Team At A Glance
I know your saying, "OMG fire weak!" But I don't usually have any troubles with fire types.
Adamant- Lum Berry- Clear Body
152 HP / 252 Atk / 104 Spe
~Agility
~Meteor Mash
~Earthquake
~Thunderpunch
Standard agiligross. Lum berry because everyone tries to status metagross allowing me to get off agility quite easily. This guy often kills 3 or 4 pokemon a match.
Adamant- Life Orb- Technition
232 HP / 252 Atk / 24 Def
~Swords Dance
~Bullet Punch
~Quick Attack
~Roost
I love this thing. Everyone will say to switch quick attack for something else but it helps alot. Once I get off 1-3 swords dances (quite easily done due to scizor's awsome resistances) then I don't get touched.
Bold- Leftovers- Serene Grace
252 HP / 224 Def / 32 Spe
~Calm Mind
~Substitute
~Psychic
~Thunderbolt
Once I get off a few calm minds it's almost impossible to kill this thing. I love when I get 2-3 calm minds and then even stabbed fire moves can't break my subs.
Bold- Leftovers- Pressure
252 HP / 252 Def / 6 SpA
~Surf
~Calm Mind
~Roar
~Ice Beam
Since I play with garchomp this thing always hits garchomp once, allowing me to either kill it or make it yache-less. This is a nice phazer since it almost always survives one hit.
Jolly- Yache Berry- Sand Veil
6 HP / 252 Atk / 252 Spe
~Swords Dance
~Earthqauake
~Dragon Claw
~Fire Fang
Standard yachechomp, once I get off a swords dance it's good game.
Bold- Leftovers- Levitate
252 HP / 56 Def / 200 SpD
~Rest
~Sleep Talk
~Ice Beam
~Charge Beam
Just standard wall everything cress. I love cress it walls so many things.






I know your saying, "OMG fire weak!" But I don't usually have any troubles with fire types.

Adamant- Lum Berry- Clear Body
152 HP / 252 Atk / 104 Spe
~Agility
~Meteor Mash
~Earthquake
~Thunderpunch
Standard agiligross. Lum berry because everyone tries to status metagross allowing me to get off agility quite easily. This guy often kills 3 or 4 pokemon a match.

Adamant- Life Orb- Technition
232 HP / 252 Atk / 24 Def
~Swords Dance
~Bullet Punch
~Quick Attack
~Roost
I love this thing. Everyone will say to switch quick attack for something else but it helps alot. Once I get off 1-3 swords dances (quite easily done due to scizor's awsome resistances) then I don't get touched.

Bold- Leftovers- Serene Grace
252 HP / 224 Def / 32 Spe
~Calm Mind
~Substitute
~Psychic
~Thunderbolt
Once I get off a few calm minds it's almost impossible to kill this thing. I love when I get 2-3 calm minds and then even stabbed fire moves can't break my subs.

Bold- Leftovers- Pressure
252 HP / 252 Def / 6 SpA
~Surf
~Calm Mind
~Roar
~Ice Beam
Since I play with garchomp this thing always hits garchomp once, allowing me to either kill it or make it yache-less. This is a nice phazer since it almost always survives one hit.

Jolly- Yache Berry- Sand Veil
6 HP / 252 Atk / 252 Spe
~Swords Dance
~Earthqauake
~Dragon Claw
~Fire Fang
Standard yachechomp, once I get off a swords dance it's good game.

Bold- Leftovers- Levitate
252 HP / 56 Def / 200 SpD
~Rest
~Sleep Talk
~Ice Beam
~Charge Beam
Just standard wall everything cress. I love cress it walls so many things.