RMT: OU team

For about a month now I have been learning about the DPP metagame, making teams, testing them, looking at articles, and making more teams. I finally made this team, and spent about a week adjusting it to suit certain needs and cover certain threats. So here it is:



Jirachi @ choice scarf
Ability: Serene Grace
Nature: Adamant
EVs: 60 HP / 252 atk / 196 spe
-Iron head
-Stealth Rock
-Trick
-Thunder Wave


This guy is my favorite. I have tried a couple of anti-leads, but this guy is by far the most versatile. He has a tendency to cause switches in many cases, allowing me to t-wave their switch-in or set up SR. I prefer t-wave here because it cripples choice-users and also many of the guys who like to set up. It also gives me a better chance of a free switch, because i more or less have to switch after i do this. Still, in many cases they decide to stay in. I hit them with repeated iron heads if they are sparsely defended (aerodactyl, azelf, and gengar, usually), or i trick a scarf onto them if they are going to set up stealth rock, freeing me up and crippling them (this also allows me to set up stealth rock on their switch as well). Jirachi only has problems with powerful pokemon with fire- or ground- attacks. For the ground types, I bring in my next pokemon....



Gliscor @ leftovers
Ability: sand veil
Nature: impish
EVs: 252 HP / 40 def / 216 speed
-Earthquake
-Swords Dance
-Roost
-Baton Pass


Gliscor is a nice defensive wall. He was an adjustment i made about a week ago. I was originally running a leafeon, but I was having problems with lead heatran. It leaves leafeon for dead, and my tyranitar couldnt switch in very well, because with the two heatrans I went up against, one knew will o wisp, and the other knew earth power. Gliscor does quite nicely to counter heatran, and he still was a defensive baton-passer. Easily the best choice. He does very well against most physical threats, especially the idiots who get locked into an earthquake (its really sad how much that happens). He can set up with one or two swords dances, and then roost off the damage. His only damaging move misses many pokemon, but he still can baton pass off his bonuses to others, especially tyranitar. Overall, gliscor is a great team player. The only problem is that Gliscor doesnt take hits on the special side of the spectrum very well, and almost all fire types are on that side. So, for the fire- using leads...



Tyranitar @ leftovers
Ability: Sand Stream
Nature: quiet
EVs: 252 HP / 36 spe / 220 spA
-Substitute
-Focus Punch
-Ice Beam
-flamethrower


Classic TyraniBoah, a pokemon that I have recently learned to love. I read once that calling Boah a wall-breaker is an understatement. Probably the truest fact I have ever heard. With Boah and Gliscor, no wall in the game stands a chance. The two have similar duties in some cases, but they work together really well. Tyranitar's sand stream boosts Gliscor's evasiveness, and Gliscor can set up and pass off to Tyranitar, who becomes even more dangerous. With the exception of Gliscor, Boah is pretty much a stand-alone guy, but he makes up for it with his amazing capabilities. And, in case anyone noticed, Tyranitar's speed EVs are at 36 so he can outrun umbreon. They aren't that common, but the small investment is worth it, to avoid toxic.



Blissey @ leftovers
Ability: natural cure
Nature: Bold
EVs: 252 def / 80 spA / 176 spD
-Toxic
-Softboiled
-Flamethrower
-Wish


Pretty standard WishBliss. She absorbs most special attacks, poisons everything not steel typed, and passes off wishes to pokemon who need it. Flamethrower is nice for killing the annoying steel guys who like to hang around with their poison-immunity. Always a nice addition to any team, if you ask me, and this one is no exception. Also good for killing those other walls when Gliscor and tyranitar are down.



Cresselia @ leftovers
Ability: levitate
Nature: calm
EVs: 252 HP / 252 def / 4 spA
-Ice beam
-Charge Beam
-Rest
-Sleep talk


One of my favorite sleep-talkers. Great, bulky status absorber. I mostly brought this in because I was having huge problems with breloom. Absorbs spore, hits back with (hopefully) ice beam, and kills it. I made it mostly physical, because thats what seems to be needed. I think part of the problem was that gliscor and tyranitar were both weak to water, so gyrados and floatzel were becoming hazards. I still have gengar, but he cant switch into attacks very easily. I also would rather not use my revenge killer until I need to. Cresselia works quite nicely instead.




Rotom-C @ choice scarf
Ability: levitate
Nature: modest
EVs: 252 spA / 252 spe / 4 hp
-Thunder Bolt
-Hidden Power Fire
-Leaf Storm
-Trick



Revenge killer. Same as my previous gengar, mostly.




I have found this team to be very proficient, and I have a very good win-loss ratio with it. Any suggestions, comments, or tweaks to the team are welcome. Thanks for looking!


Bold = edits
 
you have taunt on gengar its not really something you want to get locked into you may wish to sawp this for trick or HP-fire as gengars draw out scizors wanting to trap you wish persuit

also if your BP your SD onto Ttar you may wish to swap dark pulse to crunch or payback to make use of the pass
 
I think Ur Tyranitar should be Brave or Quiet Nature. Adamant lowers his Sp. Atk and 2 out of 3 of your moves are special, and plus you have 220 Sp. Atk ev's. That is a waste. If you want Adamant then just use the CB set.

I say use trick over taunt on the Gengar.
 
On Tyranitar, Flamethrower seems like a better option than Dark Pulse. Yes, you lose STAB this way, but it allows you to take on Scizor and Skamory, two common switch-ins to Tyranitar when his moveset is unknown.
 
Sorry, i didnt mean to put adamant. I meant lonely.

Anyways, I've had two suggestions to get rid of dark pulse.
Crunch vs. Flamethrower?
Just a question of STAB vs. coverage, I guess. Hmmm.....

And do I really need two scarfed trick-users? Almost seems redundant....
 
on ttar a better nature would be quiet since your running dark pulse, i used to run a sub punch boah before and lonely is kind of random on a special atk based sub puncher, because most of the time you wont have to sub punch on him and your going to be going for super effective or nuetral hits with dark pulse or ice beam
 
Well actually I was going to get rid of dark pulse anyways for flamethrower. But I'll still go with quiet anyways.

But do I really need two trick-users?
 
Also, if you're going to use Choice Scarf Gengar, Choice Scarf Rotom-H is better in like 90% of all cases. He is a much better Scizor/Lucario counter, a better Gyarados counter, has better coverage overall, etc. The only things he is worse at is stopping Dragon Dance Tyranitar (which Gengar is shaky at currently, due to the fact that Focus Blast has 70% accuracy and you don't know if you'll be switching in to Crunch) and stopping Dragon Dance Salamence (which your Gengar cannot do anyways due to lack of HP Ice and a Timid nature to guarantee outspeeding positive nature +1 salamence).
 
i agree with wildfire. Trickgar is fun (trust me, he's one of my fav) but Trick Rotom-H is just overall better. he still gets STAB Shadow Ball, gains STAB T-Bolt to hit even harder, gets Overheat instead of Focus Blast for Steels (course you'll have to get something else to counter TTar), and has WAY more bulk than Gengar thus making him a descent revenge killer vs Gengar if you've got nothing better

from my own experience these 2 Scarfed going 1 on 1 at 100% HP using Shadow Ball ends with: Rotom-H being outsped but survives with ~20% HP and Gengar getting OHKO'd :D
 
Better than Rotom Heat is Rotom Maw (or whatever it is called xD)
The reason is that HP Fire and Overheat both kill steels in OHKO, but Hp grass doesn't kill Swampert, and Leaf storm does.

You should take out Psychic on Cresselia, because it has very little coverage (it only hits around 4 pokemon for super effective in OU). Try changing it for Ice Beam, it works wonders xD
 
There's nothing wrong with two Trick users; if you play your cards right you can ensure that both of your Choice items end up on enemies that won't appreciate them, and having two of the wrong Pokemon Choice'd can be really crippling to the opponent. Likewise, there's no reason to think that you'll have to be Tricking both items away; you can just Trick Jirachi's Scarf away and keep Gengar's (or Rotom's if you change to that), only Tricking the second scarf away when you see an opportunity to put it on a Blissey or something.
 
man too many posts.....

On the subject of quiet vs. lonely, I thought tyra wouldn't be able to outspeed blissey w/ quiet. Turns out it still can.

And with gengar, I'll go with rotom "maw" instead. Nice one, empoleon. Its "rotom c" for further reference. Where did the c come from? Its a lawn mower, isn't it?

And I kind of wanted psychic because cresselia is my only reliable counter to breloom. But I tested the damage for seed bomb (brelooms best attack against cresselia). The damage is 102-120, which is about a quarter of my hp, so it shouldn't be a problem.
 
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