For about a month now I have been learning about the DPP metagame, making teams, testing them, looking at articles, and making more teams. I finally made this team, and spent about a week adjusting it to suit certain needs and cover certain threats. So here it is:
Jirachi @ choice scarf
Ability: Serene Grace
Nature: Adamant
EVs: 60 HP / 252 atk / 196 spe
-Iron head
-Stealth Rock
-Trick
-Thunder Wave
This guy is my favorite. I have tried a couple of anti-leads, but this guy is by far the most versatile. He has a tendency to cause switches in many cases, allowing me to t-wave their switch-in or set up SR. I prefer t-wave here because it cripples choice-users and also many of the guys who like to set up. It also gives me a better chance of a free switch, because i more or less have to switch after i do this. Still, in many cases they decide to stay in. I hit them with repeated iron heads if they are sparsely defended (aerodactyl, azelf, and gengar, usually), or i trick a scarf onto them if they are going to set up stealth rock, freeing me up and crippling them (this also allows me to set up stealth rock on their switch as well). Jirachi only has problems with powerful pokemon with fire- or ground- attacks. For the ground types, I bring in my next pokemon....
Gliscor @ leftovers
Ability: sand veil
Nature: impish
EVs: 252 HP / 40 def / 216 speed
-Earthquake
-Swords Dance
-Roost
-Baton Pass
Gliscor is a nice defensive wall. He was an adjustment i made about a week ago. I was originally running a leafeon, but I was having problems with lead heatran. It leaves leafeon for dead, and my tyranitar couldnt switch in very well, because with the two heatrans I went up against, one knew will o wisp, and the other knew earth power. Gliscor does quite nicely to counter heatran, and he still was a defensive baton-passer. Easily the best choice. He does very well against most physical threats, especially the idiots who get locked into an earthquake (its really sad how much that happens). He can set up with one or two swords dances, and then roost off the damage. His only damaging move misses many pokemon, but he still can baton pass off his bonuses to others, especially tyranitar. Overall, gliscor is a great team player. The only problem is that Gliscor doesnt take hits on the special side of the spectrum very well, and almost all fire types are on that side. So, for the fire- using leads...
Tyranitar @ leftovers
Ability: Sand Stream
Nature: quiet
EVs: 252 HP / 36 spe / 220 spA
-Substitute
-Focus Punch
-Ice Beam
-flamethrower
Classic TyraniBoah, a pokemon that I have recently learned to love. I read once that calling Boah a wall-breaker is an understatement. Probably the truest fact I have ever heard. With Boah and Gliscor, no wall in the game stands a chance. The two have similar duties in some cases, but they work together really well. Tyranitar's sand stream boosts Gliscor's evasiveness, and Gliscor can set up and pass off to Tyranitar, who becomes even more dangerous. With the exception of Gliscor, Boah is pretty much a stand-alone guy, but he makes up for it with his amazing capabilities. And, in case anyone noticed, Tyranitar's speed EVs are at 36 so he can outrun umbreon. They aren't that common, but the small investment is worth it, to avoid toxic.
Blissey @ leftovers
Ability: natural cure
Nature: Bold
EVs: 252 def / 80 spA / 176 spD
-Toxic
-Softboiled
-Flamethrower
-Wish
Pretty standard WishBliss. She absorbs most special attacks, poisons everything not steel typed, and passes off wishes to pokemon who need it. Flamethrower is nice for killing the annoying steel guys who like to hang around with their poison-immunity. Always a nice addition to any team, if you ask me, and this one is no exception. Also good for killing those other walls when Gliscor and tyranitar are down.
Cresselia @ leftovers
Ability: levitate
Nature: calm
EVs: 252 HP / 252 def / 4 spA
-Ice beam
-Charge Beam
-Rest
-Sleep talk
One of my favorite sleep-talkers. Great, bulky status absorber. I mostly brought this in because I was having huge problems with breloom. Absorbs spore, hits back with (hopefully) ice beam, and kills it. I made it mostly physical, because thats what seems to be needed. I think part of the problem was that gliscor and tyranitar were both weak to water, so gyrados and floatzel were becoming hazards. I still have gengar, but he cant switch into attacks very easily. I also would rather not use my revenge killer until I need to. Cresselia works quite nicely instead.
Rotom-C @ choice scarf
Ability: levitate
Nature: modest
EVs: 252 spA / 252 spe / 4 hp
-Thunder Bolt
-Hidden Power Fire
-Leaf Storm
-Trick
Revenge killer. Same as my previous gengar, mostly.
I have found this team to be very proficient, and I have a very good win-loss ratio with it. Any suggestions, comments, or tweaks to the team are welcome. Thanks for looking!
Bold = edits
Jirachi @ choice scarf
Ability: Serene Grace
Nature: Adamant
EVs: 60 HP / 252 atk / 196 spe
-Iron head
-Stealth Rock
-Trick
-Thunder Wave
This guy is my favorite. I have tried a couple of anti-leads, but this guy is by far the most versatile. He has a tendency to cause switches in many cases, allowing me to t-wave their switch-in or set up SR. I prefer t-wave here because it cripples choice-users and also many of the guys who like to set up. It also gives me a better chance of a free switch, because i more or less have to switch after i do this. Still, in many cases they decide to stay in. I hit them with repeated iron heads if they are sparsely defended (aerodactyl, azelf, and gengar, usually), or i trick a scarf onto them if they are going to set up stealth rock, freeing me up and crippling them (this also allows me to set up stealth rock on their switch as well). Jirachi only has problems with powerful pokemon with fire- or ground- attacks. For the ground types, I bring in my next pokemon....
Gliscor @ leftovers
Ability: sand veil
Nature: impish
EVs: 252 HP / 40 def / 216 speed
-Earthquake
-Swords Dance
-Roost
-Baton Pass
Gliscor is a nice defensive wall. He was an adjustment i made about a week ago. I was originally running a leafeon, but I was having problems with lead heatran. It leaves leafeon for dead, and my tyranitar couldnt switch in very well, because with the two heatrans I went up against, one knew will o wisp, and the other knew earth power. Gliscor does quite nicely to counter heatran, and he still was a defensive baton-passer. Easily the best choice. He does very well against most physical threats, especially the idiots who get locked into an earthquake (its really sad how much that happens). He can set up with one or two swords dances, and then roost off the damage. His only damaging move misses many pokemon, but he still can baton pass off his bonuses to others, especially tyranitar. Overall, gliscor is a great team player. The only problem is that Gliscor doesnt take hits on the special side of the spectrum very well, and almost all fire types are on that side. So, for the fire- using leads...
Tyranitar @ leftovers
Ability: Sand Stream
Nature: quiet
EVs: 252 HP / 36 spe / 220 spA
-Substitute
-Focus Punch
-Ice Beam
-flamethrower
Classic TyraniBoah, a pokemon that I have recently learned to love. I read once that calling Boah a wall-breaker is an understatement. Probably the truest fact I have ever heard. With Boah and Gliscor, no wall in the game stands a chance. The two have similar duties in some cases, but they work together really well. Tyranitar's sand stream boosts Gliscor's evasiveness, and Gliscor can set up and pass off to Tyranitar, who becomes even more dangerous. With the exception of Gliscor, Boah is pretty much a stand-alone guy, but he makes up for it with his amazing capabilities. And, in case anyone noticed, Tyranitar's speed EVs are at 36 so he can outrun umbreon. They aren't that common, but the small investment is worth it, to avoid toxic.
Blissey @ leftovers
Ability: natural cure
Nature: Bold
EVs: 252 def / 80 spA / 176 spD
-Toxic
-Softboiled
-Flamethrower
-Wish
Pretty standard WishBliss. She absorbs most special attacks, poisons everything not steel typed, and passes off wishes to pokemon who need it. Flamethrower is nice for killing the annoying steel guys who like to hang around with their poison-immunity. Always a nice addition to any team, if you ask me, and this one is no exception. Also good for killing those other walls when Gliscor and tyranitar are down.
Cresselia @ leftovers
Ability: levitate
Nature: calm
EVs: 252 HP / 252 def / 4 spA
-Ice beam
-Charge Beam
-Rest
-Sleep talk
One of my favorite sleep-talkers. Great, bulky status absorber. I mostly brought this in because I was having huge problems with breloom. Absorbs spore, hits back with (hopefully) ice beam, and kills it. I made it mostly physical, because thats what seems to be needed. I think part of the problem was that gliscor and tyranitar were both weak to water, so gyrados and floatzel were becoming hazards. I still have gengar, but he cant switch into attacks very easily. I also would rather not use my revenge killer until I need to. Cresselia works quite nicely instead.
Rotom-C @ choice scarf
Ability: levitate
Nature: modest
EVs: 252 spA / 252 spe / 4 hp
-Thunder Bolt
-Hidden Power Fire
-Leaf Storm
-Trick
Revenge killer. Same as my previous gengar, mostly.
I have found this team to be very proficient, and I have a very good win-loss ratio with it. Any suggestions, comments, or tweaks to the team are welcome. Thanks for looking!
Bold = edits