OU Pokemon never really worked for me, so instead of downgrading myself to UU & BL, I chose to give OU players a run for their money by bringing UU & BL Pokemon into the OU environment. So far I've done 22:3 W/L on Shoddy with this, and I'm considering on spending some hours on it for real.
Meet the Team-
Espeon @ Choice Scarf
Trait: Synchronize
EVs: 252 Speed / 252 Sp.atk / 6 HP
Timid (+Speed -Attack)
- Psychic
- Shadowball
- Hidden Power (Electric)
- Grass Knot
Can cover most leads, only real weakness is Pursuit. HP Electric works better than fighting because of the prevalence of Skarmory, Gyarados, and Aerodactyl. Grass Knot is just unexpected by many. Psychic for STAB purposes. Shadowball to outspeed ghosts & counter Psychic types or deal neutral against Psychic Steel. Makes a laughingstock of Azelf Taunt & Tricks.
Torkoal @ Focus Sash
Trait: White Smoke
EVs: 252 HP / 252 Def / 6 Sp.Atk
Relaxed (+Defense -Speed)
- Stealth Rock
- Rapid Spin
- Explosion
- Overheat
Any Steel type that's usually pesky can be intimidated by Torkoal, whether or not he has to use Overheat is another matter, but he can Rapid Spin and Explode primarily, with Stealth Rock as a backup if Shuckle went down. Usually doesn't get to SR, so I'm considering on switching it out for something more useful, but nothing comes to mind.
Feraligatr @ Leftovers
Trait: Torrent
EVs: 6 HP/ 252 Attack / 252 Speed
Adamant (+Attack - Sp.Atk)
- Waterfall
- Dragon Dance
- Ice Punch
- Rock Slide
Torrent & DD works wonders, with Leftovers preventing Sandstorm or Hail related deaths. Also helps when burned, since hovering near that 33% mark is vital. Rock Slide over Crunch for countering Ice types. Considering on Life Orb, but I rarely have an occasion where the extra damage from Life Orb would make or break it. Dragon Dance's utility is enhanced simply because of Torrent's boost, so the emphasis is on outspeeding in a neutral situation, where Ice Punch can still take out a Breeloom and other Grass type hindrances.
Hitmonchan @ Choice Scarf
Trait: Iron Fist
EVs: 6 HP / 252 Attack / 252 Speed
Adamant (+Attack - Sp.Attack)
- Thunder Punch
- Ice Punch
- Fire Punch
- Close Combat
A fair amount of predicting is needed here, but it's unexpected most of the time, and can take down Salamence & Dragonites without a hitch if Stealth Rock is up. Switching in & out also works well with Shuckle forcing switches with Encore. Mach Punch didn't work out too well, so sticking with hard hitting Close Combat for STAB. Iron Fist makes the Punches boosted up to 90 which makes them more viable than they'd appear. This guy takes many by surprise, and the scarf disadvantage is fixed by being able to Shuckle harass.
Rotom @ Leftovers
Trait: Levitate
EVs: 6HP / 252 Speed / 252 Sp.Atk
Timid (+Speed -Attack)
- Substitute
- Charge Beam
- Shadow Ball
- Thunder Wave
Sub + Charge Beam and possibly sweep with Shadowball hits harder, both are STAB, but has better damage & accuracy, so I switch if the count goes up high enough from Charge Beam. Thunder Wave for good measure to cripple what he can't kill, and he acts as my counter against Electric & Ground types.
Shuckle @ Leftovers
Trait: Sturdy
EVs: 252 HP/ 252 Sp.Def/ 6 Def
Careful (+Sp.Def -Sp.Atk)
- Encore
- Stealth Rock
- Toxic
- Protect
If I had to name a Pokemon the character of the team, this is it. Whenever I need to switch out, Shuckle is usually the first thing to turn to. Stealth Rock is vital, Toxic & Protect works almost anytime and can really clean things up end game, Encore however is the best. Predicting DD, CM, SD, and Sub. lets me switch out to Feraligtr and start DD sweeping before their Encore ends, or just forcing them to switch out if they're smart enough and letting me pull out Hitmonchan with his colorful array of punches.
Let me know what you guys think about this team and if there are any glaring flaws that will doom it in the future or some OU Pokemon I've yet to meet that could just make it instant gg. All comments and criticism are appreciated.
Meet the Team-







Espeon @ Choice Scarf
Trait: Synchronize
EVs: 252 Speed / 252 Sp.atk / 6 HP
Timid (+Speed -Attack)
- Psychic
- Shadowball
- Hidden Power (Electric)
- Grass Knot
Can cover most leads, only real weakness is Pursuit. HP Electric works better than fighting because of the prevalence of Skarmory, Gyarados, and Aerodactyl. Grass Knot is just unexpected by many. Psychic for STAB purposes. Shadowball to outspeed ghosts & counter Psychic types or deal neutral against Psychic Steel. Makes a laughingstock of Azelf Taunt & Tricks.

Torkoal @ Focus Sash
Trait: White Smoke
EVs: 252 HP / 252 Def / 6 Sp.Atk
Relaxed (+Defense -Speed)
- Stealth Rock
- Rapid Spin
- Explosion
- Overheat
Any Steel type that's usually pesky can be intimidated by Torkoal, whether or not he has to use Overheat is another matter, but he can Rapid Spin and Explode primarily, with Stealth Rock as a backup if Shuckle went down. Usually doesn't get to SR, so I'm considering on switching it out for something more useful, but nothing comes to mind.

Feraligatr @ Leftovers
Trait: Torrent
EVs: 6 HP/ 252 Attack / 252 Speed
Adamant (+Attack - Sp.Atk)
- Waterfall
- Dragon Dance
- Ice Punch
- Rock Slide
Torrent & DD works wonders, with Leftovers preventing Sandstorm or Hail related deaths. Also helps when burned, since hovering near that 33% mark is vital. Rock Slide over Crunch for countering Ice types. Considering on Life Orb, but I rarely have an occasion where the extra damage from Life Orb would make or break it. Dragon Dance's utility is enhanced simply because of Torrent's boost, so the emphasis is on outspeeding in a neutral situation, where Ice Punch can still take out a Breeloom and other Grass type hindrances.

Hitmonchan @ Choice Scarf
Trait: Iron Fist
EVs: 6 HP / 252 Attack / 252 Speed
Adamant (+Attack - Sp.Attack)
- Thunder Punch
- Ice Punch
- Fire Punch
- Close Combat
A fair amount of predicting is needed here, but it's unexpected most of the time, and can take down Salamence & Dragonites without a hitch if Stealth Rock is up. Switching in & out also works well with Shuckle forcing switches with Encore. Mach Punch didn't work out too well, so sticking with hard hitting Close Combat for STAB. Iron Fist makes the Punches boosted up to 90 which makes them more viable than they'd appear. This guy takes many by surprise, and the scarf disadvantage is fixed by being able to Shuckle harass.

Rotom @ Leftovers
Trait: Levitate
EVs: 6HP / 252 Speed / 252 Sp.Atk
Timid (+Speed -Attack)
- Substitute
- Charge Beam
- Shadow Ball
- Thunder Wave
Sub + Charge Beam and possibly sweep with Shadowball hits harder, both are STAB, but has better damage & accuracy, so I switch if the count goes up high enough from Charge Beam. Thunder Wave for good measure to cripple what he can't kill, and he acts as my counter against Electric & Ground types.

Shuckle @ Leftovers
Trait: Sturdy
EVs: 252 HP/ 252 Sp.Def/ 6 Def
Careful (+Sp.Def -Sp.Atk)
- Encore
- Stealth Rock
- Toxic
- Protect
If I had to name a Pokemon the character of the team, this is it. Whenever I need to switch out, Shuckle is usually the first thing to turn to. Stealth Rock is vital, Toxic & Protect works almost anytime and can really clean things up end game, Encore however is the best. Predicting DD, CM, SD, and Sub. lets me switch out to Feraligtr and start DD sweeping before their Encore ends, or just forcing them to switch out if they're smart enough and letting me pull out Hitmonchan with his colorful array of punches.

Let me know what you guys think about this team and if there are any glaring flaws that will doom it in the future or some OU Pokemon I've yet to meet that could just make it instant gg. All comments and criticism are appreciated.