Yup, a TSS team that I've been using on NB for, well quite some months.
Starmie @ Leftovers (Natural Cure)
Timid[40 HP, 216 Spd, 252 Sp Atk]
-Recover
-Rapid Spin
-Surf
-Thunderbolt
Doesn't really have any problems with the sandstorm, it recovers, and basically for spinning and a quick surf, after which it pulled back out. Sweeps, occasionally. Surf > IB for Aerodactyl etc, obviously has problems with Salamence.
TTar @ Choice Band (Sand Stream)
Adamant [240 Atk, 208 Spd, 60 Sp Def]
-HP Bug
-Rock Slide
-Earthquake
-Brick Break
Catches people off guard. Self-explanatory.
Jirachi @ Leftovers (Serene Grace)
Modest [172 HP, 19 Def, 152 Spd, 148 Sp Atk, 19 Sp Def]
-Psychic
-Wish
-Reflect
-Ice Punch
Standard. Wishes to Tar, Flygon and Skarm(who lacks Rest).
Flygon @ Leftovers (Levitate)
Hasty[76 HP, 190 Atk, 148 Spd, 96 Sp Atk]
-Toxic
-Screech
-Fire Blast
-Earthquake
Toxic, otherwise it wouldn't be TSS. Screech helps even more with the opponent switching out Pokemon, or either gets them EQ'd to hell. Fire Blast for Skarm.
Skarmory @ Leftovers (Keen Eye) yeah w.e, saves me from Sand Attack
Impish[196 HP, 16 Atk, 200 Def, 96 Spd]
-Substitute
-Drill Peck
-Roar
-Spikes
Substitute for the occasional Magneton, and simply keeping stuff like Slude Bomb-Venusaur busy.
Snorlax @ Leftovers (Thick Fat)
Careful[76 HP, 156 Atk, 136 Def, 140 Sp Def]
-Body Slam
-Earthquake
-Fire Blast
-Rest
Body Slam to hax a sweeper who's being a pain. I know I have quite some EQ and FB's in there, but they get me rid of Rock and Steel types, who are virtually immune to TSS.
I've used Cacturne in the past, I couldn't manage using him properly, it got killed so easily. I've considered changing Thick Fat into Immunity, but this way he gets even more Sp Def and he's got rest anyway. Hope it's any good lol, TSS teams are hard to make.
Starmie @ Leftovers (Natural Cure)
Timid[40 HP, 216 Spd, 252 Sp Atk]
-Recover
-Rapid Spin
-Surf
-Thunderbolt
Doesn't really have any problems with the sandstorm, it recovers, and basically for spinning and a quick surf, after which it pulled back out. Sweeps, occasionally. Surf > IB for Aerodactyl etc, obviously has problems with Salamence.
TTar @ Choice Band (Sand Stream)
Adamant [240 Atk, 208 Spd, 60 Sp Def]
-HP Bug
-Rock Slide
-Earthquake
-Brick Break
Catches people off guard. Self-explanatory.
Jirachi @ Leftovers (Serene Grace)
Modest [172 HP, 19 Def, 152 Spd, 148 Sp Atk, 19 Sp Def]
-Psychic
-Wish
-Reflect
-Ice Punch
Standard. Wishes to Tar, Flygon and Skarm(who lacks Rest).
Flygon @ Leftovers (Levitate)
Hasty[76 HP, 190 Atk, 148 Spd, 96 Sp Atk]
-Toxic
-Screech
-Fire Blast
-Earthquake
Toxic, otherwise it wouldn't be TSS. Screech helps even more with the opponent switching out Pokemon, or either gets them EQ'd to hell. Fire Blast for Skarm.
Skarmory @ Leftovers (Keen Eye) yeah w.e, saves me from Sand Attack
Impish[196 HP, 16 Atk, 200 Def, 96 Spd]
-Substitute
-Drill Peck
-Roar
-Spikes
Substitute for the occasional Magneton, and simply keeping stuff like Slude Bomb-Venusaur busy.
Snorlax @ Leftovers (Thick Fat)
Careful[76 HP, 156 Atk, 136 Def, 140 Sp Def]
-Body Slam
-Earthquake
-Fire Blast
-Rest
Body Slam to hax a sweeper who's being a pain. I know I have quite some EQ and FB's in there, but they get me rid of Rock and Steel types, who are virtually immune to TSS.
I've used Cacturne in the past, I couldn't manage using him properly, it got killed so easily. I've considered changing Thick Fat into Immunity, but this way he gets even more Sp Def and he's got rest anyway. Hope it's any good lol, TSS teams are hard to make.