Hi, this is my first RMT on Smogon, and my second competitive team made. My first team was a Rain Dance team, but I never posted a topic for it here. I had almost given up on Pokemon as a whole until I did some research on competitive battling, which revived my interest in the series. I've been battling for about four months between Shoddy, Wi-Fi, and PBR.
Anyways, this is a team I made about two weeks ago. Though you might notice my team being similar to another baton pass team that was posted a few days ago. Just wanted to put up the notice that I'm not copying them, although it did push me to finally making a RMT topic.
Now I'll be using this team for Wi-Fi battles after I think I've done all the changes that I can to it, but I don't mind making switches that would improve its' use on Shoddy. I mean if it does well on Shoddy, it should be great on Wi-Fi right?
THE TEAM
Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 104 HP/252 Atk/48 Spd/104 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Payback
- Stone Edge
- Dynamicpunch
My anti-lead, who is here to start each and every battle with a bang. Simple strategy here, just have to Dynamicpunch almost everything in sight and let the confusion mess with my opponent. Bullet Punch is great priority, Payback for pesky ghosts, and I put Stone Edge over Ice Punch for overall team coverage with my Tyranitar below. Unfortunately this is the only guy on my team who isn't immune to Sandstorm, so if by some case he switches out and is available later in the game, he'll be taking some damage. But I couldn't have though of a better lead that can weaken opposing teams in the most general of situations.
---
Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 48 Atk/208 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Ice Beam
- Superpower
- Flamethrower
- Dark Pulse
Ahhh....the MixTar. In a metagame full of Choice Scarf Tyranitars and a few Dragon Dance versions, you wouldn't think of stumbling upon this guy. Well Tyranitar is necessary on my team for putting up a Sandstorm of course, but he goes mixed for the type coverage I desperately need early in game. I decided to put Dark Pulse over Crunch since it tends to more damage on the Rotom forms and Dusknoir, who EV in defense. One thing that really makes me struggle beginning in the battles is with the Fake Out Infernape leads. He owns both my Tyranitar and Machamp, and it generally causes me to have to start passing against a strong team as opposed to a weakened down one.
---
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Reflect
- Light Screen
- Explosion
- Stealth Rock
Since my team is so heavily reliant on a single baton passer, I obviously needed a dual screener. Bronzong seemed like the right man for the job with his excellent defenses and fantastic typing. Plus he can carry Stealth Rock, something that really helps score KO's which my Metagross sometimes can't barely pull off. I'd much rather use Uxie if he had Explosion, but Memento doesn't do anything against Substitutes, something I see opposing Pokemon commonly set up when my Bronzong is building his screens.
---
Gliscor (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 HP/60 Spd/196 SDef
Timid nature (+Spd, -Atk)
- Agility
- Swords Dance
- Taunt
- Baton Pass
My Baton Passer and the beating heart of my team. Without him, my strategy fails! Yache Berry is my Gliscor's savior, I couldn't imagine him holding anything else. A lot of the times he can take two Ice Beams because of its' effect. But sometimes he can only take one and only gets to pass Agility, which is good enough depending on how my Tyranitar and Machamp did of working down the opposing team. Anyways, Gliscor always sets up with Agility first in order to outspeed most Pokemon. Swords Dance comes second if he can get a way with it. And of course the reason why I'm using Gliscor is that he has Taunt! You thought your Skarmory/Swampert/etc. can just roar my team into the ground? GTFO! Finally, there's Sand Veil, which is awesome win it activates. Being able to pass over +2 Speed/+4 Attack because of that ability is just amazing.
---
Metagross @ Lum Berry
Ability: Clear Body
EVs: 40 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Thunderpunch
- Ice Punch
- Zen Headbutt
My second most important member of the team; my very own baton pass recipient. Lum Berry is here mostly for the Rotom forms and Dusknoir who like to Will-o-Wisp me and ruin my sweep. Ice Punch/Thunderpunch/Earthquake has excellent coverage capable of sweeping all of OU. And then there's Zen Headbutt......yeah....I really don't like this move. It only has 90 accuracy for a 80 base power move. I only have it so I have something against the Rotom forms. I really wish I could use something else, but the rest of Metagross' movepool doesn't really have anything else usable. Maybe Iron Head, but Steel is as worse as an offensive type than Psychic. Everything else will just hax me to death. (I'm looking at you Meteor Mash)
---
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Flash Cannon
- Explosion
- Hidden Power [Grass]
I needed a revenge killer, and Magnezone seemed like a great choice to me. (ok not funny) He's also a great DD Gyarados counter, who was giving my team a bit of trouble before I added Magnezone in. Also HP Grass is here because my Tyranitar/Machamp combo has no real offense against bulky waters. I'm thinking about switching Explosion for Signal Beam, just to have added coverage.
---
I'd say my top three threats to this team are Substitute users, Lead Infernape, and Salamence. As mentioned earlier, the Substitute users generally set up on Bronzong. Most of the time explosion gets' rid of it and I'm able to Taunt them with Gliscor so they can't bring it back up. But then that leads to a game of prediction where they might not use Substitute and just free hit on my Gliscor, which limits the number of times he can pass. Also mentioned earlier, Lead Infernape is a bastard. He plows through my Machamp and Tyranitar, and causes my Bronzong to only put up one screen. And Salamence beasts through the beginning of my team too. DD Mence owns my Tyranitar so I can't Ice Beam him in time, and Classic Mixmence ruins my screens.
Alright, so tell me what you think of my team. I'm open to any amount of criticism and am willing to make changes, just as long as my team still follows the general role I established. (sandstorm, dual screener, baton pass)
Anyways, this is a team I made about two weeks ago. Though you might notice my team being similar to another baton pass team that was posted a few days ago. Just wanted to put up the notice that I'm not copying them, although it did push me to finally making a RMT topic.
Now I'll be using this team for Wi-Fi battles after I think I've done all the changes that I can to it, but I don't mind making switches that would improve its' use on Shoddy. I mean if it does well on Shoddy, it should be great on Wi-Fi right?
THE TEAM







Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 104 HP/252 Atk/48 Spd/104 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Payback
- Stone Edge
- Dynamicpunch
My anti-lead, who is here to start each and every battle with a bang. Simple strategy here, just have to Dynamicpunch almost everything in sight and let the confusion mess with my opponent. Bullet Punch is great priority, Payback for pesky ghosts, and I put Stone Edge over Ice Punch for overall team coverage with my Tyranitar below. Unfortunately this is the only guy on my team who isn't immune to Sandstorm, so if by some case he switches out and is available later in the game, he'll be taking some damage. But I couldn't have though of a better lead that can weaken opposing teams in the most general of situations.
---

Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 48 Atk/208 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Ice Beam
- Superpower
- Flamethrower
- Dark Pulse
Ahhh....the MixTar. In a metagame full of Choice Scarf Tyranitars and a few Dragon Dance versions, you wouldn't think of stumbling upon this guy. Well Tyranitar is necessary on my team for putting up a Sandstorm of course, but he goes mixed for the type coverage I desperately need early in game. I decided to put Dark Pulse over Crunch since it tends to more damage on the Rotom forms and Dusknoir, who EV in defense. One thing that really makes me struggle beginning in the battles is with the Fake Out Infernape leads. He owns both my Tyranitar and Machamp, and it generally causes me to have to start passing against a strong team as opposed to a weakened down one.
---

Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Reflect
- Light Screen
- Explosion
- Stealth Rock
Since my team is so heavily reliant on a single baton passer, I obviously needed a dual screener. Bronzong seemed like the right man for the job with his excellent defenses and fantastic typing. Plus he can carry Stealth Rock, something that really helps score KO's which my Metagross sometimes can't barely pull off. I'd much rather use Uxie if he had Explosion, but Memento doesn't do anything against Substitutes, something I see opposing Pokemon commonly set up when my Bronzong is building his screens.
---

Gliscor (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 HP/60 Spd/196 SDef
Timid nature (+Spd, -Atk)
- Agility
- Swords Dance
- Taunt
- Baton Pass
My Baton Passer and the beating heart of my team. Without him, my strategy fails! Yache Berry is my Gliscor's savior, I couldn't imagine him holding anything else. A lot of the times he can take two Ice Beams because of its' effect. But sometimes he can only take one and only gets to pass Agility, which is good enough depending on how my Tyranitar and Machamp did of working down the opposing team. Anyways, Gliscor always sets up with Agility first in order to outspeed most Pokemon. Swords Dance comes second if he can get a way with it. And of course the reason why I'm using Gliscor is that he has Taunt! You thought your Skarmory/Swampert/etc. can just roar my team into the ground? GTFO! Finally, there's Sand Veil, which is awesome win it activates. Being able to pass over +2 Speed/+4 Attack because of that ability is just amazing.
---

Metagross @ Lum Berry
Ability: Clear Body
EVs: 40 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Thunderpunch
- Ice Punch
- Zen Headbutt
My second most important member of the team; my very own baton pass recipient. Lum Berry is here mostly for the Rotom forms and Dusknoir who like to Will-o-Wisp me and ruin my sweep. Ice Punch/Thunderpunch/Earthquake has excellent coverage capable of sweeping all of OU. And then there's Zen Headbutt......yeah....I really don't like this move. It only has 90 accuracy for a 80 base power move. I only have it so I have something against the Rotom forms. I really wish I could use something else, but the rest of Metagross' movepool doesn't really have anything else usable. Maybe Iron Head, but Steel is as worse as an offensive type than Psychic. Everything else will just hax me to death. (I'm looking at you Meteor Mash)
---

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Flash Cannon
- Explosion
- Hidden Power [Grass]
I needed a revenge killer, and Magnezone seemed like a great choice to me. (ok not funny) He's also a great DD Gyarados counter, who was giving my team a bit of trouble before I added Magnezone in. Also HP Grass is here because my Tyranitar/Machamp combo has no real offense against bulky waters. I'm thinking about switching Explosion for Signal Beam, just to have added coverage.
---
I'd say my top three threats to this team are Substitute users, Lead Infernape, and Salamence. As mentioned earlier, the Substitute users generally set up on Bronzong. Most of the time explosion gets' rid of it and I'm able to Taunt them with Gliscor so they can't bring it back up. But then that leads to a game of prediction where they might not use Substitute and just free hit on my Gliscor, which limits the number of times he can pass. Also mentioned earlier, Lead Infernape is a bastard. He plows through my Machamp and Tyranitar, and causes my Bronzong to only put up one screen. And Salamence beasts through the beginning of my team too. DD Mence owns my Tyranitar so I can't Ice Beam him in time, and Classic Mixmence ruins my screens.
Alright, so tell me what you think of my team. I'm open to any amount of criticism and am willing to make changes, just as long as my team still follows the general role I established. (sandstorm, dual screener, baton pass)