RMT - Pokemon Team

This is my second time posting for an RMT team. I have worked hard on this team but I am by no means an expert (although I have been playing since 1999). I battle through the Wi-Fi connection Battle Spot. I fight double battles. I do tend to favor special attackers but I am trying to broaden my team.

Heracross
Item: Heracronite
Ability: Swarm/Skill Link
EVs: HP, Atk, Sp. Def

Moves:
Pin Missile
Arm Thrust
Swords Dance
Rock Blast

Heracross is my mega and lead Pokemon. I have him with all three multi-hit moves to take advantage of his skill link ability. Rock blast can cover his 4x weakness to flying. He is my lead, but I don't always bring him out first. He works at the right time. Sort of as my trump card. Overall, he's a bit situational but he can take a hit and dole out some serious damage at the same time.

Xerneas
Item: Power Herb
Ability: Fairy Aura
EVs: HP, Sp. Atk, Spe

Moves:
Moonblast
Aurora Beam
Geomancy
Psyshock

Xerneas is my special sweeper. I have him holding the power herb to charge up Geomancy in one turn. After that a moonblast or two can generally take out whatever it is I'm up against. I have aurora beam to give him more coverage. Psyshock is there to take advantage of his high special attack and cover his weakness against poison.

Kingdra
Item: Leftovers
Ability: Swift Swim
EVs: HP, Sp. Atk, Sp. Def

Moves:
Scald
Dragon Pulse
Rain Dance
Flash Cannon

Kingdra is one of my most reliable Pokemon. I use rain dance to boost her speed and the power of scald. Dragon pulse for a strong STAB attack. And rounded out with flash cannon to protect against fairy types which seem to be popping up everywhere. Fairly straightforward overall...

Volcarona
Item: Charcoal
Ability: Flame Body
EVs: HP, Sp Atk, Spe

Moves:
Solar Beam
Bug Buzz
Sunny Day
Hidden Power (Rock)

Volcarona is one that I have had with me since generation five. Will o wisp is good not only for doing damage but for cutting attack and helping compensate for Volcarona's lower defense. HP rock is essential for protecting against flying types. And the "Sunnybeam" set up is essential for protection against water and rock. The down side is I can't use Volcarona and Kingdra in the same battle.

Greninja
Item:Wise Glasses
Ability: Protean
EVs: Hp, Sp Atk (max), Spe (max)

Moves:
Scald
Grass Knot
Smokescreen
Extrasensory

Greninja with protean is great for confusing the other player. And he's fast to boot. I have him holding wise glasses to make his moves even more fearsome. Also, threw in a smokescreen just for fun. Basically, the strategy here is just to keep switching between moves and keep the other player guessing while lowering accuracy.

Metagross
Item: Muscle Band
Ability Clear Body
EVs: HP, Atk, Def

Moves:
Meteor Mash
Brick Break
Rock Slide
Agility

I've never used a Metagross before. But it's been working out fairly well. His move set is straightforward like most of my team. He's similar to Heracross but with a few more resistances. The muscle band boost the attack power of his physical moves. I chose agility to help compensate for his base 70 speed. And his clear body complements that by preventing the lowering of his heightened speed. Rock slide and brick break help cover his weakness to the common fire and dark types. I considered earthquake but in a double battle I didn't think it made sense.
 
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