Hello Smogon. This is a team that I have been tinkering with for a while, and I can't quite seem to get it right. My latest iteration seems to be the most consistent, but I'd like to see what you all think.
Heatran (M) @ Wide Lens
Ability: Flash Fire
EVs: 252 HP/18 SAtk/240 SDef
Modest nature (+SAtk, -Atk)
- Magma Storm
- Will-o-wisp
- Stealth Rock
- Earth Power
My special blend Lead-Tran. Magma Storm might seem like a questionable choice, until you realize what it does to Focus Sash leads. Things like Suicide Azelf get entirely wrecked by this. Yes, they get Rocks up, but they then die immediately. There's a slight chance they live the first hit with a low percentage, especially if they've invested a little in HP, but in that case you just get rocks up as their Psychic/Explosion/Fireblast does nothing to you and they die to the residual damage.
Will-o-Wisp takes care of any sort of physical attacker lead. With Heatran's bulkiness, he can live an EQ from a burned Swampert or Tyranitar and proceed to set up Rocks on the second turn, or simply switch to something else that will absorb the EQ and proceed to set up or KO.
Stealth Rocks are always a boon to have on a team, no other explanation is really required for that. Against something that's very likely to switch out, like Bronzong, these come up for free. Otherwise you can usually find time to get them up at some point.
Earth Power is so that Fire and Rock types can take a hefty hit from Heatran as well, and can be used to bait and kill opposing Scarftrans.
His Bulkyness also allows him to live a Skymin Earth Power at full HP and OHKO back with Magma Storm.
Wide Lens is to increase the accuracy of Magma Storm and Will-o-Wisp, reducing the number of misses.
Team Support: Stealth rocks, obviously. Number 1 go-to guy to absorb Fire and Ice attacks, as well as Psychic, Dark, Dragon, Poison, and Grass. Even without attack EVs, Magma Storm provides a hugely powerful special attack, capable of putting a decent dent in things like Rotom Formes.
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Togekiss (M) @ Life Orb
Ability: Hustle
EVs: 252 Atk/106 Spd/152 SAtk
Naughty nature (+Atk, -SDef)
- ExtremeSpeed
- Aura Sphere
- Flamethrower
- Roost
MixKiss, another special blend. ExtremeSpeed is fantastic at picking off fragile sweepers, making this my go-to revenge killer. After seeing ExtremeSpeed, the opponent usually switches in a Steel or Rock physical wall, which usually means Aura Sphere or Flamethrower lands me ANOTHER KO. This also frequently opens up the way for another of my Physical Sweepers to Sweep.
Roost keeps Togekiss alive with Life Orb, Stealth Rock, attacks, and Sandstorm wearing down its HP, but I find I don't often have time to use it. Perhaps Focus Punch would be better suited for this slot?
Team Support: Revenge Kills Fragile Sweepers, removes Physical Walls. Absorbs Ground and Ghost type attacks, as well as being a decent option for Flying Type attacks.
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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 216 HP/18 Atk/132 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Stone Edge
- Taunt
- Waterfall
Standard Issue BulkyDos. Still screws people up, as Taunt can deal with many of DDGyara's standard counters. One of the most potent members of the team, and indeed, of the entire metagame, he is frequently capable of sweeping half or more of opposing teams on its own.
Team Support: Primary sweeping option for the team. Absorbs Ground attacks, as well as being a decent option for Fire, Water, Fighting and Steel attacks. Intimidate does a good job of shutting down Physical attackers.
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Flygon (M) @ Choice Band
Ability: Levitate
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- U-turn
- Crunch
Support/Sweep Flygon. Early game, U-Turn can be used to Scout for Switche. Late game, a Choiced STAB Earthquake or Outrage off of 100 Base attack can sweep quite a few things. Crunch is the team's best option against things like Rotom Formes.
Team Support: U-Turn scouting support is helpful. Number one go-to guy to absorb Electric attacks aimed at Vaporeon or Gyarados, as well as being a good Rock Resist and a decent Fire resist. And, of course, he can absorb Ground attacks, though there is no lack of that on this team.
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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 36 HP/252 Spd/222 SAtk
Timid nature (+Spd, -Atk)
- Discharge
- Overheat
- Hidden Power [Ice]
- Trick
Anti-Sweeper Rotom. Discharge takes down Gyardos. HP Ice Takes down Salamence. Speed is enough that he outspeeds either of these after a DD. Overheat is for Scizor and Lucario. Electric typing allows him to resist Bullet Punch and Ghost typing eliminates ExtremeSpeed as an option, allowing him to early force out or KO all of these threats.
Trick allows Rotom to cripple Blissey or other walls. Usually Blissey, as the annoying pink blob just loves to switch in to this guy.
Team Support - Cripples walls with Trick, stops sweepers that Togekiss cannot. Absorbs Fighting, Normal, and Ground attacks, as well as Electric, Flying, and Steel fairly easily.
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Vaporeon (M) @ Choice Specs
Ability: Water Absorb
EVs: 252 Def/5 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Wish
- Ice Beam
- Hidden Power [Electric]
SpecsPoreon. Great at absorbing attacks, and can dish out incredibly powerful blows in response. Between Surf, Ice Beam, and HP Electric, there are few things that can switch in without taking a huge chunk of damage. Wish provides a way to heal up other members of the team, who lack their own recovery. Though, due to specs, it is not a great option for self-healing, as you would have to skip an attack to get it.
I'd be most willing to change this member of the team, if there are any better suggestions for this slot.
Team Support: Best Water Absorber, good at taking Ice, Steel, and Fire hits. Wish can heal up the rest of the team.
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Threat List:
Heatran - My Heatran absorbs his Fire attacks and forces him out, and can bait him into an Earth Power. Vaporeon, Gyarados, and Flygon can all also resist his fire attacks and hit him back Super-effectively.
Scizor - Heatran Double Resists Bullet Punch, Gyarados, Vaporeon, and Rotom-h Resist Bullet Punch. If that alone doesn't neuter his sweeping potential, Heatran and Rotom pack 2X Super Effective Fire Moves. Gyarados's intimidate and Heatran's Will-o-Wisp also neuter his offensive potential. Togekiss will not be OHKO'd by a +2 BP and can KO back with Flamethrower.
Salamence - Gyarados can come in with the Intimidate and hit with super effective Stone Edge. Rotom-H outspeeds even with 1 Dragon Dance and should OHKO any non-Yache version with HP Ice. Vaporeon is bulky enough not to be OHKO'd by a +1 Dragon claw, and easily OHKOs back. Togekiss can revenge kill if he's down to about 60% from Rocks/Orb/Sandstorm.
Zapdos - Flygon is immune to Thunderbolt and resists Heat Wave, meaning unless Zapdos packs HP Ice, he's a good counter. Heatran can come in on a Heat Wave and deal a huge amount back with Magma Storm. Togekiss can 2HKO with ExtremeSpeed if he switches into Rocks.
Blissey - Rotom's Trick cripples her, and she's all to quick to switch into him despite this. Togekiss can 2HKO with ExtremeSpeed if she switches into rocks. Gyarados will absolutely ruin Blisseys who do not run Tbolt, as her other options get Taunted and she then gets set up on.
Gyarados - Rotom obviously wrecks him, as he can come in and outspeeds Gyara after 1 DD and OHKOs with Discharge. Vaporeon again takes little from his attacks and can OHKO back with HP Electric. Togekiss can revenge kill if he's down to about 60% from Rocks/Orb/Sandstorm.
Lucario - Rotom is the best answer here, resisting Bullet Punch, being immune to ExtremeSpeed/Aura Sphere/Close Combat, outspeeding the potential Crunch/Dark Pulse, and OHKOing with Overheat. Gyarados intimidates and deals a large chunk with Waterfall. Togekiss and Heatran won't die to his Priority moves and can KO with their Fire moves, but he's likely to take a chunk out of them with Close Cobat.
Gengar - Nothing specifically counters Gengar, but he's not exactly the most sturdy of opponents. He scares of Gyara, but once he's slept something (or misses a hypnosis), any strong hit takes him down, particularly Flygon's Crunch.
Ttar - Togekiss tends to lure him in once ExtremeSpeed rears its head. At this point, Aura Sphere can deal a huge amount to him, and Togekiss outspeeds all but Jolly Versions. Versions without a large HP inversment can be OHKO'd with rocks. Vaporeon will do a lot more than he'd expect, which can catch Ttar offguard and potentially score KOs if he was looking for an easy switch-in on Vaporeon. Flygon resists his Rock STAB attacks and deals a huge amount to him with U-Turn and Earthquake. Heatran can burn him and deals a decent amount with Earth Power.
Skymin - Hopefully not a threat much longer. Heatran lives an Earth Power at full HP and OHKOs back with Magma Storm. Rotom outspeeds and can KO with Overheat or HP Ice. Togekiss revenge kills with ExtremeSpeed if he's taken some damage.
Metagross - Rotom resists Meteor Mash and is immune to EQ, and easily KOs with Overheat. Togekiss deals a good chunk with Flamethrower, and Heatran can ruin his offensive potential with Will-o-Wisp or just destroy him with Magma Storm, as well as 2X resisting Meteor Mash, but EQ will destroy him. Flygon's EQ will deal a sizeable chunk to him.
And that's the top 11 from October, so I'll stop the list there. If there are any threats you feel I should address, please list them.

Heatran (M) @ Wide Lens
Ability: Flash Fire
EVs: 252 HP/18 SAtk/240 SDef
Modest nature (+SAtk, -Atk)
- Magma Storm
- Will-o-wisp
- Stealth Rock
- Earth Power
My special blend Lead-Tran. Magma Storm might seem like a questionable choice, until you realize what it does to Focus Sash leads. Things like Suicide Azelf get entirely wrecked by this. Yes, they get Rocks up, but they then die immediately. There's a slight chance they live the first hit with a low percentage, especially if they've invested a little in HP, but in that case you just get rocks up as their Psychic/Explosion/Fireblast does nothing to you and they die to the residual damage.
Will-o-Wisp takes care of any sort of physical attacker lead. With Heatran's bulkiness, he can live an EQ from a burned Swampert or Tyranitar and proceed to set up Rocks on the second turn, or simply switch to something else that will absorb the EQ and proceed to set up or KO.
Stealth Rocks are always a boon to have on a team, no other explanation is really required for that. Against something that's very likely to switch out, like Bronzong, these come up for free. Otherwise you can usually find time to get them up at some point.
Earth Power is so that Fire and Rock types can take a hefty hit from Heatran as well, and can be used to bait and kill opposing Scarftrans.
His Bulkyness also allows him to live a Skymin Earth Power at full HP and OHKO back with Magma Storm.
Wide Lens is to increase the accuracy of Magma Storm and Will-o-Wisp, reducing the number of misses.
Team Support: Stealth rocks, obviously. Number 1 go-to guy to absorb Fire and Ice attacks, as well as Psychic, Dark, Dragon, Poison, and Grass. Even without attack EVs, Magma Storm provides a hugely powerful special attack, capable of putting a decent dent in things like Rotom Formes.
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Togekiss (M) @ Life Orb
Ability: Hustle
EVs: 252 Atk/106 Spd/152 SAtk
Naughty nature (+Atk, -SDef)
- ExtremeSpeed
- Aura Sphere
- Flamethrower
- Roost
MixKiss, another special blend. ExtremeSpeed is fantastic at picking off fragile sweepers, making this my go-to revenge killer. After seeing ExtremeSpeed, the opponent usually switches in a Steel or Rock physical wall, which usually means Aura Sphere or Flamethrower lands me ANOTHER KO. This also frequently opens up the way for another of my Physical Sweepers to Sweep.
Roost keeps Togekiss alive with Life Orb, Stealth Rock, attacks, and Sandstorm wearing down its HP, but I find I don't often have time to use it. Perhaps Focus Punch would be better suited for this slot?
Team Support: Revenge Kills Fragile Sweepers, removes Physical Walls. Absorbs Ground and Ghost type attacks, as well as being a decent option for Flying Type attacks.
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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 216 HP/18 Atk/132 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Stone Edge
- Taunt
- Waterfall
Standard Issue BulkyDos. Still screws people up, as Taunt can deal with many of DDGyara's standard counters. One of the most potent members of the team, and indeed, of the entire metagame, he is frequently capable of sweeping half or more of opposing teams on its own.
Team Support: Primary sweeping option for the team. Absorbs Ground attacks, as well as being a decent option for Fire, Water, Fighting and Steel attacks. Intimidate does a good job of shutting down Physical attackers.
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Flygon (M) @ Choice Band
Ability: Levitate
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- U-turn
- Crunch
Support/Sweep Flygon. Early game, U-Turn can be used to Scout for Switche. Late game, a Choiced STAB Earthquake or Outrage off of 100 Base attack can sweep quite a few things. Crunch is the team's best option against things like Rotom Formes.
Team Support: U-Turn scouting support is helpful. Number one go-to guy to absorb Electric attacks aimed at Vaporeon or Gyarados, as well as being a good Rock Resist and a decent Fire resist. And, of course, he can absorb Ground attacks, though there is no lack of that on this team.
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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 36 HP/252 Spd/222 SAtk
Timid nature (+Spd, -Atk)
- Discharge
- Overheat
- Hidden Power [Ice]
- Trick
Anti-Sweeper Rotom. Discharge takes down Gyardos. HP Ice Takes down Salamence. Speed is enough that he outspeeds either of these after a DD. Overheat is for Scizor and Lucario. Electric typing allows him to resist Bullet Punch and Ghost typing eliminates ExtremeSpeed as an option, allowing him to early force out or KO all of these threats.
Trick allows Rotom to cripple Blissey or other walls. Usually Blissey, as the annoying pink blob just loves to switch in to this guy.
Team Support - Cripples walls with Trick, stops sweepers that Togekiss cannot. Absorbs Fighting, Normal, and Ground attacks, as well as Electric, Flying, and Steel fairly easily.
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Vaporeon (M) @ Choice Specs
Ability: Water Absorb
EVs: 252 Def/5 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Wish
- Ice Beam
- Hidden Power [Electric]
SpecsPoreon. Great at absorbing attacks, and can dish out incredibly powerful blows in response. Between Surf, Ice Beam, and HP Electric, there are few things that can switch in without taking a huge chunk of damage. Wish provides a way to heal up other members of the team, who lack their own recovery. Though, due to specs, it is not a great option for self-healing, as you would have to skip an attack to get it.
I'd be most willing to change this member of the team, if there are any better suggestions for this slot.
Team Support: Best Water Absorber, good at taking Ice, Steel, and Fire hits. Wish can heal up the rest of the team.
---
Threat List:
Heatran - My Heatran absorbs his Fire attacks and forces him out, and can bait him into an Earth Power. Vaporeon, Gyarados, and Flygon can all also resist his fire attacks and hit him back Super-effectively.
Scizor - Heatran Double Resists Bullet Punch, Gyarados, Vaporeon, and Rotom-h Resist Bullet Punch. If that alone doesn't neuter his sweeping potential, Heatran and Rotom pack 2X Super Effective Fire Moves. Gyarados's intimidate and Heatran's Will-o-Wisp also neuter his offensive potential. Togekiss will not be OHKO'd by a +2 BP and can KO back with Flamethrower.
Salamence - Gyarados can come in with the Intimidate and hit with super effective Stone Edge. Rotom-H outspeeds even with 1 Dragon Dance and should OHKO any non-Yache version with HP Ice. Vaporeon is bulky enough not to be OHKO'd by a +1 Dragon claw, and easily OHKOs back. Togekiss can revenge kill if he's down to about 60% from Rocks/Orb/Sandstorm.
Zapdos - Flygon is immune to Thunderbolt and resists Heat Wave, meaning unless Zapdos packs HP Ice, he's a good counter. Heatran can come in on a Heat Wave and deal a huge amount back with Magma Storm. Togekiss can 2HKO with ExtremeSpeed if he switches into Rocks.
Blissey - Rotom's Trick cripples her, and she's all to quick to switch into him despite this. Togekiss can 2HKO with ExtremeSpeed if she switches into rocks. Gyarados will absolutely ruin Blisseys who do not run Tbolt, as her other options get Taunted and she then gets set up on.
Gyarados - Rotom obviously wrecks him, as he can come in and outspeeds Gyara after 1 DD and OHKOs with Discharge. Vaporeon again takes little from his attacks and can OHKO back with HP Electric. Togekiss can revenge kill if he's down to about 60% from Rocks/Orb/Sandstorm.
Lucario - Rotom is the best answer here, resisting Bullet Punch, being immune to ExtremeSpeed/Aura Sphere/Close Combat, outspeeding the potential Crunch/Dark Pulse, and OHKOing with Overheat. Gyarados intimidates and deals a large chunk with Waterfall. Togekiss and Heatran won't die to his Priority moves and can KO with their Fire moves, but he's likely to take a chunk out of them with Close Cobat.
Gengar - Nothing specifically counters Gengar, but he's not exactly the most sturdy of opponents. He scares of Gyara, but once he's slept something (or misses a hypnosis), any strong hit takes him down, particularly Flygon's Crunch.
Ttar - Togekiss tends to lure him in once ExtremeSpeed rears its head. At this point, Aura Sphere can deal a huge amount to him, and Togekiss outspeeds all but Jolly Versions. Versions without a large HP inversment can be OHKO'd with rocks. Vaporeon will do a lot more than he'd expect, which can catch Ttar offguard and potentially score KOs if he was looking for an easy switch-in on Vaporeon. Flygon resists his Rock STAB attacks and deals a huge amount to him with U-Turn and Earthquake. Heatran can burn him and deals a decent amount with Earth Power.
Skymin - Hopefully not a threat much longer. Heatran lives an Earth Power at full HP and OHKOs back with Magma Storm. Rotom outspeeds and can KO with Overheat or HP Ice. Togekiss revenge kills with ExtremeSpeed if he's taken some damage.
Metagross - Rotom resists Meteor Mash and is immune to EQ, and easily KOs with Overheat. Togekiss deals a good chunk with Flamethrower, and Heatran can ruin his offensive potential with Will-o-Wisp or just destroy him with Magma Storm, as well as 2X resisting Meteor Mash, but EQ will destroy him. Flygon's EQ will deal a sizeable chunk to him.
And that's the top 11 from October, so I'll stop the list there. If there are any threats you feel I should address, please list them.