Overview: My team is a very offensive oriented team. While building it, I wanted to make sure I could hit every type in the game for super effective damage. It has brought me some success and I would like to improve it with the help of your ratings!

Aeordactly @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spe/ 4 Def
Nature: Jolly
Moveset: - Stealth Rock
-Taunt
- Rock Slide
-Earthquake
Nothing special here. This is your standard Aero lead. Added Rock Slide for flinch factor and Earthquake for better coverage. Then Taunt and SR are there to stop my opponent setting up and set SR up myself. I always struggle with Machamp leads however as they Bullet Punch me into oblivion.
Mamoswine @ Expert Belt
Ability: Snow Cloak
EVs: 4 HP/ 252 Atk/ 252 Def
Nature: Adamant
Moveset: - Ice Shard
- Earthquake
- Stone Edge
- Superpower
I get an element of surprise with Expert Belt when most people think Mamoswine is Choice Banded or Scarfed and then I hit them for super effective damage on their counter. I like running max defense just to add to his somewhat bulkiness. Plus it gets STAB with Earthquake and Ice Shard, the latter making up for Mamoswine's terrible speed.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 SpD/ 252 SpA/ 252 Spe
Nature: Timid
Moveset: - Shadow Ball
- Hidden Power Fire
- Protect
- Focus Blast
Gengar is probably one of my favorites on this team, as I can get 2 or 3 KOs. Shadow Ball provides reliable STAB. As abegnation suggested, I replaced Energy Ball with protect to ease prediction. This especially helps with Scizor, who is a common switch in after I get a KO.
Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA/ 4 SpD/ 252 Spe
Nature: Timid
Moveset: - Thunderbolt
- Substitute
- Hidden Power Ice
- Shadow Ball
Replaced Choice Specs with Life Orb, Signal Beam with Substitute, and Hidden Power Fire with HP Ice. Life Orb provides a boost in power while still allowing me to switch attacks. Substitute allows me to stay in longer. And Hidden Power Ice is for ground types that I would otherwise be walled by. However, Life Orb + Substitute shortens Jolteon's life span considerably.
Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk/ 4 Def/ 252 Spe
Nature: Jolly
Moveset: - Mach Punch
- Flare Blitz
- Stone Edge
- U Turn
Infernape is another one of my favorites. Choice Band gives a nice boost in power. U Turn to scout, Flare Blitz for STAB, Stone Edge for coverage, and Mach Punch for revenge killing. Many users suggested Mach Punch over Stone Edge, but I like the coverage I get with it. After some play testing I'll decide if it's more effective than close combat.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA/ 4 SpD/ 252 Spe
Nature: Timid
Moveset: - Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam
Sometimes I feel this is the weakest member of my team. Don't get me wrong, it's effective, but perhaps not as effective as it could be. Hydro Pump is a powerful STAB move while Thunderbolt and Ice Beam round out the coverage of the moveset. Rapid Spin clears any entry hazards preventing my team from switching as much as it would like to. Expert Belt gives it a small boost in attack when hitting for Super Effective damage that works well with Starmie.
This is my first RMT ever, so if I've made any mistakes, please let me know! Thanks in advance for your comments and suggestions.

Aeordactly @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spe/ 4 Def
Nature: Jolly
Moveset: - Stealth Rock
-Taunt
- Rock Slide
-Earthquake
Nothing special here. This is your standard Aero lead. Added Rock Slide for flinch factor and Earthquake for better coverage. Then Taunt and SR are there to stop my opponent setting up and set SR up myself. I always struggle with Machamp leads however as they Bullet Punch me into oblivion.

Mamoswine @ Expert Belt
Ability: Snow Cloak
EVs: 4 HP/ 252 Atk/ 252 Def
Nature: Adamant
Moveset: - Ice Shard
- Earthquake
- Stone Edge
- Superpower
I get an element of surprise with Expert Belt when most people think Mamoswine is Choice Banded or Scarfed and then I hit them for super effective damage on their counter. I like running max defense just to add to his somewhat bulkiness. Plus it gets STAB with Earthquake and Ice Shard, the latter making up for Mamoswine's terrible speed.

Gengar @ Life Orb
Ability: Levitate
EVs: 4 SpD/ 252 SpA/ 252 Spe
Nature: Timid
Moveset: - Shadow Ball
- Hidden Power Fire
- Protect
- Focus Blast
Gengar is probably one of my favorites on this team, as I can get 2 or 3 KOs. Shadow Ball provides reliable STAB. As abegnation suggested, I replaced Energy Ball with protect to ease prediction. This especially helps with Scizor, who is a common switch in after I get a KO.

Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA/ 4 SpD/ 252 Spe
Nature: Timid
Moveset: - Thunderbolt
- Substitute
- Hidden Power Ice
- Shadow Ball
Replaced Choice Specs with Life Orb, Signal Beam with Substitute, and Hidden Power Fire with HP Ice. Life Orb provides a boost in power while still allowing me to switch attacks. Substitute allows me to stay in longer. And Hidden Power Ice is for ground types that I would otherwise be walled by. However, Life Orb + Substitute shortens Jolteon's life span considerably.

Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk/ 4 Def/ 252 Spe
Nature: Jolly
Moveset: - Mach Punch
- Flare Blitz
- Stone Edge
- U Turn
Infernape is another one of my favorites. Choice Band gives a nice boost in power. U Turn to scout, Flare Blitz for STAB, Stone Edge for coverage, and Mach Punch for revenge killing. Many users suggested Mach Punch over Stone Edge, but I like the coverage I get with it. After some play testing I'll decide if it's more effective than close combat.

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA/ 4 SpD/ 252 Spe
Nature: Timid
Moveset: - Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam
Sometimes I feel this is the weakest member of my team. Don't get me wrong, it's effective, but perhaps not as effective as it could be. Hydro Pump is a powerful STAB move while Thunderbolt and Ice Beam round out the coverage of the moveset. Rapid Spin clears any entry hazards preventing my team from switching as much as it would like to. Expert Belt gives it a small boost in attack when hitting for Super Effective damage that works well with Starmie.
This is my first RMT ever, so if I've made any mistakes, please let me know! Thanks in advance for your comments and suggestions.