SS Doubles OU RMT Trick Room :)

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 204 Atk / 56 SpD
Brave Nature
IVs: 0 Spe
- Curse
- Gyro Ball
- Leech Seed
- Power Whip

Decided to go with a more offensive set for this team. Curse helps greatly in boosting the attack and defence stats and making Ferro even faster during Trick Room while also boosting the power for Gyro Ball at the same time. Leech Seed is a must have for Ferro, setting up early on allows me to rack up damage and heal myself when being hit with attacks that won't 1HKO. I chose Power Whip over something like Seed Bomb, the decrease in accuracy doesn't matter too much and 120BP over 80BP is a great boost.

Hatterene (F) @ Focus Sash
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Dazzling Gleam
- Mystical Fire
- Trick Room

She's the main setup mon for this team, while also being a great special sweeper. She runs Trick Room (obviously) so that the team can do it's job. Calm Mind helps a lot to boost her special attack so I can get 1HKOs more often. Dazzling Gleam is really helpful at hitting both mons at once, so if there's a weakness on the field, I can attack it and also the other mon that my ally will likely deal with. Mystical Fire is perfect for not only taking down any mons that might be sent out to counter my ally, but also activate Centi's ability.

Sableye @ Choice Scarf
Ability: Prankster
EVs: 248 HP / 92 Def / 168 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Ally Switch
- Encore
- Night Shade
- Trick

Sableye's the gimmick card of the team, it can mess people up with it's Choice Scarf and Trick setup, so if they end up using a status move, they'll be locked into it. Encore is helpful for the Dark Types as Prankster won't affect them, it allows me a backup in case Trick isn't viable. I'm running Night Shade over Shadow Ball, reason is I ran two calculator tests on Showdown and Night Shade came out as the most consistent [IMG alt=":)<br />
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Avalugg:"]https://www.smogon.com/forums//media/minisprites/avalugg.png[/IMG]

Avalugg @ Assault Vest
Ability: Own Tempo
EVs: 248 HP / 120 Atk / 140 SpD
Relaxed Nature
IVs: 0 Spe
- Body Press
- Gyro Ball
- High Horsepower
- Ice Fang

Avalugg is my defensive tank. This allows it to use groundbreaking moves such as Body Press which will take into account it's really good Defensive stat and deal lots of damage. Avalugg is also a slow guy, so he also benefits well from Gyro Ball. High Horsepower is a must, it's a really good ground type move that can 1HKO mons like Coalossal or Salazzle.

Dusclops @ Eviolite
Ability: Frisk
EVs: 248 HP / 168 SpA / 92 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Night Shade
- Pain Split
- Taunt
- Will-O-Wisp

Dusclops is my special defensive tank. Eviolite assists well in this, boosting it's defensive stats so it can take a lot more damage. Running Night Shade for the same reason as Sableye. Pain Split is really good if Dusclops is low on HP and they send out a new mon, as long as I outspeed, I can heal up quickly. This also works well for healing teammates. Taunt works well against setup mons like Whimsicott if it's not sent out immediately, I know from experience, I made one Struggle. Will-o-Wisp is also used for that sweet chip damage.

Centiskorch @ Life Orb
Ability: Flash Fire
EVs: 248 HP / 212 Atk / 48 Def
Brave Nature
IVs: 0 Spe
- Fire Lash
- Knock Off
- Leech Life
- Scald

This is one of my main guys. He runs Flash Fire, this works really well if I can predict a mon using a fire move. Max Flare sets up Sunny Day which also boosts Fire Moves, basically, if I predict Whimsicott Beatup with Lucario Justified, as long as they don't switch out or use a different move. Their entire plan falls apart. Knock Off for that item damage and to get rid of any items that might be a threat to me. Leech Life is useful for healing and the STAB boost from being part bug type. And finally, Scald because it's a water move on a fire type, nobody expects it, and Max Geyser deals a lot of damage to unsuspecting fire types.
 
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I'm locking your RMT for the time being as the forum rules require that you provide at least 3 lines of descriptions for each Pokemon to explain their roles. Please read the rules carefully and take a look at Team Showcase to see the level of detail we require. PM me with updated descriptions and I'll be happy to unlock this.

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Forgot to attach descriptions for each mon, so I'll do them here

Ferrothorn
Decided to go with a more offensive set for this team. Curse helps greatly in boosting the attack and defence stats and making Ferro even faster during Trick Room while also boosting the power for Gyro Ball at the same time. Leech Seed is a must have for Ferro, setting up early on allows me to rack up damage and heal myself when being hit with attacks that won't 1HKO. I chose Power Whip over something like Seed Bomb, the decrease in accuracy doesn't matter too much and 120BP over 80BP is a great boost.

Hatterene
She's the main setup mon for this team, while also being a great special sweeper. She runs Trick Room (obviously) so that the team can do it's job. Calm Mind helps a lot to boost her special attack so I can get 1HKOs more often. Dazzling Gleam is really helpful at hitting both mons at once, so if there's a weakness on the field, I can attack it and also the other mon that my ally will likely deal with. Mystical Fire is perfect for not only taking down any mons that might be sent out to counter my ally, but also activate Centi's ability.

Sableye
Sableye's the gimmick card of the team, it can mess people up with it's Choice Scarf and Trick setup, so if they end up using a status move, they'll be locked into it. Encore is helpful for the Dark Types as Prankster won't affect them, it allows me a backup in case Trick isn't viable. I'm running Night Shade over Shadow Ball, reason is I ran two calculator tests on Showdown and Night Shade came out as the most consistent

Avalugg
Avalugg is my defensive tank. This allows it to use groundbreaking moves such as Body Press which will take into account it's really good Defensive stat and deal lots of damage. Avalugg is also a slow guy, so he also benefits well from Gyro Ball. High Horsepower is a must, it's a really good ground type move that can 1HKO mons like Coalossal or Salazzle.

Dusclops
Dusclops is my special defensive tank. Eviolite assists well in this, boosting it's defensive stats so it can take a lot more damage. Running Night Shade for the same reason as Sableye. Pain Split is really good if Dusclops is low on HP and they send out a new mon, as long as I outspeed, I can heal up quickly. This also works well for healing teammates. Taunt works well against setup mons like Whimsicott if it's not sent out immediately, I know from experience, I made one Struggle. Will-o-Wisp is also used for that sweet chip damage.

Centiskorch
This is one of my main guys. He runs Flash Fire, this works really well if I can predict a mon using a fire move. Max Flare sets up Sunny Day which also boosts Fire Moves, basically, if I predict Whimsicott Beatup with Lucario Justified, as long as they don't switch out or use a different move. Their entire plan falls apart. Knock Off for that item damage and to get rid of any items that might be a threat to me. Leech Life is useful for healing and the STAB boost from being part bug type. And finally, Scald because it's a water move on a fire type, nobody expects it, and Max Geyser deals a lot of damage to unsuspecting fire types.

(I'm new to comp so these reasons might not be 100% accurate, but I hope I summed it up)
 
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