This is my new team that I have been using on Shoddy lately, to decent success. Please rate.
My team at a glance:
Crobat
Crobat@Black Sludge
Jolly
252 HP, 252 Speed, 6 Atl
Hypnosis
Taunt
U-turn
Aerial Ace
A good anti-lead. It outspeeds almost everything and can deal with the most common leads. Taunt+Hypnosis is just beastly. AA OHKO's 6 HP, Min Def Heracross and 2HKO's 6 HP, Min Def (Neutral Def Nature) Infernape. I went max HP just to survive random attacks, but I miss the attack power. Oh well...
Manectric
Manectric@Petaya Berry
Timid
240 Speed, 252 Sp Atk, 16 HP
HP Ice
Substitute
T-bolt
Flamethrower
Sub+Petaya. It has great coverage (only resisted by Lanturn, who sees little to no use in the standard metagame). Nobody expects this, I've had 2 people actually have to look this up on Serebii. I average 2-3 KO's with this a game.
Jirachi
Jirachi@Leftovers
Impish
240 HP, 136 Speed, 56 Atk, 76 Def
Wish
U-turn
Body Slam
Zen Headbutt
Integral to my team's strategy. Body Slam has a 60% of paralysis, which helps my slower Pokes immensely. This thing can shrug off random Explosions from Forry and Steelix ~40% (Which has happened quite a lot, actually-Crobat taunts a Forry, it can't use Spikes etc., I U-turn to Jirachi, Forry explodes.)
Slowbro
Slowbro@Leftovers (Do you notice a trend here?)
Bold
252 HP, 212 Def, 44 Sp Atk
Slack Off
Calm Mind
HP Electric
Ice Beam
It works. It is a great Gyarados counter.
Tauros
Tauros@Choice band
Jolly
Intimidate
252 Atk, 252 Speed
Return
Pursuit
EQ
Stone Edge
This is a new addition to my team, and has been working very well.
Rhyperior
Rhyperior@Leftovers
Adamant
Solid Rock
252 Atk, 252 HP, 6 Def
EQ
Stone Edge
Fire Punch
Swords Dance
Standard, but with Fire Punch over Megahorn/Avalanche to hit Skarm and Forry.
My team at a glance:






Crobat
Crobat@Black Sludge
Jolly
252 HP, 252 Speed, 6 Atl
Hypnosis
Taunt
U-turn
Aerial Ace
A good anti-lead. It outspeeds almost everything and can deal with the most common leads. Taunt+Hypnosis is just beastly. AA OHKO's 6 HP, Min Def Heracross and 2HKO's 6 HP, Min Def (Neutral Def Nature) Infernape. I went max HP just to survive random attacks, but I miss the attack power. Oh well...
Manectric
Manectric@Petaya Berry
Timid
240 Speed, 252 Sp Atk, 16 HP
HP Ice
Substitute
T-bolt
Flamethrower
Sub+Petaya. It has great coverage (only resisted by Lanturn, who sees little to no use in the standard metagame). Nobody expects this, I've had 2 people actually have to look this up on Serebii. I average 2-3 KO's with this a game.
Jirachi
Jirachi@Leftovers
Impish
240 HP, 136 Speed, 56 Atk, 76 Def
Wish
U-turn
Body Slam
Zen Headbutt
Integral to my team's strategy. Body Slam has a 60% of paralysis, which helps my slower Pokes immensely. This thing can shrug off random Explosions from Forry and Steelix ~40% (Which has happened quite a lot, actually-Crobat taunts a Forry, it can't use Spikes etc., I U-turn to Jirachi, Forry explodes.)
Slowbro
Slowbro@Leftovers (Do you notice a trend here?)
Bold
252 HP, 212 Def, 44 Sp Atk
Slack Off
Calm Mind
HP Electric
Ice Beam
It works. It is a great Gyarados counter.
Tauros
Tauros@Choice band
Jolly
Intimidate
252 Atk, 252 Speed
Return
Pursuit
EQ
Stone Edge
This is a new addition to my team, and has been working very well.
Rhyperior
Rhyperior@Leftovers
Adamant
Solid Rock
252 Atk, 252 HP, 6 Def
EQ
Stone Edge
Fire Punch
Swords Dance
Standard, but with Fire Punch over Megahorn/Avalanche to hit Skarm and Forry.