The dreaded Rain dance. Coupled with Swift Swim, nearly unbeatable.
[Unless countered xD]
Right now, you couldn't possibly imagine how this team is 6 - 0, Undefeated.
Well, heres how.
Note: This is a UU team.
Nature:Jolly
Trait:Keen Eye
Move1-Brave Bird
Move2-Pursuit
Move3-U-Turn
Move4-Return
EVs: 252 Atk / 252 Spe / 4 HP
HeldItem: Choice Band
Notes:
This bird PWNs. Not even a Ghost can withstand it's power!
But when it get's too rough, you've got to make a U-Turn out of there.
Nature:Modest
Trait:Levitate
Move1-Hypnosis
Move2-Calm Mind
Move3-Rain Dance
Move4-Psychic
EVs: 184 HP / 252 SpA / 68 Spe
HeldItem: Leftovers
Notes:
I know what your thinking. What is this Moon doing on a Rain Dance team?
With it's Hypnotic powers, it can put anything to sleep with a 70% chance.
Now if that's not good enought for you, it can make a Sandslash and Donphan, faint at the sight of it's Psychic powers!
And with it's water power, it magicly summons it rain!
Nature:Modest
Trait:Dust Sheild
Move1-Roost
Move2-Psychic
Move3-Bug Buzz
Move4-Light Screen / Sleep Talk
EVs: 172 HP / 196 SpA / 140 SpD
HeldItem: Black Sludge
Notes:
OMG it's a Moth! Not only is it a moth, it's a Dust moth!
This Dust Moth, sucks the health out of plants such as:
Vilploom, Bellossom, Venasaur, ect.
And different Psychics like the Moon.
Using it's moth powers it can create a Screen of Light that Sheilds your
team from 'Special Attacks'.
Nature:Adamant
Trait:Swift Swim
Move1-Waterfall
Move2-Iron Defence
Move3-Baton Pass
Move4-Whirlpool
EVs: 252 Atk / 252 Spe / 4 HP
HeldItem: Leftovers
Notes: Yeah, it would make more sence if I gave it more HP values.
But the Speed points make it go fast under the influince of rain.
The 'Eel' Traps creatures in it's legendary WhirlPool.
Then it can freally Collect Iron for Defence then either pass it, or use it for it's own advantage.
Nature:Modest
Trait:Swift Swim
Move1-Surf
Move2-HP 'Grass'
Move3-Ice Beam
Move4-Rain Dance
EVs: 252 SpAtk / 252 HP / 4 HP
HeldItem: 'Wet' Rock
Notes:
My favorite 'Beautifly of the sea' used for my own Content.
The word Neon, is used to describe the glow of it's Hidden Power.
Destroying other waters with ease.
Another bearer of Rain Dance, but this time it last longer with the wonderfull affects of 'Wet' Rock.
Nature:Bold
Trait:Volt Absorb
Move1-Surf
Move2-Thunder
Move3-Thunder-Wave
Move4-Rain Dance
EVs: 40 HP / 192 SpA / 240 SpD / 36 Spe
HeldItem: 'Wet' Rock
Notes:
The amazing typing of the Water and Electric elements.
Immune to one of it's own weaknesses.
It's amazing type coverage allowes it to switch into most attacks, Absorbing the Blow.
The Paralyzing damage of Thunder in Rain. With a 100% accuracy, it devestates opponents opposing Lanturn.
One jolt of Electricity can paralyze all but Ground foes, which get PWNd by it's water Fury!
So as you see, this is a team to be reconed with. Covering each type with there unique abilities. Enjoy the comments and please don't make me change any pokes. xD
[Unless countered xD]






Right now, you couldn't possibly imagine how this team is 6 - 0, Undefeated.
Well, heres how.
Note: This is a UU team.

Nature:Jolly
Trait:Keen Eye
Move1-Brave Bird
Move2-Pursuit
Move3-U-Turn
Move4-Return
EVs: 252 Atk / 252 Spe / 4 HP
HeldItem: Choice Band
Notes:
This bird PWNs. Not even a Ghost can withstand it's power!
But when it get's too rough, you've got to make a U-Turn out of there.

Nature:Modest
Trait:Levitate
Move1-Hypnosis
Move2-Calm Mind
Move3-Rain Dance
Move4-Psychic
EVs: 184 HP / 252 SpA / 68 Spe
HeldItem: Leftovers
Notes:
I know what your thinking. What is this Moon doing on a Rain Dance team?
With it's Hypnotic powers, it can put anything to sleep with a 70% chance.
Now if that's not good enought for you, it can make a Sandslash and Donphan, faint at the sight of it's Psychic powers!
And with it's water power, it magicly summons it rain!

Nature:Modest
Trait:Dust Sheild
Move1-Roost
Move2-Psychic
Move3-Bug Buzz
Move4-Light Screen / Sleep Talk
EVs: 172 HP / 196 SpA / 140 SpD
HeldItem: Black Sludge
Notes:
OMG it's a Moth! Not only is it a moth, it's a Dust moth!
This Dust Moth, sucks the health out of plants such as:
Vilploom, Bellossom, Venasaur, ect.
And different Psychics like the Moon.
Using it's moth powers it can create a Screen of Light that Sheilds your
team from 'Special Attacks'.

Nature:Adamant
Trait:Swift Swim
Move1-Waterfall
Move2-Iron Defence
Move3-Baton Pass
Move4-Whirlpool
EVs: 252 Atk / 252 Spe / 4 HP
HeldItem: Leftovers
Notes: Yeah, it would make more sence if I gave it more HP values.
But the Speed points make it go fast under the influince of rain.
The 'Eel' Traps creatures in it's legendary WhirlPool.
Then it can freally Collect Iron for Defence then either pass it, or use it for it's own advantage.

Nature:Modest
Trait:Swift Swim
Move1-Surf
Move2-HP 'Grass'
Move3-Ice Beam
Move4-Rain Dance
EVs: 252 SpAtk / 252 HP / 4 HP
HeldItem: 'Wet' Rock
Notes:
My favorite 'Beautifly of the sea' used for my own Content.
The word Neon, is used to describe the glow of it's Hidden Power.
Destroying other waters with ease.
Another bearer of Rain Dance, but this time it last longer with the wonderfull affects of 'Wet' Rock.

Nature:Bold
Trait:Volt Absorb
Move1-Surf
Move2-Thunder
Move3-Thunder-Wave
Move4-Rain Dance
EVs: 40 HP / 192 SpA / 240 SpD / 36 Spe
HeldItem: 'Wet' Rock
Notes:
The amazing typing of the Water and Electric elements.
Immune to one of it's own weaknesses.
It's amazing type coverage allowes it to switch into most attacks, Absorbing the Blow.
The Paralyzing damage of Thunder in Rain. With a 100% accuracy, it devestates opponents opposing Lanturn.
One jolt of Electricity can paralyze all but Ground foes, which get PWNd by it's water Fury!
So as you see, this is a team to be reconed with. Covering each type with there unique abilities. Enjoy the comments and please don't make me change any pokes. xD