Alright, I decided I was going to make a Trick Room Sweeper team when I first read the Trick Room RMT by Ninjarabian, which can be found here
Thanks for the inspiration bro!
Anyways, this is my Gimmick Sweep team.
Oh, and all the speed IV's on these guys are 0.
EDITS are in BOLD
At a Glance:
Through a Magnifying Glass:
@ Leftovers
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpA
Quiet nature (+SpA, -Spe)
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
Lead Porygon2 fully inspired by Ninjarabian's set... This guy originally was a faster Alakazam, but that didn't work out too well because once Trick Room was set up, he basically failed miserably and would've done better without Trick Room in the first place. Very reliable, nothing more to ask for here.
Other than that... the moveset is quite normal, nothing special here, but as for a rate, I'd love it if someone can suggest a better moveset.
EV's again are fairly standard, and I've tried him as a bulkier set and with more SpA, but this seems to be the best balance there is.
(M) @ Life Orb
Ability: Pure Power
EVs: 156 HP / 252 Atk / 100 SpD
Brave nature (+Atk, -Spe)
- Zen Headbutt
- Thunder Punch
- Ice Punch
- Hi Jump Kick
This guy really works wonders... I mean, being weak to only Flying and Ghost is really a feat for a NU like him. Which is also why I strapped him with some Sp. Def, cause you rarely see Flying type attacks, and Ghost type is fairly common. This guy is a magician... Really, I mean, he takes out both Mismagius and Gengar without a thought, not to mention he has a very sexy attack of 480.
The only real problem I have with him is his fourth move, DynamicPunch is a great move, but it NEVER hits!! I really need something to take that slot up and I cant seem to think of an attack. (Please dont suggest Power Trick)
EV's here are my own, HP is to break 300 HP, Attack is to raise his sheer power, while Sp. Def is there for those minimal "threats" and 100 is perfect cause it tops him off at 211 SpDef.
(F) @ Leftovers
Ability: Own Tempo
EVs: 80 HP / 176 Def / 252 SpA
Quiet nature (+SpA, -Spe)
- Trick Room
- Surf
- Grass Knot
- Slack Off
Standard Smogon Trick Room Slowbro, nothing new here, or original for that matter. I decided to go with HP Electric, because I do seem to face lots of water switch ins, so im hoping that this can solve her problem.
EV's are also quite strange, not out of the smogon set, but who cares. This is more of a Bulk/sweep hybrid that has actually bee working quite well for me. I think I almost prefer her over my Porygon 2.
(M) @ Life Orb
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 SpA
Brave nature (+Atk, -Spe)
- Crunch
- Earthquake
- Fire Blast
- Ice Beam
Yes, Shadow Claw is random, but dont question it. You'd be surprised how many darks/ghosts/psychics there are around now... I just about see them everywhere and crunch just doesnt seem to do them in, so yes, I have Shadow Claw.
EV's are quite simple... maximize EVERY attack that TTar would be using on the battlefield.
(F) @ Choice Specs
Ability: Snow Cloak
EVs: 160 HP / 252 SpA / 96 SpD
Quiet nature (+SpA, -Spe)
- Ice Beam
- Hidden Power [Fighting]
- Shadow Ball
- Wish
My pride and joy. This chick can do it all... with Choice Specs on, it just makes it that much sweeter. On someone who has the most painful Ice Beam in the game, I think it is safe to say that it is even that more scary when you got a Choice Specs strapped onto her. Boasting a whopping 589 Sp. Atk she is a beast to say the least. And with Shadow Ball, she rivals even Heatran's Heat Wave and hits virtually everyone for atleast neutral damage.
EV's are my own, but easy to understand. Sp. Def EV's are to keep Infernapes at bay and survive one Flamethrower/Fire Blast.
(M) @ Life Orb
Ability: Steadfast
EVs: 252 HP / 4 Def / 252 SpD
Brave nature (+Atk, -Spe)
- Trick Room
- Close Combat
- Night Slash
- Stone Edge
The main purpose of this guy is simply get up Trick Room and be a semi-wall/annoyer, although he works wonders at switch in-revenge killing as well. He is the all-in-one guy... This man is a God.
EV's are there to make him last as long as possible.
Conclusion:
This team seems to have worked quite well and I plan on laddering with it for the next few days to see how it goes... as in testing I just did non-ladder battles.
Thanks for the inspiration bro!
Anyways, this is my Gimmick Sweep team.
Oh, and all the speed IV's on these guys are 0.
EDITS are in BOLD
At a Glance:






Through a Magnifying Glass:

@ Leftovers
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpA
Quiet nature (+SpA, -Spe)
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
Lead Porygon2 fully inspired by Ninjarabian's set... This guy originally was a faster Alakazam, but that didn't work out too well because once Trick Room was set up, he basically failed miserably and would've done better without Trick Room in the first place. Very reliable, nothing more to ask for here.
Other than that... the moveset is quite normal, nothing special here, but as for a rate, I'd love it if someone can suggest a better moveset.
EV's again are fairly standard, and I've tried him as a bulkier set and with more SpA, but this seems to be the best balance there is.

(M) @ Life Orb
Ability: Pure Power
EVs: 156 HP / 252 Atk / 100 SpD
Brave nature (+Atk, -Spe)
- Zen Headbutt
- Thunder Punch
- Ice Punch
- Hi Jump Kick
This guy really works wonders... I mean, being weak to only Flying and Ghost is really a feat for a NU like him. Which is also why I strapped him with some Sp. Def, cause you rarely see Flying type attacks, and Ghost type is fairly common. This guy is a magician... Really, I mean, he takes out both Mismagius and Gengar without a thought, not to mention he has a very sexy attack of 480.
The only real problem I have with him is his fourth move, DynamicPunch is a great move, but it NEVER hits!! I really need something to take that slot up and I cant seem to think of an attack. (Please dont suggest Power Trick)
EV's here are my own, HP is to break 300 HP, Attack is to raise his sheer power, while Sp. Def is there for those minimal "threats" and 100 is perfect cause it tops him off at 211 SpDef.

(F) @ Leftovers
Ability: Own Tempo
EVs: 80 HP / 176 Def / 252 SpA
Quiet nature (+SpA, -Spe)
- Trick Room
- Surf
- Grass Knot
- Slack Off
Standard Smogon Trick Room Slowbro, nothing new here, or original for that matter. I decided to go with HP Electric, because I do seem to face lots of water switch ins, so im hoping that this can solve her problem.
EV's are also quite strange, not out of the smogon set, but who cares. This is more of a Bulk/sweep hybrid that has actually bee working quite well for me. I think I almost prefer her over my Porygon 2.

(M) @ Life Orb
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 SpA
Brave nature (+Atk, -Spe)
- Crunch
- Earthquake
- Fire Blast
- Ice Beam
Yes, Shadow Claw is random, but dont question it. You'd be surprised how many darks/ghosts/psychics there are around now... I just about see them everywhere and crunch just doesnt seem to do them in, so yes, I have Shadow Claw.
EV's are quite simple... maximize EVERY attack that TTar would be using on the battlefield.

(F) @ Choice Specs
Ability: Snow Cloak
EVs: 160 HP / 252 SpA / 96 SpD
Quiet nature (+SpA, -Spe)
- Ice Beam
- Hidden Power [Fighting]
- Shadow Ball
- Wish
My pride and joy. This chick can do it all... with Choice Specs on, it just makes it that much sweeter. On someone who has the most painful Ice Beam in the game, I think it is safe to say that it is even that more scary when you got a Choice Specs strapped onto her. Boasting a whopping 589 Sp. Atk she is a beast to say the least. And with Shadow Ball, she rivals even Heatran's Heat Wave and hits virtually everyone for atleast neutral damage.
EV's are my own, but easy to understand. Sp. Def EV's are to keep Infernapes at bay and survive one Flamethrower/Fire Blast.

(M) @ Life Orb
Ability: Steadfast
EVs: 252 HP / 4 Def / 252 SpD
Brave nature (+Atk, -Spe)
- Trick Room
- Close Combat
- Night Slash
- Stone Edge
The main purpose of this guy is simply get up Trick Room and be a semi-wall/annoyer, although he works wonders at switch in-revenge killing as well. He is the all-in-one guy... This man is a God.
EV's are there to make him last as long as possible.
Conclusion:






This team seems to have worked quite well and I plan on laddering with it for the next few days to see how it goes... as in testing I just did non-ladder battles.