Hi guys noobie here. and this is my first rmt. i've been playing pokemon showdown for like half a year or so, but i dont think i got the hang of team building/ battling just yet. i never made it past 1200 elo points :(. obviously i need some help. so here's my team
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Taunt
- Will-O-Wisp
- Metal Burst
- Recover
First up, my special wall. taunt to prevent setups. will o wisp to compensate for its lower def stat, metal burst to return the damage done with 1.5x power (works really well with taunt), recover to get my health back and continue to do what this mega sableye does best. it also bounces back status moves and entry hazards.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 104 Atk / 152 Def
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Zen Headbutt
- Gyro Ball
My physical wall. Pairs up well with mega sableye to soak up fairy attacks. it sets up rocks and trick room. zen headbutt for a chance to flinch, since after trick room is set up i'll almost always move first. and gyro ball does loads since bronzong has terrible speed. Pairs well with flash fire arcanine to soak up special fire attacks.
Arcanine @ Life Orb
Ability: Flash Fire
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Overheat
- Flare Blitz
- Wild Charge
- Extreme Speed
Mixed attacker. overheat is reserved specially for skarmory and ferrothorn, as well as other physical walls, as arcanine has decent enough special attack. flare blitz for STAB offense, obliterating everything in its path. wild charge for water coverage and extreme speed for revenge killing weak pokes.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Poison Jab
- Sucker Punch
Paired with arcanine to soak up water attacks. besides, since it has dry skin, fire attacks do a ton of damage to him. so i can switch in to arcanine to take it with flash fire nicely. bulk up for setups and drain punch/ poison jab for STAB damage dealing. sucker punch for priority and 4x psychic weakness coverage.
Jolteon @ Air Balloon
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Volt Switch
Scout and special sweeper. and yes, it carries air balloon. i wanted to give it choice specs but noticed the huge ground weakness in my team. literally 3 pokes are weak to ground, not counting levitate bronzong, who can be completely destroyed by mold breaker excadrill. tbolt for STAB offence. shadow ball and hp ice for coverage. volt switch for scouting.
Gyarados @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
just something to fill in the last slot. another set up sweeper on my team who does not need introduction :P the moveset says it all. the only reason i chose him is for ground type coverage. just something to switch into if jolteon's air balloon pops.
and whenever threatened by electric pokes, Ddance boosted Earthquake does the job. pokes who resist EQ, mainly zapdos or thundurus can taste my ice fang. otherwise a switch in to volt absorb jolteon wouldn't be a bad idea. oh yeah ice fang also finishes off what hp ice from jolteon couldn't do.
so, yeah i think its a bad team. i just picked a couple of pokes i like and mash it together to form a team. i really need suggestions to improve my ev spreads, moveset and also replacing gyarados in the last slot if it needs replacing. THANKS GUYS :D
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Taunt
- Will-O-Wisp
- Metal Burst
- Recover
First up, my special wall. taunt to prevent setups. will o wisp to compensate for its lower def stat, metal burst to return the damage done with 1.5x power (works really well with taunt), recover to get my health back and continue to do what this mega sableye does best. it also bounces back status moves and entry hazards.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 104 Atk / 152 Def
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Zen Headbutt
- Gyro Ball
My physical wall. Pairs up well with mega sableye to soak up fairy attacks. it sets up rocks and trick room. zen headbutt for a chance to flinch, since after trick room is set up i'll almost always move first. and gyro ball does loads since bronzong has terrible speed. Pairs well with flash fire arcanine to soak up special fire attacks.
Arcanine @ Life Orb
Ability: Flash Fire
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Overheat
- Flare Blitz
- Wild Charge
- Extreme Speed
Mixed attacker. overheat is reserved specially for skarmory and ferrothorn, as well as other physical walls, as arcanine has decent enough special attack. flare blitz for STAB offense, obliterating everything in its path. wild charge for water coverage and extreme speed for revenge killing weak pokes.
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Poison Jab
- Sucker Punch
Paired with arcanine to soak up water attacks. besides, since it has dry skin, fire attacks do a ton of damage to him. so i can switch in to arcanine to take it with flash fire nicely. bulk up for setups and drain punch/ poison jab for STAB damage dealing. sucker punch for priority and 4x psychic weakness coverage.
Jolteon @ Air Balloon
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Volt Switch
Scout and special sweeper. and yes, it carries air balloon. i wanted to give it choice specs but noticed the huge ground weakness in my team. literally 3 pokes are weak to ground, not counting levitate bronzong, who can be completely destroyed by mold breaker excadrill. tbolt for STAB offence. shadow ball and hp ice for coverage. volt switch for scouting.
Gyarados @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
just something to fill in the last slot. another set up sweeper on my team who does not need introduction :P the moveset says it all. the only reason i chose him is for ground type coverage. just something to switch into if jolteon's air balloon pops.
and whenever threatened by electric pokes, Ddance boosted Earthquake does the job. pokes who resist EQ, mainly zapdos or thundurus can taste my ice fang. otherwise a switch in to volt absorb jolteon wouldn't be a bad idea. oh yeah ice fang also finishes off what hp ice from jolteon couldn't do.
so, yeah i think its a bad team. i just picked a couple of pokes i like and mash it together to form a team. i really need suggestions to improve my ev spreads, moveset and also replacing gyarados in the last slot if it needs replacing. THANKS GUYS :D
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