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[RMT Shoddy] OU

The Team
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Medicham @ Choice Scarf
Adamant
252 Att/252 Spe/6 HP
Ice Punch
Thunder Punch
Hi Jump Kick
Psycho Cut​

I love this guy. He always pulls me out of situations I can't handle (revenge killing non-Scarfed Garchomps, taking out Blissey, beating Heracross, etc...) He makes a pretty good lead (albeit walled by Bronzong and other seriously bulky leads)

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Gliscor @ Leftovers
Impish
252 HP/252 Def/6 Att​
Ice Fang
Earthquake
Taunt/Stealth Rock
Roost

Physical wall and fighting resist. Eats apart Hera and Lucario (able to beat the other easily with EQ) Ice Fang for my Garchomp problem, whereas EQ handles other problems I face such as Metagross, Tyranitar, etc...Taunt is awesome and could help me with CroCune, but Stealth Rock is an awesome thing to have lingering on the opponents side.

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Blissey @ Leftovers
Calm
42 HP/252 Def/216 SpD
Aromatherapy
Seismic Toss
Softboiled
Toxic​

Toxic helps me in long stall wars in the end of the match, since it will allow Bliss to gain extra damage (Seismic Toss and Toxic add up VERY quickly) I use Aromatherapy because my team gets hurt quite a bit by status (also considering only Blissey has a reliable instant recovery, Pain Split can't do the job sometimes)

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Gyarados @ Life Orb
Adamant
72 HP/252 Att/186 Spe
Stone Edge
Waterfall
Ice Fang
Dragon Dance​

LO Gyara is great for late game, although it can still leave a dent in things that would usually counter it. The first slot is a toss up. Waterfall makes an incredible STAB. Ice Fang and Stone Edge provide amazing coverage, hitting Gyarados AND dragons.

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Metagross @ Choice Band
Adamant
244 HP/252 Att/14 Def
Meteor Mash
Earthquake
Ice Punch
Bullet Punch​

CBGross is a great switch in to weak physical attacks, and it makes a very nice Deoxys-e killer with Bullet Punch. BP 2HKO's standard TTars and such. Meteor Mash gives me a nice option to sweep teams in late game. EQ is standard. Ice Punch is for bulky dragons who aren't going to be 2HKO'd by the Mash.

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Vaporeon @Leftovers
Bold
188 HP/252 Def/70 SpD
Wish
Surf
Protect
HP Electric​

Mixape, and Gyarados counter. Comes in on predicted Surfs, Wishes up, and heals my team. Works nicely with Bliss because I can literally fully heal my team with removing status and recovering their HP.
 
In my experience, Vaporeon isn't going to be around for a very long time without Protect. Your team is indeed very weak to both Gyarados and Infernape, so I believe you would be better off with Protect then Ice Beam. You'll basically just lose some coverage to Mixmence, considering CBChomp will 2HKO you on the switch with EQ/DC, or OHKO with a SD Outrage. It isn't really a good switch-in, also considering you don't run SpD you're a very shaky Mixmence counter.

And Fire Punch isn't really a option on Medicham. A neutral Hi Jump Kick is just as powerful as a super effective Fire Fang, and every Steel Pokémon takes neutral damage from Hi Jump Kick, while Grass/Poison and most Bug types is covered by Psycho Cut. Thunderpunch is definitely a superior option.

Pursuit is definitely worth consideration on Metagross. Gengar can definitely wreck havoc, and your only switch, Blissey, is unable to do anything in return. It would also let you handle Deoxys-S better. Also, I don't think Metagross would mind some extra special defence as it probably is going to handle some special threats.
 
Bump.

I replaced Weezing with Gliscor to be able to hurt Tyranitar and friends with EQ, and to inflict some form of damage to Chomp with Ice Fang.

Followed Rag's suggestion for Protect on Vaporeon and it works out very, very nicely.
 
Maybe Electrivire > Metagross?

A electrivire with life orb will get plenty of chances to use his motor drive with vaporeon and gyrados as they both attract electric attacks
 
Team looks really very good. Took me a while to find any sort of weakness to anything.

However, I could see Sub-Roost Zapdos becoming an issue. It walls half of your team, poses an immediate threat to the other half and can beat Blissey one on one by Pressure stalling it out of Seismic Tosses. Gengar can also be a slight problem, seeing as your only counter cannot touch it. Noramlly I would always recommend Toxic over Ice Beam or Flamethrower on Blissey, but really here it is pretty much essential. Alternatively, you could try Thunder Wave here and just cripple it to reduce the threat it poses to the rest of your team.

I would highly advise going with Ice Punch over Thunderpunch on Gyarados. Not only would it hit the aforementioned Zapdos, but the coverage on Gyarados is somewhat redundant as Meteor Mash is a 2HKO anyway. You have Vaporeon for Gyarados anyway, so the harder hits on Zapdos and Gliscor are probably more worthwhile here. A much more minor nitpick, but you don't really need 68 SpA EVs on Vaporeon if you don't run Ice Beam, as that is the number required to OHKO Garchomp, and you only 2HKO Gyarados regardless. Pump the extra into Special Defense instead, to facilitate coming in on Heatran and Mixape.

Reading Hotpocket's post just made me notice something else. Both Mixed and purely physical Electivire can do quite a number here, if you accidentally activate Motor Drive. You'd need to change the team quite a lot to fix this issue, so I would just advise being wary when firing off Thunderpunches and Hidden Power Electrics. If it really becomes an issue, then it might need fixing, but as long as you are cautious with Electric attacks you shouldn't really have any problems.

Not much else I can find to critique. Nice team :)
 
to agree with hotpocket, run this

electivire @ expertbelt
lax
Ev: 252 att, 80 spe, 176 def
~ ice punch
~ EQ
~ tunderpunch
~ cross chomp

this set is slow but survives gliscor's eq to 2hko it. T-punch gets a 2-3hko on skarmory (meh), eq is for sucide you will not kill metagross only about 60% to it

Don't run life orb, life orb damages you enough that gliscor's eq will ko you
 
Thank you so much for the rate! I never thought of SubRoost Zapdos, but looking at it now, none of my team can really break that sub with ease (besides Medicham, and he gets obliterated by Thunderbolt)

As for E-Vire, I was thinking maybe Weezing was better for me, since E-Vire cannot hit it for Super Effective, and Weezing can indefinately wall it (bar mixed sets) with Will O Wisp. Highly considering going back to Weezing.

Anyway, all of your suggestions make a lot of sense, and I'll be using all of them. Swampert seems like another choice that'll give me some extra coverage to Mence/Vire/Chomp, Mixpert to be exact.
 
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