Team Katar
Please Note that 4 mons are inmune to toxic spikes and not a single member has big issues with SR. I tried to balance more the types.

Tyranitar (M) @ Babiri Berry Trait: Sand Stream
EVs: 56 Atk / 252 SAtk / 200 Spd
Naive Nature (+Spd, -SDef)
- Superpower
- Crunch
- Flamethrower
- Ice Beam
SS Generator. Im using SS for doing damage and as a "AntiWeather" so I dont really need that much a bulky slow Ttar. Superpower can 1HKO Blissey and Ice beam can 1HKO Gliscor. Cruch is for checking shandera and lati@s. Flamethrower can 80% damage a steel tank and 1HK0 any type of Scizor due to Babiri Berry (I chose its over Fireblast because thats all I need to kill Scizor).
Sinergy: Gliscor, Reuniclus (Fighter). Ferrothorn (Water). Ferrothorn (Grass). Gliscor (Earth).

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Bullet Punch
- Pursuit
Standard Scizor, not much to say about him. I chose CB Scizor over Scarfer Because its more of a sweeper than anything else. Due to low speed, I prefer it over SD Scizor.
Sinergy: Garchomp (Fire).

Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Psyshock
- Recover
- Focus Blast
Great mon. Very Bulky and with good SAtk. Recover and Magic Guard lets me outstall lots of mons. I choose Psyshock because It lets me KO mons with big CM as well as Blissey. Focus Blast is prefered over HP fighting so I can 1HKO Ttar.
Sinergy: Scizor (Bug). Scizor, Ferrothorn (Dark). Scizor, Ferrothorn (Ghost).

Garchomp (M) @ Yache Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Fang
- Outrage
- Earthquake
- Swords Dance
Main Sweeper of my party. I prefered it over Excadrill because SD+Fire Fang can destroy steel walls. EQ is for STAB without getting locked like Outrage. Outrage is used when all opossing steel pokes are dead.
Sinergy: Scizor, Ferrothorn (Ice).

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 40 Atk / 144 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Earthquake
- Fling
- Acrobatics
One of the two main walls. Main Stallbreaker due to Taunt. EQ and Acrobatics are very good STAB attacks for this mon. Fling lets me poison opposing mons as well as increas Acrobatics power.
Sinergy: Scizor, Ferrothorn (Ice). Ferrothorn (Water).

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip
Second wall of the team. SR is there because its the best move of the game, Leech Seed for stalling, Thunder Wave to Cripple opposing sweepers and Power Whipe because of STAB.
Synergia: Gliscor, Reuniclus (Fighter). Tyranitar, Garchomp (Fire).
Threats
-Darmanitan
-Garchomp
-Gengar
-Hydreigon
-Jirachi
-Latios
-Salamence
-Serperior
-Thundurus
-Volcarona
-Zoroark
-Celebi
-Deoxys-D
-Politoed
-Rotom-H
-Garchomp
-Gengar
-Hydreigon
-Jirachi
-Latios
-Salamence
-Serperior
-Thundurus
-Volcarona
-Zoroark
-Celebi
-Deoxys-D
-Politoed
-Rotom-H