-RMT- Rain of Cheez

The dreaded Rain dance. Coupled with Swift Swim, nearly unbeatable.
[Unless countered xD]
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Right now, you couldn't possibly imagine how this team is 6 - 0, Undefeated.

Well, heres how.
Note: This is a UU team.

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Nature:Jolly
Trait:Keen Eye
Move1-Brave Bird
Move2-Pursuit
Move3-U-Turn
Move4-Return
EVs: 252 Atk / 252 Spe / 4 HP
HeldItem: Choice Band

Notes:
This bird PWNs. Not even a Ghost can withstand it's power!
But when it get's too rough, you've got to make a U-Turn out of there.


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Nature:Modest
Trait:Levitate
Move1-Hypnosis
Move2-Calm Mind
Move3-Rain Dance
Move4-Psychic
EVs: 184 HP / 252 SpA / 68 Spe
HeldItem: Leftovers

Notes:
I know what your thinking. What is this Moon doing on a Rain Dance team?
With it's Hypnotic powers, it can put anything to sleep with a 70% chance.
Now if that's not good enought for you, it can make a Sandslash and Donphan, faint at the sight of it's Psychic powers!
And with it's water power, it magicly summons it rain!

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Nature:Modest
Trait:Dust Sheild
Move1-Roost
Move2-Psychic
Move3-Bug Buzz
Move4-Light Screen / Sleep Talk
EVs: 172 HP / 196 SpA / 140 SpD
HeldItem: Black Sludge

Notes:
OMG it's a Moth! Not only is it a moth, it's a Dust moth!
This Dust Moth, sucks the health out of plants such as:
Vilploom, Bellossom, Venasaur, ect.
And different Psychics like the Moon.
Using it's moth powers it can create a Screen of Light that Sheilds your
team from 'Special Attacks'.

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Nature:Adamant
Trait:Swift Swim
Move1-Waterfall
Move2-Iron Defence
Move3-Baton Pass
Move4-Whirlpool
EVs: 252 Atk / 252 Spe / 4 HP
HeldItem: Leftovers

Notes: Yeah, it would make more sence if I gave it more HP values.
But the Speed points make it go fast under the influince of rain.
The 'Eel' Traps creatures in it's legendary WhirlPool.
Then it can freally Collect Iron for Defence then either pass it, or use it for it's own advantage.

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Nature:Modest
Trait:Swift Swim
Move1-Surf
Move2-HP 'Grass'
Move3-Ice Beam
Move4-Rain Dance
EVs: 252 SpAtk / 252 HP / 4 HP
HeldItem: 'Wet' Rock

Notes:
My favorite 'Beautifly of the sea' used for my own Content.
The word Neon, is used to describe the glow of it's Hidden Power.
Destroying other waters with ease.
Another bearer of Rain Dance, but this time it last longer with the wonderfull affects of 'Wet' Rock.

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Nature:Bold
Trait:Volt Absorb
Move1-Surf
Move2-Thunder
Move3-Thunder-Wave
Move4-Rain Dance
EVs: 40 HP / 192 SpA / 240 SpD / 36 Spe
HeldItem: 'Wet' Rock

Notes:
The amazing typing of the Water and Electric elements.
Immune to one of it's own weaknesses.
It's amazing type coverage allowes it to switch into most attacks, Absorbing the Blow.
The Paralyzing damage of Thunder in Rain. With a 100% accuracy, it devestates opponents opposing Lanturn.
One jolt of Electricity can paralyze all but Ground foes, which get PWNd by it's water Fury!


So as you see, this is a team to be reconed with. Covering each type with there unique abilities. Enjoy the comments and please don't make me change any pokes. xD
 
I had a rain dance team once and may I suggest Replace Huntail with Kabutops who does everything better and I don't know much about finneon but I believe gorebyss does that job better
 
I had a rain dance team once and may I suggest Replace Huntail with Kabutops who does everything better and I don't know much about finneon but I believe gorebyss does that job better

Does Kabutops learn Baton Pass? Whirlpool? Iron Defence? No.
Lumineon does a good job, has good defences and HP. Oh, and it needs no speed EVs.
^^
 
Lumineon wants to be Seaking, seeing as Lumineon is outclassed in UU. You'd be better off in NU actually. o.o'

Maybe Gorebyss for Lumineon for a little more special attacking power?
It's a little slower but hey it packs a wallop with RD out.

Straight Outta Analysis

[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Surf/Hydro Pump
move 3: Ice Beam
move 4: Psychic/Hidden Power Electric/Hidden Power Grass
item: Damp Rock/Life Orb

nature: Modest
evs: 6 HP / 252 Spd / 252 SpAtk

[SET COMMENTS]

<p>Respectable Special Attack stat, poor Speed and Swift Swim. Yeah, this is a really obvious set for Gorebyss. Hydro Pump packs more power than Surf, but suffers from less than perfect accuracy. The final slot is for type coverage. Psychic helps against Tentacruel, Qwilfish and Poliwrath, while Hidden Power hits other Water types. Grass is mostly for Quagsire and Electric for Mantine and Pelipper.</p>

Does the same thing your Lumineon does but better.
 
Please get this. The only reason I use Lumineon, is because it requires no speed EVs.
Besides, Huntail + Gorebyss = -Kewl

How come no one is posting? Mabye it's because it's perfect. ^^
 
sorry I really shouldve got that it was a UU team as I started UU this week but forget about my Kabutops comment, I honestly love Huntail. I love your team honestly :p
 
Rinol you foolish fool.

This team is the pwn really, The bping Huntail is really something to tell you the truth.

Good job man :D

*NOW GO ON PE2K MORE :O*
 
Thank you Anthony. I am nearly finished my new team.
I will go to you to test it, and I will be on Pe2k more often. ^^
 
Seems like a ScarfPinsir can be troublesome, and it is most likely the most used UU Pokémon. Ampharos can hurt if it gets up a Substitute. Same with Pikachu.

Other than that, the team looks very solid. Nice work.
 
Well, I think Lanturn takes care of the Electrics.
As for Pinser as a lead. I will switch right to Lunatone, asuming it uses SE.
 
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