Hi there, I've gone back to playing UU after my laptop got fixed, and I was testing the teams I have made, as to see which does well in the current UU metagame. I found this team and tweaked it a bit (added Venomoth lead) and somehow made it to the top 50 of the UU ladder! Accomplishment aside, I feel that this team can still use some improvement, though, so I'm going to put it up here...
Venomoth (M) @ Choice Specs
Ability: Tinted Lens
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Bug Buzz
- Psychic
- Sleep Powder
- Hidden Power [Ground]
I placed Venomoth as a lead, because it doesn't require set-up to start hurting the other team, and most UU leads I've fought do set-up of some sort, letting me get a free hit. Bug Buzz + Choice Specs is awesome, but this is just the Choice Specs moveset listed on the site. I have never used Sludge Bomb so that can be changed.
EDIT: Replaced Sludge Bomb with Sleep Powder, helped put counters or Clefable to sleep :D
---
Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/122 Atk/136 SDef
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Wish
- Facade
- Knock Off
Replaced Ninetails with this, and Clefable lets me do some passive damage and Wish passing helps too. Knock Off for annoyance, and STAB Facade. I really hate Jumpluff and this guy lets me take him on, once I let Kanga absorb Sleep.
---
Bibarel (M) @ Choice Scarf
Ability: Unaware
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Superpower
- Return
- Waterfall
- Thunder Wave
Absol has been running amok in UU lately, thanks to the Platinum updates. Bibarel seemed like a fun "counter" to SD Absol, although I have not gotten a chance to use it vs Absol yet. This team really needs an SD Absol counter, and this is what I've come up with so far, scarfed to give Absol a blast from Superpower, Waterfall and Return for STAB...really now Absol just became like Garchomp, all he needs is that Berry that lowers Fighting damage XD
---
Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/6 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Mach Punch
- Rapid Spin
- Sucker Punch
- Toxic
I love this pokemon! Hitmontop has helped me in the end-game so many times, my team would just fall apart without him. It's the standard LO Hitmontop, helps me get rid of those priority users, or scarfed pokemon.
EDIT: Turned Hitmontop into a Spinner, not sure about the nature/EV's, i gave him more SpDef EV's for survivability, Sucker Punch now lets me hit Ghosts with more power, Toxic for status...
---
Kangaskhan (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Sleep Talk
- Rest
- Double-edge
- Earthquake
My status-absorber. STAB Double-Edge hurts anything that doesn't resist it, and Scrappy gets those Ghosts switching in. Earthquake to get those Steels, and I Rest to get rid of any unsightly status that Kanga got hit with.
---
Rotom @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Hidden Power [Grass]
- Thunder Wave
- Thunderbolt
I've been running a Rotom of some sort on my teams, and I've grown to favor this Choice Scarf version. It surpises those other scarfers (Swellow >:D), or could give status with Thunder Wave. I run HP Water just so it's not entirely walled by Steelix/Camerupt. Once I find what the enemy's team is made of, I usually manage to get rid of some of them with this guy, or just rain paralysis on them letting some of mine set up. (currently trying out HP Grass)
---
I guess my biggest trouble with this team is that it doesn't have any support, and residual damage adds up, as I have fragile pokemon that need as much HP as they can have on the switch.
I have trouble with defensive pokemon (Articuno, Shuckle, etc.) so maybe if I had my own residual damage guy or a spinner, it'd help. Thank you for any suggestions. :D
Venomoth (M) @ Choice Specs
Ability: Tinted Lens
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Bug Buzz
- Psychic
- Sleep Powder
- Hidden Power [Ground]
I placed Venomoth as a lead, because it doesn't require set-up to start hurting the other team, and most UU leads I've fought do set-up of some sort, letting me get a free hit. Bug Buzz + Choice Specs is awesome, but this is just the Choice Specs moveset listed on the site. I have never used Sludge Bomb so that can be changed.
EDIT: Replaced Sludge Bomb with Sleep Powder, helped put counters or Clefable to sleep :D
---
Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/122 Atk/136 SDef
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Wish
- Facade
- Knock Off
Replaced Ninetails with this, and Clefable lets me do some passive damage and Wish passing helps too. Knock Off for annoyance, and STAB Facade. I really hate Jumpluff and this guy lets me take him on, once I let Kanga absorb Sleep.
---
Bibarel (M) @ Choice Scarf
Ability: Unaware
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Superpower
- Return
- Waterfall
- Thunder Wave
Absol has been running amok in UU lately, thanks to the Platinum updates. Bibarel seemed like a fun "counter" to SD Absol, although I have not gotten a chance to use it vs Absol yet. This team really needs an SD Absol counter, and this is what I've come up with so far, scarfed to give Absol a blast from Superpower, Waterfall and Return for STAB...really now Absol just became like Garchomp, all he needs is that Berry that lowers Fighting damage XD
---
Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/6 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Mach Punch
- Rapid Spin
- Sucker Punch
- Toxic
I love this pokemon! Hitmontop has helped me in the end-game so many times, my team would just fall apart without him. It's the standard LO Hitmontop, helps me get rid of those priority users, or scarfed pokemon.
EDIT: Turned Hitmontop into a Spinner, not sure about the nature/EV's, i gave him more SpDef EV's for survivability, Sucker Punch now lets me hit Ghosts with more power, Toxic for status...
---
Kangaskhan (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Sleep Talk
- Rest
- Double-edge
- Earthquake
My status-absorber. STAB Double-Edge hurts anything that doesn't resist it, and Scrappy gets those Ghosts switching in. Earthquake to get those Steels, and I Rest to get rid of any unsightly status that Kanga got hit with.
---
Rotom @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Hidden Power [Grass]
- Thunder Wave
- Thunderbolt
I've been running a Rotom of some sort on my teams, and I've grown to favor this Choice Scarf version. It surpises those other scarfers (Swellow >:D), or could give status with Thunder Wave. I run HP Water just so it's not entirely walled by Steelix/Camerupt. Once I find what the enemy's team is made of, I usually manage to get rid of some of them with this guy, or just rain paralysis on them letting some of mine set up. (currently trying out HP Grass)
---
I guess my biggest trouble with this team is that it doesn't have any support, and residual damage adds up, as I have fragile pokemon that need as much HP as they can have on the switch.
I have trouble with defensive pokemon (Articuno, Shuckle, etc.) so maybe if I had my own residual damage guy or a spinner, it'd help. Thank you for any suggestions. :D