Here is my Team so rate like the Wind!
Aerodactly@ (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge
Standard Aero Lead, Taunt gets those Pokemon who Set up SR or Spikes. With Focus Sash, i can manage to taunt and set up my own SR and if i live, i go all out with 309 Atk, Earthquake and Stone edge. If they are immune to Earthquake chances are that they either have levitate or they are a flying type, Stone edge takes care of flying types and can dent those levitators like Azelf, Gengar and Bronzong. EVs are set so i can Outrun 120 speed nature pokes like Weavile.
Infernape (M) @ Expert Belt
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Flare Blitz
- Close Combat
- Thunderpunch
My Physical Attacker, he may die easily but is a big threat with 346 Speed and 614 Atk after one SD. Flare blitz is my STAB and man phase of attacking, the only Pokemon to be immune to it are Houndoom and Heatran who can also cause a threat to me, but i can take them out with Close combat and i can get Scarftran on the Switch. Thunderpunch is to take down Water types and Close combat covers Water/Ground types such as Swampert after one SD. Here is a Calc for viewing purposes
Max Def/HPCursewert-MinimumCC/1 SD/=260HP
Max Def/HPCursewert-MaxiumumCC/1S SD/=306 HP
So basicly one Critical can 0HKO Swampert and CC can 2HKO even after one Curse as it will be down to 144 HP but here is another Calc to show
Max Def/HPCursewert-MinimumCC/1SD/1 Curse/=174 HP
So, a Maximum CC can also kill it too but there is no need to show that calc. Thunderpunch also covers Flying types who imo are not really bulky so they probably will get 0HKO'd anyways and none can ever survived, without a sash it would probably die but Aero does the SR so Sash will be negated.
Scizor (M) @ Life Orb
Ability: Swarm
EVs: 232 HP/252 Atk/24 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- X-Scissor
- Roost
My second Physical attacker with after one SD gives a whooping 788 Atk and it doesn't stop there, multiply that by 1.3 which is a gigantic 1024 atk with Technician plus STAB and a priority move. That is a whole bunch of things Scizor has, once i have SD'd i attack with Bullet punch, i may get rid of X Scissors for Qucik attack so that things that resist steel such as water types die too. i can Roost of damage whenever possible seeing as how Scizor has decent defensive stats. The reason why i have 24 evs in SDef is because Def is good enough alone i need to spread the defensives out for better survivability and Roost opportunities. X Scissors can be very helpful if it crts as not only i get STAB, i get to multiply it by 2 so multiply by 2.5 is a hell lot.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 Atk/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Recover
- Surf
- Thunderbolt
My Special Sweeper, which imo is much better then Azelf but prove me wrong smogon. Ice beam and Thunder bolt are main attacks while i can recover any damage given to me. Surf is handy when i can't get a SE onto anything and STAB is always there for me.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Thunder Wave
- Softboiled
Blissey, some might call it a pink blob, others; a pink whore but in general it is pretty sweet. With this i can spread T wave onto every poke i see so i cover the fact that i don't have a Scarfer and can take it away from there. Softboiled is to recover and from a recent battle it barely survived a Mixape's Close combat by 5% hp, i was shocked to see that too but it was probably at minimal damage. Ice beam and Thunderbolt give me the "Bolt/Beam" Coverage so Blissey isn't intimidated by Taunters such as Aero and Azelf.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/4 Spd
Impish nature (+Def, -SAtk)
- Drill Peck
- Roost
- Spikes
- Whirlwind
My spiker who works in conjunction with Aero as they set the "Stealth spikes" combo. Drill peck to take out annoying fighting types Infernape to be the first and Whirlwind to sofen up his team for my sweepers and i can Roost off any damage done.
That is is! rate like da Wind

Aerodactly@ (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge
Standard Aero Lead, Taunt gets those Pokemon who Set up SR or Spikes. With Focus Sash, i can manage to taunt and set up my own SR and if i live, i go all out with 309 Atk, Earthquake and Stone edge. If they are immune to Earthquake chances are that they either have levitate or they are a flying type, Stone edge takes care of flying types and can dent those levitators like Azelf, Gengar and Bronzong. EVs are set so i can Outrun 120 speed nature pokes like Weavile.

Infernape (M) @ Expert Belt
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Flare Blitz
- Close Combat
- Thunderpunch
My Physical Attacker, he may die easily but is a big threat with 346 Speed and 614 Atk after one SD. Flare blitz is my STAB and man phase of attacking, the only Pokemon to be immune to it are Houndoom and Heatran who can also cause a threat to me, but i can take them out with Close combat and i can get Scarftran on the Switch. Thunderpunch is to take down Water types and Close combat covers Water/Ground types such as Swampert after one SD. Here is a Calc for viewing purposes
Max Def/HPCursewert-MinimumCC/1 SD/=260HP
Max Def/HPCursewert-MaxiumumCC/1S SD/=306 HP
So basicly one Critical can 0HKO Swampert and CC can 2HKO even after one Curse as it will be down to 144 HP but here is another Calc to show
Max Def/HPCursewert-MinimumCC/1SD/1 Curse/=174 HP
So, a Maximum CC can also kill it too but there is no need to show that calc. Thunderpunch also covers Flying types who imo are not really bulky so they probably will get 0HKO'd anyways and none can ever survived, without a sash it would probably die but Aero does the SR so Sash will be negated.

Scizor (M) @ Life Orb
Ability: Swarm
EVs: 232 HP/252 Atk/24 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- X-Scissor
- Roost
My second Physical attacker with after one SD gives a whooping 788 Atk and it doesn't stop there, multiply that by 1.3 which is a gigantic 1024 atk with Technician plus STAB and a priority move. That is a whole bunch of things Scizor has, once i have SD'd i attack with Bullet punch, i may get rid of X Scissors for Qucik attack so that things that resist steel such as water types die too. i can Roost of damage whenever possible seeing as how Scizor has decent defensive stats. The reason why i have 24 evs in SDef is because Def is good enough alone i need to spread the defensives out for better survivability and Roost opportunities. X Scissors can be very helpful if it crts as not only i get STAB, i get to multiply it by 2 so multiply by 2.5 is a hell lot.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 Atk/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Recover
- Surf
- Thunderbolt
My Special Sweeper, which imo is much better then Azelf but prove me wrong smogon. Ice beam and Thunder bolt are main attacks while i can recover any damage given to me. Surf is handy when i can't get a SE onto anything and STAB is always there for me.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Thunder Wave
- Softboiled
Blissey, some might call it a pink blob, others; a pink whore but in general it is pretty sweet. With this i can spread T wave onto every poke i see so i cover the fact that i don't have a Scarfer and can take it away from there. Softboiled is to recover and from a recent battle it barely survived a Mixape's Close combat by 5% hp, i was shocked to see that too but it was probably at minimal damage. Ice beam and Thunderbolt give me the "Bolt/Beam" Coverage so Blissey isn't intimidated by Taunters such as Aero and Azelf.

Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/4 Spd
Impish nature (+Def, -SAtk)
- Drill Peck
- Roost
- Spikes
- Whirlwind
My spiker who works in conjunction with Aero as they set the "Stealth spikes" combo. Drill peck to take out annoying fighting types Infernape to be the first and Whirlwind to sofen up his team for my sweepers and i can Roost off any damage done.
That is is! rate like da Wind