VGC RMT Reg H Snorlax Belly Drum

Hey all, with Reg H on the way, I feel like it could be time to make my boy Snorlax shine. I've been playing around with a few teams to try and make it work, and I think I came across something unique, but I need help adjusting it/finding a sixth mon. Any thoughts would be appreciated!

https://pokepast.es/522a1e83817423f3

Lewenmeir (Snorlax) @ Sitrus Berry
Ability: Thick Fat
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 164 HP / 76 Atk / 236 Def / 28 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Protect
- Body Slam
- Hammer Arm

The star: Trying to give it enough bulk to stand up to attacks and get a Belly Drum off. Sitrus berry to restore HP obvi. Tera ghost to avoid any fighting type attacks. Protect let's Snorlax stall and restore HP with grassy terrain/sitrus berry. I gave it body slam for good damage and hammer arm to hit things that resist normal like steel and rock.

Exeggutor-Alola @ Light Clay
Ability: Harvest
Level: 50
Tera Type: Steel
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Skill Swap
- Reflect
- Giga Drain

Snorlax's partner. My move is to have Snorlax protect on turn 1 while Exeggutor uses Trick Room. Then turn 2, snorlax uses belly drum dropping to 50% HP, and sitrus immediately bringing it back up to 75%. Then exeggutor uses Skill Swap on Snorlax to give it Harvest, allowing it the change to restore the sitrus berry. Exeggutor also have Giga Drain for it's own HP recovery, and Reflect to support Snorlax. I chose reflect over light screen because Snorlax's SpD is high as it is, and it's threatened by fighting types, which are almost all physical. Skill Swap can also be used on the opponent to get rid of their abilities (Duraladon's stamina, Annihalapes defiant), it's jsut fun to take an ability that their mon needs.

Torkoal @ Charcoal
Ability: Drought
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Spe
- Protect
- Earth Power
- Flamethrower
- Eruption

Torkoal thrives in Trick Room and sets the sun, which allows harvest on snorlax to restore 100% of the time. Torkoal has eruption for the classic torkoal move, but flamethrower as a back up, and earth power for coverage. Thought about solar beam, but I have rillaboom/aexeggutor for grass type damage.

Rillaboom (M) @ Clear Amulet
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Taunt
- Knock Off
- Fake Out
- Grassy Glide

Back up physical attacker. Grassy terrain also allows snorlax to restore HP. I gave rillaboom taunt because most people don't expect it, and it can throw a monkey wrench in other peoples plans (pun intended). Knock off and grassy glides are standard for a rillaboom set.

Umbreon @ Leftovers
Ability: Synchronize
Level: 50
Tera Type: Steel
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
IVs: 0 Spe
- Foul Play
- Snarl
- Moonlight
- Helping Hand

I just like Umbreon lol. I wanted an extra support mon, snarl helps wear down special attackers while reflect is up, moonlight restores more HP in the sun, helping hand to give extra oomph to the other attackers, and foul play to hit something if needed.

I need a sixth mon. I've considered comfey as it also helps snorlax/other attackers restore HP with floral healing, espeeciall on rilla's grassy terrain, but I think I'd rather have another attacker. I also considered incineroar, but again I'd prefer a damage dealer.

Let me know your thoughts!
 
Amoongus is always a good choice as the 6th.
Personally I will take mimikyu instead of umbreon. It can handle dragonite to some extent and can be a backup for trick room.
For snorlax maybe try high horsepower and crunch ? Otherwise even after belly drum and be in the trickroom, we still rely on teammates to beat ghosts

If there is no plan for against Dondozo, the team might be just for fun….sorry bro
 
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