[RMT] Trick Room Sweep

Alright, I decided I was going to make a Trick Room Sweeper team when I first read the Trick Room RMT by Ninjarabian, which can be found here

Thanks for the inspiration bro!

Anyways, this is my Gimmick Sweep team.
Oh, and all the speed IV's on these guys are 0.

EDITS are in BOLD

At a Glance:
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Through a Magnifying Glass:

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@ Leftovers
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpA
Quiet nature (+SpA, -Spe)
- Trick Room
- Thunderbolt
- Ice Beam
- Recover

Lead Porygon2 fully inspired by Ninjarabian's set... This guy originally was a faster Alakazam, but that didn't work out too well because once Trick Room was set up, he basically failed miserably and would've done better without Trick Room in the first place. Very reliable, nothing more to ask for here.

Other than that... the moveset is quite normal, nothing special here, but as for a rate, I'd love it if someone can suggest a better moveset.

EV's again are fairly standard, and I've tried him as a bulkier set and with more SpA, but this seems to be the best balance there is.


medicham.png


(M) @ Life Orb
Ability: Pure Power
EVs: 156 HP / 252 Atk / 100 SpD
Brave nature (+Atk, -Spe)
- Zen Headbutt
- Thunder Punch
- Ice Punch
- Hi Jump Kick

This guy really works wonders... I mean, being weak to only Flying and Ghost is really a feat for a NU like him. Which is also why I strapped him with some Sp. Def, cause you rarely see Flying type attacks, and Ghost type is fairly common. This guy is a magician... Really, I mean, he takes out both Mismagius and Gengar without a thought, not to mention he has a very sexy attack of 480.

The only real problem I have with him is his fourth move, DynamicPunch is a great move, but it NEVER hits!! I really need something to take that slot up and I cant seem to think of an attack. (Please dont suggest Power Trick)

EV's here are my own, HP is to break 300 HP, Attack is to raise his sheer power, while Sp. Def is there for those minimal "threats" and 100 is perfect cause it tops him off at 211 SpDef.


slowbro.png


(F) @ Leftovers
Ability: Own Tempo
EVs: 80 HP / 176 Def / 252 SpA
Quiet nature (+SpA, -Spe)
- Trick Room
- Surf
- Grass Knot
- Slack Off

Standard Smogon Trick Room Slowbro, nothing new here, or original for that matter. I decided to go with HP Electric, because I do seem to face lots of water switch ins, so im hoping that this can solve her problem.

EV's are also quite strange, not out of the smogon set, but who cares. This is more of a Bulk/sweep hybrid that has actually bee working quite well for me. I think I almost prefer her over my Porygon 2.


tyranitar.png


(M) @ Life Orb
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 SpA
Brave nature (+Atk, -Spe)
- Crunch
- Earthquake
- Fire Blast
- Ice Beam

Yes, Shadow Claw is random, but dont question it. You'd be surprised how many darks/ghosts/psychics there are around now... I just about see them everywhere and crunch just doesnt seem to do them in, so yes, I have Shadow Claw.

EV's are quite simple... maximize EVERY attack that TTar would be using on the battlefield.


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(F) @ Choice Specs
Ability: Snow Cloak
EVs: 160 HP / 252 SpA / 96 SpD
Quiet nature (+SpA, -Spe)
- Ice Beam
- Hidden Power [Fighting]
- Shadow Ball
- Wish

My pride and joy. This chick can do it all... with Choice Specs on, it just makes it that much sweeter. On someone who has the most painful Ice Beam in the game, I think it is safe to say that it is even that more scary when you got a Choice Specs strapped onto her. Boasting a whopping 589 Sp. Atk she is a beast to say the least. And with Shadow Ball, she rivals even Heatran's Heat Wave and hits virtually everyone for atleast neutral damage.

EV's are my own, but easy to understand. Sp. Def EV's are to keep Infernapes at bay and survive one Flamethrower/Fire Blast.


gallade.png


(M) @ Life Orb
Ability: Steadfast
EVs: 252 HP / 4 Def / 252 SpD
Brave nature (+Atk, -Spe)
- Trick Room
- Close Combat
- Night Slash
- Stone Edge

The main purpose of this guy is simply get up Trick Room and be a semi-wall/annoyer, although he works wonders at switch in-revenge killing as well. He is the all-in-one guy... This man is a God.

EV's are there to make him last as long as possible.


Conclusion:
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This team seems to have worked quite well and I plan on laddering with it for the next few days to see how it goes... as in testing I just did non-ladder battles.
 
shadow claw is a worthless move on tyranitar. its weak and gets no STAB, and the only psychic/ghost it hits harder is gallade (who is usually ohkoed by crunch anyway). give it ice beam so you can hit bulky grounds and dragons harder.
 
Actually, I kinda like the randomness of it, as your opponent might not expecting something is pretty fun to watch, kind of like...someone using Trick Room to negate Trick Room!
 
Actually, I kinda like the randomness of it, as your opponent might not expecting something is pretty fun to watch, kind of like...someone using Trick Room to negate Trick Room!

what good is it if something that's not expected is countered better by the same pokemon that counter what your opponent was expecting?
 
For Medicham's Fighting technique, you basically have four other viable options:

First, you have Focus Punch, which I definitely would not recommend unless you are godly at prediction.

Second, you have Hi Jump Kick; the power is quite welcome, but the accuracy and the recoil if you miss are undesirable.

Third is Force Palm; 60 BP is still strong off of Medicham, but the only reason to really use this over something else is for the Paralysis chance.

Last but certainly not least is Brick Break, which is my personal recommendation. With a decent base power, it is also quite useful for tearing through the occationally-seen Light Screen's and Reflect's.
 
what good is it if something that's not expected is countered better by the same pokemon that counter what your opponent was expecting?

Correct me if I misunderstood this (quite easily possible): Why would you use a gimmick counter instead of a universally accepted counter?

If so, then let me respond with a hypothetical situation:

They have their SD+2 Lucario w/o Stone Edge. You could bring in Gyarados, but Lucario would just get his ass out of there. Suppose instead you sent in Blissey. They stay in, except your Blissey is unexpectedly scarfed and carrying Max Spd Flamethrower. Their Lucario died becuase of an unexpected counter.

This situation is of course, rediculous, but it is an example to respond to that question.
 
The first problem I see is that you have no back-up plan. All of your Pokemon have -Speed natures and 0 IVs. This IS a Trick Room team, and I understand you have 3 TR's, but if something were to go wrong and you never got to fire a Trick Room off, you would be stuck with a bunch of slow... things. Just something to think about. ;D

Porygon2 is fine, and other than the rarely-used Azelf, I don't see many leads running Special Attacks, so your bulk is fine. Got the BoltBeam going. ;D

Medicham wants Brick Break over Dyanmic Punch. Brick Break does a nice, consistant 75 BP STAB move, and has a nice side effective of breaking Dual Screeners. You can use Hi Jump Kick for the extra power (and PP) but the accuracy loss might slip up on you, and the recoil doesn't really help the semi-bulky theme you are taking. SO HAPPY you used Zen Headbutt on a TR team. After accuracy, it has a Base Power of 72 (+ STAB), and you can really use that flinch chance.

Slowbro is fine.

You are getting unneeded repeated coverage on TTar. You are using both Crunch, and Shadow Claw. Crunch has a higher BP, gets STAB, and because this is a TR team, the DEF drop might come in handy for some 3HKO's to be 2HKO's. Crunch covers Psychics (read: Cress) and Ghosts (read: Gengar, Rotom), and Shadow Claw covers the same things, but you don't get STAB on it. The only thing it helps with is a critical hit ratio. I would highly suggest using Ice Beam or even Stone Edge over Claw, since it provides extra coverage.

I don't really understand why Glaceon has Wish, but I would rather not question it, as I've had little experience with the Eeveelutions.

Gallade wants Brave Nature over Quiet. I think you should add in some ATK EVs, because you would be doing more consistant damage, and you can actually try a sweep after you self set-up Trick Room. The three moves have nice coverage, but you aren't going to be doing too much outside of sweepers and Special Walls (that don't have a lot of HP).

Other than Slowbro, you have a problem with Physical Fighting attacks, since many Pokemon are either weak to Fighting, or have too low of a DEF and/or HP to stand up to Fighting moves. Can't name a Pokemon like that off-hand who would be good in Trick Room, but you get the idea.

@ ARandomDude: Blissey wouldn't outspeed Luke even with a Scarf.

People use universally accepted counters for the simple reason that they work well. Let's take your Luke example. We have an SD Luke without Ice Punch. Normally, we would like to send in Gliscor. Not only can it outspeed Lucario and OHKO with Earthquake, but it won't be OHKO'd by any +2 move (bar Ice Punch, which we know it doesn't have). If we are using a ScarfBlissey as a surprise counter, what else is it going to be good for? Gliscor can still soak up some Close Combats from random Fighting Pokemon along the battle. But Blissey will be stuck on a Scarf, and because Blissey has a horrid SpA and Speed, it can't make use of it well. The reason Blissey is a universally accepted Special Wall is because it CAN be. It has a high HP and SpD, so it can take hits. But in Lucario's case, you have to stray away from a standard set, give up the walling abilities (because of Scarf, you can get set-up'd on), and must rely on your SpA to kill a Luke, which Blissey will then have no use after.
 
Dunno what ya'll mean. but. What I think would be unexpected is a scarfed gengar with destiny bond + sash. Although it would be best if Gengar was a special glass cannon, without boosting items and nature, it would still do respectable damage to a pokemon instead of a OHKO.
Duno. Just a thought.
 
For Medicham's Fighting technique, you basically have four other viable options:

First, you have Focus Punch, which I definitely would not recommend unless you are godly at prediction.

Second, you have Hi Jump Kick; the power is quite welcome, but the accuracy and the recoil if you miss are undesirable.

Third is Force Palm; 60 BP is still strong off of Medicham, but the only reason to really use this over something else is for the Paralysis chance.

Last but certainly not least is Brick Break, which is my personal recommendation. With a decent base power, it is also quite useful for tearing through the occationally-seen Light Screen's and Reflect's.

I think I'll go with Hi Jump Kick, as it seems the only real viable option as, yes prediction on a trick room team is nulled. No prediction required really, other than hoping your trick room users dont get KO'd trying to set up trick room. plus screens are rarely seen and on trick room i usually rip through their pokemon so fast they have to time to set them up, they are busy worrying about KOing my pokemon.

Gallade should be Brave nature.

oops, thanks for the correction, it was, just didnt catch it the first time.

@ everyone else, especially .//enigma, thank you for all of the suggestions as I am in testing them right now.

will be posting up soon.
 
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