





Introduction
**Hi Smogon! This is my first time posting in Smogon forums. I'm lifelong fan of Pokemon and new to the competitive scene. I'm looking for some advice on my team. Any help is appreciated.**
Teambuilding Process

**Scizor is my favorite Pokemon. I wanted to build a team around her.**


**Heatran offers aid to Scizor in the form of defensive coverage.**



**Rotom's Levitate and Water typing offer defensive typing for Heatran.**




**Clefable is the Special Attacker to Scizor's Physical.**





**Thundurus is my disruptor lead and beginning of my VoltTurn Squad.**






**Garchomp helps fill gaps in coverage and is a throw away to physical attackers because of Rough Skin/Rocky Helmet.**
The Team

Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- U-turn

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 29 HP / 0 Atk / 3 SpA
- Taunt
- Toxic
- Protect
- Flamethrower

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Rest
- Will-O-Wisp
- Hydro Pump

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Wish
- Protect

Thundurus @ Focus Sash
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 3 HP / 0 Atk / 4 Def
- Volt Switch
- Hidden Power [Ice]
- Taunt
- Thunder Wave

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Poison Jab
- Rock Tomb
Conclusion
**So my team is basically a defensive/stall core and a VoltTurn core attached together with Rotom. Although most of these Pokemon are fairly common, I find a lot of success from some of their slightly unusual sets. What tends to threaten my team are bulky Ground and Water types despite Rotom's Hydro Pump for the Ground and the two Volt Switchers for the Water. If entry hazards make it up, I have no removal and no hazard setters of my own to even the playing field. Also, Garchomp is essentially a placeholder until I find a 6th Mon that fits my team better. Any help you all can offer is much appreciated. Thank you!!!!!!**
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 29 HP / 0 Atk / 3 SpA
- Taunt
- Toxic
- Protect
- Flamethrower
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Rest
- Will-O-Wisp
- Hydro Pump
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Wish
- Protect
Thundurus @ Focus Sash
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 3 HP / 0 Atk / 4 Def
- Volt Switch
- Hidden Power [Ice]
- Taunt
- Thunder Wave
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Poison Jab
- Rock Tomb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 29 HP / 0 Atk / 3 SpA
- Taunt
- Toxic
- Protect
- Flamethrower
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Rest
- Will-O-Wisp
- Hydro Pump
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Wish
- Protect
Thundurus @ Focus Sash
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 3 HP / 0 Atk / 4 Def
- Volt Switch
- Hidden Power [Ice]
- Taunt
- Thunder Wave
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Poison Jab
- Rock Tomb