I've been playing with this team for a little while. I switch it up a little bit from time to time, but I keep going back to this. It's not perfect, so if you have any suggestions, they're very appreciated.
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Overview
Azelf. Gengar. Lucario. Jirachi. Kingdra. Ludicolo
Excuse my having fun with the sprites :P
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Azelf. Gengar. Lucario. Jirachi. Kingdra. Ludicolo
Excuse my having fun with the sprites :P
Pokemon

Levitate
Jolly
253 Atk | 4 Def | 253 Spe
-Stealth Rock
-Explosion
-Reflect
-Light Screen
Here's Gangsta Thug, my Azelf, my lead. My usual choice is to start out with a Stealth Rock. Since Azelf's a quick little thing, and I can usually count on it taking at least one shot, it gets stealth rocks up pretty much 100% of the time.
If he does take a hit, and it takes him below 50%, I'll go ahead and explode.
If he takes a hit and stays at a decent amount, I'll pop a light screen and/or reflect before going kamikaze mode.
If they throw down stealth rocks or anything similar, I'll pop a light screen or reflect to see if they switch into a ghost (as they often do, trying to predict my explosion). If they don't and if they attack, I'll go ahead and explode the next turn just to take them out.
So I don't always get light screen AND reflect up, but usually at least one of them.
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Gengly (Gengar) @ Icicle Plate (Yes, you read that correctly)
Levitate
Timid
6 HP | 252 Spe | 252 SpA
-Focus Blast
-Hidden Power (Fire)
-Icy Wind
-Thunderbolt
So you may have looked at my goofy little sprite edits and thought to yourself "what the heck is in that Gengar's hand..." Yes, it's an icicle plate. Allow me to explain my reasoning, this is one thing I'd appreciate input and ideas on. A special fighting, fire, thunder and ice attack seems like a pretty solid spec for taking out a very wide range of monsters. Gengar has access to all of these (with hidden power) except ice. Icy Wind isn't exactly up to par on sheer power as the others. It does have the nice affect of slowing the opponent down. The icicle plate helps boost this up to be a fairly powerful ice attack.
The main draw back on this guy is he's pretty squishy. But it's difficult to get around that on Gengar, I feel. Although his levitate is nice when switching into a ground attack, taking no damage and saving another teammates life... then, given the attack was also a ground typed pokemon, Icy Wind can now do plenty of damage.
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Inner Focus
Jolly
252 Atk | 6 Def | 252 Spe
-Close Combat
-Crunch
-Extreme Speed
-Stone Edge
My choice band wearing Lucario seems to work very nicely coming in from a stealth rock, explosion set up from Azelf. Depending on what switches in, I'll use the move that will work the best. A lot of the time, the STAB bonus from C.C., and the occasional unlucky pokemon to switch in with a weakness to fighting type, allows for a pretty effcient physical sweep.
Can't say it works perfectly though. Say a psychic or a ghost switchs in... I can't jump over to my crunch and demolish them with out a switch up, which throws off the whole game. However, depending on double typing, the pokemon I switch into can take the job.
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Sriracha (Jirachi) @ King's Rock
Serene Grace
Jolly
6 HP | 252 Atk | 252 Spe
-Iron Head
-Fire Punch
-Ice Punch
-Thunderpunch
Sriracha just seemed like a perfect name for a red colored Jirachi...
But anyway. I'd read a while back about a lot of different specs for Jirachi. I really liked how my verstile Gengar had been working out for me, so I decided to recruit Jirachi as a similar type deal. The original suggestion was to Choice Band it up... but that would nullify the idea of switching attacks based on who my opponent switches in. Then, I thought of just capitalizing on Serence Grace and giving Jirachi the King's Rock to make it a stun-lock and wear 'em down with Iron Head, which would now have (I believe) a 60% stun chance + the King's Rock bonus.
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Swift Swim
Adamant
184 HP | 248 Atk | 78 Spe
-Rain Dance
-Dragon Dance
-Waterfall
-Outrage
Another powerful physical beast on my team is my Kingdra. With his awesome typing and his nice base defence stats, along with a boost to his HP, he take a hit or two. This is very useful when setting up Rain Dance / Dragon Dance. When switched in at the right time, I can get at least one of these dances up, boosting Kingdra's speed so that it can take down any dragon type switch ins before they get a chance to destroy him. The confusion at the end is a bit annoying, but what are ya gonna do?
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Ludicris (Ludicolo) @ Life Orb
Swift Swim
Modest
63 HP | 195 Spe | 252 SpA
-Rain Dance
-Surf
-Grass Knot
-Ice Beam
I brought this guy onto my team after I took on Kingdra. I felt having another pokemon who can benefit from rain dance would be lovely. He has Rain Dance himself so he can refresh the rain if needed, and he can also set up Kingdra so I don't need to use one before the other. Surf is a powerful STAB attack. Grass Knot can take out large, bulky water types. Ice Beam is another powerful attack, which I have found useful in a specific way more often than it occured to me would: There are times when a dragon switch in WILL kill my Kingdra, and if it's still raining, Ludicolo swaps in and blasts the dragon in the face with an Ice Beam for hurting his rain buddy. Revenge!
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So, I suppose, my teams based on the idea of attacking your opponent before they can attack you. One of my biggest concerns is lack of fire attacks. Gengar and Jirachi both have one... but Jirachi isn't exactly a powerhouse and Gengar has little defense, so a switch in isn't always a great idea. I guess having a fire type haymaker isn't that important, but it just seems like a lot of the time I find myself thinking "huh... I wish I had a powerful fire attack to destroy this guy right now..."
I dunno.
What do you all think?