Legend
Red- Subject to change(however i am willing to make other changes just these i will more willingly change)
Blue-Changes Made
Team At First Glance:
In Depth Analysis
Banette (M) @ Focus Sash
Trait: Insomnia
IVs: 0 Spe
EVs: 252 HP / 128 Def / 128 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Shadow Claw
- Magic Coat
- Destiny Bond
Note* My wonderful lead Banette usually taunters are a major problem for trick room teams so i attempt to solve this by running a magic coat-trick room setup the tactic is simply this if a lead is one likely to run taunt Magic Coat to bounce back his taunt then he attacks me (or switch, dependent on the lead) and i will hand on to my focus sash with 1 hp and trickroom on that turn then i will destiny bond next turn and take out their pokemon as well. In the scenario that it is a damage causing weather pokemon i.e sand or hail i simply trickroom on the first turn.
Porygon2 @ Evolution Stone
Trait: Trace
IVs: 0 Spe
EVs: 252 HP / 96 Spattk / 160 SDef
Sassy Nature (+SDef, -Spd)
- Magic Coat
- Ice Beam
- Trick Room
- Recover
Note* The defensive ducky himself! porygon2! though his defensive stats are less than dusclops he has access to a reliable recovery move so he is my duck that i switch into to simply reset trickroom after banette has died and spam a couple charge beams if the situation allows and to ice beam down those dragons and glyscor
Dusclops (M) @ Evolution Stone
Trait: Pressure
IVs: 0 Spe
EVs: 252 HP / 128 Def / 128 SDef
Relaxed Nature (+Def, -Spd)
- Seismic Toss
- Trick Room
- Will-O-Wisp
- Pain Split
Note* this dude is my second Tr user and is my Wall the thing that comes in on infernape and laugh at his feeble attempts to kill it, will-o-wisp is to cripple those physical sweepers to give room for mine to comein ,,take not too much damage and then sweep, painsplit as its form of recovery and seismic toss as its attacking move liek for times when they are boosting and my other pokemon cant really take a hit from it but he can,that and so i dont become complete taunt bait
Rankurusu (M) @ Life Orb
Trait: Magic Guard
IVs: 0 Spe
EVs: 172 HP / 252 SAtk / 84 Def
Quiet Nature (+SAtk, -Spd)
- Focus Blast
- Psycho Shock
- Trick Room
- Shadow Ball
Note* uhm not alot i have to say for this dude i mean i thought it would be good on a trickroom team based on all the hype its been getting but.... i actually dont find myself using him often, and when i do he does not do much, i think im doing it wrong :(
Marowak (M) @ Thick Club
Trait: Rock Head
IVs: 0 Spe
EVs: 136 HP / 252 Atk / 120 SPD
Brave Nature (+Atk, -Spd)
- EarthQuake
- Fire Punch
- Double-Edge
- Stone edge
Note* A.K.A The Monster i mean choice band levels of attack and the ability to switch moves?!?!? and its low speed make it great for trickroom!. He is my go to sweeper when bannette's Tr+destiny bony goes off successfully giving me a nice clean switch in to proceed to wreak havoc with this thing!
Octillery (M) @ Choice Specs
Trait: Sniper
IVs: 0 Spe
EVs: 128 HP / 32 Def / 252 SAtk / 96 SDef
Quiet Nature (+SAtk, -Spd)
- Energy Ball
- Charge Beam
- Water Spout
- Ice Beam
Note* ok so yea this dude isnt really working out anymore :(
Basic team coordination:
1)Banett, magic coat, trickroom destiny bond, die
2) bring in marrowack for clean switch in and proceed to kill
3) lets assume he killed 3 pokemon and trickroom ran out, switch to porygon2 take a hit, trickroom
4)dependent on the pokemon if it dosent resist it, charge beam spam, if he switches icebeam or recover depending on the switch
5) brings out say infernape to hit with a close combat, switch to dusknoir, trickroom then toss it to death, trickroom again then switch to octillary and finish the rest
Please not everything here is situational and does not always fiollow this order.
Thank you for reading and i apologize for the sloppyness it was rather rushed
3...2....1 RATE! =D
Red- Subject to change(however i am willing to make other changes just these i will more willingly change)
Blue-Changes Made
Team At First Glance:






In Depth Analysis

Banette (M) @ Focus Sash
Trait: Insomnia
IVs: 0 Spe
EVs: 252 HP / 128 Def / 128 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Shadow Claw
- Magic Coat
- Destiny Bond
Note* My wonderful lead Banette usually taunters are a major problem for trick room teams so i attempt to solve this by running a magic coat-trick room setup the tactic is simply this if a lead is one likely to run taunt Magic Coat to bounce back his taunt then he attacks me (or switch, dependent on the lead) and i will hand on to my focus sash with 1 hp and trickroom on that turn then i will destiny bond next turn and take out their pokemon as well. In the scenario that it is a damage causing weather pokemon i.e sand or hail i simply trickroom on the first turn.

Porygon2 @ Evolution Stone
Trait: Trace
IVs: 0 Spe
EVs: 252 HP / 96 Spattk / 160 SDef
Sassy Nature (+SDef, -Spd)
- Magic Coat
- Ice Beam
- Trick Room
- Recover
Note* The defensive ducky himself! porygon2! though his defensive stats are less than dusclops he has access to a reliable recovery move so he is my duck that i switch into to simply reset trickroom after banette has died and spam a couple charge beams if the situation allows and to ice beam down those dragons and glyscor

Dusclops (M) @ Evolution Stone
Trait: Pressure
IVs: 0 Spe
EVs: 252 HP / 128 Def / 128 SDef
Relaxed Nature (+Def, -Spd)
- Seismic Toss
- Trick Room
- Will-O-Wisp
- Pain Split
Note* this dude is my second Tr user and is my Wall the thing that comes in on infernape and laugh at his feeble attempts to kill it, will-o-wisp is to cripple those physical sweepers to give room for mine to comein ,,take not too much damage and then sweep, painsplit as its form of recovery and seismic toss as its attacking move liek for times when they are boosting and my other pokemon cant really take a hit from it but he can,that and so i dont become complete taunt bait

Rankurusu (M) @ Life Orb
Trait: Magic Guard
IVs: 0 Spe
EVs: 172 HP / 252 SAtk / 84 Def
Quiet Nature (+SAtk, -Spd)
- Focus Blast
- Psycho Shock
- Trick Room
- Shadow Ball
Note* uhm not alot i have to say for this dude i mean i thought it would be good on a trickroom team based on all the hype its been getting but.... i actually dont find myself using him often, and when i do he does not do much, i think im doing it wrong :(

Marowak (M) @ Thick Club
Trait: Rock Head
IVs: 0 Spe
EVs: 136 HP / 252 Atk / 120 SPD
Brave Nature (+Atk, -Spd)
- EarthQuake
- Fire Punch
- Double-Edge
- Stone edge
Note* A.K.A The Monster i mean choice band levels of attack and the ability to switch moves?!?!? and its low speed make it great for trickroom!. He is my go to sweeper when bannette's Tr+destiny bony goes off successfully giving me a nice clean switch in to proceed to wreak havoc with this thing!

Octillery (M) @ Choice Specs
Trait: Sniper
IVs: 0 Spe
EVs: 128 HP / 32 Def / 252 SAtk / 96 SDef
Quiet Nature (+SAtk, -Spd)
- Energy Ball
- Charge Beam
- Water Spout
- Ice Beam
Note* ok so yea this dude isnt really working out anymore :(
Basic team coordination:
1)Banett, magic coat, trickroom destiny bond, die
2) bring in marrowack for clean switch in and proceed to kill
3) lets assume he killed 3 pokemon and trickroom ran out, switch to porygon2 take a hit, trickroom
4)dependent on the pokemon if it dosent resist it, charge beam spam, if he switches icebeam or recover depending on the switch
5) brings out say infernape to hit with a close combat, switch to dusknoir, trickroom then toss it to death, trickroom again then switch to octillary and finish the rest
Please not everything here is situational and does not always fiollow this order.
Thank you for reading and i apologize for the sloppyness it was rather rushed
3...2....1 RATE! =D