[RMT] Team Tricky Steel.

I took a break for couple of months and last week I decided to start again. I was in huge shock. The team who gave me 90%(+) win in June was beaten by everyone. The Metagame has changed quite a bit, especially with the introduction of Platinum. Scizor, Rotom, Zapdos and Kingdra are everywhere o.o
I decided to build a new team. I met some cool people who gave me some handy information and hints; especially DAyunz, thanks for that :heart:.

First of all - before you read my RMT - I want to say I am Dutch, and English is my third language, so my RMT is filled with wrong grammar. Sorry..



I want to present you; Team Tricky Steel!


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The Lead



Metagross @ Choice Scarf *** Ghandum
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
-Trick
-Explosion
-Stealth Rock
-Meteor Mash

Metagross is here to put up Stealth Rock as soon as possible and can deal with almost every lead. Stealth Rock helps me to stop threats like Salamence, Gyarados and Zapdos from sweeping me, breaks Focus Sashes and reduces the amount of switching.

Trick is there to screw up their wall/Stealth Rock lead for the rest of the match. It also helps create free switch in's for my other Pokémon. Meteor Mash is just a beastly STAB move. Explosion is here to blow up on one of their annoying Pokémon.The given EVs/Nature ensure I can use trick fast. It outspeeds a lot more with Jolly, than it does with Adamant nature. Max attack over bulky spread is here since it is meant to explode.

Most common leads:
Azelf- Trick, if he decides to use Fire Blast, I switch to Heatran.
Infernape- Trick in first turn, if he decides to attack me I can survive because I obtained his Focus Sash. If he uses SR I got free turn. If he Fakes Out, I switch to Latias/Salamence.
Swampert-Trick, if he uses Earthquake I switch to Salamence/Latias.
Hippowdon-Trick, if he uses Earthquake I switch to Salamence/Latias.
Gyarados- Trick, if he stays in to attack I just switch in my resist.
Aerodactyl- Meteor Mash because it outspeeds me and use Taunt before I can Trick.
ShayminS- Trick, they mostly sub on turn 1. If they don't, they are Specsed. Then I switch in my resist.
Bronzong- Trick, if he attacks me I switch to my resist.
Metagross- Trick, if he attacks me with EQ I switch to Salamence/Latias.
Jirachi- Trick, if he attacks with Fire Punch, I switch to Heatran. If he Tricks me too, I set up Rocks on turn 2.
Salamence- I Trick them and I switch to.. depends on what it does, EQ or Fire Blast.
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Salamence @ Choice Band *** Lance
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature (+Spe, -SpA)
-Outrage
-Fire Blast
-Earthquake
-Dragon Claw


Salamence is my physical sweeper. After Metagross Tricks a Pokémon into an Ground move, this thing comes in and does a lot of damage to the incoming Pokémon. At first, I use dragon claw. When I am sure that they have no Ice-move user, or Steel type (left), I will use Outrage. Outrage 2HKO's almost anything. Suicune, Celebi, Scizor, Lucario, Blissey, Swampert, Hippowdon, and many more get nailed when they switch in when I use Outrage, since it 2HKO’s every wall who does not resist it. It OHKO's a lot with CB Outrage, that's why I like it.

Salamence is my switch in against Scizor, Heatran, Heracross and Lucario. This guy is also great when I predict a banded EQ, or to switch into their bulky ground/water when it has a Scarf from Metagross or Jirachi. It is not hard to bring in, because most of my team members have an EQ weak, and pokes like Hippowdon, Metagross and Bronzong (with the Scarf) are not going to do something other than EQ to my Jirachi or Heatran, because if they won't, then they'll get raped.

Earthquake is here to hit things who resist Dragon attacks. Fire Blast is for Scizor, Forretress, Skarmory and such. Dragon Claw is for early game or to not get locked into Outrage. The EV's are to outspeed Jolly Lucario, max attack for strength and remaining EVs go into HP to make switching into Surf, Fire Blasts and Close Combats more easy.



Heatran @ Salac Berry *** Magmarize
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
-Toxic
-Fire Blast
-Substitute
-Earth Power


Heatran is here to do a few things. It is my first switch into choiced Fire moves. I come in and sub on theire switch. If they switch to something who resist my attack moves, I use toxic. Most pokes who resist my attacking moves are screwed by Toxic, and same goes for the ones who resist Toxic, coz they get nailed by my attacking moves.

Substitute is here for scouting. It is really often that they switch in their own Heatran on the turn I use Substitute, because they predicted a Fire move. Then I can easily take their Heatran out. In the late game, I can also sub down till my Salac berry activates and sweep.

I do not know how this sounds on paper for you guys, but it works well in real battle. Heatran also rapes Scizor and most Jirachi, which is nice since they are everywhere.




Jirachi @ Choice Scarf *** Mind
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Spe, -Atk)
-Trick
-Iron Head
-Fire Punch
-Thunderpunch


Jirachi is my second Trick user and revenge killer. This thing helps me in beating Scizor, since Bullet Punch does not do much damage. Somethimes when I face a DDer with too much health left, I use Trick and sacrifice my Jirachi. After that I can bring in my resist (most of the time they use EQ against this thing, but somethimes Crunch or Waterfall). Iron Head is just a great move because it has a 60% chance of flinching the foe. Trick is here to create free switch ins for my team members. Body Slam paralyzes even things immune to Thunder-Wave and it does nice damage to fragile sweepers.

This thing takes the BulletPunches/Ice attacks who are fired on my Dragon's and also beats Rest-Talk stuff like the common DD/RestTalk Gyarados, or CM Cresselia/Suicune. Works out great for me, Jirachi has won me so many matches.

Changes: Thunder Punch over Body Slam, suggested by Generation Empoleon.


Scizor @ Life Orb *** ''TheBullet''
Ability: Technician
EVs: 252 HP / 76 Atk / 172 SpD / 8 Spe
Adamant Nature (+Spe, -Atk)
-Roost
-Superpower
-Bullet Punch
-Swords Dance


Scizor is great. It is one of the best revenge killers in the game. This poke likes to come in on Outraging Pokémon, or bulky waters like Vaporeon, Starmie and such. He likes bulky grounds as well. Swampert, Hippowdon and Gliscor cannot hurt it too bad. The Pokés I noted above are only doing ~40% with their attacks, which means they are setup fodder for this Scizor.

Roost and Swords Dance are here to make sure it can sweep. Bullet Punch is his primary attack move and Super Power does great damage to almost anything that resist Bullet Punch; namely Swampert, Suicune, Bronzong and Scizor.

The EVs are here to make sure that most common attacks do max 40% damage to this. The 8 speed EVs are here to outspeed other bulky Scizor.




Latias @ Leftovers *** Eonius
Ability: Levitate
EVs: ?
Timid Nature (+Spe, -Atk)

-Dragon Pulse
-Roost
-Calm Mind
-Substitute

I was very happy when I heard Latias was moving to OU because he is one of my favorite Pokémon. He has such a great amount of bulkyness and awesome resists. That is the reason that I puth this thing in my team, it covers my weaknesses perfectly.

I used to use Shaymin-S in this slot. I felt it could be a good replacement because both have similar resists and gave healing support for my team (leech seed/wish). This thing having no 4x ice weak is very nice. Wish and Calm Mind are here to set-up a sweep easier. Dragon Pulse is my main attacking move which is only resisted by Steel types. That's the reason I have HP Fire. The only pokemon that resists this combo is Heatran. Heatran is a huge danger for my team since he OHKO's most of my Pokés. Though, I am pretty sure that this guy can beat Heatran 1 on 1 and set up in the process.

Can someone please suggest an EV-spread/Nature for me? I do not have any idea but it is most logical for me to make it bulky.


Changes: Substitute over HP Fire, suggested by Panamaxis.
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Team goal
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My goal is to Trick Pokémon, screw over their Pokés, and my pokes free switch ins. This makes setting up to sweep very easy.

This team (with Skymin over Latias) works great an gave me a winning percentage of 90%. I am also on the leaderboard of the Smogon server, I think around the 40est place at the moment.

Please help me improve my team, since there are still things which I have problems with. My biggest problem at this moment are Mamoswine and late game AgillyGross.

Thanks for the help and incoming rates
.

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And.. I want to apologize to Hector for flinching his Heatran 21 times in a row, sorry.
 
cool i really cant wait to use latias. there's only one poke i can find that can pick out one of your pokes, set up then sweep the rest. naive dd mence. but once it shoots out an outrage rachi can quickly ko it. on a grammar note, latias is a she not a he. i may have to use a variation of this team to get used to the latias movement, if that ok with u.
 
Yeah, good idea to make Jirachi my lead. The change of preventing the opponent from setting up SR is nice. I'll try the AgillyGross for sure.

Thanks for you're advice ^_^
 
So At the moment, if Life Orb Gyarados gets a DD you're gonna lose a couple of pokes or get swept, your only hope is iron head flinch or trick and then switch to salamence on a waterfall. For this reason I would put thunderpunch over body slam on jirachi which will prvide a check against gyarados.

Now you say that salamence is your first switch into scizor, thats fine but remember this: Salamence is OHKOed by a +1 Bullet Punch after SR so if he swords dances switch to heatran.

Due to the confusion hax you dont have a safe switch in against machamp but in my opinion most teams don't unless they are stall so don't worry too much.

I've never used latias before but recover > wish unless you're using protect on the set (wish may work, just test out both recoveries when it becomes available). Not sure about evs on latias but check out RaikouLover's Lati@s discussion in stark, he has some good sets and evs.

Nice team :)
 
Yeah you're right, DDdos costs me at least one Poké if it can Dance. I'm happy that Heatran outspeeds the most and can Poison it. Most people sent their Gyarados early game in against my Heatran. When it comes late game, it sweeps me, same does scarfed Heatran when it comes late-game. I am thinking what to replace to cover that weakness.

Machamp is a little annoying bugger, but I always trick their Lum Berry and Dynamichpunch does less then 50% damage. Machamp can not come in on any of my attacks. I am not worried about that at all.

I'll definetly go to chek out RL's treath. Thanks for telling me.

Thanks for you're comment :).
 

Metagross @ Choice Scarf *** Ghandum
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
-Trick
-Explosion
-Stealth Rock
-Meteor Mash

Alright, the lead is the coin flip of the game, either helping you or hindering you. It also gives insight to what kind of team your opponent will be running. The thing here is that plenty of people carry trick on their own leads, Lead-Zelf often carries Choice Scarf. Most Infernapes will also Fake Out first turn, no exceptions. So I may suggest to replace your Choice Scarf with a Choice Band. It will mess up the trickers as you now have a boost of speed and their stuck with something that boosts their attack. If you get sick of the Choice Scarf you can trick it to a wall hindering it for the game.
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Salamence @ Choice Band *** Lance
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature (+Spe, -SpA)
-Outrage
-Fire Blast
-Earthquake
-Dragon Claw


Band-Mence does seem like a great idea on paper, but you'll find out that the rocks along with taking damage from switching in he's going to not get a very long run at all. He has the SpecsMence syndrome where he is only as useful as his HP. Meaning with Priority every where, along with Pursuit you're going to not do as well with him. My suggestion is to make this your regular Dragon Dance Mence.

Salamence @ Leftovers/Life Orb
Intimidate
252 Atk 252 Spe 6 HP or (bulky mence) 252 HP 220 Def 32 Atk
Adamant or Impish nature
-Earthquake
-Outrage/Dragon Claw
-Dragon Dance
-Roost

He can either be your physical wall or physical sweeper now, with only one Dragon Dance he can do everything you band Mence was doing, except with the ability to heal/pick different moves



Heatran @ Salac Berry *** Magmarize
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
-Toxic
-Fire Blast
-Substitute
-Earth Power



SubSalac Heatran is fine on paper and in battle, it's easy enough to set up and easy to sweep. Could I suggest Lave Plume over Fire Blast so you can have the chance to cripple physical sweepers on the switch in. Other wise it's fine.



Jirachi @ Choice Scarf *** Mind
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Spe, -Atk)
-Trick
-Iron Head
-Fire Punch
-Body Slam


You need to add Thunder Punch in over Body Slam for a few reasons, the main one being you have no answer to Gyarados otherwise. Trick Rachi is something not that expected, so I have no complaints.




Scizor @ Life Orb *** ''TheBullet''
Ability: Technician
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature (+Spe, -Atk)
-Roost
-Brick Break
-Bullet Punch
-Swords Dance


We're not playing Ubers mate, Scizor doesn't need those SpDef EV's to take hits, he has a fantastic typing as is. I fixed the EV's up there. Scizor is meant to be a Priority sweeper, not take as many hits as possible. Super Power also seems like a waste since you're Stat Upping, switch to Brick Break, it'll get rid of Screens and not hurt your Stat Upping (which you do need)




Latias @ Leftovers *** Eonius
Ability: Levitate
EVs: 252 SpAtk / 252 Spe / 6HP
Timid Nature (+Spe, -Atk)

-Grass Knot
-HP Fire
-Calm Mind
-Dragon Pulse

I feel that with Latias's not very amazing defenses Wish isn't going to help you as much as you would like, that being said I see you have no ideas for the EV spread. I guess you could try the CM sweeper, I fixed the EV's at the top, along with using Grass Knot so you have some answer to Tyranitar and the Bulky Waters (damn you).

 
Metagross - You know that Band over Scarf means that stuff like Azelf/Infernape can use an attacking move after I tricked the band. This scenario will happen:

Infernape used Stealth Rock
Marcel's Metagross used Trick
Infernape obtained Choice Band, Metagross obtained Focus Sash

Infernape used Fire Blast
Marcel's .. gets hurt.
So, I think I need the scarf.

Salamence - Yeah that's a good idea. I only use Mence to revenge walls, ''counter'' Heatran, and get the Intimidate on stuff like Gyarados. So, I think the bulky spread with Roost you suggest can help me.

Heatran - I need Fire Blast's extra power.

Jirachi - This thing is to important for me to use as lead. Leading with an scarfed Fire move user will give Heatran a free turn, no matter what happens. That sucks.
Thunderpunch is a very good option over Body Slam, I do not use Body Slam that much, and if I use it it is to Paralyze Starmie/Gyarados, which both are taken out by an T-punch. I replace Body Slam for T-punch.

Scizor - I tested you're spread before I made this RMT, and it.. it is too hard to set up whit. Those SpDef EVs let me take Surfs from Starmie, Vaporeon, Suicune and Tentacruel (to name a few) very easy. Without the SpDef EVs, I can not stat up against them. Super Power is needed for the KO on incoming Heatran/Magnezone, it helped me a lot of times. It even does plenty of damage with +2 against Skarmory / Hippowdon / Swampert and other psychical walls. The damage I can do on that Pokés with Superpower is not worth giving it up.

Latias - Still don't have anything to say, not tested it.


Thank you very much for the rate ^__^
 
If an opposing sub-toxic heatran gets up a sub up against you, you are in a lot of trouble. If it becomes a lot of trouble you could try something like this on latias:

Substitute
Calm Mind
Recover
Dragon Pulse

Substitute will block toxic from things like subtran, vaporeon and blissey, but the beauty is that if scizor or tyranitar switch in on a substitute, latias can scout whether they are using X-scissor / Crunch or Pursuit and act accordingly.

@General Empoleon: Bandmence can 2HKO Hippo, Cress and Suicune, which DD mence cannot, and DA-Marcell is a pretty good player from my experience so if he can predict well (and i know you can) then CB mence is fine. But DD mence is a fine option nonetheless.

This is kinda theorymon because latias isnt currently available, but wouldn't Latias be better to set up against tentacruel, starmie and the like instead of scizor? Those EVs are okay, but Latias can set up on those pokes so they are not that necessary.
 
I wouldn't recommend having 2 Trickscarves on a single team. It gives your opponent a way to deal with the first Scarf (the glitch is going to be fixed soon on Shoddy), and it uses up 2 of 24 movesets that potentially become useless after using them once.
 
For Latias, I think you are going to prefer either an all out CMattacker, or a wish passer. Latias needs to focus on either one. Otherwise her Calm minds are going to waste if a team mate is in need of a wish. Plus it'd do you no good if your Latias can't heal itself quickly enough to avoid 2hkos. So change it to roost if you prefer a sweeper and replace Calm mind with Protect for self recovery
purposes.
 
If Latias is going to be an all attacker CMer, she might as well be Latios. But I don't know how Lati@s will affect the metagame, so I will post into this later.

The second I saw the title "Team Tricky Steel," I immediately thought of a Magnezone weakness. It shows. Unless Metagross lands Trick on Magnezone, it is screwed, especially considering Magnezone can set up a Substitute to take an Explosion. Scizor dies if the Magnezone carries HP Fire (and this is becoming increasingly more popular), even with your extra SDef EVs (which as Gen. pointed out, is inadequate for OU). Jirachi dies if she is locked onto Body Slam or Iron Head. Timid Specs Magnezone beats Jirachi even if it is locked into Fire Punch, and it does 81-96% damage to 252 Hlth Scizor with Thunderbolt, which is a 59% to OHKO with SR damage (one turn of LO recoil = guaranteed OHKO).

Perhaps you could replace Metagross with Scarf Azelf, and ruin Magnezone's hold on your team. Here's my set:
Jolly - 4 Hlth, 252 Att, 252 Speed - Choice Scarf
Trick
Zen Headbutt
Stealth Rock
Explosion
 
If an opposing sub-toxic heatran gets up a sub up against you, you are in a lot of trouble. If it becomes a lot of trouble you could try something like this on latias:

Substitute
Calm Mind
Recover
Dragon Pulse

Substitute will block toxic from things like subtran, vaporeon and blissey, but the beauty is that if scizor or tyranitar switch in on a substitute, latias can scout whether they are using X-scissor / Crunch or Pursuit and act accordingly.

Yeah. You are totally right. As you could read, this Latias is meant to take those nasty STABbed fire attacks, and this Latias is my main counter to Heatran, Zapdos and Magnezone. I really need the recovery move on this thing, to recover on the switch and then be able to come in later.
I think I use the set you suggest, but I think I will try an RestTalk set too. Dragon is a nice attacking type, since with 2 Calm Minds, steel types are hurt pretty bad.

@General Empoleon: Bandmence can 2HKO Hippo, Cress and Suicune, which DD mence cannot, and DA-Marcell is a pretty good player from my experience so if he can predict well (and i know you can) then CB mence is fine. But DD mence is a fine option nonetheless.
Yes. The Mence G-E suggested does not work for me. I use Trick and the ground weaks to create free gates for Salamence. And with his banded Outrage, he will 2HKO almost anything I met, that includes Scizor, Cress, Bliss, Hippow, Suicune, TTar, Swampert, Zapdos, Lucario etc. Who are the most common switch ins against this.
And what is cooler then EQing a CB/CS Flygon who used EQ. The chance that a Jirachi or Heatran comes out is like 50%, and you can EQ without any risk.
DDMence -on the other side- requires me too predict a lot and use it very late game, especially with Dragon Claw as it's onliest attack. Scizor and Scarfed Jirachi are everywhere. I can't do shit against them.

I tested it, but it does not work for me, I keep my CBMence. Thanks for the suggestion, G-E.


This is kinda theorymon because latias isnt currently available, but wouldn't Latias be better to set up against tentacruel, starmie and the like instead of scizor? Those EVs are okay, but Latias can set up on those pokes so they are not that necessary.
Yes, that can. But with the given EV-spread on Scizor, I can survive such a lot of things which helped me so much, and I never felt like missing the attack/speed EV's. This Scizor beats other Scizor 99% of the time, when played correct.
Give me one reason why I need to toss the HP/SpDef EVs and put them into Atk/Spe :nerd:.

Thanks for you're input.
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I wouldn't recommend having 2 Trickscarves on a single team. It gives your opponent a way to deal with the first Scarf (the glitch is going to be fixed soon on Shoddy), and it uses up 2 of 24 movesets that potentially become useless after using them once.

Trick is my main answer to anything that is using stat-up moves. I outspeed and use Trick. If it attacked me, I can bring in the resist. Works great for me. It also allows me to make predicting much easier. They will not use a NVE effective move against my -Heatran? Latias? Mence? Scizor?-, because if they do that, theire ass gets kicked.

Thanks for the comment.
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If Latias is going to be an all attacker CMer, she might as well be Latios. But I don't know how Lati@s will affect the metagame, so I will post into this later.

The second I saw the title "Team Tricky Steel," I immediately thought of a Magnezone weakness. It shows. Unless Metagross lands Trick on Magnezone, it is screwed, especially considering Magnezone can set up a Substitute to take an Explosion. Scizor dies if the Magnezone carries HP Fire (and this is becoming increasingly more popular), even with your extra SDef EVs (which as Gen. pointed out, is inadequate for OU). Jirachi dies if she is locked onto Body Slam or Iron Head. Timid Specs Magnezone beats Jirachi even if it is locked into Fire Punch, and it does 81-96% damage to 252 Hlth Scizor with Thunderbolt, which is a 59% to OHKO with SR damage (one turn of LO recoil = guaranteed OHKO).


Perhaps you could replace Metagross with Scarf Azelf, and ruin Magnezone's hold on your team. Here's my set:
Jolly - 4 Hlth, 252 Att, 252 Speed - Choice Scarf
Trick
Zen Headbutt
Stealth Rock
Explosion
Hey.

I did never had any problem's with Magnezone. At best he can trap one of my Pokés and kill them, but. Magnezone can only switch safe in Jirachi, though.. Fire Punch does 40%+, and in my Salamence after it is trapped into Outrage, but CB Outrage does still awesome damage on Magnezone.

U ever saw Specs Magnezone? o.o I only have seen scarfed ones in my last 4000 battles ;P.

The point from my Metagross is.. If the opponent attacks, I wil survive the hit and can easily switcch to an resist. Most of the time they use EQ or a fire move (Heatran come in). If they use Stealth Rock (that happens at least 70% of the time), I can safely set up my own rocks and then Explode or switch out, to Explode later in game when their ghosts are gone. Azelf is.. meh, too much TTars going around nowaydays.

Thanks for you're imput.
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Updated my first post!
 
If an opposing sub-toxic heatran gets up a sub up against you, you are in a lot of trouble. If it becomes a lot of trouble you could try something like this on latias:

Substitute
Calm Mind
Recover
Dragon Pulse

Substitute will block toxic from things like subtran, vaporeon and blissey, but the beauty is that if scizor or tyranitar switch in on a substitute, latias can scout whether they are using X-scissor / Crunch or Pursuit and act accordingly.

@General Empoleon: Bandmence can 2HKO Hippo, Cress and Suicune, which DD mence cannot, and DA-Marcell is a pretty good player from my experience so if he can predict well (and i know you can) then CB mence is fine. But DD mence is a fine option nonetheless.

This is kinda theorymon because latias isnt currently available, but wouldn't Latias be better to set up against tentacruel, starmie and the like instead of scizor? Those EVs are okay, but Latias can set up on those pokes so they are not that necessary.

Seeing as you will be using this Latias, I recommend the following EV spread:
176 Speed, 252 Hlth, 80 SAtt, as well as HP Fire over Substitute.

176 Speed is to outrun Jolly Salamance, meaning he will never be able to land an Outrage on you. 252 Hlth, as well as improving durability both physically and specially, means that +2 LO Scizor's Bullet Punch will deal 84.07-98.9% damage, which is never a OHKO. SR damage is insigficant, as Leftovers and Recover will heal it off, and Latias will never swap into Scizor.

She works as a great Scizor lure with HP Fire, luring him in and then OHKOing with HP Fire. HP Fire also works well against Lucario. If you choose to keep Substitute over HP fire, this EV spread should still remain appropriate.


Yes, that can. But with the given EV-spread on Scizor, I can survive such a lot of things which helped me so much, and I never felt like missing the attack/speed EV's. This Scizor beats other Scizor 99% of the time, when played correct.
Give me one reason why I need to toss the HP/SpDef EVs and put them into Atk/Spe :nerd:.

Thanks for you're input.

If Scizor is this bulky, then Brick Break > Superpower. You do not want to be lowering your Attack and Defence, as this Scizor is meant to last a long time, especially with Roost. I would also recommend Leftovers over Life Orb for the same reason.

The main reason to have max Att. is to maximse the power of a potentially powerful priority move that is excellent at finishing off frail or weakened pokemon, like Azelf and Gengar. A max Att. LO Scizor has a chance to OHKO DD Tyranitar with Bullt Punch after swapping into SR, and your Scizor lacks the speed to use Brick Break before Tyranitar attacks. With your spread, Scizor only has a 25.44% to 2HKO Salamance with Bullet Punch if SR is absent. With max Att., the 2HKO is guaranteed. If you do choose to max Att. have LO.


Hey.

I did never had any problem's with Magnezone. At best he can trap one of my Pokés and kill them, but. Magnezone can only switch safe in Jirachi, though.. Fire Punch does 40%+, and in my Salamence after it is trapped into Outrage, but CB Outrage does still awesome damage on Magnezone.

U ever saw Specs Magnezone? o.o I only have seen scarfed ones in my last 4000 battles ;P.

The point from my Metagross is.. If the opponent attacks, I wil survive the hit and can easily switcch to an resist. Most of the time they use EQ or a fire move (Heatran come in). If they use Stealth Rock (that happens at least 70% of the time), I can safely set up my own rocks and then Explode or switch out, to Explode later in game when their ghosts are gone. Azelf is.. meh, too much TTars going around nowaydays.

Thanks for you're imput.

I see more and more Steel Killer Magnezone being Timid HP Fire in place of HP Ice. This means that it can swap in on Scizor as it uses Swords Dance, Bullet Punch or Roost and OHKO.

With your Metagross' speed, it will always outspeed this Magnezone, so I would suggest Earthquake over Explosion, so it can Earthquake before Magnezone uses Magnet Rise.

Thanks for you're imput.

No problem.
 
Still thinking about Latias. I think I will put something else in the slot, as it does not look that I can play with Latias in short time.

Scizor needs Superpower for the OHKO on incoming Heatran and Magnezone. I only need to bulky EV's to start stat-upping. Once the stat-upping is done. I go for attacking ^^.

Thank you very much for suggesting Earthquake over Explosion. It really helps me to beat a lot of stuff. Thanks again.
 
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