Team History
So, meet the team:
My favorite set, can’t make a team without it.
Now that I have an offensive wall-breaker handled, time to add in an offensive pivot, and Scizor is the perfect pivot I’m looking for with a very powerful U-turn.
With that, I realised I have a glaring weakness to Sub-Balloon Heatran, and hence Slowbro enters the mix.
With that covered, I decided I needed a more reliable Pokemon to revenge kill DD-nite, and hence Mamoswine joins the party.
Having covered DD-nite, I realised my team is weak against DDancers in general, and in goes Rotom-H to cover up set up sweepers in one swoop.
I realised that I am putting too much concern on Defense over offense, so I added Alakazam to round off the team.
After rounds of testing, I found 2 major problems:
1. Vaporeon almost puts a complete stop to this team.
2. Alakazam is not doing much to help the team.
This lead me to consider Celebi over Alakazam.
With this, I realised I have 2 parts of a Grass-Fire-Water defensive core, but Rotom-H is plain too weak to common attacks to be part of that core. This is where Heatran comes into the picture.
With Heatran in the team, there ought to be someone to set-up Stealth Rock for his to abuse. It is a pain trying to look for someone that shares no weakness, but Nidoqueen eventually fits in the gap left by Mamoswine perfectly.
With advice from Tomahawk9, Vaporeon replaced Slowbro.

Now that I have an offensive wall-breaker handled, time to add in an offensive pivot, and Scizor is the perfect pivot I’m looking for with a very powerful U-turn.


With that, I realised I have a glaring weakness to Sub-Balloon Heatran, and hence Slowbro enters the mix.



With that covered, I decided I needed a more reliable Pokemon to revenge kill DD-nite, and hence Mamoswine joins the party.




Having covered DD-nite, I realised my team is weak against DDancers in general, and in goes Rotom-H to cover up set up sweepers in one swoop.





I realised that I am putting too much concern on Defense over offense, so I added Alakazam to round off the team.






After rounds of testing, I found 2 major problems:
1. Vaporeon almost puts a complete stop to this team.
2. Alakazam is not doing much to help the team.
This lead me to consider Celebi over Alakazam.






With this, I realised I have 2 parts of a Grass-Fire-Water defensive core, but Rotom-H is plain too weak to common attacks to be part of that core. This is where Heatran comes into the picture.






With Heatran in the team, there ought to be someone to set-up Stealth Rock for his to abuse. It is a pain trying to look for someone that shares no weakness, but Nidoqueen eventually fits in the gap left by Mamoswine perfectly.






With advice from Tomahawk9, Vaporeon replaced Slowbro.






So, meet the team:






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Salamence @ Life Orb
Ability: Intimidate
EVs: 112 Atk / 216 SpA / 180 Spe
Rash Nature (+SAtk, -SpD)
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage
Justification: While the set on-site aims to work purely as a wall-breaker, this set aims to double as a late-game cleaner. Instead of fully investing in Spe, I decided to only give him 180 Spe to reach a value of 281, enough to outspeed Neutral base 90s, Spec Hydreigon and all variants of Heatran. 112 Atk EVs was used to always OHKO come variants of Dragonite through Muti-scale, and Chansey with SR. The rest is dumped into SpA to maximise the power of Draco Meteor and Fire Blast, the latter always OHKO-ing 200/252 Scizor in the rain with SR.
Threats Covered:![]()
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Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature (+Atk, -SpA)
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Justification: This is basically the set on-site, except with 8 EV into Spe so that I can outspeed Jellicent and switch out with U-turn it before it can burn me. Scizor is a crucial member of my team because it allows me to keep up my momentum. U-turn deserves a special mention in my team because it allows me to switch to Celebi or Nidoqueen to absorb statuses, who can from there set-up all they need.
Threats Covered:![]()
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Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Slack Off
- Fire Blast
Justification: The reason I chose Slowbro over other Bulky-Waters is primarily due to Fire Blast. I don’t know how many Ferrothorns I have KO-ed with a surprise Fire Blast. Scald and Slack Off are a given considering how Slowbro can be used as a secondary check to DDancers. Regenerator is just an added bonus to allow more chance to apply the burn. The reason why I chose Psychic over Ice Beam is mainly because Scald already handles most of the problems that Ice Beams solve and Thunder Wave is counter intuitive because of Scald.
Threats Covered:![]()
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With advice from Tomahawk9, this Slowbro is replaced with:
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Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 12 HP / 238 Def / 252 SpD
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Protect
- Wish
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Nidoqueen @ Leftovers
Ability: Poison Point
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature (+Def, -SpA)
- Stealth Rock
- Toxic Spikes
- Earthquake
- Ice Beam
Justification: As my team is defensive overall, Toxic Spikes is deadly to both me and by opponent. Stealth Rock is a must to abuse Heatran to the maximum, which means I have to forsake Sheer Force, and by extension, Earth Power, since Earthquake is much stronger. Impish is used over Relaxed to outspeed anything slower than 188 Spe, notably Breloom, Metagross and Techni-top. Ice Beam is still used over Ice Punch due to how whatever it needs to hit with it generally has a lower SpD than Def.
Threats Covered:![]()
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 152 SpD / 108 Spe
Calm Nature (+SpD, -Atk)
- Lava Plume
- Earth Power
- Protect
- Roar
Justification: With SR and Toxic Spikes support from Nidoqueen, SpD Heatran becomes an absolute monster, almost capable of stalling out and entire team. Also, this is my answer to bulky DD-nite, who thinks he has perfect coverage with Dragon Claw and Fire Punch. Other Flash Fire users are a problem; hence I chose to use Earth Power over Status moves. This Heatran is especially good against Balloon-less Heatrans, being able to tank an Earth Power and OHKO-ing back.
Threats Covered:![]()
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature (+Def, -Atk)
- Calm Mind
- Giga Drain
- Hidden Power [Fire]
- Recover
Justification: The final member of the Grass-Fire –Water Defensive core. In favour of more powerful sweepers, Celebi is often forgotten as one of the best users of Calm Mind. Even at +6, Reuniclus will never be able to deal more than 50% to Celebi, allowing Celebi to easily wait for that Giga Drain crit to take down Reuniclus. 36 Spe EVs allows it to outspeed Tyrannitar, allowing it to heal before getting hit by the Godzilla wannabe, where Celebi eventually retaliates with a +6 Giga Drain.
Changed to more offensive variant due to trouble more often than not as a result of imperfect coverage.
Celebi @ Life Orb
Ability: Natural Cure
EVs: 232 HP / 240 SpA / 36 Spd
Modest Nature (+SpA, -Atk)
- Perish Song
- Leaf Storm
- Hidden Power [Fire]
- Recover
Threats Covered:![]()
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