So I wanted to try my hand at a stall based team for OU, Its not my favorite battle style but I thought it would be fun to give it a go. I've had mixed results so I thought I should post it here and get some advice.
The Team:
Slowbro
Item: Leftovers
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 252 hp/252 Def/4 SpDef
Moves:
Calm Mind
Slack Off
Toxic
Scald
slobro serves as a bulky physcial wall that can also become a bulky special wall with the power to poison or burn a foe. in addition he has healing abilities through slack off, lefties, and regenerator makeing him a relaible wall that can tank even some boosted moves while toxic wears them down. I am open to Toxic being switched out for a different move, preferably not psyshock or psychic though.
Rotom-W
Item: Choice Scarf
Ability: Levitate
Nature: Calm (+SpDef, -Atk)
EVs: 248 hp/252 SpDef/8 Speed
Moves:
Trick
Pain Split
Volt Switch
Will-O-Wisp (maybe I should make this Hydro Pump or Toxic instead?)
Rotom's main role is to mess with opposing walls and threaten out checks that I can deal with. He also serves to weaken opposing physcial sweepers through the use of both trick to lock them into moves like dragon dance or swords dance, and will-o-wisp to weaken their power and force more boosts. I was thinking of swaping will-o-wisp with toxic and pain split could be switched out for hydro pump, I honestly think I need more speed evs but I'm not sure which stat to take the rest out of. His secondary role allows him to act as a pivot through the use of volt switch.
Skarmory
Item: Leftovers
Ability: Sturdy
Nature: Impish (+Def, -SpAtk)
EVs: 248 Hp/232 Def/28 Speed
Moves:
Stealth Rock
Iron Head
Whirlwind
Roost
Skarmory acts as my main lead, only being switched out with rotom or Thundurus if necessary. His main job is to set SR and then phaze enemies in and out to rack up damage. I was thinking of switching roost with toxic, but I'm un sure if this is a wise idea since I already have several toxic users and if I switch him out he can phase enemies in and out that already have toxic on them for even more damage. Iron head over brave bird because of faries.
Venasaur (mega)
Item: Veasaurite
Abiltiy: Overgrow/Thick Fat
Nature: Relaxed (+Def, -Speed)
EVs: 252 Hp/252 Def/4 Atk
Moves:
Knock Off
Leech Seed
Giga Drain
Toxic
Mega Venasaur is pretty much the whole reason I built this team. I love how bulky it is. Its main role is to scare off walls with leech seed and knock off, and to poison everything it can with toxic. it serves as a wall for both special and physcial attacks with the only real threats being ground, flying, bug, and psychic attacks but thats what everyone else is for right?
ExcaDrill
Item: Assault Vest
Ability: Mold Breaker
Nature: Adamant (+Atk, -SpAtk)
EVs: 248 Hp/252 Atk/8 SpDef
Moves:
Rapid Spin
Earth Quake
X-Scissor
Iron Head
Excadill is mainly just a hazard remover. he isn't super bulky but he can take a hit or two and dish out a lot of damage. he helps to put pressure on already posioned enemies and keep my field clear of unwanted entry hazards such as spikes and stealth rocks. I run X-scissor over rock slide because physcic and dark types are pretty common and they can easily threaten two very useful and main mons in slowbro and mega venasaur so this helps to keep them on their toes.
Thunderus
Item: Leftovers
Ability: Prankster
Nature: Timid (+Speed, -Atk)
EVs: 4 Def/252 SpAtk/252 Speed
Moves:
Thunder Wave
Volt Switch
Taunt
HP Fire
Thundurus is basically here to neuter fast sweepers and the like with thunder wave and help maintain momentum with volt switch. he is also helpful in that he can force a switch on bulky clerics like chansy and stop set up sweepers dead in their tracks with the likes of taunt. HP Fire is because grass types give me trouble and its pretty much the only way to deal with steal types aside from heatran that hits both problem areas.
Please if you suggest a switch give your reasons why and a complete set discription like I did (ability, item,moves, natuer, evs). Thanks ^w^
The Team:
Slowbro
Item: Leftovers
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 252 hp/252 Def/4 SpDef
Moves:
Calm Mind
Slack Off
Toxic
Scald
slobro serves as a bulky physcial wall that can also become a bulky special wall with the power to poison or burn a foe. in addition he has healing abilities through slack off, lefties, and regenerator makeing him a relaible wall that can tank even some boosted moves while toxic wears them down. I am open to Toxic being switched out for a different move, preferably not psyshock or psychic though.
Rotom-W
Item: Choice Scarf
Ability: Levitate
Nature: Calm (+SpDef, -Atk)
EVs: 248 hp/252 SpDef/8 Speed
Moves:
Trick
Pain Split
Volt Switch
Will-O-Wisp (maybe I should make this Hydro Pump or Toxic instead?)
Rotom's main role is to mess with opposing walls and threaten out checks that I can deal with. He also serves to weaken opposing physcial sweepers through the use of both trick to lock them into moves like dragon dance or swords dance, and will-o-wisp to weaken their power and force more boosts. I was thinking of swaping will-o-wisp with toxic and pain split could be switched out for hydro pump, I honestly think I need more speed evs but I'm not sure which stat to take the rest out of. His secondary role allows him to act as a pivot through the use of volt switch.
Skarmory
Item: Leftovers
Ability: Sturdy
Nature: Impish (+Def, -SpAtk)
EVs: 248 Hp/232 Def/28 Speed
Moves:
Stealth Rock
Iron Head
Whirlwind
Roost
Skarmory acts as my main lead, only being switched out with rotom or Thundurus if necessary. His main job is to set SR and then phaze enemies in and out to rack up damage. I was thinking of switching roost with toxic, but I'm un sure if this is a wise idea since I already have several toxic users and if I switch him out he can phase enemies in and out that already have toxic on them for even more damage. Iron head over brave bird because of faries.
Venasaur (mega)
Item: Veasaurite
Abiltiy: Overgrow/Thick Fat
Nature: Relaxed (+Def, -Speed)
EVs: 252 Hp/252 Def/4 Atk
Moves:
Knock Off
Leech Seed
Giga Drain
Toxic
Mega Venasaur is pretty much the whole reason I built this team. I love how bulky it is. Its main role is to scare off walls with leech seed and knock off, and to poison everything it can with toxic. it serves as a wall for both special and physcial attacks with the only real threats being ground, flying, bug, and psychic attacks but thats what everyone else is for right?
ExcaDrill
Item: Assault Vest
Ability: Mold Breaker
Nature: Adamant (+Atk, -SpAtk)
EVs: 248 Hp/252 Atk/8 SpDef
Moves:
Rapid Spin
Earth Quake
X-Scissor
Iron Head
Excadill is mainly just a hazard remover. he isn't super bulky but he can take a hit or two and dish out a lot of damage. he helps to put pressure on already posioned enemies and keep my field clear of unwanted entry hazards such as spikes and stealth rocks. I run X-scissor over rock slide because physcic and dark types are pretty common and they can easily threaten two very useful and main mons in slowbro and mega venasaur so this helps to keep them on their toes.
Thunderus
Item: Leftovers
Ability: Prankster
Nature: Timid (+Speed, -Atk)
EVs: 4 Def/252 SpAtk/252 Speed
Moves:
Thunder Wave
Volt Switch
Taunt
HP Fire
Thundurus is basically here to neuter fast sweepers and the like with thunder wave and help maintain momentum with volt switch. he is also helpful in that he can force a switch on bulky clerics like chansy and stop set up sweepers dead in their tracks with the likes of taunt. HP Fire is because grass types give me trouble and its pretty much the only way to deal with steal types aside from heatran that hits both problem areas.
Please if you suggest a switch give your reasons why and a complete set discription like I did (ability, item,moves, natuer, evs). Thanks ^w^