RMT- UU Balanced idea

Well, This is my attempt. Abomasnow isn't a set member, but the current one untill I can find something I like better. That is why I am here. I like this team alot, and I play on Wifi, not Shoddy. Let me know what you think :D
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Weezing @ Leftovers (Physical Tank)

Bold
31/31/31/31/31/30 - HP Ice 70
EV: Undecided
Moveset:
HP Ice 70
Thunderbolt
Flamethrower
Pain Split

He is my tank, Pain split helps him stick around, as well as left overs. Flamethrower for type coverage, being able to hit grass types that some of my pokemon are weak to. Thunderbolt to deal with annoying flyers and random threats. I chose HP Ice as the last move to deal with some of the other grass, flying and dragon types that might pop up. So a bulky weezing with good coverage of my weaknesses.


Special Sweeper
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Houndoom @ Life Orb
Flash Fire
Timid Nature
EV's: 252 Sp.Atk 252 Speed 6 hp
Move set:
~ Nasty Plot
~ Flamethrower
~ Dark Pulse
~ Pursuit

This houndoom is pretty fast, and has pretty good attacks to boot. Switch in to something weak, or as a revenge killer. Pursuit if they are weak and you think they are switching, Or nasty plot if they are not weak/immune.
Flamethrower for accuracy, Dark pulse for reliability and flich chance. Both stabs. Pretty self explanitory.


Special Sponge
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Lanturn @ Leftovers
Volt Absorb
Calm Nature
EV's: Undecided
Move Set:
~ Ice Beam
~ Thunder Bolt
~ Toxic
~ Surf

I really Love lanturn. Switch him in on an electric attack to regain some hp later in the battle. Surf is his STAB attack, Toxic is to hinder what he comes in on to force a switch. This is good for his other attacks, Thunder Bolt and Ice beam... Boltbeam is too good to pass up, so I won't. Toxic also helps hinder sweepers, especially things Lanturn can outlast.


Bulky Special Water
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Slowbro @ Leftovers
Own Tempo
Bold Nature
EV's: 252 HP, 252 Def, 6 Speed
Move set:
~ Slack Off
~ HP Electric
~ Surf
~ Calm mind

I think this is abit different then the normal slowbro's I see, My theory here, Slack off keeps you on the board. Light screen helps out the special defence that I didn't EV for. Psychic for a STAB attack I took over surf for type coverage. And since he is so bulky, I opt for Swagger. Raising the attack that I can absorb via defence and Light screen. While giving them confusion, Helping me defeat my foe if Psychic is not an option, or to aid in defeat faster. I like it, Let me know what you think.


Status Support
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Rotom @ leftovers
Levitate
Timid Nature
EV's: 252 Speed, 252 HP, 6 Sp. Atk
Move Set:
~ Thunderwave
~ Confuse Ray
~ Will-O-Wisp
~ Thunderbolt

What can I say, Fast rotom. WoW knocks physical threats down, Parafusion hax is always fun. Thunderbolt for STAB with decent type coverage.

Mixed Sweeps:
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Blaziken @ Expert Belt
Blaze
Mild Nature
Move set:
~ HP Ice
~ Thunderpunch
~ Overheat
~ Superpower






Here is my problem, My pokemon's biggest weakness is Grass, Ground, Ghost and Dark. My last member needs to be a revenge killer that is able to counter my biggest threats. I am having trouble deciding and want your oppinions. Please let me know if you can what poke's you think best fit this position.

Thanks.,
 
Looks gud

your team looks really gud, and if you want that last poke, try Honchcrow; Resists all your weaknesses:

Honchcrow@Choice Band/Scarf/Life Orb
Hp4/Atk252/Spe252
Adamant/Jolly Nature
Ability:Super Luck

Sucker Punch
Night Slash
Super Power
Drill Peck/Roost

Basically, 'Crow can anihalate teams with its Gyarados-esque attack, and now it's Dark-Super Power combo is unresisted by anyone, with Sucker Punch being an awesome revenge killer/. On the choices, Choice band for hard hitting, Life orb for sweeping.
Adamant for really insane attack, and Jolly to outrun jolly tyrantiar, who you can then KO with Super Power.
Drill Peck is only filler, and Roost can work on the life orb set to recover, and on the choice set to do one off heals ;)
 
your team looks really gud, and if you want that last poke, try Honchcrow; Resists all your weaknesses:

Honchcrow@Choice Band/Scarf/Life Orb
Hp4/Atk252/Spe252
Adamant/Jolly Nature
Ability:Super Luck

Sucker Punch
Night Slash
Super Power
Drill Peck/Roost

Basically, 'Crow can anihalate teams with its Gyarados-esque attack, and now it's Dark-Super Power combo is unresisted by anyone, with Sucker Punch being an awesome revenge killer/. On the choices, Choice band for hard hitting, Life orb for sweeping.
Adamant for really insane attack, and Jolly to outrun jolly tyrantiar, who you can then KO with Super Power.
Drill Peck is only filler, and Roost can work on the life orb set to recover, and on the choice set to do one off heals ;)
Honchkrow isn't even allowed in UU atm...
 
This team has some ok synergy...But i wouldnt Start off the match with a weezing lead, There is alot of Uxies That can ruin weezing game plan with Trick so you might want to change weezing for l8ter or get another lead. Other than that This is a good team.
 
... where is SR? Also, what is Weezing walling that Slowbro cannot besides Torterra? Perhaps take out weezing and change Rotom to a scarf version to compensate for the weakness to Torterra you open up:

Rotom @ Choice Scarf
Timid; 4 Hp/ 252 Sp. Atk./ 252 Spe.
Trick/ Discharge or Thunderbolt/ Shadowball/ Hp Ice
-This hits everything besides Magneton for neutral or better. I came up with using Hp Ice because it is almost always a OHKO on RP Torterra after it takes SR damage. Also, it is faster than Yanmega after 1 speed boost, so it can serve as a check to it as it cant OHKO Rotom w/o a crit anyway w/o choice specs. Not to offend, but the set your Rotom is running doesn't seem to be doing much for the team beyond burn support. If you feel you need more power for Shadow Ball and Hp Ice use Mismagius, but be aware her Thunderbolt is weaker than Rotom's Discharge. Also, Missy loses badly to Technitop and cant switch into Swellow for fear of Brave Bird.
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As it stands, you LACK SR... not a good thing to be missing on any team this generation (Its basically THE big No- NO). Even with Weezing this team has no safe switchins to LO Roserade. Registeel is about the only safe bet against her. I suggest:
Registeel @ Leftovers
Careful; 252 Hp/ 236 Sp. Def./ 20 Spe.
Stealth Rock/ Thunder Wave/ Iron Head/ Explosion
- The spe. ev's, imo, are absolutely necessary, you need it to outspeed Azumarill, Chansey, or the Occasional Regi. You can paraflinch Regirock to death even if you are both paralyzed because you will be faster, same goes for Chansey. For things like Azumarill or Hariyama you can explode before they go behind a sub.
This poke works great in conjunction with Slowbro, btw.
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Now about the 2 fire types and 2 water types... you really should stick to 1 of each and try to find a different type pokemon for the final slot, one grass type and another of your choosing.

Torterra or Venusaur could fit in and be either defensive or specially defensive if you need them to, while at the same time giving you the common but effective fire/ water/ grass core. Roserade could also work. I would try Venusaur first if you use Blaziken... its a pretty good all around poke and you can see if you want more offense (Roserade) or defense (Torterra).

However, if you use Houndoom... you need something that can potentially kill Chansey. LO Roserade can potentially beat her, and is a safe switch into her as well. If you still have trouble with Chansey, you can use a poke w/ pursuit. However between Rotom & trick and Roserade, it shouldn't be too much of a threat.
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That should leave one more spot open... A physical attacker would really help this team out whether or not you use Blaziken since it is focusing alot on the sp. side.

Sorry for suggesting so much change, I really try to avoid suggesting a large rework like this but I think this will help the team improve. However, it will be and may seem a bit generic.
 
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