ORAS OU RMT OU T-Tar

I originally had a stall based team revolving around mega Venusaur, but had a huge weakness to mega Pinsir & Heracross. Changing movesets and a Pokemon here and there lead to the team below. After playing a few matches I changed movesets around. It's still not perfect and I know what I struggle against, so I'm hoping for help regarding this issue. More on that later, here's my team:

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Recover
- Knock Off
- Taunt

Almost always used first, Sableye acts as an incredible taunt & will o wisp lead. Will o wisp obviously hinders physical users, and taunt shuts down clerics trying to heal status or pass wishes. It's ghost typing works well as a spin blocker, and knock off adds stab disruption. Prankster recover means I can usually stall opponents out, if they decide to switch it gives Sableye the opportunity to burn another opponent. Leftovers add more staying power. Definitely my MVP when things go my way.

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flash Cannon
- Overheat
- Earth Power
- Stone Edge

Choice scarf Heatran switches in to take predicted fairy attacks aimed at Sableye, and can answer back with a swift flash cannon. Timid to maximize speed. Earth power hits other Heatran and poison types. I'm running stone edge solely for Talonflame, Charizard and mega Pinsir. Overheat is my most commonly used attack, raw power in a single move- the reduced sp.atk isn't a hindrance as opponents generally switch in to a counter, causing me to switch.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Defensive Lando T is my check to mega Pinsir & Heracross utilizing his defensive typing and stone edge from a naturally high attack. I've added leftovers instead of Rocky helmet for more sustainability. My first switch usually has me laying rocks- something that pays dividends later in the game. EQ for stab damage across the board, nailing rock/steel types that could otherwise completely wall Lando. I currently have u-turn but will make the switch to knock off (explained why in summary).

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Psyshock

My spinner was Tentacruel at first- a little more bulk and access to knock off, but I switched to Starmie because I was always hit with ground/psychic attacks. Starmie has greater speed and access to recover, with EV's in HP to give a little more bulk. I chose STAB psyshock to help hit defensively inferior foes that would otherwise be unfazed (Chansey/Blissey) & scald for the chance to burn. Overall I'm much happier with the switch. I didn't use many sp.atk EVs because I'm not looking to sweep with Starmie. Just spin and the occasional lucky burn.

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Dragon Dance
- Ice Punch

My mega, I try not to let Tyranitar come in when there are any entry hazards, just so he has as much bulk as possible. Switching in against a weak hit or after a teammate faints, one d.dance is usually enough to out speed most opponents. Crunch and stone edge for incredible stab damage, and I picked ice punch for pesky dragons over fire punch (Ferrothorn, scizor) because I'm running a scarfed Heatran. In sandstorm his bulk is incredible, his ability also helps negate sun/rain.

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonlight
- Moonblast
- Thunder Wave
- Heal Bell

Unaware Clefable counters incoming dragon moves (lati@s Draco meteor) and works as a great cleric to heal status ailments. I'll throw Thunder wave happily as my first move to catch Heatran, Talonflame and Gengar, which makes a huge difference long term- if they are paralyzed even once during the battle it's a free turn for me and sometimes that's all you need to KO a foe, dodge a knockout blow or turn the tide in your favor. Moonlight allows recovery and Moonblast hits dark & fighting types.


Overall the team works really well together. Status spreading is a major part of the team so I try my best to keep Sableye alive- when they switch in to a cleric I'll immediately bring Sableye, forcing them to pick between status healing or healing others/themselves. Over the course of the battle they are worn down.

Through the course of battling online, I have found two major threats to my team:

1. Conkeldurr. This thing is the bane of my existence. Mega venusaur checked him with ease but he now runs rampant. Drain punch hits Heatran and tyranitar HARD, knock off hits Sableye and poison jab hurts Clefable. Burn status is useless and assault vest adds bulk.

Solutions: Giving Lando-T knock off instead of U-Turn (once I'm sure he's not running ice punch). This will bring his sp.bulk down, letting Heatran hit harder on the switch in. Starmie also runs psyshock to help wear him down.

I thought about switching Sableye for Trevenant but I lose prankster recover and wow, and Conkeldurr can still hit hard with knock off, ice punch & poison jab. It's too bad Landorus-T doesn't get any competitive physical flying moves!

EDIT: I'm going to see if I can build a Gliscor with the same speed, physical defense & HP as Lando-T. Attack will be considerably lower but it can carry flying moves, and I can then see which does more damage. Poiso heal also helps with knock off.

2. Water types. Tentacruel ran Giga drain which did *something*. Now it's just a stall game waiting for the burn or meager hits to knock them out. With 3 Pokemon weak to water it gets difficult at times.

And that's my team. I'm still battling to get my rating higher (only 1300 or so) and hopefully will have made improvements to my team over time!
 
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Hey man, nice team you have there. It seems like a balanced team that's known for weakening and statusing things for Mega Tyranitar to sweep. Then you added Unaware Clefable to stop the Latis and set up sweepers and Heatran for Mega Pinsir and Metagross.

However, there are a couple of flaws with this team. After importing this team into my teambuilder and testing it on the ladder, one of the things I found troublesome was Manaphy. Despite having Unaware Clefable, Tail Glow Manaphy eradicates this team, specifically the Rain Dance variant. This is because Clefable's only recovery move is Moonlight, which has a scarce amount of PP. Furthermore, in the Rain, Moonlight only heals 25% of your health, and you're Physically defensive, so Manaphy's rain boosted Scald will have a higher damage output. Additionally, because of Hydration, Manaphy cannot be Paralyzed in the Rain, making it difficult if not impossible to cripple. Mega Gardevoir is also difficult to deal with because your one fairy Resist only counts as a check, as it's knocked out by Focus Blast. It's ok on offensive teams to not run a solid Mega Gardevoir switch in such as Jirachi, because of its low speed tier, as you can easily put offensive pressure on it with things like Scarfers, hazards, and Volt-Turn. However, this isn't an offensive team, and getting rid of Gardevoir would allow Tyranitar to have an easier time during the course of a battle.

My first suggestion will be Chople Berry Ferrothorn>Clefable. Chople Berry Ferrothorn counters pretty much any variant of Manaphy bar HP Fire, and with 168 SpD EVs, you will never be 2HKOed by +3 Ice Beam. In addition, because of its Chople Berry, allows it to take a Focus Blasts from Gardevoir and Alakazam. Obviously you have Sableye for Alakazam, but Ferrothorn could save you from the Dazzling Gleam sets. Additionally, it plays a similar role to Clefable in countering the Lati-Twins. If you want to scout for HP Fire, you can simply switch out to Sableye or Heatran. Furthermore, having access to Spikes could really work for this team, immense pressure vs opposing teams, clearing the way for a Mega Tyranitar sweep.

I was really tentative about this, but I'll explain later. I think
Superpower>Crunch would be optimal for your Tyranitar set. Jolly Tyranitar is used not only to outspeed Weavile after a Dragon Dance, but to outspeed Bisharp without setting up. Bisharp is a huge problem to the team, killing everything with +2 STABs. You have Sableye to burn it, but if Will-O-Wisp misses or Bisharp has a Lum Berry, well, it's going to be a problem. I was thinking about suggesting Reflect Type on Starmie. However, I'm not sure if that would work because you would become immensely susceptible to Sub+Calm Mind Keldeo, especially with all the set up opportunities your opponent can find. Mega Tyranitar, with a Jolly Nature, outspeeds Bisharp, takes +2 Sucker Punch with ease(if it already set up a Swords Dance), and knocks it out with Superpower. On top of that, Crunch really isn't necessary since Sableye already beats Reuniclus and Mew 1v1.

+2 252+ Atk Bisharp Sucker Punch vs. 0 HP / 0 Def Heatran: 265-313 (82 - 96.9%) -- 62.5% chance to OHKO after Stealth Rock

My last suggestion will be to tweak Landorus-T's set a bit. Swords Dance>U-Turn without changing the EVs still makes it a switch-in to Sand Rush Excadrill, a decent check to Mega Pinsir(just incase you don't like Heatran being your only option to deal with it), and can still dent defensively oriented Pokemon such as Mega Sableye, Clefable, and Hippowdon at +2 to open up for a Tyranitar sweep.

Other options: Like I said, if you think Bisharp(especially Lum Berry sets) is more threatening then Sub+Calm Mind Keldeo, you can put Reflect Type over Psyshock on Starmie. I test both of them in the replays so you can check them out. Also, perhaps Rocky Helmet over Leftovers might work on Landorus-T to rack up the damage on Excadrill, especially if it's Life Orb.

TEAM NOW
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IMPORTABLE

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Recover
- Knock Off
- Taunt

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flash Cannon
- Overheat
- Earth Power
- Stone Edge

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Superpower
- Stone Edge
- Dragon Dance
- Ice Punch

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Spikes
- Leech Seed

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock / Reflect Type
- Scald
- Rapid Spin
- Recover

Landorus-Therian @ Leftovers / Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock
REPLAYS
http://replay.pokemonshowdown.com/ou-331263090 vs some Mega Sableye+Dugtrio+Shedinja Stall. I get a little lucky with the Will-O-Wisp miss on Landorus-T, but all I really needed was damage on Sableye for the Mega Tyranitar sweep.
http://replay.pokemonshowdown.com/ou-331282016 vs Offense

If you need anything, hit me up on showdown or on my smogon wall. Good luck dude! :]
 
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I've thought about replacing Clefable with Ferrothorn for a while. I used to run a CM unaware fable instead of t-wave, who did an amazing job, but t-wave helps the team more. My only reason to keep Clefable was as a team cleric with heal bell. I'll try Ferrothorn though, but h.bell really helped out in the past. Would it make more sense to run leftovers or Rocky helmet Ferrothorn, and have Lando T take the fighting blow? It'll provide more sustainability to Ferro.

Superpower > crunch makes perfect sense...Bisharp has given me real issues before (especially after healing wish lati cured his burn & health from red to green!). I also liked S.dance Lando.

I'm worried that another steel type would leave me prone to conkeldurr, even with the grass typing. Also, no t-wave on Ferrothorn?
 
Conkeldurr tend to run sheer force more than guts, so sableye should be able to deal with it. For ferrothorn, if you are unsure about chople berry, feel free to try other items! After all, these are just my suggestions :] I just think gyro ball works better on ferrothorn since it's supposed to beat gardevoir, and t waving it doesn't kill it.
 
Conkeldurr tend to run sheer force more than guts, so sableye should be able to deal with it. For ferrothorn, if you are unsure about chople berry, feel free to try other items! After all, these are just my suggestions :] I just think gyro ball works better on ferrothorn since it's supposed to beat gardevoir, and t waving it doesn't kill it.

Thank you for all your help :)
 
I ended up running:
Ferrothorn Leftovers
Leech seed
Gyro ball
Power whip
T-wave

It's worked very well so far!


I've found I really struggle against mega Sableye. Status & taunt won't work and it'll continuously calm mind. Mega t-tar gets burned, and I don't carry any fairy attacks- even if I switched in he'll have 1-2 CM up. Trying to see if haze/roar/whirlwind slots in my team anywhere without sacrificing a key move.


Edit:
Blastoise @ leftovers
calm
252 HP
200 SpD
56 Def

Haze
Rapid spin
Scald
Counter

Doesn't have poison typing like Tentacruel so I'm not EQ bait. Decent bulk- A.vest conkeldurr has a 3HKO without leftovers so I can counter, then Scald. Mega Sableye does around 20% damage with Shadow ball without calm mind.
 
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