Ok so i made a RMT with no description because i accidentaly clicked post thread and not preview so got messed up so im makin it again. So anyways this team is awesome it has helped me alot. I really never get a good team that i stick with buti like this team so anyways check this team out
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Roost
- Thunderbolt
- Hidden Power [Grass]
Ok so For my lead i chose a Zapdos, very heplful indeed. I use t-wave off the bat and for my opponent the will usually set up some stealth rocks the i use -tbolt most of the time. If it is a meta lead or an azelf lead then i switch to my dusknoir. Most people might say why would he have hp grass well at least I dont think people have hp grasson there zap. Anyways i use hp grass for those ground pokemon that are a pain in the but for my zap
Scizor (M) @ Choice Band
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
I know its a cmmon move set but still works very good. I use u-turn to scout my opponents team for any counter scizor pokes. Once i kno what hey have t stop my scizor i come backn in and say they have a heatran i know they will bring it out then i use super power ad bang there dead. For pursuit i come in on a psychic or ghost type and will usually kill it or will get close to. Then for bullet punch i just have it there for pokes tht are about to die
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 110 HP/200 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Fire Punch
- Iron Head
- Body Slam
- Ice Punch
Ok Now for my jirachi my favorite pokemon so far. I flinch most poks to death with iron head then for body slam i use to get the paralyzed and i keep on using body slam which will be hard for thm to make a move with a para on them plus body slam. Fire punch and ice punch is there for a 2 or 3 sd scizor or for some dragons.
Blissey (F) @ Chople Berry
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Counter
- Protect
- Wish
- Seismic Toss
This blissy is my all time favorite. It killed a mahcamp with a dynamic punch and an electivire with cross chop still have 6 hp left. When one og my pokemon die from a physical attacker i brn in blissey and to make sure they will attac i will use protect because i dnt want my counter coming out if they arent gonna attack. It has good defense and with chople berry which weakens fighting moves by 50 percent it is im possibile to kill i with one fightig move. Then seismic toss is there for back up when i need it and of corse is my sp wall.
Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/15 Atk/152 Def/89 SDef
Impish nature (+Def, -SAtk)
- Will-o-wisp
- Thunderpunch
- Pain Split
- Ice Punch
Ok for dsknoir i really dont have that much to say. I just needed a reallly good defense ghost type and well the only one i could think of is dusknoir.
I real dont know what agood move set this should have so if you have ay suggestions please tell me or if you have another ghost type in mind for good defense like spirtomb please tell me and the moves to.
Machamp (M) @ Choice Scarf
Ability: No Guard
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dynamicpunch
- Payback
- Thunderpunch
- Ice Punch
As most of you know this is one of my revenge killers. Comes in wth a dynamic punch most of he time or maybe payback for ghost and psychic types but that is all i have to say for machamp is a good revenge killer
so there you have it my team please tell me what you think and thank you in advance.
Glance at team







Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Roost
- Thunderbolt
- Hidden Power [Grass]
Ok so For my lead i chose a Zapdos, very heplful indeed. I use t-wave off the bat and for my opponent the will usually set up some stealth rocks the i use -tbolt most of the time. If it is a meta lead or an azelf lead then i switch to my dusknoir. Most people might say why would he have hp grass well at least I dont think people have hp grasson there zap. Anyways i use hp grass for those ground pokemon that are a pain in the but for my zap

Scizor (M) @ Choice Band
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
I know its a cmmon move set but still works very good. I use u-turn to scout my opponents team for any counter scizor pokes. Once i kno what hey have t stop my scizor i come backn in and say they have a heatran i know they will bring it out then i use super power ad bang there dead. For pursuit i come in on a psychic or ghost type and will usually kill it or will get close to. Then for bullet punch i just have it there for pokes tht are about to die

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 110 HP/200 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Fire Punch
- Iron Head
- Body Slam
- Ice Punch
Ok Now for my jirachi my favorite pokemon so far. I flinch most poks to death with iron head then for body slam i use to get the paralyzed and i keep on using body slam which will be hard for thm to make a move with a para on them plus body slam. Fire punch and ice punch is there for a 2 or 3 sd scizor or for some dragons.

Blissey (F) @ Chople Berry
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Counter
- Protect
- Wish
- Seismic Toss
This blissy is my all time favorite. It killed a mahcamp with a dynamic punch and an electivire with cross chop still have 6 hp left. When one og my pokemon die from a physical attacker i brn in blissey and to make sure they will attac i will use protect because i dnt want my counter coming out if they arent gonna attack. It has good defense and with chople berry which weakens fighting moves by 50 percent it is im possibile to kill i with one fightig move. Then seismic toss is there for back up when i need it and of corse is my sp wall.

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/15 Atk/152 Def/89 SDef
Impish nature (+Def, -SAtk)
- Will-o-wisp
- Thunderpunch
- Pain Split
- Ice Punch
Ok for dsknoir i really dont have that much to say. I just needed a reallly good defense ghost type and well the only one i could think of is dusknoir.
I real dont know what agood move set this should have so if you have ay suggestions please tell me or if you have another ghost type in mind for good defense like spirtomb please tell me and the moves to.

Machamp (M) @ Choice Scarf
Ability: No Guard
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dynamicpunch
- Payback
- Thunderpunch
- Ice Punch
As most of you know this is one of my revenge killers. Comes in wth a dynamic punch most of he time or maybe payback for ghost and psychic types but that is all i have to say for machamp is a good revenge killer
so there you have it my team please tell me what you think and thank you in advance.