RMT Standard Tier

Here ‘tis. This is actually my second RMT thread, though the first was a disaster. This is my team. It can handle most of the Big Dogs in OU and either stall out or overpower teams. Enjoy ! Blue are edits.


Team At a Glance:


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Ambipom: Monkey Fist
@Focus Sash – Technician
Jolly Nature
252 Spd/252 Atk/ 4 HP
Fake- Out
U-Turn
Taunt
Shadow Claw

This is my lead. It used to be Purugly, but I decided to use Ambipom due to higher speed and attack and also technician for Fake-Out. I think this is one of the best around, because since it is rarely seen in OU and this set is a creation of my own so people won’t be able to predict what it will do. I gave it max speed to outrun Infernape and all slower leads. With Ambipom I have a speed tie with Azelf, instead of being slower. Weaville and Aerodactyl are the only common leads faster but I can take Aero with Starmie and Weaville isn’t seen that often anymore. I will stay in for basically any lead, even a Hippo or T-Tar who get punished by Taunt. Also besides Weaville I am the fastest (And most powerful, due to technician) Fake Out user, so I can break suicide leads’ sashes. With Azelf I break his sash then proceed to taunt meaning he can’t do what he intends, which is set up SR. If I lose the speed Tie then oh well, it can’t be helped. Fake Out + U-Turn Nearly kills Azelf and other random weak leads. If all works out to plan I have a nearly dead Azelf who hasn’t set anything up. U-turn is to finish off other very weak leads (Like Absol) and scout faster pokes. Taunt is used for any slower poke (which is most), to stop them from using SR, a taunt of their own, trick, trick room, sunny day/ rain dance or hypnosis. My last move is Shadow Claw, which changed from hypnosis on Purugly. I picked shadow claw to kill any Non-Scarfed Gengar and Azelf. It is also the most neutral move against the common leads, since most are Psychic/Steel, Fight/Fire, Psychic, Rock, Ground etc. But I am open to change that move.

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Mamoswine: Oliphaunt
@Choice Band- Snow Cloak
Adamant Nature
64 HP/252 Atk/192 Spd
Ice Shard
EQ
Stone Edge
Superpower

Here is my generic Choice Bander and also my weak foe/dragon killer. I used super power to do some damage to Bronzong who otherwise walls this set. I went with the more bulky set, using 192 speed Ev’s so I can outpace Adamant Tyranitar. Ice Shard can take out Flygon and Salamence with no problems. It is a 2HKO on Kingdra and also an OHKO on Dragonite, even with max HP. There is also a very high chance to OHKO a Yache berry one, if SR is in play.



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Starmie: Star Power
@Leftovers- Natural Cure
Timid Nature
252 HP/56 Def/200 Spd
Reflect
Surf
T-Bolt
Recover

I have changed my Starmie to a more defensive set. This is due to the fact that I have decided, for now to remove Moltres. I have won loads of battle with my team, but the ones I don’t win are due to Heatran or Scizor sweeping, because Starmie has been taken out and I can’t Rapid Spin for Moltres. She (Yes She) also forms as my Infernape and Gyara killer, out speeding and KOing Infernape with Surf and surviving a +1 EQ from Life Orb Gyara and T-Bolting for the KO, with SR which I now have, used by Camerupt. Starmie can cure itself from toxic/toxic spikes etc. with Natural Cure. Recover forms as a basis of healing. Pursuit can do quite a bit to her, though since she is quite bulky it won’t KO. And I can revenge kill a Tyranitar or Weaville with Mamo, though then he may be double revenge killed back: P The name suits her, because she is a star and she bares resembles to ‘Star Power’ in guitar hero , since she is blueish :P Also, Mamo takes T-bolt aimed at her and she takes fire moves aimed at him, making them a pretty good combo. Due to her added bulkiness Starmie can take those physical fire moves that Arcanine or Ape throw at my wall combo with quite ease and KO back with Surf, another reason not to need Moltres.

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Camerupt: Blactrian
@Leftovers- Solid Rock
Sassy Nature
228 HP/28 Def/252 SDef
Earth Power
Flamethrower
Stealth Rock
Explosion

Ok here is my Moltres replacement. In case you didn’t see before hand, my Moltres was a Stall Moltres to counter Lucario, Scizor and other Pokémon. I was able to stall Heatran quite well but then I didn’t have enough PP and/or HP for any other use. Also the SR damage meant that I always had to keep Starmie alive to rapid spin. Now I have a different counter. Camerupt is a camel. I named him Blactrian because Bactrian is a type of camel species and I added the ‘l’ so it would be ‘Blac’ since he is black: P Anyway, I use Camerupt because firstly he takes neutral damage from SR which helps a lot. Meaning I don’t have to rely on Starmie as much. I can easily counter common Heatran like Specs or Scarf version simply because with SR factored in he simply can’t KO with even his strongest attacks (Flash Fire STAB Choice Specs Overheat, Earth power Choice Specs (Which does less) or even Explosion if I have reflect up.) This means I can counter Heatran. I can also counter Scizor. With resistances to both his Stab moves, even with only 28 Defensive Evs SD X-Scissor and Bullet punch wont do much and CB U-turn will do nothing. A SD Superpower can KO meaning I am not a great counter, but that is where my new bulkier reflect Starmie comes into play. He can reflect meaning I live the Superpower or Heatran’s Explosion and easily KO back with no SAtk Evs since I have dual STAB and they are both 4* weak. Also I can survive an unboosted Surf from a regular Rapid Spin Starmie as a side note. My last two moves are SR to break those darn sash users and rack up some damage since some of my team members will be causing some switches ie.Camerupt. Explosion is for a last stand kamikaze move and with my neutral nature I can nearly KO a max Blissey with SR in play, which I can finish off with a quicker poke. I used 228 HP Ev’s for the extra leftovers point and dumped the rest of the Ev’s in defense so I can take hits from both sides.



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Rotom –C: Lawnmower
@Leftovers - Levitate
Bold Nature
252 HP/172 Def/84 SAtk
T-Bolt
Leaf Storm
Will-O-Wisp
Light Screen

This is my Rotom. He is in my team for a multitude of reasons. Ok. Firstly he is my explosion resist, I found with out a ghost my physical wall was dead or unusable or I had to sacrifice another poke. Secondly with the ev’s he can OHKO a 296 special defense swampert (the Curse-Rest Talk one), which is the most special defense you will see on one, with SR in play. Also he can 100% 2HKO a 166 special defense Rhyperior, with sandstorm and solid rock factored in, plus leftovers, whilst it cant do much back, since Rotom resists 3 out of the 4 common moves Rhyperior has (Megahorn, Avalanche, EQ) and is 3HKOed by Stone Edge, If it hits every time. Next, it forms as a Rapid Spin blocker, scaring away Starmie, Donphan and Forretress, being able to hit them with super effective moves or moves against its weak side (Forretress) Plus being able to burn. In a way it scares away Tentacruel also since it won’t enjoy Will-O-Wisp and thunderbolt has a chance to 2HKO. My last move is light screen which is so I can also take hits from the special side and help my team with special moves also. I am free for change with the last move , but the rest is good in my opinion.


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Registeel: PtTi
@Leftovers – Clear Body
Sassy Nature
252 HP/4 Def/252 SDef
Ice Punch
Thunder
Explosion
Hammer Arm

This is my special wall monster, plus also a very good physical wall. He has the moves to tank several Pokémon. Though I dislike Thunders accuracy, with no Ev’s it is the only way to 2HKO Skarmory, that is if it hits both times. Ice Punch 2HKO’s most dragons, but they are dealt with Mamo so I am not as worried. The Main reason I have Ice punch is to try to kill Specs Mence. With Light screen up Max Special attack Choice Specs Fire Blast is a 4 or 5HKO and without is a 2HKO, slim chance of 3. Meaning I can counter it with Ice Punch or Explosion. Ice punch can also dent Gliscor. Also, a max Draco Meteor does a Max of 118 damage, meaning I can easily take it out if need be. Then I have the choice of SR, Hammer Arm or EQ. SR is now off the list because I have Camerupt doing that job. I have decided to go with Hammer Arm to kill PoryZ since He does nothing to be. Also it can dent Blissey, but most switch to a ghost or Hippo because of the expected explosion. Most useful at the moment since I can take down pokes, break sashes etc. And since I am more specially based I can’t really take on Metagross and Tyranitar, which is the reason I put SR first. Also I picked Rotom-C and Registeel carefully. Not only do they do all the thing I have stated , above all they cover each others weaknesses very well. Ghost and Dark (Rotom-C Weaknesses) are resisted by steel. And Fighting and Ground (Registeel Weaknesses) are totally blocked by Ghost and levitate. The only other type is fire, and as I showed with Mence he can live most specially based fire moves, though Heatran will most likely be 3HKOing with light screen up. The Pokémon that use physically based fire moves aren’t many. Infernape is taken out by Starmie. And all other physical fire types are barely seen in OU. Also a note with my nature, I used sassy to raise my special defense more and then I lowered speed, the only stat I am prepared to lower since he needs defense and both sides of attacking.
Also in case you were wondering I called him PtTi because it is the two elements of Platinum and Titanium which I think represent him well, and the word PtTi looks and sounds pretty cool.



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So there you have it. My team fairs well against most teams and from what I have experienced over the past few days of tons of battles, there aren’t any weaknesses to any certain Pokémon. My team is half UU half OU, so it will surprise some players, though I think I can put up a fight!

Notes:
I do realize that half my team is weak to fighting, but the other half is also resistant or immune to it, so it balances out. I was trying a Miltank , because of heal bell support but Registeel is immune to toxic, is tough enough to live sleep and is very slow making paralysis only useful for full paralysis. Will-O-Wisp does screw him over though. Also Moltres has substitute and Starmie has natural cure. As a sweeper Mamo is immune to T-Wave which is a plus, though again Will-O-Wisp basically cancels out his CB which hampers him. Rotom and Purugly have no block against it though Purugly is usually dead near the start.

I hope you enjoyed reading, and please Rate my Team :P
 
Hi WhiteNinja.
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I'm glad to see someone using Purugly (I wrote a Platinum Update of it, not sure if it's on site yet), but honestly, I don't think it is the most effective lead the way it is being used right now. The only real advantages it has over Persian and Ambipom are Sucker Punch, more bulk, and Thick Fat. These three things don't come into play in the set you're using, however.

Since the rest of your team seems to focus around a light "stall" (Spin blocker, SubRoost Moltres), I'd like to add an entry hazards. Consider such a lead.
 
Yes I agree with you. I will consider the change since those pokes are faster. Or maybe a Spiker/Toxic Spiker since I already have SR.
 
I have to agree that Purugly doesn't seem like the best lead. Looking at the most used standard leads, let's see how you fare:

Metagross: He can Meteor Mash + Bullet Punch to KO you through sash while you only get one action. If you do run Hypnosis, that's your best shot, but you're still talking only a 60% chance to not just die uselessly. Fakeout will do nothing to him.
Azelf: He outspeeds you, so even if Fakeout + U-Turn can KO he gets rocks up, which is really all he intends on doing.
Jirachi: He usually runs scarf and shrugs off Fake Out, so he can 2HKO Iron Head you with a 60% chance of not letting you do anything in return. Even if the flinch chance does fail, all you're able to do in return is hope for your own 60% chance on Hypnosis.
Tyranitar: He will shrug off Fake Out, and pretty much any of his attacks will knock you to Sandstorm KO range. Hypnosis is your only real option.
Infernape: Here's something you can do OK against, as your Fake Out will outspeed his, but there's not a lot you can follow up with. U-Turn is double resisted, Taunt only helps if he goes for rocks rather than the KO, and Hypnosis again is relying on its rather shoddy accuracy. The best you fare against so far though.
Aerodactyl: Like a faster, Fake Out and U-turn resisting Azelf. He'll probably just taunt, preventing your use of Hypnosis or Taunt, then set up rocks as you deal nothing with U-Turn or just switch.
Bronzong: The first thing you do decently against. Taunt shuts down his Hypnosis or Rocks, and you have your own Hypnosis to shut him down.
Hippowdon: Again, Taunt/Hypnosis does decently, but he can always just try to KO you with Earthquake + Sandstorm
Swampert: Again, Taunt/Hypnosis stops his rocks. Doesn't even have sandstorm.
Ninjask: If he's smart, he'll Protect against your Fake Out, and then just pass some Speed to something. If he tries to SD the first turn he gets his sash broken or himself Taunted so that he can't pass anything. Taunt is probably your best option as it screws over the Subber.

I'd recommend, if you want a Fake Out/U-Turn/Hypnosis (or Taunt), go with Persian, who gets a Technian boost on Fake Out and has enough speed to tie Azelf. Alternately, go with Ambipom, who can't learn Hypnosis, but has Taunt, Fake Out, Technican, U-Turn, and also enough speed to tie Azelf.
 
Yes I agree. I have been playing with Ambipom and i think he is better. His fake out does a shit load to most leads. (Less Bulky Ones) I dropped hynosis and gave him shadow claw for now. I don't know why, but it was the most neutral move against common lead since his return does nothing to the steel leads. I may change it but I an fairly happy with him
 
i suggest switching starmie for offensive calm mind suicune, the metagame is really not kind to starmie with lati@s,blissey,zapdos,celebi,tyraintar,scizor all beating it easily
modest/timid
@life orb
4hp/252spA/252speed
ice beam
surf/hydro pump
calm mind
hp electric

this can at least usually lure in zapdos,and celebi and ko them after stealth rock with 1 cm.

also i think switching camerupt for heatran would be a good idea heatran has many more resists and immunity to fire not to mention much higher special attack. namely 4x ice,grass,steel,bug resist and 2xDRAGON,normal,psychic,ghost and im sure many more i missed and heatran takes a surf better than camerupt not being 4x weak.

you can use almost the same set but maybe with shuca berry or scarf ,it can even be your lead.hidden power ice is good to ohko salamence/flygon locked in outrage without explosion

heatran
timid
4hp/252speed/252spA
@shuca berry/choice scarf
fire blast/flamethrower
earth power
stealth rock/explosion
hidden power ice
 
I like the suggestions but in my opinion both of those Pokemon are gay. Everyone uses them, as you can see i like to be a little unique so i'm not going to use Heatran the pokemon everyone suggests to use. I am VERY happy with my new modification and havent lost a single battle against the most common OU threat teams yet. This is a very good team, not trying to brag, i counter basicaly every OU pokemon. If you dont think so , so be it, but I enjoy using this team.

Thnx anyway for the suggestions, sorry for being so stubborn.
 
I'm not too sure about the countering all OU threats thing. It seems Lucario can plow through this team. Lucario either outspeeds and kills your Pokemon (Camerupt, Registeel, Mamoswine) or kills with Extremespeed (Starmie, Ambipom). Rotom is the only thing that can hope to stop a Lucario sweep with Wisp, but it doesn't outspeed Luke, whose Crunch easily KOs. I think the ScarfTran suggestion might improve this team because as of now, Lucario is a huge threat. But if you don't want to, I suggest you watch out for Lucario.

Good luck with the team.
 
I have versed a few Lucario, but they don't seem to sweep my team. I think Starmie lives the Extreemespeed because of the bulkiness. Let me damage calculate it. Also If Ampibom has a sash I can atleast damage him a little. Im pretty sure I can take it out, but let me research. I know I can with reflect up, with camerupt but i will check things without. Thnx for bringing it up though.
 
Yes I did the damage calculations, and with my 324 HP/220 Def Starmie , (with the ev's shown above) A SD Life orb Extreemespeed will NEVER KO this starmie even with SR. It will do MAX 279 damage, and with SR , if I have full health I have 298.08 Health. LOL. I can then proceed to 2HKO, with surf or set up reflect for my teammates. 1 Surf may be enough if he has taken Fake-Out , SR and some Life Orb damage. With reflect up Camerupt will still die from Close Combat, since he is more specially based. A SD life orb Crunch to Rotom-C will do MAX 192 damage, since he has significant Defensive Evs. Then If he has less that half health I will KO with T-bolt, or If he has more I will try to Will-O-Wisp. Then his Crunch will do Max 97 Damage. 19 Lefties recovery on Rotom-C and 12.5% HP loss on Lucario. Over 3 Turns, he will do MAX 319 damage with crunch, with leftovers factored in, meaning I have a moderately high chance to live , since 319 is max damage each time. Min damage is 268. Since my HP is 304 it is more than 50% chance to live. With Life orb and burn he loses 22.5 HP a turn. Meaning I can easily 2KO with T-Bolt, maybe even 1KO after the turn I burn, if he has low enough HP. So there you have it. My detailed and messy Lucario defeat, hopefully. I hope it was clear enough though, and it shows I can sorta counter Lucario.
 
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