Hello, I have only recently had the time to start playing competitively.
And I came up with the following team:
Importable :
Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Counter
- Destiny Bond
- Mirror Coat
- Encore
A fairly standard Wobuffet set. I love its ability to trap those pure attackers and make them suffer. It has synergy with Travenet that it can benefit from TR after a round of trapping. This allows it to cast a priority Destiny Bond. Encore helps me make sure that I know what my opponent is gonna use. On the off chance that I catch him using a stat booster like Sword Dance, i can switch to Ditto and kill the threat.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Transform
So with the coming of mega evolutions, Ditto holds a special place in most of my teams. A scarfed ditto outspeeds nearly whatever it transforms from and can even transform into a mega. Having excellent synergy with Wobuffet which tends to trap pokemon in stat increasing skills, it can easily become a monster. [I have swept too many mega scizor teams using this guy + wobuffet]
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Claw
- Fire Punch
- Earthquake
- ExtremeSpeed
I chose the choice band set as I wanted a pokemon to just come in and start hitting hard. Being my lead pokemon, its job is to cause unrest for my opponent. STAB Dragon Claw hits like a truck. Most steel types feel the power of Fire Punch/Earthquake [I'm looking at you Heatran]. ExtremeSpeed is used for revenge killing and is by now means week. It has the ability to do complete sweeps on a weakened team. Multiscale is an OP ability. Since I start off with this guy generally, I tend to nearly always trigger it as well.
Heracross @ Heracronite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Rock Blast
- Pin Missile
- Bullet Seed
My mega. i chose Heracross due to its ability to break subs. I prefer to switch him into weaker opponents to gain the +Atk from Moxie before I mega it. Pin Missille is a STAB attack that hits hard, I mean seriously hard. Bullet seed and rock blast are for coverage with i dont tend to use Close Combat in mega state, it has come in handy a lot.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- U-Turn
- Flare Blitz
- Tailwind
Alright so , I realize I am carrying 3 choice users, but they work. TalonFlame to a good extent is a 1 trick pony and choice band helps in using that trick to no end. A band BB is extremely powerful. I have seen it 2HKO a Slowbro. Facade is for the off chance of Poison. [I prefer BB for paralysis as well]. I dunno why I carry Aerial Ace, but Flame Blitz kills most steel in 1 Hit.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 188 Def / 68 SpA
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
Trevenant @ Lum Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Destiny Bond
- Trick Room
- Rest
- Wood Hammer
I was using it for lolz when I realized just how good this thing is. with a Lum Berry, this guy can tank most things. Trick Room is for setting up Destiny Bond and for Wobuffetts DB as well. WH benefits from its ability to rest regaining the lost HP.
As such, I dont have a lot of problems with the team but would like sugesstions to improve the team.
And I came up with the following team:
Importable :
Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Counter
- Destiny Bond
- Mirror Coat
- Encore
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Transform
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Claw
- Fire Punch
- Earthquake
- ExtremeSpeed
Heracross @ Heracronite
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Rock Blast
- Pin Missile
- Bullet Seed
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Facade
- Flare Blitz
- Aerial Ace
Trevenant @ Lum Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Destiny Bond
- Trick Room
- Rest
- Wood Hammer
Ability: Shadow Tag
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Counter
- Destiny Bond
- Mirror Coat
- Encore
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Transform
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Claw
- Fire Punch
- Earthquake
- ExtremeSpeed
Heracross @ Heracronite
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Rock Blast
- Pin Missile
- Bullet Seed
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Facade
- Flare Blitz
- Aerial Ace
Trevenant @ Lum Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Destiny Bond
- Trick Room
- Rest
- Wood Hammer
Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Counter
- Destiny Bond
- Mirror Coat
- Encore
A fairly standard Wobuffet set. I love its ability to trap those pure attackers and make them suffer. It has synergy with Travenet that it can benefit from TR after a round of trapping. This allows it to cast a priority Destiny Bond. Encore helps me make sure that I know what my opponent is gonna use. On the off chance that I catch him using a stat booster like Sword Dance, i can switch to Ditto and kill the threat.

Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Transform
So with the coming of mega evolutions, Ditto holds a special place in most of my teams. A scarfed ditto outspeeds nearly whatever it transforms from and can even transform into a mega. Having excellent synergy with Wobuffet which tends to trap pokemon in stat increasing skills, it can easily become a monster. [I have swept too many mega scizor teams using this guy + wobuffet]

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Claw
- Fire Punch
- Earthquake
- ExtremeSpeed
I chose the choice band set as I wanted a pokemon to just come in and start hitting hard. Being my lead pokemon, its job is to cause unrest for my opponent. STAB Dragon Claw hits like a truck. Most steel types feel the power of Fire Punch/Earthquake [I'm looking at you Heatran]. ExtremeSpeed is used for revenge killing and is by now means week. It has the ability to do complete sweeps on a weakened team. Multiscale is an OP ability. Since I start off with this guy generally, I tend to nearly always trigger it as well.

Heracross @ Heracronite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Rock Blast
- Pin Missile
- Bullet Seed
My mega. i chose Heracross due to its ability to break subs. I prefer to switch him into weaker opponents to gain the +Atk from Moxie before I mega it. Pin Missille is a STAB attack that hits hard, I mean seriously hard. Bullet seed and rock blast are for coverage with i dont tend to use Close Combat in mega state, it has come in handy a lot.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- U-Turn
- Flare Blitz
- Tailwind
Alright so , I realize I am carrying 3 choice users, but they work. TalonFlame to a good extent is a 1 trick pony and choice band helps in using that trick to no end. A band BB is extremely powerful. I have seen it 2HKO a Slowbro. Facade is for the off chance of Poison. [I prefer BB for paralysis as well]. I dunno why I carry Aerial Ace, but Flame Blitz kills most steel in 1 Hit.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 188 Def / 68 SpA
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave

Trevenant @ Lum Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Destiny Bond
- Trick Room
- Rest
- Wood Hammer
I was using it for lolz when I realized just how good this thing is. with a Lum Berry, this guy can tank most things. Trick Room is for setting up Destiny Bond and for Wobuffetts DB as well. WH benefits from its ability to rest regaining the lost HP.
As such, I dont have a lot of problems with the team but would like sugesstions to improve the team.
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