ORAS OU RMT Power of Megazard Y

My first pokemon RMT
Talonflame @ Life Orb
Ability: Gale Wings
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
The main point is to act as a suicide killing anyone who crosses it with Brave Bird. It benefits greatly from the sun Mega Charizard provides as Flare Blitz is the secondary. Priority Tailwind can help in a pinch while U-turn helps escape situations and provides an extra weapon against psychic types.

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Fire Blast
- Air Slash
- Roost
- Dragon Pulse
This guy's job is partially for sun. The boosted fire blasts due a crazy amount of damage while Air Slash helps against fighting types. Roost is for healing while Dragon Pulse gives a good counter to Latios and Latias.

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Stealth Rock
- Stone Edge
I'm considering switching orb for Rocky Helmet. The main role is to set up Stealth Rock. Stone Edge is useful against Talonflame. Dragon Claw allows me to recall it if my opponent gets rid of rocks. Earthquake for main STAB.

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
Should be pretty obvious U-turn for bug STAB. Knock Off is useful against any Gengars or Metagrosses. Bullet Punch is my main move for extremely powerful priority. Superpower is a good move to finish especially since afterwords I have to switch anyways due to choice. The role is mostly as a general damage dealer or revenge killer.

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Shadow Ball
- Calm Mind
- Substitute
Need help with Sylveon. I had originally intended it to act as a secondary special killer by useing substitute to allow me time to set up calm mind and then sweep with either Hyper Voice or Shadow Ball but most people can break the subs by the time I set them up. I am thinking of switching to lagging tail.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Seed Bomb
- Spore
- Mach Punch
- Stone Edge
I debated between technician and poison heal for my support sweeper but it would only buff mach punch so I figured better to get the healing especially with how slow Breloom is. Mach provides solid priority while Seed Bomb provides a critical grass type to use against Azumarill. Stone Edge is useful if nothing else to deal with Altaria. Spore is obviously to buy time or occasionally use on spinners
 
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