Hello guys
No intro (will prob edit later)
Here's the team (1500+ atm)
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Volcanion @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Steam Eruption
- Toxic
- Flamethrower
- Roar
This is the mon the team is built around. Seeing only specs Volcanion kind of disapointed me, so I wanted to try out defensive variant, turned out pretty well. I've tried several set, but this is the most effecive of all.
As for other Volcanion, Steam Eruption is the main damaging tool, very spammable and powerful, 50% burn on top of that, awesome move. Flamethrower is here as a second stab, to take down grass and steel types.
Volcanion completely walls Azumarill, Non EQ Charizard-X, Clefable, in addition of obvious bulky water type such as Vaporeon and Suicune while phazing them out / poison them.
It's a pretty decent check to Weavile, Keldeo, Talonflame, Breloom, Entei and M-Scizor...
And to some extent Heatran as well.
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Giga Drain
- Focus Blast
- Leaf Storm
M-Sceptile is mainly here as an answer to Rotom-W switching into Volcanion. Once mega, effectively walling it completely, and either force it out or OHKO. It's a frail pokemon, but it fits well my kind of slow team, taking care of Keldeo, Tyranitar, Starmie, Slowbro (Quagsire), Gengar, OHKO all dragon in the tier bar M-Altaria and Latias after rocks.
Keldeo @ Choice Specs
Ability: Justified
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hidden Power [Electric]
- Icy Wind
Classic Fire-Water-Grass core. Keldeo is here to take care of Lando-T, Garchomp, Ttar, Bisharp, Chansey, Gliscor, Weavile ...
EV Spread : Just enough speed to outspeed Timid max speed Garchomp
Very classic set, not need to elaborate much more, just an awesome mon
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
I needed a rocker and a solid mon to take Excadrills and other physical Ground mons that my Volcanion can't handle, so why not the best mon in OU. Classic defensive Lando-T made extra defensive to better take hits from other Lando, Choice Exca, physical M-Altaria, Terrakion, M-Beedrill, Torn-T whose my team have trouble handling.
Nothing more to say, very classic, fits every team.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 40 SpD / 216 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Scarf Drill is my main answer to fairy, OHKO every fairy ever bar Clefable, as well as my spinner, and my joker to hit pretty much everyone very hard.
Jolly nature do not guarantee OHKO on fully invested Rotom-W from full, but it allow him to outspeed and score a clean KO on M-Aerodactyl and M-Alakazam which pretty much 6-0 my team otherwise
He is also there to hit mons that my team can't handle very well such as Serperior, Zapdos, M-Lopp w/ Ice punch, M-Medicham before dying.
EV spread to outspeed M-Zam
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Fire Punch
Choice Band Ttar is my wallbreaker / trapper. It trap stuff and hit hard
MAJOR THREATS :
The main issue is Exca being too pressured, as a lot of minor threats for my team are checked/RK by him. I also suck vs stall, but I guess it's not only a team issue
Feedback is appreciated !
Importable http://pastebin.com/gZ0Dnk2C
No intro (will prob edit later)
Here's the team (1500+ atm)
-------------------------------------






-------------------------------------

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Steam Eruption
- Toxic
- Flamethrower
- Roar
This is the mon the team is built around. Seeing only specs Volcanion kind of disapointed me, so I wanted to try out defensive variant, turned out pretty well. I've tried several set, but this is the most effecive of all.
As for other Volcanion, Steam Eruption is the main damaging tool, very spammable and powerful, 50% burn on top of that, awesome move. Flamethrower is here as a second stab, to take down grass and steel types.
Volcanion completely walls Azumarill, Non EQ Charizard-X, Clefable, in addition of obvious bulky water type such as Vaporeon and Suicune while phazing them out / poison them.
It's a pretty decent check to Weavile, Keldeo, Talonflame, Breloom, Entei and M-Scizor...
And to some extent Heatran as well.

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Giga Drain
- Focus Blast
- Leaf Storm
M-Sceptile is mainly here as an answer to Rotom-W switching into Volcanion. Once mega, effectively walling it completely, and either force it out or OHKO. It's a frail pokemon, but it fits well my kind of slow team, taking care of Keldeo, Tyranitar, Starmie, Slowbro (Quagsire), Gengar, OHKO all dragon in the tier bar M-Altaria and Latias after rocks.

Keldeo @ Choice Specs
Ability: Justified
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hidden Power [Electric]
- Icy Wind
Classic Fire-Water-Grass core. Keldeo is here to take care of Lando-T, Garchomp, Ttar, Bisharp, Chansey, Gliscor, Weavile ...
EV Spread : Just enough speed to outspeed Timid max speed Garchomp
Very classic set, not need to elaborate much more, just an awesome mon

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
I needed a rocker and a solid mon to take Excadrills and other physical Ground mons that my Volcanion can't handle, so why not the best mon in OU. Classic defensive Lando-T made extra defensive to better take hits from other Lando, Choice Exca, physical M-Altaria, Terrakion, M-Beedrill, Torn-T whose my team have trouble handling.
Nothing more to say, very classic, fits every team.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 40 SpD / 216 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Scarf Drill is my main answer to fairy, OHKO every fairy ever bar Clefable, as well as my spinner, and my joker to hit pretty much everyone very hard.
Jolly nature do not guarantee OHKO on fully invested Rotom-W from full, but it allow him to outspeed and score a clean KO on M-Aerodactyl and M-Alakazam which pretty much 6-0 my team otherwise
He is also there to hit mons that my team can't handle very well such as Serperior, Zapdos, M-Lopp w/ Ice punch, M-Medicham before dying.
EV spread to outspeed M-Zam

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Fire Punch
Choice Band Ttar is my wallbreaker / trapper. It trap stuff and hit hard
MAJOR THREATS :
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This guy is the bane of my team. It is faster than every thing bar Exca, and pretty much 6-0 me if Exca is dead.
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Those two are the same deal. If Lando is dead I'm pretty much screwed. The strat is to switch in Lando on the Fake Out, then go Exca/Volcanion on the Ice Punch/Return/Zen Headbutt.
Something is gonna die unless the other guy screw up
The main issue is Exca being too pressured, as a lot of minor threats for my team are checked/RK by him. I also suck vs stall, but I guess it's not only a team issue
Feedback is appreciated !
Importable http://pastebin.com/gZ0Dnk2C
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