a Physical variant with Rock Polish if I don't finish it off quickly. Jolteon could 2HKO it with Thunder, but Physical variants almost always have Earthquake, so it really screws me up.

Roserade : Snorlax makes short work of it with a Cursed Ice Punch.

Salamence : Snorlax, again, can Ice Punch it to death, but it's pretty powerfull so I usually play conservatively when it's out.

Starmie : Jolteon can switch in on the Thunderbolt and Thunder back at it. Vappy can switch in on Surf and HP elec it, or I can alternate between Vappy and Jolteon as it uses Surf and Thunderbolt.

Suicune : Hasn't given me much trouble so far. Thunder Punch and Thunder from Snorlax and Jolteon hit it pretty hard.

Togekiss : Jolteon can usually KO it with Thunder.

Tyranitar : Kingdra can sweep it with Waterfall, but it's pretty powerfull, so again, I must be wary.

Weavile : Havn't seen any threat from Weavile. Ice shard isn't very effective against most of my Pokes, I don't usually have a need to switch out so Pursuit isn't a problem and it's weak defenses make it easy pickings for Kingdra.

Yanmega : More of a slight annoyance than a threat, since Stealth Rock takes up 50% of it's HP when it switches in.

Zapdos : Jolteon can hit it hard with Thunder, or Snorlax can hit it hard with Ice Punch.

Threat List
Defensive--



Blissey : Snorlax can take on the Toxic variants with Yawn and Cursed Punches. Jolteon for the Thunderwave ones.

Bronzong : Snorlax can do respectable damage with a Cursed up Thunder Punch.

Cradily : Snorlax does well against it since he can get a few Curses and can't be poisoned.

Cresselia : Jolteon can take it on with Thunder, since she's immune to Thunderwave and Charge Beam. She won't like taking a psychic but Vappy can hopefully wish pass to her later on.

Dusknoir : Kingdra and Snorlax can make short work of him.

Empoleon : I hate going up against these. Usually they're the Sub versions with a Spatk boosting berry, and in the rain that can work against me. Vappy can wall it if all it has is Surf for an attack, but she can't do much back.

Hippowdon : Kingdra, even Vappy can KO most versions with Surf.

Ludicolo : Draco Meteor is the bane of this thing.

Milotic : Jolteon can hit it hard with Thunder, or Vaporeon can hit it with HP elec.

Registeel : He can be an annoyance, but usually I manage to KO him with Snorlax's Cursed up Thunder Punch.

Shuckle : Snorlax can come in on it's Knock off or Encore, as it dosn't mind Leftovers being lost (Thanks to Vaporeon), and can Ice Punch away.

Skarmory : Jolteon can ko it with Thunder.

Slaking : Bronzong walls it in the Rain, put it to sleep and then Snorlax can come in and get a few free Curses.(And then KO it)

Slowbro : Jolteon can KO it with Thunder, or Vaporeon can hit it with HP elec and come in on it's Surf.

Snorlax : Kingdra can deal with this thing, as can Bronzong(but I usually only use Bronzong if it poses a huge threat)

Spiritomb : Surf or Waterfall from Kingdra will KO it or leave a huge dent in it.

Swampert : Kingdra can hit it very hard with Draco Meteor, although it can be a real pain to take down if it has Rest.

Tentacruel : Jolteon can Thunder it to death.

Umbreon : Snorlax can KO it eventually since the worst it can do to him is Taunt him.

Vaporeon : KO'd or almost always KO'd by Jolteon's Thunder.

Walrein : Jolteon can hit it with Thunder, but Vaporeon is free to come in on it's Surfs and hit it back with HP elec.

Weezing : No real counter to this atm. It dosn't resist Kingdra's Draco Meteor, though.
 
Hi, for a Rain Dance team, your not really abusing it enough. On Rain Dance teams, the usual idea is to set up rain, then just power through your opponent.

Ludicolo should be placed somewhere. Since you have a MixDra to take out physical walls, a special Ludicolo could do very well on your team. I suggest putting it over Smeargle. Ludicolo is very good on Rain Dance teams because it can deal with bulky waters who trouble Kingdra, here's the set:

Ludicolo@Life Orb ¦ Swift Swim
Modest ¦ 60 HP / 252 SpA / 196 Spe
Surf / Grass Knot / Ice Beam / Rain Dance

Surf is your main attack and is very powerful in the rain, with Stealth Rock damage, you can take out Scizor with Surf. There's no need for Hydro Pump as a miss could prove costly. Grass Knot 2HKOs most bulky waters who trouble Kingdra while also 2HKOing most Gyarados's. Ice Beam for dragons and Grass-types. Rain Dance is purely filler but Ludicolo can set it up easily.

On Kingdra I'd replace Rain Dance with Signal Beam as if Celebi switches in on Hydro Pump or Waterfall, you can take it out. I'm going to suggest Rain Dance in other places so the loss won't matter.

At the moment, a fast fragile lead is the best for Rain Dance teams as you don't want to have to lose someone to sleep if they start with Smeargle or Roserade. Bronzong is a great support Pokemon so keep it, just not in the lead spot. Azelf or Electrode are the best options:

Azelf@Damp Rock ¦ Levitate
Jolly ¦ 252 HP / 4 Atk / 252 Spe
Rain Dance / Stealth Rock / Taunt / Explosion

Azelf is an amazing rd lead. It can set up Rain Dance and Stealth Rock to support the team while also Taunting slower leads like Smeargle trying to Spore you. Explosion is when its about to faint to go out with a bang. Against pretty much all common leads except Aerodactyl, Jirachi and sometimes Metagross, you can get up both Rain Dance and Stealth Rock thanks to the HP EVs.

or

Electrode@Focus Sash or Damp Rock ¦ Static
Hasty ¦ 252 Atk / 28 SpA / 228 Spe
Rain Dance / Thunder / Taunt / Explosion

It gives you a very fast rd set up but unlike Azelf, it has harder doing much else because of its pathetic defenses and Earthquake weakness. It can take advantage of a 100% accurate STAB Thunder, Taunt most leads due to its speed, and explode if you have time. Focus Sash is the preferred item for safety but Damp Rock gives you more turns of rain, and its speed means it will pretty much always get it up, however that's probably all it will get to do.

Now take out Snorlax and Vaporeon as they aren't really best placed on rd teams. If you choose an Azelf lead then you don't need Stealth Rock on Bronzong so you could put Reflect or Light Screen over Stealth Rock.

Now, Jolteon's set isn't really very good, and you always use Timid nature. Your better off using a Thunder / Shadow Ball / HP Grass / Rain Dance set, and making it hold a Damp Rock. This allows it to set up 8 turns of rain, and do some damage. Jolteon's aim shouldn't be to stall, it should be to attack.

So with these changes so far your team will be Azelf or Electrode, Bronzong, Kingdra, Ludicolo and Jolteon. For the last slot a powerful physical swift swimmer is best. Kabutops or Qwilfish are the best options, they both have access to Swords Dance, the main difference is Kabutops is stronger and has an easier time with Gyarados and Salamence whereas Qwilfish is faster, can absorb Toxic Spikes and has an easier time with Celebi. Here are the two sets:

Kabutops@Life Orb ¦ Swift Swim
Adamant ¦ 40 HP / 252 Atk / 216 Spe
Swords Dance / Waterfall / Stone Edge / Aqua Jet

Its faster than even +1 positive base 100s when it is raining. Finding an opportunity to Swords Dance isn't too hard, considering how many things are scared of it. Waterfall is its best STAB option as Aqua Tail's 90% accuracy isn't worth the extra 10 power. Just to give you an idea of how powerful a +2 Waterfall is in the rain, even Skarmory falls with Stealth Rock support. Stone Edge is its secondary STAB that deals with pokemon resistant to Water while hitting Gyarados and Salamence super effectively. Water + Rock gives good coverage, and so Aqua Jet is used in the last slot for priority. You may think it doesn't need it with the speed it will be, but with all the priortity around, its a good way to finish off weakened Pokemon like Scizor who would otherwise Bullet Punch you, while also being a safe way to take out Infernape just in case it has Mach Punch or Vacuum Wave.

or

Qwilfish@Life Orb ¦ Swift Swim
Adamant ¦ 4 HP / 252 Atk / 252 Spe
Swords Dance / Waterfall / Poison Jab / Explosion

Although generally outclassed by Kabutops, its ability to absorb Toxic Spikes could prove useful as otherwise your team may have trouble should your opponent get them up. In the rain its faster than even Timid Choice Scarf Latias and Gengar. Speed tying with Kingdra is useful as otherwise it could sweep your team easily especially if Bronzong is down as you won't have that safety switch into Outrage. Swords Dance to boost your attack. Waterfall is a powerful STAB attack, it deals around 85% to most physical walls after a Swords Dance, obviously more to water weak ones. Poison Jab after a Swords Dance OHKOs Celebi and most Latias. Explosion rounds off the set by giving a powerful move for taking out a problem Pokemon or just generally blowing holes in teams, after a SD everything that doesn't resist normal is going to faint and most resists faint too.

Anyway, hope this helps and good luck with your team, the main thing to remember is just be offensive with it.
 
Wow thanks, that helps so much :)
Though would it really be worth it to get rid of my Wish support(Vaporeon)? I'm just a bit worried that without Wish support my team could fall apart :s
 
dpmfa437.png
I myself have used a TorrentialZong to great success (I posted an undefeated RMT a week or so ago with a TorrentialZong and a Special Kingdra combo.), however due to the fact that there are so many leads who can taunt, he is not a great lead himself. Azelf, Aerodactyl, Gyarados, and Crobat are among the leads that are both faster than him (not hard) and can taunt, and they are used extremely often. Ironically, he works amazingly well with a Gyarados Taunt lead or an Aerodactyl Taunt lead, because he can come in on their weaknesses and setup quickly, explode and move to Kingdra. Also, and this a point I will continue to highlight in my post: He is your only legit Rain Dancer. Kingdra is too fragile to really deal with dancing, it can cost him anywhere from 30-40% damage if it is neutral. TorrentialZong can work wonders with this team, however my suggestion would be to move him where Smeargle is, take out Smeargle and as a lead use this Gyarados:

dpmfa130.png
@ Life Orb
Ability: Intimidate
4 HP/252 Atk/252 Spd
Nature: Jolly (+Spd, -SAtk)

~Taunt (Screws with Smeargle, Bronzong, Metagross, and all the other slower leads.)
~Dragon Dance (With these EVs after a Dragon Dance you outspeed all base 140s with a Positive nature, which is faster than anything in OU besides Ninjask.)
~Waterfall (Physical STAB)
~Stone Edge (Powerful Physical Move w/ good type coverage.)

This is the Gyarados that I used with my TorrentialZong, and he is a beast because he not only taunts slower leads (of which there are a surprising amount when he maxes speed and nature), but give him a DD and he can start a mini sweep. Starmie was a pokemon I repeatedly saw switching in, and with +1 Atk & Spd, you outspeed it and OHKO it with Stone Edge. If you predict a Rock attack, you can switch to TorrentialZong who takes reduced damage, setup Rain Dance and possibly Stealth Rock or explode. Also, Gyarados benefits from Rain Dance if you can get him in.

That's all I have to say about Bronzong, however I do have more to say. The majority of your pokes depend upon Rain Dance, and if you come up against a stall team that knows what their doing, you'll be left without any support. You need at least one more dancer on your team, Ludicolo makes a great Rain Dance support with his bulk, and the standard EVs listed on Smogon work wonders, they are as follows:

dpmfa272.png
@ Leftovers
Ability: Swift Swim
EVs: 204 HP/76 SAtk/124 SDef/104 Spd
Nature: Calm (+SDef, -Atk)

~Rain Dance
~Surf/Grass Knot (Your Choice, I would go with Surf for boost in Rain Dance, but Grass Knot and Ice Beam have great coverage.)
~Ice Beam (With these EVs Choice Band/Specs Salamence can't OHKO and you guarentee a OHKO making it a much better Salamence counter than Snorlax.
~Leech Seed (For stalling, can be replaced with whichever attack you didn't use [Grass Knot vs. Surf])

Ludicolo could replace Jolteon/Snorlax/Vaporeon, whatever you see fit.

However if you keep Snorlax we need to talk...

Curselax NEEDs Special Defense EVs, he has a high base stat, and Curse boosts his average Defense Stat to new heights, while boosting his great Atk Stat even higher. Also, you rely on Snorlax WAY too much to take out things such as Salamence, Registeel, Blissey, Bronzong, as well as many other threats. They can all destroy him in their own ways. Salamence can OHKO after a few Dragon Dances, Registeel can Explode, Blissey can Toxic, and Bronzong can explode. The attacks on it do it very little good, as it will need boosts to really cripple things that have a 2x weakness vs. a 4x weakness. For a Curselax, Toxic Spikes are useless due to Rest. After a few Curses & with Thick Fat + SDef EVs, he'll safely be able to rest off any residual damage. In order to repair all the problems on this Snorlax set I suggest this:

dpmfa143.png
@ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Nature: Careful (+SDef, -SAtk)

~Curse (Obvious)
~Earthquake (Powerul Physical attack, and can take care of your Tyranitar problem. Boosted by Curse.)
~Crunch (Amazing Type Coverage with Earthquake, if I'm correct it is resisted only by Skarmory and Steels with Levitate. Also boosted by Curse. This also punishes Ghost types who think they get a safe switch in.)
~Rest (Heal off any damage so you can continue to sweep.)

The rest of your pokemon seem to be fine, and with a second pokemon who focuses on dancing rather than sweeping, you'll really support them.

However there are some things I want to comment on about your threat list.

Offensive
~Azelf - You're lucky you haven't faced a Nasty Plot variant yet as he could rip through this team: Psychic STAB after a Plot boost OHKOs Vaporeon and Jolteon, Flamethrower + Boost w/o rain will OHKO Bronzong, Hidden Power Fighting after two boosts will OHKO Snorlax, and after one boost Smeargle.

~Electivire - Electivire is a very annoying Poke due to versatility and power, you have to outpredict it if its on a team the Ludicolo I suggested can really put the hurt on it as it takes neutral damage from his attacks and can dish back powerful attacks. You can sacrifice Bronzong to it if you get off Rain Dance and take it out with Kingdra

~Gyarados - Vaporeon can OHKO it, but it can OHKO her with 2 boosts (maybe even one.)

~Jirachi - Not a minor threat, Choice Scarf Jirachi will spam you like nothing else, however Kingdra with Rain Dance can hurt it badly.

~Kingdra - Vaporeon cannot counter Kingdra, as Dragon Dance variants will REALLY hurt it with +1 Outrage, but by sacrificing a poke to outrage, you can bring in Bronzong, setup Rain Dance will in Outrage, and Explode for YOUR Kingdra.

~Latias - In no way is Latias a minor threat to this team. Kingdra countering it depends on Rain Dance. If the player outpredicts you, Kingdra will be gone, as will the bulk of the team. you NEED a more reliable counter to this.

~Salamence - Snorlax will be brought to his knees by Salamence, especially since the odds are that you won't have Snorlax in when Salamence is in play. If you switch to Snorlax, he'll most likely get a DD off, or Snorlax will be switching into a Choice Attack of some kind.

~Tyranitar - He is solved by adding Gyarados, Editing Snorlax, and adding Ludicolo.

Defensive

~Cresselia - Actually, I don't see them as too much of a threat on their own for this team. You should only really be worried if you meet a Dual Screen Cresselia as it will hurt the sweeping potential on all your sweepers.

~Empoleon - Empoleon, with its 12 resistences, is annoying to counter, but Vaporeon can do a fair job with HP Electric, however I run a more offensively mind Vaporeon that gets a 2-3HKO (depending on how much entry hazards I set up).

~Ludicolo - Draco Meteor is NOT the bane of Ludicolo, as Choice Specs Salamence fails to OHKO it with Draco Meteor, which is stronger than your Kingdra's.

~Registeel - Snorlax's Thunderpunch isn't a great form of counter, but the Snorlax I suggest with Earthquake scores super effective =).

~Snorlax -Kingdra can hurt it, but does not like taking a +1 Earthquake. Snorlax itself is a good counter to Snorlax, but it depends on who has more Curses. Haing a Roar/Whirlwind/Hazer is a good idea for this, Skarmory is ideal, but Skarmory doesn't serve this team beyond that.

~Swampert - Hates Ludicolo, and with Leech Seed and Grass Knot, Ludicolo can outstall even the rest variants.

~Umbreon - Your wrong about Umbreon, he can do so much to Snorlax, especially yours who doesn't have rest. Toxistall Umbreon will wreck your Snorlax.
==========================
It's a good team, it just needs a few changes to reach its full potential, you have a good theme though =).
 
Wow thanks, that helps so much :)
Though would it really be worth it to get rid of my Wish support(Vaporeon)? I'm just a bit worried that without Wish support my team could fall apart :s

On Rain Dance teams, you don't really need Wish Support, you just attack, attack, attack on rd teams and the sheer power of them is usually enough, however if you want it your better of putting Jirachi somewhere as it can also make a good rd set up poke.

Jirachi@Damp Rock ¦ Serene Grace
Timid ¦ 252 HP / 76 SpA / 180 Spe
Rain Dance / Thunder / Wish / U-turn

Sets up rain, then takes advantage of a 100% accurate Thunder with a nasty 60% paralysis chance thanks to Serene Grace, should hopefully get lots of trash talk. You then have Wish support while also U-turn for scouting.
 
Wow thanks so much! :D It's so nice to have people like you two in this community ;)

Changes I made :

Changed Jolteon's moveset/Hold Item
Azelf leads now(Will also try Gyara)
Replaced Snorlax with Bronzong
Replaced Vaporeon with Jirachi
Replaced Smeargle with Ludicolo

I'll also try using Kabutops/Quilfish over Jirachi, to see which one better fits my playstyle.
 
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