CHANGES ARE IN BOLD
Hey Smogon! So I was having a lot of trouble coming up with a well rounded standard team, I found it very helpful making my team more offensive. Then I thought trying a weather team and decided to go with a highly offensive rain dance team. At first everything went great i went 15-1 or so but now that I've had 5 straight losses I've stared to see it's limitations. Priority moves and obviously weather changers, particularly Hippowdon, are tough. So here's what I've got (shoddy name is psyk btw):
Electrode @ Damp Rock
Ability: Soundproof
EVs: 252 Atk/228 Spd/30 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Rain Dance
- Taunt
- Thunder
---
Outspeeds everything expect Deoxys, Ninjask and fast scarfers and proceeds to taunt the sleepers and spikers or start the rain. If it's survives the first round I explode or occasionally switch if I don't fear the damage to usually Kingdra.
---
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 168 Atk/88 Spd/252 SAtk
Naughty nature (+Atk, -SDef)
- Draco Meteor
- Surf
- Waterfall
- Rain Dance
---
The general ruel of thumb is Waterfall or Surf everything that doesn't resist it and Draco Meteor the resists. Rain Dance if the rain ends. Can handle almost anything but something that can take a hit and Thunder Wave. Defensive walls give it trouble if I've taken Draco Meteor's Special Attack drop. Taking hits and Life Orb wears it down eventually or the rain ends.
---
Kabutops (M) @ Focus Sash
Ability: Swift Swim
EVs: 30 HP/252 Atk/128 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- X-Scissor
- Waterfall
- Stone Edge
---
Focus Sash ensures I survive the switch in or can Swords Dance if I'm already in. Also great at breaking walls with a Swords Dance. Only problem is its completely dependant on the rain since it's slow and frail. Piority moves also stop it since it has 1 hp a lot of the time. Despite the problems I think it's spot is pretty concrete.
---
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
---
Comes in late game Dragon Dances and cleans up what Kingdra and Kabutops leave behind. If it's raining great if not oh well.
---
Lucario (M) @ Lum Berry
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
---
Mainly uses Extremespeed for clean up or fast and frail sweepers like Azelf or Dugtrio. The only thing that can handle Gengar if it's not raining and only if it doesn't Hypnosis it. Good counter for Tyranitar if it hasn't Dragon Danced. I'm not so sure about Lucario though...
---
Ludicolo @ Damp Rock
Ability: Swift Swim
Spread:204Hp/76SpA/124SpD/104Speed
Calm Nature (+Special Defense - Attack)
-Rain Dance
-Grass Knot
-Ice Beam
-Leech Seed
---
Thanks Eersnot. Replaced Gengar. Some things I considered changing were 204 SpA EVs to always OHKO Garchomp, but decided against it since Garchomp hasn't really given me any problems. I also thought about putting Surf over Leech Seed because this team is so offensive I can't really stall and Surf would be boosted by the rain. In the end I kept Leech Seed for breaking down walls that are giving me trouble.
---
So there it is. I know it's a Rain team but I think I'm over dependant on the Rain and with only three Rain Dancers, two of which are frail and often blow themselves up and one that usually dies before the Rain runs out this is bad since I only get a total of what 10 turns of Rain is it. Electrodes lucky to be around 2 turns, Kingdra gets worn down, Kabutops can only last in the Rain and is stopped by priority moves, Gengar tries to bring back the rain and usually can with Lucario taking on what he can't , this leaves Gyarados to sweep up the mess which he can do quite often.
The biggest threats are things faster which if I have the Rain on my side is usually things that can get in an Agility. Empoleon tore me apart doing this. While a Surf from Kingdra OHKO's Hippowdon, not much else likes him because of Sand Stream, Gengar does ok but I need to keep him alive. Plus there's the counters I've yet to face but you guys are smart and can probably see them better than I can.
I was thinking of maybe switching Lucario for Electavire or Aerodactyl. Electavire can switch into the inevitable Electric attacks a team with 3 water types will bring and get the speed boost. Aerodactly brings strong fast attacks thats' types cover weaknesses well but also brings a third electric weakness. I would greatly miss Extremespeed so maybe switching Lucario for something like Breloom with Mach Punch would be better. Some other considerations are Tangrowth, Jolteon, Bronzong, Honchkrow, etc...
Thanks a lot!
Hey Smogon! So I was having a lot of trouble coming up with a well rounded standard team, I found it very helpful making my team more offensive. Then I thought trying a weather team and decided to go with a highly offensive rain dance team. At first everything went great i went 15-1 or so but now that I've had 5 straight losses I've stared to see it's limitations. Priority moves and obviously weather changers, particularly Hippowdon, are tough. So here's what I've got (shoddy name is psyk btw):







Electrode @ Damp Rock
Ability: Soundproof
EVs: 252 Atk/228 Spd/30 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Rain Dance
- Taunt
- Thunder
---
Outspeeds everything expect Deoxys, Ninjask and fast scarfers and proceeds to taunt the sleepers and spikers or start the rain. If it's survives the first round I explode or occasionally switch if I don't fear the damage to usually Kingdra.
---

Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 168 Atk/88 Spd/252 SAtk
Naughty nature (+Atk, -SDef)
- Draco Meteor
- Surf
- Waterfall
- Rain Dance
---
The general ruel of thumb is Waterfall or Surf everything that doesn't resist it and Draco Meteor the resists. Rain Dance if the rain ends. Can handle almost anything but something that can take a hit and Thunder Wave. Defensive walls give it trouble if I've taken Draco Meteor's Special Attack drop. Taking hits and Life Orb wears it down eventually or the rain ends.
---

Kabutops (M) @ Focus Sash
Ability: Swift Swim
EVs: 30 HP/252 Atk/128 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- X-Scissor
- Waterfall
- Stone Edge
---
Focus Sash ensures I survive the switch in or can Swords Dance if I'm already in. Also great at breaking walls with a Swords Dance. Only problem is its completely dependant on the rain since it's slow and frail. Piority moves also stop it since it has 1 hp a lot of the time. Despite the problems I think it's spot is pretty concrete.
---

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
---
Comes in late game Dragon Dances and cleans up what Kingdra and Kabutops leave behind. If it's raining great if not oh well.
---

Lucario (M) @ Lum Berry
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
---
Mainly uses Extremespeed for clean up or fast and frail sweepers like Azelf or Dugtrio. The only thing that can handle Gengar if it's not raining and only if it doesn't Hypnosis it. Good counter for Tyranitar if it hasn't Dragon Danced. I'm not so sure about Lucario though...
---

Ludicolo @ Damp Rock
Ability: Swift Swim
Spread:204Hp/76SpA/124SpD/104Speed
Calm Nature (+Special Defense - Attack)
-Rain Dance
-Grass Knot
-Ice Beam
-Leech Seed
---
Thanks Eersnot. Replaced Gengar. Some things I considered changing were 204 SpA EVs to always OHKO Garchomp, but decided against it since Garchomp hasn't really given me any problems. I also thought about putting Surf over Leech Seed because this team is so offensive I can't really stall and Surf would be boosted by the rain. In the end I kept Leech Seed for breaking down walls that are giving me trouble.
---
So there it is. I know it's a Rain team but I think I'm over dependant on the Rain and with only three Rain Dancers, two of which are frail and often blow themselves up and one that usually dies before the Rain runs out this is bad since I only get a total of what 10 turns of Rain is it. Electrodes lucky to be around 2 turns, Kingdra gets worn down, Kabutops can only last in the Rain and is stopped by priority moves, Gengar tries to bring back the rain and usually can with Lucario taking on what he can't , this leaves Gyarados to sweep up the mess which he can do quite often.
The biggest threats are things faster which if I have the Rain on my side is usually things that can get in an Agility. Empoleon tore me apart doing this. While a Surf from Kingdra OHKO's Hippowdon, not much else likes him because of Sand Stream, Gengar does ok but I need to keep him alive. Plus there's the counters I've yet to face but you guys are smart and can probably see them better than I can.
I was thinking of maybe switching Lucario for Electavire or Aerodactyl. Electavire can switch into the inevitable Electric attacks a team with 3 water types will bring and get the speed boost. Aerodactly brings strong fast attacks thats' types cover weaknesses well but also brings a third electric weakness. I would greatly miss Extremespeed so maybe switching Lucario for something like Breloom with Mach Punch would be better. Some other considerations are Tangrowth, Jolteon, Bronzong, Honchkrow, etc...
Thanks a lot!