Stalling Sandstorm Team
This is a team that has been in the making for me for some time now, and it has been undergoing changes and testing through Shoddy. The main way this team is able to win is simply by prediction. With Skarmbliss, it can wall most physical and special attacks that can be predicted. Hippowdon and Bronzong are two more bulky pokes on the list, both are mixed tanks. The two "sweepers" are Donphan and CBtar, though the entire team is somewhat defensive as you will see. So, without further ado, I present the Stalling Sandstorm Team:







Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 200 HP / 58 Def / 252 SpDef
Careful nature (+ SpDef, - SpAtk)
- Stockpile
- Slack Off
- Earthquake
- Thunder Fang
My lead, Hippowdon, is somewhat risky but if he can set up, he can sweep entire teams. Ive done it before. On sending him out, Sand Stream sets up sandstorm for you. Stockpile gives a boost in both defensive stats, adding to his tanking capability. Stockpile until you feel safe, then heal up with Slack Off, its main form of healing along with leftovers. From there, you can simply smash the opponent with a nasty STAB earthquake, or if it has levitate/flying type, hit it with a Thunder Fang. You could also run an Ice Fang in this slot if you are afraid of Gliscor or Flygon running loose, or just for Latias and Mence.

Donphan @ Lum Berry
Ability: Sturdy
EVs: 252 Atk / 252 Def / 6 HP
Adamant nature (+ Atk, - SpAtk)
- Ice Shard
- Rapid Spin
- Knock Off
- Earthquake
The first "sweeper" on this team, isnt so much of a sweeper. Its made to be fairly bulky so that it can come in and Rapid Spin to take care of entry hazards. Knock Off is for pesky walls with leftovers that you just cant seem to take out (on a side note, when using this team for a double battle, use knock off to rid T-Tar of its choice band along with minimal damage). Ice Shard to take out Dragons, or to finish off Focus Sashers. STAB earthquake once again here to deal massive damage to most of non-flying/non-levitaters. The Lum Berry here is for when switching in on Toxic Spikes and Rapid Spinning.

Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 6 Spd
Impish nature (+ Def, - SpAtk)
- Drill Peck
- Spikes
- Whirlwind / Roar
- Roost / Rest
Here we have a fairly standard Skarm set, with Spikes and Whirlwind for 25% damage to most pokes when three layers are down. Im sure everyone knows the strategy here. Drill Peck for a clean STAB move, hitting Heracross, Breloom, and Infernape quite nicely. Rest if plan to use Aromatherapy on Blissey, Roost if not. When you expect any physical move, you can switch in to this for minimal damage assuming you arent going up against a mixed sweeper. 6 Spd EVs to outspeed other no-speed Skarmorys.

Bronzong @ Shed Shell
Ability: Levitate
EVs: 252 HP / 72 Def / 186 SpDef
Impish nature (+ Def, - SpAtk)
- Reflect
- Light Screen
- Explosion
- Stealth Rock
Bronzong, the second mixed tank in this team, can set up Stealth Rock, Reflect and Light Screen, then Explode away to take out mostly anything that isnt resistant to normal. Shed Shell on Bronzong in an attempt to get rid of any status problems, as you wont need leftovers because this guy goes in, sets up, and explodes quickly.

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 129 Def / 129 SpDef
Adamant nature (+ Atk, - SpAtk)
- Crunch
- Pursuit
- Brick Break
- Stone Edge
The main sweeper for this team, CBtar. He can set up a secondary sandstorm if you are going up against another weather team when he switches in. Crunch for STAB damage, and for Gengar and Latias, but watch out for Focus Blast on the Gengar. Pursuit to hit those fleeing pokemon for decent damage. Brick Break for opposing T-Tars, Heatran, Blissey, and if you predict a switch into a Vile. Stone Edge should only be used when it is the only super-effective move you have against them because of its 80% accuracy. Go with Rock Slide for less power and more accuracy. EVs in Def and SpDef to take small hits with relative ease, as you will probably be going after the foe.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 6 SpDef
Bold nature (+ Def, - Atk)
- Toxic
- Softboiled
- Aromatherapy / Protect
- Flamethrower
My Blissey moveset and build, mostly for a wide coverage of moves by going bold and 252 Def. Still works for a special wall, though. Toxic immediately on anything not poison or steel type. Then stall out with softboiled or switch if you cant heal off the damage. Aromatherapy for Rest Skarm, and for other pokes with status conditions in your team. Protect for extra toxic damage and leftover heals if you dont like running aromatherapy. Flamethrower for everything poison or steel pokemon if Blissey is your last pokemon. With 186 SpAtk, it can do decent damage to Scizors, Skarms, and Forretress, for example.
So, there it is. The main weakness of this team is the lack of a grass type move to take out Swampert. In my opinion, the lack of true sweepers isnt much of a problem, but hey this is rate my team so have at it!