RMT Standard OU Team

Overview: My team is a very offensive oriented team. While building it, I wanted to make sure I could hit every type in the game for super effective damage. It has brought me some success and I would like to improve it with the help of your ratings!




Aeordactly @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spe/ 4 Def
Nature: Jolly
Moveset: - Stealth Rock
-Taunt
- Rock Slide
-Earthquake

Nothing special here. This is your standard Aero lead. Added Rock Slide for flinch factor and Earthquake for better coverage. Then Taunt and SR are there to stop my opponent setting up and set SR up myself. I always struggle with Machamp leads however as they Bullet Punch me into oblivion.

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Mamoswine @ Expert Belt
Ability: Snow Cloak
EVs: 4 HP/ 252 Atk/ 252 Def
Nature: Adamant
Moveset: - Ice Shard
- Earthquake
- Stone Edge
- Superpower

I get an element of surprise with Expert Belt when most people think Mamoswine is Choice Banded or Scarfed and then I hit them for super effective damage on their counter. I like running max defense just to add to his somewhat bulkiness. Plus it gets STAB with Earthquake and Ice Shard, the latter making up for Mamoswine's terrible speed.

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Gengar @ Life Orb
Ability: Levitate
EVs: 4 SpD/ 252 SpA/ 252 Spe
Nature: Timid
Moveset: - Shadow Ball
- Hidden Power Fire
- Protect
- Focus Blast

Gengar is probably one of my favorites on this team, as I can get 2 or 3 KOs. Shadow Ball provides reliable STAB. As abegnation suggested, I replaced Energy Ball with protect to ease prediction. This especially helps with Scizor, who is a common switch in after I get a KO.


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Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA/ 4 SpD/ 252 Spe
Nature: Timid
Moveset: - Thunderbolt
- Substitute
- Hidden Power Ice
- Shadow Ball

Replaced Choice Specs with Life Orb, Signal Beam with Substitute, and Hidden Power Fire with HP Ice. Life Orb provides a boost in power while still allowing me to switch attacks. Substitute allows me to stay in longer. And Hidden Power Ice is for ground types that I would otherwise be walled by. However, Life Orb + Substitute shortens Jolteon's life span considerably.

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Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk/ 4 Def/ 252 Spe
Nature: Jolly
Moveset: - Mach Punch
- Flare Blitz
- Stone Edge
- U Turn

Infernape is another one of my favorites. Choice Band gives a nice boost in power. U Turn to scout, Flare Blitz for STAB, Stone Edge for coverage, and Mach Punch for revenge killing. Many users suggested Mach Punch over Stone Edge, but I like the coverage I get with it. After some play testing I'll decide if it's more effective than close combat.

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Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA/ 4 SpD/ 252 Spe
Nature: Timid
Moveset: - Hydro Pump
- Rapid Spin
- Thunderbolt
- Ice Beam

Sometimes I feel this is the weakest member of my team. Don't get me wrong, it's effective, but perhaps not as effective as it could be. Hydro Pump is a powerful STAB move while Thunderbolt and Ice Beam round out the coverage of the moveset. Rapid Spin clears any entry hazards preventing my team from switching as much as it would like to. Expert Belt gives it a small boost in attack when hitting for Super Effective damage that works well with Starmie.

This is my first RMT ever, so if I've made any mistakes, please let me know! Thanks in advance for your comments and suggestions.
 
Offensively, you team is very solid. The only problem is that if something like Dragonite or Tyranitar can start setting up, you are in some trouble. Some movesets could use revamping and you could also use a steel type to take dragon attacks.

Replace mamo with a scarf Flygon. Flygon can allow you to revenge dragon dancers and the like. Run Jolly, 252 spe / 252 Atk with Outrage / U-turn / Thunderpunch / Earthquake. Your Infernape can check threats like Scizor and Lucario that Flygon can't. Run Flare Blitz / Close Combat / U-Turn / Mach Punch so you can pick off lucario and DDtar.

Movesets: Run (w/ Life orb), HP ice, substitute, t-bolt, shadow ball on Jolteon. This stops stuff from setting up on you and it can also stop enemy Flygon from revenge killing you. Switching attacks makes Jolteon far more deadly. Try Substitute / Hypnosis / Shadow Ball / Focus Blast on gengar with leftoves. Stealth rock defeats the purpose of focus sash. This set can sleep its counters, sub up, 2HKO stuff, ect. Far more effective than the current set. Getting lazy here, but I'd change Aero to a Metagross lead as well. It gives you a steel type and better matchups.
 
Hey Ghosted, solid team you have here. I agree with replacing Mamoswine with a Choice Scarf Flygon as it will help you deal with DD Gyarados (as well as a couple of other threats) which is a problem for this team. I think that running either a Life Orb on Gengar, or even replacing the set with the Substitute +3 attacks variant would be better, as they both strengthen your team's core, while also proving to be much more efficient sets, when looked at individually; if you choose to stick with a Life Orb Gengar, I recommend using Explosion on the set, as with it, Gengar becomes an excellent stall breaker, being able to weaken the core of an opponent's team to an extent that Choice Specs Jolteon or Choice Band Infernape will easily be able to sweep. Lastly, adding Rapid Spin to your Starmie along with either a Life Orb or Leftovers will improve the effectiveness of your team, as Rapid Spin support will prove to be invaluable on any team which needs to do a lot of switching to succeed (like your team).
 
Can I just ask why no one has aeordactly with stealth rocks then have one of the fastest whirlwind in the game causing huge damage with little effort is it not allowed or something but if it's allowed get rid of taunt for whirlwind and that's all I think you should change as everything is fast and hard hitting. I think u-turn would work on your team for the ape as it let's you come back with a different move and scout for counters then counter them.
 
Hello, very nice team you have offensively, but there's a few minor problems with the movesets, so i'm here to help.
Aero: Crunch really isn't needed, stone edge is an easy 2HKO, rock slide is aswell if you're scared of the accuracy, i'd just go for earthquake as you can hit pert, tran, metagross and champ harder, you probably wouldn't stay in vs most of these, but it's just there for coverage.

I third the move to scarf flygon, it would help your team a lot as you don't have a scarfer replace mamo with it.

Gengar: Focus sash isn't the best idea in the world with SR running around, even if you have an aero people can still get them up basically giving you no item and gengar isn't great early game since they almost always have a counter.

Infernape: I love CB ape, but don't bother with EQ, close combat is all the coverage you on steels, and for rachi and gross, flare blitz can hit, u-turn is great for scouting as you have a lot of fast 'mons in your team ready to revenge after they've been hit with a u-turn.

That's all i can see that i can fix in my eyes. Good luck with your team!
 
Hi.

Nice little team you have here. May I start of the rate by first suggesting a couple item switches on your Pokemon. For Gengar, it is a much better option to use a Life Orb as Stealth Rocks and Standstorm extremely common in this metagame so Gengar will find its item of no use. Whilst still on Gengar, you should change its nature from Jolly to Timid as the latter does not decrease your Special Attack like the former. As well as Gengar, I also suggest you palce a Life Orb on Starmie as well, as your moves will do a tremendous amount of damage with it, not matter what if the hit Super Effective or not. Although, Starmie will slowly be scrapped by Life Orb, entry and weather damage, so I also suggest you replace the Psychic for Recover. Psychic only hits a small amount of Pokemon that Surf, Thunderbolt and Icebeam can hit together for neutral coverage. As well as that, it is also extremly helpful that Starmie can shrug off any damage that could hinder its ability to sweep late game.

There is also one major dysfuntion to your team; the ability to revenge kill potential sweepers. While your pokemon may be fast, they are not fast enough to eliminate threats after they receive a boost in their Speed. For this reason, I highly recommend you swap Mamoswine this:

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Att / 4 SpD / 252 Spe
Nature: Jolly
- Earthquake
- Outrage
- U-Turn
- Stone Edge

With Stone Edge, it can easily revenge kill Dragonite and Gyarados after Stealth Rock damage as well as chipping off health from Zapdos. Not only does this Pokemon serve as a great revenge killer, it has U-Turn which can scout threats and form a great U-Turn duo with Infernape, and it has the potential to sweep late game with Outrage when all the Steel types are gone.

That is it for now, good luck with your team!

Thanks, bye.
 
Hi,nice team first of all. Even though I find hyper offensive teams such as this one a bit more difficult to play with since you don't have a dedicated wall to take hits,if used properly they can be really fun.
I'd like to start off with the Gengar set.As the others have pointed out,I don't think Focus Sash is a good item for him with SR / SS everywhere. I see you have a problem with the whole ' Is he going to Bullet Punch or is he going to Pursuit ? ' mindgame whenever Scizor switches into Gengar . To fix that,I recommend using this set
Gengar @ Life Orb 252 Speed / 252 SpAtt Timid
-Shadow Ball
-Focus Blast
-HP Fire
-Protect

Protect first to see what Scizor locks himself into.If it's Pursuit , then you HP fire for the KO.If it's Bullet Punch,switch to an appropriate counter.This negates the use of a Focus Sash and you hit harder with Life Orb equipped.

As for Ape , I agree that EQ's coverage is redundant . Stone Edge I'm guessing is for hitting Gyarados ( and Zapdos to a lesser extent ) on the switch.If you swap Mamoswine for Choice Scarf Flygon you can put Stone Edge / Thunderpunch on him instead and use this set on Infernape
Infernape@ Choice band 252 Speed/252 Attack Jolly
-Close Combat
-Flare Blitz
-Uturn
-Mach Punch

Mach Punch is extremely useful . It gives you assurance against SD Lucario who would otherwise sweep with Extremespeed if Gengar is down . It is also a very good DD Tyranitar check,thinking they will outspeed after one dance and EQ for the kill only to get OHKO'd by Mach Punch.

Psychic on Starmie is a waste in my opinion . Psychic is a bad attacking type due to its coverage,hitting only Poison and Fighting types for SE.If Machamp is a big issue for your team ( which it shouldn't be,CB ape + Jolteon + Gengar can all hit it hard ) by all means keep Psychic.If you choose not to,then I recommend Rapid Spin to help the team out.

That's all for now , good luck !
 
Can I just ask why no one has aeordactly with stealth rocks then have one of the fastest whirlwind in the game causing huge damage with little effort is it not allowed or something but if it's allowed get rid of taunt for whirlwind and that's all I think you should change as everything is fast and hard hitting.

Whirlwind has negative priority,it doesn't matter how fast Aerodactyl is. It will still go last.
 
Cool team. The above raters have listed DD Gyarados as a large threat, but I don't really see the problem. Gyara can very easily set up against Infernape but Starmie and Jolteon both check it well, so there's no real cause for concern there. Tyranitar, on the other hand, is quite a problem. If Infernape is locked into Flare Blitz, it can easily come in, set up a Dance, and sweep you clean. Jolteon outspeeds it but Signal Beam fails to KO, and Tar can simply OHKO everything you have with Crunch+Earthquake. This is easy to fix though, simply replace Stone Edge with Mach Punch on Ape and it's an easy revenge kill. Ape's FB is the only way Tar can set up and you usually won't be using that until you've scouted with U-turn (which, by the way, should definitely go over Earthquake - EQ has redundant coverage with Close Combat and is inferior in power) and you're sure you can clean up with it, so Mach Punch is really just a precaution. Scarf Flygon does check Gyara and Tar, but Mamowine is a very underrated threat that can blow through most teams nowadays with little effort. Replacing Mamo is also unadvisable unless you want to be swept by DD Nite+AgiliGross combinations who use Dragonite to bait ScarfGon's outrage for Metagross to set up. Mamo can revenge Nite and then get some nasty damage on Meta when it tries to set up, and if you Ice Shard right after you hit it you'll be dropping Gross into Mach Punch range for Ape.

Now that threats are checked, all that's left to fix are some movesets. Starmie is better off with Rapid Spin over Psychic while holding a Life Orb. Spinning is crucial to a frail, fast offensive team such as yours and Starmie is the best in the business at it. Its powerful Hydro Pump 2HKOs every variant of Rotom-A, the #1 spinblocker in the game, so once you get it out of the way, you can easily just get rid of hazards whenever you please. Psychic is simply bait for Tyranitar to come in and Pursuit you, and its coverage is pretty bad in general. All I see it really doing is KOing mid-game Machamp, who you can severely weaken for something else to pick off with Hydro Pump; that's how hyper offensive teams such as this work, sacrifice one mon to weaken a counter so the rest of your team as a party. Eggbert's SubLO Jolteon suggestion is very good, I'd go with it. Jolt's #1 check in the metagame is Flygon; this set lures and kills it, which is great because the rest of your team struggles with Gon's speed and powerful STAB attacks. The SubHypnosis Gengar suggestion looks solid as well, although I'm going to suggest Substitute+Pain Split because I'm partial to it; Timid @ Life Orb, 252 SpA / 4 SpD / 252 Spe, Substitute / Pain Split / Shadow Ball / Focus Blast. Either Sub set is good because your team lures alot of Flygon Earthquakes and Gengar is absolutely vicious if it's allowed to set up. The last change I'd suggest is Rock Slide > Stone Edge and Earthquake > Crunch on Aerodactyl. Rock Slide's flinch rate can be abused by Aero's high speed and gives you a shot to beat anti-lead Starmie, while EQ smacks around Heatran / Ape.

That's all I got. Cool spin on hyper offense, good luck.
 
Thanks for all your suggestions! Will be doing a bit of play testing soon to see if I like what I've changed and to see if I still have trouble with certain pokemon.
 
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