RMT: Team Bifold Citadel

Welcome to my first RMT =D This isn’t my first team; in fact it’s far from it, but I chose to post this one up because I feel it is competent, but requires tweaking for further improvement. I was reading up on potent defensive cores such as the CeleTran and so on, and I considered the possibility of forming a team by simply sticking three of those defensive combinations together. I knew that this should not be the way one assembles a team, but I found it an interesting proposition anyway.

I created this team to test that idea, originally going with lanturn + tangrowth, gliscor + empoleon, and lucario + latias. It was a fun and casual team, but after a few surprisingly promising results I put more care into the team building area and it slowly evolved into this:


Team BIFOLD CITADEL!




Bi-fold refers to something that can be divided into two, for example a window, while a citadel is a defensive stronghold. Seems fitting to me, because that is the theme here – pairs of pokemon that complement each other defensively; yet still pose a threat to the opponent.

This wasn’t put together with a specific aim in mind such as freeing up a sweep for a certain team member, and neither was it designed to effectively neuter all the metagame’s top threats; therefore it might have limited potential in the long run.

Also note that this team has zero stealth rock-weak pokemon, one 2x resist and 4x resist. Two take nothing from spikes and four are immune to toxic spikes (while tyranitar packs a lum berry). These might not mean much, but it helps against stall, and it means I can freely set up while they lay down the entry hazards I do not care about.

On with the team!


THE NON-SUICIDE LEAD

Tangrowth @ Leftovers

tangrowth.png


Ability: Chlorophyll
EVs: 252 HP/228 Def/28 Spd
Impish nature (+Def, -SAtk)

- Sleep Powder
- Knock Off
- Earthquake
- Power Whip

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The vine pokemon from the depths of never-used leads my team, and it has been a competent performer so far. I personally dislike suicide leads, and my team isn’t the all-out offensive kind where stealth rock support is vital. Tangrowth’s bulky 100/120 stats in defenses help out in OU where many common leads are physically based, and with two disabling moves I often get off to a good start. Despite its multitude of weaknesses and imperfect type coverage with two moves, I have found tangrowth to be a very usable lead. Late game, it helps out with physical threats in the form of lucario, gyarados, kingdra and the like.

I have included some calculations which explain how tangrowth performs against common leads:

Jolly aerodactyl stone edge: 21% to 25%
Jolly aerodactyl ice/fire fang: 19% to 22%

Impish swampert ice punch: 18 to 21%
Relaxed swampert ice beam (if power whip misses): 54% to 64%

Adamant metagross meteor mash/ice punch: 28% to 33%
Adamant metagross explosion: 94% to 110%

Jolly jirachi iron head: 17% to 20%
Jolly jirachi u-turn: 19% to 23%

Adamant sash mamoswine ice shard: 22% to 27%
Adamant LO mamoswine ice shard: 29% to 35%


Power whip on relaxed swampert: 113 to 134.66%
Power whip on max/max impish swampert: 99% to 116% (87% chance to OHKO)
Power whip on aerodacty: 60% to 71%
Power whip on mamoswine: 78% to 92%

Earthquake on adamant metagross: 31% to 37%
Earthquake on jolly jirachi: 40% to 47%

Needless to say, I get ohkoed by all heatran, azelf and infernape; but apart from these there are few leads that force me out.

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THE PHYSICAL SET-UP SWEEPER

Tyranitar @ Lum Berry

tyranitar.png


Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Fire Punch
- Stone Edge

---

Dragon dance tyranitar seems to be falling in popularity, with most opting for the standard CBtar. DDtar’s advantage is obviously its ability to clean up late game, and with the amount of switches this forces, it isn’t hard to get a dragon dance in. However, I often try to bring it in early and punch holes with its strong stab moves from that sky-high attack stat, and with no leftovers recovery or life orb recoil it often fools the opponent into thinking this is a CBtar. I also avoid changing moves and DD up only when swampert, machamp and co are weakened.

I opt for lum berry instead of babiri berry mainly because of rotom appliances who try to burn me, and helps me set up against certain blissey or celebi who fear pursuit and try to status me instead.

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Notes: tangrowth resists ground, water and grass while tyranitar resists fire, flying and poison. Both are weak to bug, though that challenge is not insurmountable with the remaining four of my team resisting bug.

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THE SPECIAL SET-UP SWEEPER

Lucario @ Salac Berry

lucario.png


Ability: Inner Focus
EVs: 4 Def/252 Spd/252 SAtk
IVs: 30 HP
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Calm Mind
- Shadow Ball
- Substitute

---

Frankly, I have never seen anyone use a CM lucario before, and even specsluke are becoming rarer as everyone reaches for the admittedly stronger SDluke. Calm mind lucario does have the element of surprise at its side, being able to dispatch many of its would-be counters. My original idea was pairing lucario with screen support from latias, coming in on a dragon/bug/ghost/dark/ice attack, set up a substitute that could not be broken in a turn, and calm mind up. But lucario’s poor 70/70/70 defensive stats meant that its substitutes were broken despite the screens and +1 sp def unless I sacrificed additional speed EVs into HP, so the idea was abandoned.

I retained substitute because it helps scout for counters, blocks status, and activates my salac berry. +1 lucario can’t KO many things, but when the opponent’s team is weakened this has the potential to wreak some havoc. The salac berry also helps to bluff choice specs if I need to send him out early in the game, when they see me using special attacks without life orb recoil. 30 IVs in HP are required so that the salac berry activates after three substitutes instead of four, giving lucario more protection against priority attacks.

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THE... LAWNMOWER

Rotom-cut @ Leftovers

rotomcut.png


Ability: Levitate
EVs: 252 HP/32 Def/192 Spd/32 SDef
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Thunderbolt
- Shadow Ball
- Substitute

---

Even though this team doesn’t use a single entry hazard, I still like to use rotom. It is bulky, it is fast, and it helps against many of the metagame’s threats. Even though the signature move is absent, I chose the lawnmower because it draws out scizor hoping to come in on a 4x resisted leaf storm and pursuit me to death. Substitute helps beat CM-less blissey, prevents any accidental guts activation, and helps stall by wearing down opposing pokemon via will-o-wisp until their in KO range of thunderbolt. I believe RaikouLover came out with this idea, so I will like to credit him. The speed EVs beat adamant lucario by two points, which mean that 176 speed salamence are outsped as well. 252 in HP maximizes bulk, and the rest are split evenly into its defences.

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Notes: rotom is immune to ground and fighting, while lucario resists ghost and dark.

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THE CORE

Empoleon @ Life Orb

empoleon.png


Ability: Torrent
EVs: 40 HP/216 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Surf
- Ice Beam
- Grass Knot

---

Empoleon has earned the distinction of being perhaps the best late game special sweeper, with the SubPetaya set being popularized far and wide. I personally prefer the perfect neutral coverage attained from water + grass + ice compared to the power boost from torrent and +1 special attack. I prefer not to use agility till late game when I am sure empoleon can get a clean sweep, because I obviously lack substitute to protect against status. The EVs allow it to reach 418 speed after an agility, enough to outspeed timid scarf heatran. The rest are put into HP to take outrages better.

+

Gliscor @ Brightpowder

gliscor.png


Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Roost
- Substitute
- Toxic
- Earthquake

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Gliscor’s high speed lets it roost off damage, and set up subs to protect against status. And while the set looks no more than a gimmick, you need to try it to see how well it really works. There is an offensive set with cacturne on the analysis – sand veil abuse, but it disappointed me because cacturne can’t take a hit for nuts and relies on the unreliable sucker punch as its stab move. In this case, I can set up substitutes before most opponents attack and stall for a miss, which happens 38% of the time. From then on I just toxic and stall with substitute and roost. It seems to piss a lot of people off too, which helps in some cases, lol.

Earthquake is my generic stab move and hits most poisons and steels that are immune to toxic. I’m still walled by gengar and bronzong though.

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Notes: gliscor + empoleon is a tried and tested defensive combination, and the only core pairing that survived the upheavals/facelifts to this team since the beginning. As you all will know, gliscor resists fighting and is immune to ground and electric, while empoleon takes the water and ice attacks aimed at gliscor. Between them, only fire and grass aren’t resisted.

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And that’s the team! You probably have realized three of my pokemon have substitute, and it could be four had I opted to use SubPetaya empoleon. I also like bluffing choice items, and I try to keep the façade up for as long as possible. That's about it; please offer any constructive feedback or suggestions, and I will take the time to consider every one of them.

Thanks =)
 
OU Threat list

Aerodactyl: tangrowth can easily take on both lead and banded varients. Gliscor takes minimal damage from its attacks and rotom can ohko with thunderbolt.

Alakazam: choiced varients can be countered by rotom, empoleon, lucario or tyranitar. Doesn’t pose much of a threat.

Azelf: empoleon survives a +2 grass knot but is koed by hp fighting. This can be a problem, but thankfully azelf sees little use outside of being a suicide lead, which tyranitar can take care of.

Blissey: I normally try to double switch tyranitar into this, while gliscor can stall it out. If lucario gets more than one calm mind, blissey can be 2hkoed as well. Easily broken down.

Breloom: substitute blocks spore and leech seed. I often stall it out with gliscor, while mono-attackers with focus punch are dealt with by rotom. Tyranitar ohkos with fire punch if breloom decides to spore it.

Bronzong: rotom is a great counter. Tangrowth can put it to sleep.

Celebi: calm mind varients can be problematic, otherwise tyranitar and rotom do well.

Cresselia: set-up fodder for tyranitar and empoleon, though nothing on this team can absorb a trickscarf.

Donphan: rotom burns it and takes minimal damage from ice shard. I’m not sure whether CB assurance KOs, but anyway it can help lucario set up. Gliscor takes very little from ice shard and can beat it eventually. Tangrowth can put it to sleep and hit it with power whip

Dragonite: can be a problem as this team lacks a real “dragon counter”. Rotom outspeeds it before a dragon dance to burn it, while empoleon and lucario can set up if it decides to use outrage.

Dugtrio: walled by gliscor and tangrowth. A few try to come in on lucario predicting a swords dance, while I sub down to a salac boost, calm mind up and KO with aura sphere.

Dusknoir: outsped by rotom which 2hkos with shadow ball. Gliscor can block will-o-wisp and inflict it with poison. Tyranitar can dragon dance while shrugging off the burn.

Electivire: physical varients are easily walled by tangrowth and rotom, though the former fears mixed varients with flamethrower. It can only come in on rotom’s thunderbolt, and I almost always open with substitute. Not a problem.

Empoleon: I normally will need to sacrifice rotom as it subs down, before my own empoleon dispatches it when it reaches torrent range.

Flygon: gliscor is a great counter, being able to out-stall its outrages with roost. Empoleon and lucario can also set up on anything besides earthquake.

Forretress: koed by +1 aura sphere and LO surf, put to sleep by tangrowth, and can’t do much to rotom outside of payback.

Gengar: a huge threat to this team. I usually hope that focus blast misses, which is not much of a strategy I know. Rotom is killed by shadow ball, empoleon, tyranitar and lucario by focus blast, gliscor and tangrowth by hp ice. Seeing it come in scares the shit out of me. I can only beat it if empoleon or tyranitar has used agility or dragon dance once.

Gliscor: +1 shadow ball usually KOs it, which usually makes me smile because lucario was never meant to beat gliscor. Tangrowth can sleep it and wear it down with power whip, while empoleon has it beaten if it has agilitied (is there such a word).

Gyarados: I normally rely on rotom to bring it down, surviving +1 LO waterfall with health to spare. IIRC tangrowth isn’t 2hkoed by ice fang while it 2hkoes it with power whip.

Heatran: most are choiced, which means all six of my pokemon can get in safely if I predict correctly. Empoleon and tyranitar survive earth power with health to spare, before dispatching it with surf and stone edge (if weakened) respectively. If one switches into lucario’s substitute, I can activate my berry, boost my special attack once and KO it with aura sphere.

Heracross: rotom is a decent counter since I don’t like to open with will-o-wisp. Gliscor walls heracross even without aerial ace, and one locked into megahorn means lucario can safely set up himself.

Hippowdon: as a lead it is slept by tangrowth, otherwise calm mind lucario can beat it quite handily. Rotom and gliscor can status it respectively, while empoleon KOs with surf.

Infernape: mixape is a huge threat. Gliscor can KO if it has a sub up, while empoleon similarly dispatches it with surf. Rotom is usually my best hope against it, otherwise I just have to wear it down with sandstorm, life orb and clever switching.

Jirachi: physical jirachi are easily dealt with by tangrowth and gliscor, while calm mind varients can be problematic. Most don’t aim to outspeed positive base 95s, so once the sub is gone gliscor can KO with earthquake.

Jolteon: tyranitar’s monster special defence helps out here, while those choiced locked into hidden power or shadow ball are set-up fodder for lucario.

Kingdra: a pain. Physical varients are handled quite well by tangrowth, and rotom can inflict them with a burn. Empoleon walls all its attacks, but under the rain it faces a 2hko from hydro pump.

Latias: against mono-attackers I let lucario calm mind up against; if it is choice locked I go to empoleon which again resists water + dragon. Nothing on this team can absorb a well-timed trick.

Lucario: assuming opposing lucario is a swords dancing variant, gliscor handles it no problem. Rotom does well too, outspeeding adamant lucario and inflicting it with a burn. Special varients can be a problem, as I have no switch in for it, though these are usually specs-locked and can be played around.

Machamp: rotom and gliscor are my go-to guys. Gliscor can block confusion with substitute, while rotom can wear it down with burn and thunderbolt.

Magnezone: if empoleon hasn’t used agility once, or lucario doesn’t have a sub up, this guy will probably guaranteed a kill, but after that my gliscor or tyranitar can set up depending on whether it used thunderbolt or hp fire.

Mamoswine: tangrowth does well, rotom can outspeed and burn. Gliscor and lucario can both get their subs up depending on whether it is locked into ice shard or earthquake.

Metagross: rotom is an excellent counter to all metagross, as are tangrowth and gliscor (assuming it doesn’t have rock polish and ice punch). Lucario and empoleon can set up on those locked onto meteor mash.

Ninjask: can cause problems as I don’t have a phazer, but I can scout for baton pass recipients with substitute. Individual ninjasks with CB or LO are taken care of by gliscor.

PorygonZ: choiced varients are set-up fodder for gliscor, lucario or rotom. All nasty plotting porygonz with no speed-boosting item are outrun by gliscor, while modest ones are dealt with by rotom. This guy hits like a nuke but can be played around.

Rhyperior: those with substitute (popularized by Hector) are pretty scary, though gliscor breaks its substitute and can take a swords danced stone edge. Tangrowth does well too, and rotom can burn it once the substitute is gone. Lucario hits for 77% to 91% (66% to KO after one substitute and one round of leftovers recovery).

Rotom-A: most that I know don’t invest much in speed, which means my own rotom will come out tops. Those that do a scarfed, which means set-up fodder for gliscor, empoleon, tyranitar or lucario. I can’t switch anything into a will-o-wisp though.

Salamence: again, scary. Being salamence-weak is a major problem with perhaps one in every two team packing one. Rotom outspeeds 176 speed varients to burn them, and again empoleon and to a lesser extent lucario can set up once it decides to outrage. Physical varients without fire blast are slept by tangrowth, while gliscor can roost off outrages and stall out the toxic damage. All this is easier said than done, because I’m always fearing a fire blast or draco meteor.

Scizor: rotom has to be perhaps its greatest counter, inflicting it with a burn, taking little from u-turn and bullet punch and nothing from superpower. After I knock off its choice band and it gets burnt, it can’t even break rotom’s substitute, which kind of amused me because scizor is such a major offensive threat.

Skarmory: I usually switch rotom into this guy, and a +1 aura sphere from lucario easily ohkos it. Empoleon helps too, though I’m not sure if it KOs. Not a problem getting round it.

Smeargle: pretty rare, but once you see it you can bet it carries spore, so I’ll usually let tangrowth or something take it and head to lucario, or gliscor if I suspect double “powder”. Anything can kill this guy, and sandstorm will nullify any sashes it carries.

Snorlax: curselax can be scary, especially since body slam breaks lucario’s substitutes and I fear paralysis. +1 aura sphere has a 46% chance to ohko.

Starmie: rotom can hit it with either stab moves, and surf doesn’t KO even with choice specs. I can’t really switch rotom in either, though tyranitar can survive a surf at full health, dance up and KO with crunch.

Suicune: tangrowth can hit it from the physical side with power whip, though this can be quite scary as it can outstall empoleon, rotom and lucario. If it has rest without sleep talk, I can try to let tyranitar DD the turn it uses rest, before 2hkoing with +2 stone edge.

Swampert: empoleon and tangrowth ohko. Gliscor can survive all its attacks, poison it and stall it out.

Tentacruel: this team doesn’t care about toxic spikes, and is 2hkoed by rotom’s thunderbolt. Gliscor can KO with earthquake if tentacruel doesn’t invest heavily in speed.

Togekiss: most are outsped by rotom, though I can’t switch it into a thunder wave. Gliscor can similarly toxic and outstall it, while tyranitar lands a swift ohko with stone edge if it has one dance in.

Tyranitar: opposing tyranitar are dealt with via tangrowth and gliscor, unless it is a mixed variant or boah. Lucario has an 87% chance to ohko with aura sphere.

Vaporeon: empoleon 2hkos with grass knot while vaporeon can’t 2hko with hp electric. A toxic from gliscor limits its walling abilities, and its tendencies to scout with protect means tyranitar can get its deadly dance in.

Weavile: a rare sight nowadays. CB locked weavile are set-up fodder for tyranitar, lucario, gliscor or empoleon. However, +1 speed tyranitar is still outsped by this guy, which can pose problems. Not a threat otherwise.

Zapdos: defensive zapdos are screwed over by toxic on gliscor, since many don’t have enough speed to set up a substitute before me. Tyranitar also scares it away.
 

THE SPECIAL SET-UP SWEEPER

Lucario @ Salac Berry

lucario.png


Ability: Inner Focus
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aura Sphere
- Calm Mind
- Shadow Ball
- Substitute

---

Frankly, I have never seen anyone use a CM lucario before, and even specsluke are becoming rarer as everyone reaches for the admittedly stronger SDluke. Calm mind lucario does have the element of surprise at its side, being able to dispatch many of its would-be counters. My original idea was pairing lucario with screen support from latias, coming in on a dragon/bug/ghost/dark/ice attack, set up a substitute that could not be broken in a turn, and calm mind up. But lucario’s poor 70/70/70 defensive stats meant that its substitutes were broken despite the screens and +1 sp def unless I sacrificed additional speed EVs into HP, so the idea was abandoned.

I retained substitute because it helps scout for counters, blocks status, and activates my salac berry. +1 lucario can’t KO many things, but when the opponent’s team is weakened this has the potential to wreak some havoc. The salac berry also helps to bluff choice specs if I need to send him out early in the game, when they see me using special attacks without life orb recoil.


Be sure as hell that you give this guy 30 HP IVs, Having your Salac work at 25% instead of at 1% can save you the match.
 
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