ORAS UU RMT pls

Hi guys was wondering if you would mind rating my team if you have the time


Sharpedo (M) @ Sharpedonite

Ability: Speed Boost

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

- Protect

- Waterfall

- Crunch

- Ice Fang


Sharpedo is the poke i built my team around and he is my revenge killer and late game sweeper. I took ice fang so i can take on salamence as i dint think destiny bond was necessary. Speed wvs and a speed boost allow it to outsoeed choice scarfes shaymib when sharpedo is negas evolved. Adamant nature allow it to sweep even better.


Blastoise (M) @ Leftovers

Ability: Torrent

Shiny: Yes

EVs: 252 HP / 252 Def / 4 SpD

Bold Nature

- Scald

- Rapid Spin

- Roar

- Toxic


Blastoise is my staller. He has high defense and hp and can live most physical attacks. Rapid spin is necessary as my entei cant afford to get rocked. Roar let it get rid of pokes that have set up or to spread poison and toxic around the team. Scald is nice as it has the chance to burnand bold nature helps his defensive side.


Lucario (M) @ Life Orb

Ability: Justified

Shiny: Yes

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Swords Dance

- Close Combat

- Bullet Punch

- Ice Punch


Lucarionis another revenge killer with the ability to destroy anything.swords danced bullet punch do good dmg to mega aufino and slurpuff whereas extreme speed also does heavy dmg. Close combat nearly 0HK0s chansey and ice punch let it kill salamence.jolly nature allow it to outspeed some heavy threats. Life orb let it do even more dmg.


Reuniclus (M) @ Life Orb

Ability: Magic Guard

Shiny: Yes

EVs: 248 HP / 252 SpA / 8 SpD

Modest Nature

- Recover

- Shadow Ball

- Psychic

- Focus Blast


Reuniclus is my tanky spwcial attacker who can take alot of physical moves and magic guard is just amzing. I chose three attacking moves as i needed something to hit hydreigon and snorlax hard except lucario. I still needed the coverage for doublade so i picked shadow ball over calm mind. Recover gives him some recovery when low if he is able to tank some hits from the pokemon and it is otherwise useless. Modest nature and sp.atk and hp evs let it tank more hits alltogether and dish out more dmg with his moves. Life orb let it do even more dmg without losing any hp.


Forretress (M) @ Leftovers

Ability: Sturdy

Shiny: Yes

EVs: 252 HP / 4 Atk / 252 Def

Relaxed Nature

IVs: 0 Spe

- Rapid Spin

- Toxic Spikes

- Volt Switch

- Gyro Ball


Fortress is my suicide lead. In the beginning i had spikes but i decided to go for toxic spikes for the toxic on different pokes. Although usually u would save you fortress i still have my spinning blastoise. Gyro ball does good dmg and rapid spin lets it clear stones at the beginning. Volt switch can get me out of a situation if i might still need it later. Relaxed nature and 0 speed ivs let it switch out safely into anything.


Entei @ Assault Vest

Ability: Pressure

Shiny: Yes

EVs: 128 SpA / 128 SpD / 252 Spe

Timid Nature

- Flamethrower

- Extrasensory

- Hidden Power [Ice]

- Extreme Speed


Entei is my surprise special attacker copied off from the gba. Flamethrower does good STAB dmg and never misses while hidden power let it take care of a non-speed invested salamence and extreme speed let it clean up. Extrasensory let it so some dmg to machamp sn other poison and fightin types.assault vest give it a little more bulk to survive one water attack.Timid nature give it more speed which is very good let it outspeed sole more threats.





Counters


The only real counters to this team are moxie salamence and mega Audino (only if lucario is gone). Salamence can earthquake my lucario and entei away without them doing more than 50% although my blastoise can poison and my sharpedo can try and protect for days.
 
Okay so your team looks like it needs some work, so I'll try to cover everything up here.
  • Forretress is already present as a Rapid Spinner and your team is not that weak to Stealth Rock, so I think having a Blastoise is rather pointless. You also need a Pokemon to switch into Volt Switches to stop the opponent from having momentum, as well as a Rock setter because your team seems to lack that. Therefore, having a Nidoqueen over Blastoise is ideal since that can fulfill all the stuffs mentioned above. It can also hit a lot of Pokemon hard by Sheer Force Life Orb boosted moves which gives Sharpedo an easier chance to clean a weakened team.
  • Lucario is a terrifying sweeper because it has access to one of the best priority move; Extremespeed, which makes it outspeed tons of Pokemon and makes it able to KO them after a Swords Dance. I do understand the weakness to Aerodactyl, and thus, I would keep Bullet Punch, since Lucario lures Aerodactyls. Therefore, I would run Extremespeed over Ice Punch on Lucario.
  • Special Entei is really mediocre and it looks like your team needs something to deal with Hydreigon and setup sweepers such as Salamence and Heracross in general. Therefore, I would suggest running a Whimsicott over Entei because it can deal with Hydreigon and Salamence, unless you're predicting Fire Blast, and it can also check Suicune, which is annoying for your team.
  • Lastly, I would suggest running Trick Room over Recover on Reuniclus as it is dangerous under Trick Room which helps your team to demolish offensive teams rather easily. I don't think 0 Speed IVs are necessary though, because offensive teams outspeed Reuniclus anyways, and it appreciates the ability to outspeed against bulkier teams.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Ice Beam
- Stealth Rock
- Sludge Wave

Whimsicott @ Meadow Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Moonblast
- Encore
- Giga Drain

Good luck! :toast:
 
I agree with the whimsicott and nidoqueen but my lucario needs ice punch for salamence.
You have Whimsicott and Nidoqueen as well as Sharpedo for Salamence, which loses about 70% if offensive to a +1 Extremespeed from Lucario
 
I agree with the whimsicott and nidoqueen but my lucario needs ice punch for salamence.
You're not outspeeding Salamence more or less ever, so you're not going to get to hit it with an Ice Punch before it EQs you to death.

Your Entei set is very unviable. Truthfully, Entei has perhaps three even workable sets - that isn't to say it is bad, but being a "surprise special attacker" nets it almost nothing when the counters to it are still exactly the same, they just take less than they did before. If you want to run a creative Entei, run Natural Gift Grass - otherwise, stick to Standard CB or at worst, LO. Trust me, Entei's set is almost ubiquitous for a reason - it's very good at what it does, but not much else.

You need SR on your team. Forretress is offering you extremely little. A cool set you could you to preserve a Mence check while getting rocks would be Rhyperior:

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Roar / Ice Punch

This set stops physical Salamence pretty well, gives you a voltturn switchin, provides rocks and in a pinch can phaze setup sweepers if you go with Roar.

Run enough speed on Blastoise to creep Cune, switch Toxic to Dark Pulse. Roar isn't a terrible option if you really want to phaze out bulky CM mons like Reuni/Cune/Lax, but because Blastoise has no recovery and you have no Wish passers it's going to do it effectively maybe once or twice a match before dying - not a long term answer.
 
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