RMT OU+

The team At a glance:
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Building:
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First of all, I wanted a starter with stealth rock. I choose heatproof bronzong because doesn't exist a foe starter that can OKHO him, and he can explode and kill other starters with gyro ball and payback.

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Bronzong doesn't stop the foe's stealth rocks, and I wanted a rapid spinner. I chose starmie, the faster rapid spinner and a good counter for gyarados.

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I wanted a good special sweeper with a recover move, but now latias is uber. I chose Zapdos life orber with roost. With 3 offensive moves can OKHO or 2HKO a lot of pokemon.

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Then I wanted a physical atacker, who could resist more than a sweeper. Machamp was selected because the combination payback+DPunch can beat a lot of pokemon.

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I wanted another physical atacker and someone who paralizes o sleep the target. I chose timid breelom because he's faster than a lot of pokemon and can use spore+substitute. And he recovers his health with poison heal.

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Finally I wanted a scarf sweeper and someone who could stop the draco meteors and outrage. Heatran was selected, he has a lot of resistences and he counters scizor.

Depth Look

THE LEAD:

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Bronzong@Lum berry
Heatproof
252 HP/ 84 atk/ 80 def/ 92 Sp def
Sassy (+Sp def -spe) 0 iv's spe
-Stealth rock
-Payback
-Explosion
-Gyro ball

I have though to put Earthquake, but I think that payback is very useful against ghost and psychic types. I can't beat a steel opponent, but I can switch -.- . I can resist the fire type moves without problems. I always use gyro ball or payback against taunters like weavile or aerodactyl.

THE RAPID SPINNER:

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Starmie@leftovers
Natural cure
136 HP/ 156 def/ 216 spe
Timid (+spe -atk)
-Rapid spinn
-Recover
-Tbolt
-Surf

Is my favorite rapid spinner. he has 352 speed and he can resist physical atacks. He Is a good choice to beat mixape and gyarados.

SPECIAL SWEEPER

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Zapdos@life orb
Pressure
6HP / 252 Sp Atk/ 252 spe
Timid (+spe -atk)
-Thunderbolt
-HP Ice
-Heat wave
-Roost

The special sweeper. He is a very good sweeper, with this 3 moves can beat a lot of opponents, and 328 speed are very importants. I can use roost to recover the damage from life orb and stealth rock, when I use roost the rock type and ice type atacks aren't super effectives. (Tbolt vs Vaporeon is OKHO)

PHYSICAL ATACKER

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Machamp@Leftovers
No guard
172 HP/ 252 atk/ 36 def/ 40 Sp def/ 8 spe
Adamant (+atk -atk esp)
-Bullet Punch
-Dynamic punch
-Ice Punch
-Payback

Is my physical atacker. Dynamic punch is incredible, has power 100+stab and confuses the target, payback and Ice punch can OKHO gengar, gliscor, mence (now uber) and flying and psychic types. I needed a priority move and I chose Bullet punch for machamp.


SPORE PUNCHER

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Breloom@toxic orb
Poison heal
6 HP/ 252 Atk/ 252 spe
Jolly (+spe -atk esp)
-Focus punch
-Seed bomb
-Substitute
-spore

Focus punch and seed bomb can OKHO or 2HKO a lot of pokemon except flying or poison types.... Spore has 100% accuracy and with substitute and poison heal is a very hard opponent. He is a good partner for heatran.

THE SCARFER

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Heatran@choice scarf
Flash fire
6HP / 252 Sp atk/ spe
Hasty (+spe -def)
-Fire blast
-Earth power
-Dragon Pulse
-Explosion

I wanted an steel type to stop the dragon moves and the fire moves too. Only exists heatran for this task. After flash fire, fire blast is a very powerful move, earth power can beat electric, poison, and fire types. Dragon pulse can OKHO or 2HKO kingdra and flygon when they are in outrage. Explosion OKHOes blissey and can make a lot of damage vs vaporeon, milotic or suicune.

That's all, RTM please ;). Thank you and sorry for my english level, I'm spanish :P
 
Well for starters, I say switch out Payback for Earthquake as you can't touch Heatran, Infernape, or Metagross leads without it(well you can explode on Infernape...)

I would say that you should switch out Machamp for Infernape because stall teams may give you some problems. Seeing as a MixApe or a NastyPlotApe, with Close Combat, can wreck stall, those two are the obvious suggestions. Here are your choices...
Infernape @ Life Orb
Ability:Blaze
Evs:4Atk/252SpA/252Spe
Nature:Naive
~Nasty Plot
~Close Combat
~Flamethrower
~Hp Grass/Ice

OR

Infernape @ Life Orb
Ability:Blaze
Evs:252 Atk / 64 SpA / 192 Spe
Nature:Naive
~U-Turn
~Close Combat
~Mach Punch
~Overheat

The former can sweep through most unprepared teams with +2 STAB Flamethrower and +2 Hp Grass/Ice while Close Combat allows you to take on Bliss so she can't stop your sweep, not to mention hit other special walls pretty hard. Now the latter of the two acts as an all out StallBreaker. You could switch the Evs to 172Atk/144SpA/192Spe and replace U-Turn with Grass Knot, but I suggested it this way to act as a scout and, with a more physically based set, it doesn't make your team too "wall-able", as your team would be heavily Special Attack Based.
 
Since machamp is not a lead, run substitute. This allows you to deal with things without taking a hit and avoiding status. Sub, D-Punch, Payback, Stone Edge.

Otherwise, machamp is better as a lead, and heatran can run shuca berry and stealth rock along with it, and use the space to make another scarfer.
 
You have a ground weakness, since Zapdos won't last that long against Pursuiters so I think maybe Levitate >>> Heatproof would be more beneficial since you already have Starmie and Heatran to sponge fire attacks anyway.
 
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