Gen 3 RMT - TSS team

Yup, a TSS team that I've been using on NB for, well quite some months.

Starmie @ Leftovers (Natural Cure)
Timid[40 HP, 216 Spd, 252 Sp Atk]
-Recover
-Rapid Spin
-Surf
-Thunderbolt

Doesn't really have any problems with the sandstorm, it recovers, and basically for spinning and a quick surf, after which it pulled back out. Sweeps, occasionally. Surf > IB for Aerodactyl etc, obviously has problems with Salamence.

TTar @ Choice Band (Sand Stream)
Adamant [240 Atk, 208 Spd, 60 Sp Def]
-HP Bug
-Rock Slide
-Earthquake
-Brick Break

Catches people off guard. Self-explanatory.

Jirachi @ Leftovers (Serene Grace)
Modest [172 HP, 19 Def, 152 Spd, 148 Sp Atk, 19 Sp Def]
-Psychic
-Wish
-Reflect
-Ice Punch

Standard. Wishes to Tar, Flygon and Skarm(who lacks Rest).

Flygon @ Leftovers (Levitate)
Hasty[76 HP, 190 Atk, 148 Spd, 96 Sp Atk]
-Toxic
-Screech
-Fire Blast
-Earthquake

Toxic, otherwise it wouldn't be TSS. Screech helps even more with the opponent switching out Pokemon, or either gets them EQ'd to hell. Fire Blast for Skarm.

Skarmory @ Leftovers (Keen Eye) yeah w.e, saves me from Sand Attack
Impish[196 HP, 16 Atk, 200 Def, 96 Spd]
-Substitute
-Drill Peck
-Roar
-Spikes

Substitute for the occasional Magneton, and simply keeping stuff like Slude Bomb-Venusaur busy.

Snorlax @ Leftovers (Thick Fat)
Careful[76 HP, 156 Atk, 136 Def, 140 Sp Def]
-Body Slam
-Earthquake
-Fire Blast
-Rest

Body Slam to hax a sweeper who's being a pain. I know I have quite some EQ and FB's in there, but they get me rid of Rock and Steel types, who are virtually immune to TSS.

I've used Cacturne in the past, I couldn't manage using him properly, it got killed so easily. I've considered changing Thick Fat into Immunity, but this way he gets even more Sp Def and he's got rest anyway. Hope it's any good lol, TSS teams are hard to make.
 
I really really really really think you need Claydol over Starmie. Reason being is right now, you're getting raped against DDMence and DDTar, with or without the plenty Earthquakes. Claydol will stop 99% of all DDTars, with Wish to help it out so it can also switch into Mence a few times to Ice Beam it down.

Another thing you could do is add Celebi over Snorlax. You can EV it to be special defensive, and with Leech Seed, you force switches as well as recover extra hp for the team should they stay in. Also adding Perish Song or something could help as you already do have Reflect on Jirachi, unless you add Reflect on Celebi, giving Jirachi CM instead, which allows you more offense.
 
in my opinion use pert over lax, flygon + pert can counter electrics for you, your starmie already counters waters, even though suicune could be a problem, and tar counters psychics with ease.

With pert you get a 'big three'(sala, tar, gross) counter as well.
 
Although, it's not going to be countering all 3, since he has no way at all of dealing with another CBTar, much less than having to deal with Salamence afterwards.
 
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