This is my first Smogon RMT. The team is really terrible as I am terrible at the game. But hopefully I can change that with the help of some of you. So here it goes.
Gengar @ Choice Scarf
Nature:Timid
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
-Energy Ball / Hidden Power Ice
-Focus Blast
-Shadow Ball
-Thunderbolt
With Gengar's excellent movepool and stats, he makes a great lead and is even better at it with a Choice Scarf. He outspeeds just about everything and hits just about everything too. The biggest debate I'm having is choosing between Energy Ball and Hidden Power Ice. Energy Ball will add Grass coverage to my team, and may be prefered over Hidden Power since I already have to Pokemon packing Ice Beam, although Hidden Power Ice may be prefered over Energy Ball for the coverage it grants me over common leads. Please help me on this.
Heatran @ Leftovers
Nature: Modest
Ability: Flash Fire
EVs: 252 HP / 96 Def / 100 SAtk / 60 SDef
-Earth Power
-Lava Plume
-Rest
-Sleep Talk
Rest Talk Heatran is my answer to Ghost and Dark attacks aimed at Gengar (Except Pursuit) just like Gengar takes Fighting and Ground attacks aimed at Heatran thanks to his immunities. Lava Plume's burn rate can really become a pain in the ass for those lacking Guts, Rest, Natural Cure, Marvel Scale, recovery move, Aromatherapy, or Heal Bell, although even with those it can become a nuisance. Earth Power for coverage and Rest for recovery as well as ridding any status.
Vaporeon @ Leftovers
Nature: Bold
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SAtk
-Surf
-Ice Beam
-Wish
-Yawn
Vaporeon can turn any Water attacks aimed at Heatran into health thanks to Water Absorb. It can use Wish to recover itself or another member of the team. Surf for STAB and Ice Beam to OHKO most Dragons not packing a Yache Berry. Yawn is there to either A) Force a switch or B) Induce Sleep.
Shaymin @ Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Speed
-Aromatherapy
-Leech Seed
-Seed Flare / Hidden Power Fire / Ice / Bug
-Rest
I actually originally considered using Celebi for this role but that would add a third Ghost and Dark weakness, something I'm not fond of. Shaymin fares somewhat as well as Celebi anyway. Somewhat. Rest, while no Recover, is managable thanks to Natural Cure. Aromatherapy is no different than Heal Bell, its there to rid my team of status, the only difference is the type of the move. Seed Flare, Shaymin's signature, is there for an offensive attack and the high rate of lowering the opponents Special Defense. However I've also considered Hidden Power Fire or Ice so I'm not easily walled by Grass types, or even Bug because its super effective against Grass types (Except the part Poison ones) and 4x effective against Celebi. Leech Seed is there for additional recovery as well as forcing switches and annoyance.
Garchomp @ Yache Berry
Nature: Jolly
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
-Swords Dance
-Earthquake
-Dragon Claw / Outrage
-Fire Fang
Ahhh, the ever so infamous YacheChomp. After a Swords Dance he's an absolute monster. Foes may think can kill him off with their Ice attacks but Yache Berry changes that OHKO into a 2HKO. And that could cost the opponent the whole game. Earthquake for a devistating STAB and Fire Fang to steamroll Steel types. The biggest problem I'm having is deciding between Dragon Claw, I strong STAB with no drawbacks, or the monstrous STABed Outrage, while destructive prevents switches for 2 - 3 turns and confuses me afterwards, which could very well be my downfall. Please assist me with this.
Deoxys Speed Form @ Life Orb
Nautre: Hasty
Ability: Pressure
EVs: 252 Atk / 252 SAtk / 4 Spd
-Psychic
-Ice Beam
-Thunderbolt
-Superpower
Deoxys which is now OU (for better or for worse) with its acceptable attack stats and absolutely ridiculous speed makes one hell of a late game sweeper. This set gives it wide coverage to pound just about anything. The EVs, while they may look a little awkward, are the thing I'm most uncertain of. With a Hasty Nautre he outspeeds everything except Ninjask with more than 160 EVs and a speed boosting nautre (although he usually leads anyway and gets around this problem with Speed Boost) and opposing Deoxys with a speed boosting nature and 8 Speed EVs or a Pokemon with a Choice Scarf with at least 291 Speed. The reason I chose not to max out or even hardly invest in speed is because max Speed Deoxys is while the fastest thing in the game, still screwed over with priority moves and anything with 336 Speed and a Choice Scarf, something not too difficult to reach, so I just maxed out its attack stat because it isnt exactly meant to take hits, which also happens to be the reason I armed it with a Life Orb.
Team Overview







Gengar @ Choice Scarf
Nature:Timid
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
-Energy Ball / Hidden Power Ice
-Focus Blast
-Shadow Ball
-Thunderbolt
With Gengar's excellent movepool and stats, he makes a great lead and is even better at it with a Choice Scarf. He outspeeds just about everything and hits just about everything too. The biggest debate I'm having is choosing between Energy Ball and Hidden Power Ice. Energy Ball will add Grass coverage to my team, and may be prefered over Hidden Power since I already have to Pokemon packing Ice Beam, although Hidden Power Ice may be prefered over Energy Ball for the coverage it grants me over common leads. Please help me on this.

Heatran @ Leftovers
Nature: Modest
Ability: Flash Fire
EVs: 252 HP / 96 Def / 100 SAtk / 60 SDef
-Earth Power
-Lava Plume
-Rest
-Sleep Talk
Rest Talk Heatran is my answer to Ghost and Dark attacks aimed at Gengar (Except Pursuit) just like Gengar takes Fighting and Ground attacks aimed at Heatran thanks to his immunities. Lava Plume's burn rate can really become a pain in the ass for those lacking Guts, Rest, Natural Cure, Marvel Scale, recovery move, Aromatherapy, or Heal Bell, although even with those it can become a nuisance. Earth Power for coverage and Rest for recovery as well as ridding any status.

Vaporeon @ Leftovers
Nature: Bold
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SAtk
-Surf
-Ice Beam
-Wish
-Yawn
Vaporeon can turn any Water attacks aimed at Heatran into health thanks to Water Absorb. It can use Wish to recover itself or another member of the team. Surf for STAB and Ice Beam to OHKO most Dragons not packing a Yache Berry. Yawn is there to either A) Force a switch or B) Induce Sleep.

Shaymin @ Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Speed
-Aromatherapy
-Leech Seed
-Seed Flare / Hidden Power Fire / Ice / Bug
-Rest
I actually originally considered using Celebi for this role but that would add a third Ghost and Dark weakness, something I'm not fond of. Shaymin fares somewhat as well as Celebi anyway. Somewhat. Rest, while no Recover, is managable thanks to Natural Cure. Aromatherapy is no different than Heal Bell, its there to rid my team of status, the only difference is the type of the move. Seed Flare, Shaymin's signature, is there for an offensive attack and the high rate of lowering the opponents Special Defense. However I've also considered Hidden Power Fire or Ice so I'm not easily walled by Grass types, or even Bug because its super effective against Grass types (Except the part Poison ones) and 4x effective against Celebi. Leech Seed is there for additional recovery as well as forcing switches and annoyance.

Garchomp @ Yache Berry
Nature: Jolly
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
-Swords Dance
-Earthquake
-Dragon Claw / Outrage
-Fire Fang
Ahhh, the ever so infamous YacheChomp. After a Swords Dance he's an absolute monster. Foes may think can kill him off with their Ice attacks but Yache Berry changes that OHKO into a 2HKO. And that could cost the opponent the whole game. Earthquake for a devistating STAB and Fire Fang to steamroll Steel types. The biggest problem I'm having is deciding between Dragon Claw, I strong STAB with no drawbacks, or the monstrous STABed Outrage, while destructive prevents switches for 2 - 3 turns and confuses me afterwards, which could very well be my downfall. Please assist me with this.

Deoxys Speed Form @ Life Orb
Nautre: Hasty
Ability: Pressure
EVs: 252 Atk / 252 SAtk / 4 Spd
-Psychic
-Ice Beam
-Thunderbolt
-Superpower
Deoxys which is now OU (for better or for worse) with its acceptable attack stats and absolutely ridiculous speed makes one hell of a late game sweeper. This set gives it wide coverage to pound just about anything. The EVs, while they may look a little awkward, are the thing I'm most uncertain of. With a Hasty Nautre he outspeeds everything except Ninjask with more than 160 EVs and a speed boosting nautre (although he usually leads anyway and gets around this problem with Speed Boost) and opposing Deoxys with a speed boosting nature and 8 Speed EVs or a Pokemon with a Choice Scarf with at least 291 Speed. The reason I chose not to max out or even hardly invest in speed is because max Speed Deoxys is while the fastest thing in the game, still screwed over with priority moves and anything with 336 Speed and a Choice Scarf, something not too difficult to reach, so I just maxed out its attack stat because it isnt exactly meant to take hits, which also happens to be the reason I armed it with a Life Orb.
In Closing:
Well that was my team. Its probably terrible I know, but I'm hoping someone can help me fix it. One thing I could note is that with moves like Leech Seed and Yawn, it would be nice to have Spikes or Stealth Rock to take advantage of the forced switches.