RMT Trickroom Team Gen 5

Legend
Red- Subject to change(however i am willing to make other changes just these i will more willingly change)
Blue-Changes Made

Team At First Glance:

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In Depth Analysis


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Banette (M) @ Focus Sash
Trait: Insomnia
IVs: 0 Spe
EVs: 252 HP / 128 Def / 128 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Shadow Claw
- Magic Coat
- Destiny Bond
Note* My wonderful lead Banette usually taunters are a major problem for trick room teams so i attempt to solve this by running a magic coat-trick room setup the tactic is simply this if a lead is one likely to run taunt Magic Coat to bounce back his taunt then he attacks me (or switch, dependent on the lead) and i will hand on to my focus sash with 1 hp and trickroom on that turn then i will destiny bond next turn and take out their pokemon as well. In the scenario that it is a damage causing weather pokemon i.e sand or hail i simply trickroom on the first turn.

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Porygon2 @ Evolution Stone
Trait: Trace
IVs: 0 Spe
EVs: 252 HP / 96 Spattk / 160 SDef
Sassy Nature (+SDef, -Spd)
- Magic Coat
- Ice Beam
- Trick Room
- Recover
Note* The defensive ducky himself! porygon2! though his defensive stats are less than dusclops he has access to a reliable recovery move so he is my duck that i switch into to simply reset trickroom after banette has died and spam a couple charge beams if the situation allows and to ice beam down those dragons and glyscor

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Dusclops (M) @ Evolution Stone
Trait: Pressure
IVs: 0 Spe
EVs: 252 HP / 128 Def / 128 SDef
Relaxed Nature (+Def, -Spd)
- Seismic Toss
- Trick Room
- Will-O-Wisp
- Pain Split
Note* this dude is my second Tr user and is my Wall the thing that comes in on infernape and laugh at his feeble attempts to kill it, will-o-wisp is to cripple those physical sweepers to give room for mine to comein ,,take not too much damage and then sweep, painsplit as its form of recovery and seismic toss as its attacking move liek for times when they are boosting and my other pokemon cant really take a hit from it but he can,that and so i dont become complete taunt bait

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Rankurusu (M) @ Life Orb
Trait: Magic Guard
IVs: 0 Spe
EVs: 172 HP / 252 SAtk / 84 Def
Quiet Nature (+SAtk, -Spd)
- Focus Blast
- Psycho Shock
- Trick Room
- Shadow Ball
Note* uhm not alot i have to say for this dude i mean i thought it would be good on a trickroom team based on all the hype its been getting but.... i actually dont find myself using him often, and when i do he does not do much, i think im doing it wrong :(

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Marowak (M) @ Thick Club
Trait: Rock Head
IVs: 0 Spe
EVs: 136 HP / 252 Atk / 120 SPD
Brave Nature (+Atk, -Spd)
- EarthQuake
- Fire Punch
- Double-Edge
- Stone edge
Note* A.K.A The Monster i mean choice band levels of attack and the ability to switch moves?!?!? and its low speed make it great for trickroom!. He is my go to sweeper when bannette's Tr+destiny bony goes off successfully giving me a nice clean switch in to proceed to wreak havoc with this thing!

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Octillery (M) @ Choice Specs
Trait: Sniper
IVs: 0 Spe
EVs: 128 HP / 32 Def / 252 SAtk / 96 SDef
Quiet Nature (+SAtk, -Spd)
- Energy Ball
- Charge Beam
- Water Spout
- Ice Beam
Note* ok so yea this dude isnt really working out anymore :(


Basic team coordination:
1)Banett, magic coat, trickroom destiny bond, die
2) bring in marrowack for clean switch in and proceed to kill
3) lets assume he killed 3 pokemon and trickroom ran out, switch to porygon2 take a hit, trickroom
4)dependent on the pokemon if it dosent resist it, charge beam spam, if he switches icebeam or recover depending on the switch
5) brings out say infernape to hit with a close combat, switch to dusknoir, trickroom then toss it to death, trickroom again then switch to octillary and finish the rest

Please not everything here is situational and does not always fiollow this order.



Thank you for reading and i apologize for the sloppyness it was rather rushed
3...2....1 RATE! =D
 
well i have but i thought it was already implied since trickroom team, oh i didnt realize i was missing 4 thnx ill change it
 
This team is okay, although there are some things I would change. The overall problem I see is that you seem to be running more of a stall playing still, which is fine, but doesn't take full advantage of the speed you gain from trick room.

First off is Banette, who I have no expierience at running whatsoever because his stats are odd and if I had the zipper-faced thing on my team I think it would eat my soul. I would think that there are pokemon out there that can do the same role better (especially once Dream World Xatu is released), but the set works in idea well enough. The only problem I see is if you mispredict the magic coat and they attack, which is what I would do because its defenses stink, then you have basically lost a pokemon for nothing.

Porygon 2 looks fine, good choice in not running Thunderbolt because that lowers their speed.

Dusclops also looks fine.

For Rankurusu, I see a few reasons why it may not work. I don't think that there is that huge a need to run Trick Room here because you already have 3 who set it up and Rankurusu already suffers from 4 moveslot syndrome without using Trickroom. I would recommend the standard set.
Rankrusu @ Life OrbAbility- Magic Guard
Nature- Quiet
EV's- 252 HP, 4 Def, 252 SAtk
1. Recover
2. Psychic
3. Focus Blast
4. Shadow Ball
Same set, just run Recover over Trick Room because the extra longetivity is definitly needed. It can even run well outside or trickroom which is definitly helpful.

For Marowak, Earthquake> Bonemerang, the ability to break subs and hit is minor when the accuracy is lower. I would also run Outrage over Thunder Punch to deal with the dragons in another way other than Porygon 2, but that is just me. Finally, run a 252 HP, 252 Atk, 4 Def spread rather than yours, you almost always want to maximize HP before adding any to defenses.

Finally there is Octillery. The set actually looks fine, but the only change I would recommend is to run Choice Specs over Expert Belt. This thing becomes a revenge killer in trickroom with Water Spout, and even if the opponent resists the move, coming from high health, this thing is going to hurt alot. Also use Fire Blast over Charge Beam if you run the Choice Specs.

Good Luck
 
Thanks for the suggestions!!! but first of all i dont know what other pokemon other than dreamworld xatu that can do this role so any suggestions for someone to replace it with :(, Ill change rankurusu right away =D, its only 10 accuracy :( and the sub breaking has come in handy alot :o so is it possible for me to keep it :( and ill try tha coice specs on octillery :) Thank you for your rate :)
 
Decent but I have a few recommendations. Feel free to listen or not. Clamperl in my opinion gives very similar damage output to Octillery with the appreciated benefit of having no move restriction (DeepSeatooth). Think of it as Special Attacker Water-Type Marowak. Rankurusu with trick room on it is just "meh..." in my opinion because trick room teams should focus on dealing damage quickly, not so much keeping trick room up at all times. Additionally it does not have the power of a trick room sweeper such as ursaring or rampardos may have. Counter, from much experience, works better than seismic toss on Dusclops. Try Trace on PoryGon2 unless you really want that porygon2 sweep. What the- EARTHQUAKE NOT BONEMERANG. Seriously. Okay let's see... next try Exeggutor instead of Banette. One mispredict and you'll get taunted and rage-forfeit. Exeggutor running Trick Room, Sleep Powder, Leaf Storm, and Explosion with Focus Sash is almost completely better than Banette but it 1) gets pwned by Fake Out/U-Turn and 2) cannot guarentee kills even when using Explosion like Banette can with Destiny Bond. Besides that... good luck since Mach Punch and other priority attacks are now destroying trick room teams in V Gen.
 
I just tried a trick room team myself and I think you're team get a lot of damage to ghost/dark type attacks(3 of them). Don't you think it would be better to change reuniclus as the guy stated above? I just think that scizor would mostly like destroy your team and if your opponent has some priority moves you're in an even worse position. In a trick room team you should mix the weaknesses well and I know it's hard because most trick room setters are phychc or ghost types but with all those shadow ball/pursuit users I think you'll be facing a hard time. A bronzong with earthquake,stealth rock,trick room and gyro ball would work well on your team because you don't have any entry hazards setter, with levitate it only takes double damage to fire moves and he's got good defenses and decent attack to do some damage and even kill some pokemons with earthquake and gyro ball. Also, change the earthquake-bonemerang thing. Earthquake is definitely better.
 
Reuniclus uses 172 HP / 84 Def / 252 SpA Quiet better in my experience, by giving it bulk on both sides. And you generally, TR Reun runs Trick Room, Psychic / Psycho Shock / Focus Blast :/ Shadow Ball for neutral coverage. You get lots of chances to set up TR with this poke.

Marowak can opt for 136 HP / 252 Atk / 120 Def Brave for a more physically defensive variant, as its Special defense is nothing special. This can take lots of physical moves and is helpful if TR is down. The moves should be EQ / Bonemerang (if you must, it has poorer accuracy which somewhat matters), Stone Edge, Fire Punch, Low Kick / Double Edge for neutral coverage and some sugar on top. Low Kick destroys Air Balloon Heatran, T-tar, etc., which Double Edge makes use of Rock Head and hits Gliscor reliably.

An efficient Porygon2 is 252 HP / 96 SpA / 160 (S)Def Relaxed / Sassy : Trace with TR, Magic Coat (for taunters, hazards, phazing, etc.) Recover, and Ice Beam. Offensive Garchomp is always OHKO'd with Ice Beam. Using Charge Beam / Thunderbolt is not that good even if you fully invest in SpA, so scrap it and let your sweepers do the work better. For that reason, Download serves almost no purpose. With Trace you can Trace back Intimidate on DD Gyarados, for example.

IMO the only reason to use Octillery is for its mixed ability. 105 isn't that high of a base SpA to be running Specs well, even with the coverage it gets. I would use something like Escavalier or Emboar (something that resist Dark, most importantly) who have tons of power (CB in the former, coverage in the latter). Or, you can mix Octillery or use a mixed Cacturne or something.
 
Ok Lets get down to buisness. There are much better pokemon out there then banette to set up Trick Room, This pokemon's name is dusknoir. Dusknoir has natural bulk so need for a focus sash is nullified giving him the option of mental herb if you so desire and leftovers. Sanstorm lead tyranitars get smashed by a brick break/focus punch if you predict taunt (which they rarely carry anyway so not too much to worry about there, TR will always go up) and you'll get up your TR, while maintaining a very bulky and valuable team member, with priority i know on TR priority doesn't sound like a big deal but priority is always handy.
Dusknoir @ Leftovers
Brave|252 HP|132 Atk|124 Def
Brick Break|Shadow Sneak|Pain Split|TrickRoom
132 Is 2HKO on max HP tyranitar after leftovers every time, don't forget 0ivs in Speed :)

Try Using Stone Edge/Rock Slide/Ice Punch over Double Edge/Outrage. Outrage is really silly since it locks you into a none STAB move that is resisted by the most common pokemon in OU.

I would agree with V0x in that his EV spread looks efficent and is definatly a superior option to what you have at the moment and will let you turn your walling porygon-2 into a semi sweeper. Another Reason why reuniclus may not be working is that hes relying on other team members TR when he usualy sets up his own so try TR out on him too.

IMO octillery is awful but if you've been using him with success fine. I think that Dragonite, Tyranitar,Eelektross, Gyarados are all better options then it but they may not be your style or whatever.

Good luck :)
 
Alright guys Thanks for tha suggestions! ive made changes and im going to test them out but, V0x a set for escavalier? and guys sorry for my stubbornness but i really liek the magic coat + destiny bond combo it nets more surefire kills especially when they dont see it coming :( so liek is their any other pokemon that can do that or something similar to it better than banette? i apologize for ma stubbornness to this :(
 
Yeah:
Escav @ Choice Band
132 HP / 252 Atk / 120 (S)Def
Brave : Swarm
Megahorn
Iron Head
Pursuit
Return / Double Edge

EVs sleight the defenses toward one side, but 252 HP works also. Megahorn is the main thing that sees the most use. After Skarmory, Gliscor, Forry, etc. Are gone, you can spam it. With CB you get so much power that most things are 2HKO'd. The rest of the moves are really just there.
 
I've been using trick room for some time in Gen 5 & 4 so I'll try and recommended some things.

First, although Banette is fun and all, (I've used it myself) it is not really the best option. Everyone pretty much knows what Banette has outside of NU, especially those that have used trick room before. Even if you did keep Banette, you're EVs are wrong. You want to just max attack with the lowest speed and Defenses possible so Banette is easily put to 1HP and then to Destiny Bond. Banette already has low defenses and pretty much will always get OHKO'd even with investment.

For a replacement, you could use the Dusknior suggestion made earlier, or you can replace banette with one of my personal favorite sets for trick room:

Jirachi @ Lagging Tail
Serene Grace
Relaxed Nature
252 HP / 204 DEF / 52 S.DEF
~ U-turn
~ Trick room
~ Magic Coat
~ Wish / Iron Head / Doom Desire

Gets up trick room while still having magic coat. Best used in the lead because you can bounce back hazards and any sleep powders. U-turn is the crux of this set along with trick room, as you can trick room, and then U-turn out last, regardless of speed, to your sweeper without it taking any damage. The last slot is just up for grabs. You can use Wish for additional support, or use a STAB attack, Doom Desire and U-turn can be an effective combo. You can also use a more specially defensive spread, but most leads are physical from what I've seen.

Another thing I see is Choice items. (both on your suggestions and your team) From my experience, Choice items are not very effective in Trick room teams. Getting locked into a move and having to switch out because of it not being very effective and lasting turns is exactly what you don't want to do. Try Life Orbs or any other boosting item. (like Thick Club)

Try using Bisharp on your team also. It has a pretty low speed (70) and has double resistance to Ghost and Dark type moves, which can be a problem for your team.

If you don't like Octillery, you can try Fire/Fighting starter this gen (the name escapes me right now) which has very good coverage with it's movepool. If you want another water type, you can try Omastar or Slowking.
 
All I can say is trick room teams should be able to work in, and out of trick room, and that you're missing conkeldurr.
 
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