Gen 3 RMT- Too defensive?

350.png

Milotic @leftovers
Marvel Scale
Bold
EVs: 252 HP / 224 Def / 32 SpA
- Ice Beam
- Recover
- Hypnosis
- Surf

110.png

Weezing @leftovers
Levitate
Bold
EVs: 252 HP / 178 Atk / 68 SpA / 12 Spe
- Pain Split
- Explosion
- Flamethrower
- Haze

356.png

Dusclops @leftovers
Pressure
Careful
EVs: 252 HP / 36 Atk / 20 Def / 200 SpD
- Rest
- Will o Wisp
- Shadow Ball
- Seismic Toss

214.png

Heracross @leftovers
Guts
Adamant
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Focus Punch
- Megahorn
- Rock Slide

242.png

Blissey @leftovers
Natural Cure
Bold
EVs: 252 HP / 252 Def / 4 SpD
- Toxic
- Counter
- Aromatherapy
- Softboiled

227.png

Skarmory @leftovers
Keen Eye
Impish
EVs: 252 HP / 60 Atk / 184 Def / 12 Spe
- Rest
- Spikes
- Drill Peck
- Whirlwind


I'm relatively new at constructing teams, this is mainly for the Battle Frontier and maybe some battling with my friends, not shoddy.
The most obvious weakness I see is a lack of Earthquake. The only true defense I'd have against electrics would be Blissey with her insane SpD, but other than that I'd run the risk of them setting up. Most of the pokes I've chosen run their normal sets, I've only taken a few deviations in a mixture Weezing who runs flamethrower for some Skarm protection. Heracross is my only sweeper, and I guess the main purpose of my team is to keep running high defenses until he has a chance to switch in and set up a sweep. Tips and criticism gladly appreciated, the only pokemon I've actually bred and IV/EV trained so far are Dusclops and Heracross, though neither of their movesets are set in stone yet.
 
350.png

Milotic @leftovers
Marvel Scale
Bold
EVs: 252 HP / 224 Def / 32 SpA
- Ice Beam
- Recover
- Hypnosis
- Surf

Makes a nice lead, though it leaves you very vulnerable against Substitute Zapdos in this team context. It will make a Substitute and your Blissey can't break it. If it passes to something like DDTar, you're screwed. Same for Raikou, it doesn't even pass his Substitute but yet it rapes your whole team. If they lead with Gengar you will have a problem as well; especially if it is a McGar-variant that uses Hypnosis on one of your Pokémon. Since your team is so has a stallish nature, you might want to replace Milotic with Suicune, because it offers more bulk and Blissey uses Aromatherapy which ensures Milotic can't make ultimate use of her ability. And because this is a stall team, the loss of Hypnosis can be afforded.

110.png

Weezing @leftovers
Levitate
Bold
EVs: 252 HP / 178 Atk / 68 SpA / 12 Spe
- Pain Split
- Explosion
- Flamethrower
- Haze

The reason you don't use Will-o-Wisp is because Dusclops already has it, I guess. But this way your Weezing is quite useless and its only straight purpose is Haze. Maybe you should consider replacing this with a bulky Zapdos that uses Roar. This way you have a pseudo-hazing effect and another spikes abuser on your team. Also, it lures out Special Walls like Snorlax, Blissey and Regice which make a nice switch-in opportunity for Heracross, which can hurt the opponent's team. At the same time it provides a good counter to Gyarados, which your team has problems with if it has Taunt. And then I haven't even mentioned it would help you with Tyraniboah problems if it uses Light Screen! So use something like this, maybe: Thunderbolt, Light Screen, Roar, Rest with a bulky spread and calm or bold nature. And did you note that it hits Skarmory much better than Weezing?

356.png

Dusclops @leftovers
Pressure
Careful
EVs: 252 HP / 36 Atk / 20 Def / 200 SpD
- Rest
- Will o Wisp
- Shadow Ball
- Seismic Toss

A nice Rapid Spin blocker and staller, but if you use Rest you might want to use Sleep Talk as well, to counter the likes of McGar and Jynx better. Focus Punch has the potential to take care of Blissey, Houndoom and Tyranitar. Keep Shadow Ball for Starmie and Will-o-Wisp is very nice. Skarmclops is a very nice combination on stall teams that make a majority of teams cry.

214.png

Heracross @leftovers
Guts
Adamant
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Focus Punch
- Megahorn
- Rock Slide

It's good to have a little offense on a team like this, and Heracross is a good overall choice, but Swords Dance and Focus Punch don't really work very well together and since you should try to deal some hits before lategame with this, you might consider using a Choice Band on this Pokémon, instead of saving a moveslot (Swords Dance) for lategame. Believe me, CBCross rapes team constructions if played right.

242.png

Blissey @leftovers
Natural Cure
Bold
EVs: 252 HP / 252 Def / 4 SpD
- Toxic
- Counter
- Aromatherapy
- Softboiled

This is a very retarded set. It does not counter the things Blissey should counter, special walls, very well. Rest or Substitute will totally mess up everything this Blissey is trying to do. Remove Counter and use Seismic Toss for a permanent Counter to Substitute Raikou and the likes. Toxic is up to you, you might want to replace it with Thunder Wave or Ice Beam.

227.png

Skarmory @leftovers
Keen Eye
Impish
EVs: 252 HP / 60 Atk / 184 Def / 12 Spe
- Rest
- Spikes
- Drill Peck
- Whirlwind

Not much to say, I guess this is the best Skarmory set option for this team seeing you use Aromatherapy. Use Sturdy, you never know...


A final thing I would like to say is that this team lacks a Rapid Spinner and this could be crucial for the team to work. But since you have Heracross, a little extra offense, you have a different advantage over other stall teams. It will all depend on your opponent's team, and without Heracross it would just be a boring stall team that needs no rating.


I'm relatively new at constructing teams, this is mainly for the Battle Frontier and maybe some battling with my friends, not shoddy.
The most obvious weakness I see is a lack of Earthquake. The only true defense I'd have against electrics would be Blissey with her insane SpD, but other than that I'd run the risk of them setting up. Most of the pokes I've chosen run their normal sets, I've only taken a few deviations in a mixture Weezing who runs flamethrower for some Skarm protection. Heracross is my only sweeper, and I guess the main purpose of my team is to keep running high defenses until he has a chance to switch in and set up a sweep. Tips and criticism gladly appreciated, the only pokemon I've actually bred and IV/EV trained so far are Dusclops and Heracross, though neither of their movesets are set in stone yet.
 
Thanks for all the input, now for a few more questions of my own:
I know certain pokemon may very well counter my lead Milotic, but won't every single pokemon I lead with have a potential counter? I'm not trying to say you're wrong, but I feel like my lead isn't my problem, my glaring weakness to Raikou is.
I completely realized what you're saying in Blissey's moveset; I wasn't thinking at all when I made that set because I should've realized that if Bliss is in fact my only special wall then what good does counter do? I'll switch it for seismic toss. I think I'll take aromatherapy off as well, considering the fact that two of my pokes rely on a status effect to really work to their full potential (Milotic/Heracross).
On to Heracross: I see the necessity for CB, I'll check the moveset on the strategy dex for what to replace swords dance.
If my Weezing is worthless as it is, should I switch it for maybe Donphan? That cover my weakness to spikes and helps out with those pesky Raikous. I'm just afraid of straying too far from a stall team and becoming just a regular balanced team. Let me know what you think, thanks
 
Thanks for all the input, now for a few more questions of my own:
I know certain pokemon may very well counter my lead Milotic, but won't every single pokemon I lead with have a potential counter? I'm not trying to say you're wrong, but I feel like my lead isn't my problem, my glaring weakness to Raikou is.

As I said in my previous post, Milotic is a good lead, but in this team context you might want to use Suicune instead, and Suicune as a lead is a little tweaky... I would advise Zapdos as a lead because the opponent doesn't really know what sort of Zapdos it will be, and it can set up Light Screen for Skarmory to work better and survive Magneton's Thunderbolt. Also it is a little faster than the likes of Milotic, which isn't a bad thing for a lead.

I completely realized what you're saying in Blissey's moveset; I wasn't thinking at all when I made that set because I should've realized that if Bliss is in fact my only special wall then what good does counter do? I'll switch it for seismic toss. I think I'll take aromatherapy off as well, considering the fact that two of my pokes rely on a status effect to really work to their full potential (Milotic/Heracross).

If that's your plan, try Wish for the potential Heracross set, though if you are going to use Suicune over Milotic, Aromatherapy might be useful for Suicune's Rest.

On to Heracross: I see the necessity for CB, I'll check the moveset on the strategy dex for what to replace swords dance.
If my Weezing is worthless as it is, should I switch it for maybe Donphan? That cover my weakness to spikes and helps out with those pesky Raikous. I'm just afraid of straying too far from a stall team and becoming just a regular balanced team.

I advised the Zapdos over your Weezing in your previous post, you should try that Pokémon out. Donphan does not counter Raikou good enough to be a "counter" and it doesn't have to, either, becuase you now have Seismic Toss on Blissey and that stops it 100%. For the spikes issue, you should try this team a couple of times on NetBattle and see if it's really a problem. See, your team has 1 offensive Pokémon so it won't be able to provide all the staying power and spikes utility a classic stall team has. As already said, you have a different advantage, so it all depends. If they use a team that doesn't even use Spikes, you're in a better advantage.
Starmie is also a Rapid Spinner so you could try and make a bulky water out of it with something like Recover, Rapid Spin, Surf and Ice Beam or Thunderbolt, depending on what your weaknesses are. For this team pick Ice Beam since you have Zapdos for countering Gyarados already and Starmie should then focus on Salamence.

So try to put Zapdos > Weezing with the aforementioned set, and see what your biggest problem is. You might see that Spikes won't wear you down as fast as your Heracross wears down their team if used right. Indeed, try Wish Blissey with Milotic. With Wish, you might even consider SubSkarm in tandem with Light Screen Zapdos!

As you see there are many ways to go with this team.


Let me know what you think, thanks
 
so final draft (I'm only putting movesets, not all the ev spreads and natures etc.):

Zapdos
- Thunderbolt
- Light Screen
- Rest
- HP Grass

Milotic
- Ice Beam
- Surf
- Hypnosis
- Recover

Dusclops
- Will o Wisp
- Shadow Ball
- Sleep Talk
- Rest

Heracross
- Rock Slide
- Facade
- Focus Punch
- Megahorn

Blissey
- Softboiled/Wish
- Ice Beam/Wish
- Toxic
- Seismic Toss

Skarmory
- Rest
- Spikes
- Whirlwind
- Drill Peck

The only comments I can think of are if for some reason I change to Suicune instead of Milotic I'd run aromatherapy on Blissey again, and Heracross is now a CB set.
 
Looks better, you can also have Ice Beam and Seismic Toss while tossing Toxic in that Blissey moveset, if you want. (Then you have Wish, Ice Beam, Seismic Toss and Softboiled). Toxic on Zapdos is a good option since you will outstall standard MixPert anyway by using Light Screen. For Cursepert with HP Rock, Skarmory and Heracross should provide enough resistance.

A problem you are going to meet is the fact that your Skarmory is going to Rest and not wake up for 2 turns, losing your SkarmBliss-effect for too long. Skarmbliss doesn't really work on full potential without Aromatherapy, but you might want to use SubSkarm instead, combining with Wish. Be careful about stuff like Burn, though.

To make even more use of Wish, you should consider Vaporeon on your team so you have 2 Wishers, theoretically one for healing Heracross and the other one for healing Skarmory (with Substitute). For example, use something like [Surf, Ice Beam, Wish, Protect / Roar / Haze] on Vappy if you're planning to do that. 2 Wishers on a team generally works alot better than relying on one Wisher to heal more than one Pokémon.

It all depends on how you want your team to be, offensive, balanced, defensive? Each team has its letdowns on other teams, and no one team is without problems, it's just the art of minimalising your problems using the kind of team you have. These choices, your choices, will have a result in how your final team coverage is. As this team is still somewhere between balanced and defensive, you don't really have all the advantages that come with either of those. Therefore it's important to choose the amount of Wishers, offenses and similar things before actually making this team.

If I forgot something, I hope to read it soon.
 
There isn't really an advantage to using Substitute Skarmory. The only reason people used it on Netbattle is because a bug had Rapid Spin not working through Substitute (it does remove Spikes even if it hits a Substitute).

You cannot have both Drill Peck and Whirlwind on the same Skarmory. Either replace Drill Peck with HP Flying (or I guess Steel Wing) or lose Whirlwind for Roar.
 
Obi* - thanks for the technicality, I must've completely overlooked that. I'll switch whirlwind for roar because frankly I would rather not mess with getting my IVs perfect through breeding.
Actaeon- I feel toxic on Blissey is pretty necessary. Yea the SpD alone is enough to force a switch, but I think the added stalling of toxic really enhances the forced switches. I'm not saying I couldn't still run Toxic on Zapdos as well, I just prefer Blissey also have it.
I see what you mean about the importance of wish, but I don't want to revamp my entire team to protect Skarm for those two turns, unless that is the most important aspect of my entire team. I think I'll run (Wish/Softboiled/Seismic Toss/Toxic) on Blissey, giving the wish coverage I need and the Toxic I want. What do you think?

*EDIT* I have no way of actually getting wish on Blissey, it was an event move only. :(
Also I think I found a way to cover all my bases, maybe not to the extent to which you wanted but here goes-
Vaporeon for Milotic, running (Wish/Toxic/Surf/Roar). Blissey picks up aromatherapy, at the risk of messing up Heracross but to keep skarm alive, so (Aromatherapy/Softboiled/ Seismic Toss/ Toxic). Zapdos will also run toxic, with (Toxic/Light Screen/Thunderbolt/Rest). The purpose of the team will be to spike, p-haze, and toxic, and when possible set up a heracross sweep. whaddya think?
 
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