RMT - UU in OU

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yo yo yo
I'm still a little new to competitive Pokemon, but... yeah, I've given it a try :P

I don't like OU very much. Most of the Pokemons there are a little boring so I've made an UU team to be used in OU. I know, it won't give me so many victories, but a few is also fine. Please rate my team:

Overview:
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Spiritomb @ Leftovers
Ability: Pressure

Careful Nature

EVs: 252 HP / 144 Atk / 112 SDef
- Sucker Punch
-
Pain Split
- Taunt
- Will-O-Wisp

My starter.
It's the standard starter set on Smogon. Spiritomb is pretty bulky and can take a few hits. The EVs is just taken from Smogon and it works well. Sucker Punch is a very good priority move, especially with STAB and a decent attack stat. Pain Split is his recovery move. It's good at stalling since he can take a hit and then recover most of the damage away and sometimes taking a good bunch og HP from the attacker. Paired with Sucker Punch it's a pretty nice combo because I can take some HP from the attacker with Pain Split and then he gets a better chance to KO with Sucker Punch. Will-O-Wisp is good to burn the physical starters like Metagross, Swampert, Hippowdon etc.. Taunt can be used to stop Pokemons from stalling or setting up. It's also good with Sucker Punch since I can be sure to use Sucker Punch. Sometimes I've KO'd up to 3 Pokemons with this guy.


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Sceptile @ Focus Sash
Ability: Overgrow

Jolly Nature

EVs: 252 Atk / 252 Spd / 6 HP
- Swords Dance
- Leaf Blade
- Dragon Claw/Rock Slide
- Earthquake


This is my physical sweeper.
Sceptile got awesome speed and a decent attack stat. His physical movepool is also pretty good. Jolly nature is for maxing out his enormous speed. The EVs are standard for a physical sweeper like Sceptile.
Swords Dance is to stat up his attack. With Focus Sash I always get at least one Swords Dance (unless theres Stealth Rocks/Spikes/Toxic Spikes or a weather condition) and if he is damaged down to 1 HP it will activate Overgrow. And NO: I won't shift Focus Sash out. It works fantastic. When my attack is at 538 he is really beastly. Sometimes I can even get 2 Swords Dances. Leaf Blade is standard on any physical set. And if he gets an Overgrow boost Leaf Blade gets a power at 202. It's a OHKO on Min HP/Max Def Blissey and can do major damage on everythin who isn't resisted. Even without a SD he can sweep decent with Overgrow Leaf Blade. Dragon Claw is to dragons like Salamence, Dragonite, Kingdra etc. and hits everything except Steel types for neutral damage. Rock Slide is also an option but he don't have anything against Kingdra and Latias then. I prefer Dragon Claw. Earthquake kills the Fire types and Steel types and especially Heatran.


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Typhlosion @ Choice Scarf
Ability: Blaze
Modest Nature
EVs: 252 SAtk / 252 Spd / 6 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric/Ice]


My special sweeper and in a regard revenge killer.
Choice Scarf is obivious on an Eruption set. It secure me a full power Eruption except theres 'Rocks on the field. A 348 special attack 150 STAB move is pretty scary. It does major damage on every not-so-bulky Pokemons. It can 2HKO Salamence with Stealth Rocks damage. It's pretty nice since Salamence often swiths in to Typhlosion. Flamethrower is if I'm weakned. Of course is Fire Blast also an option but i prefer high accuracy more than high power. Focus Blast is just filling but it can sometimes also take the things Eruption can't take. Hidden Power is a little dillemma. Electric can OHKO Gyrados with Stealth Rocks damage but it can't do very much more. Ice can KO the things like Salamence and Flygon.


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Ludicolo @ Leftovers
Ability: Swift Swim
Calm Nature
EVs: 252 HP / 76 SAtk / 180 SDef
- Leech Seed
- Protect
- Surf
- Ice Beam


Special Wall.
Ludicolo takes special attacks very well. He is one of the best in the game to take Surfs and other Water attacks. He can also stall with Leech Seed and Protect. His special attack is decent but he can still do some damage. Surf is for STAB. Ice Beam is good against other Grass types and can also kill the dragons. The EVs are taken from Smogon and they work fine. He can survive 2 Draco Meteors from Max SAtk / +SAtk nature and KO bavk with Ice Beam.
Leech Seed is also a decent recovery move paired with Protect. A pretty solid special at all.


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Donphan @ Leftovers
Ability: Sturdy
Impish Nature
EVs: 252 HP / 200 Def / 56 Atk
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard/Assurance/Stone Edge/Roar


The physical wall of the team and spinner.
Donphan is one of the best physical walls in UU and also good in OU. I've only given 200 defense and 56 in attack so he also can hurt a little.
Stealth Rocks is good so my sweepers get a better KO chance. Rapid Spin is to remove Spikes and Rocks on my site. That's very important since Typhlosion and Sceptile need it. Earthquake is for STAB. Ice Shard is a good priority move against dragons and good since Donphans speed is very low. Assurance can hurt spin blockers like Rotom-X. Stone Edge gives good coverage against Flying types and Gyrados. Roar is to PHaze and shuffle around with the opposite team. I don't know what is the best choice here since they all are good.


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Hitmonlee @ Choice Band
Ability: Limber
Jolly Nature
EVs: 252 Atk / 252 Spd / 4 HP
- Close Combat
- Earthquake/Stone Edge
- Blaze Kick
- Mach Punch

A physical sweeper more. I was very uncertain at what I should have in this slot. I've tried with, Miltank, Altaria, Venomoth, Nidoking and alot more but I chosed Hitmonlee.
He got awesome attack and a decent speed. A banded Close Combat is very dangerous. It 2HKO Skarmory and can do massive damage on anytging not resisted. I've chosen the Band version instead of Scarf since I already have a Scarfer. Earthquake is good against Poison types and Metagross for super effective damage and just a good move. Stone Edge can OHKO Gyrados and hit the Rotom appliances. A little dillemma.
Blaze Kick can OHKO Scizor on a predicted switch but 'Lee can't survive a Banded Bullet Punch. I think it maybe need to be removed. Mach Punch is just a good priority move against Scarfers and guys who have used a Speed-up move.


That was the team. I think it needs some refinement :P
And sorry for my bad english.
 
It's really nice that your using UU in OU(which is kinda weird). Anyways your team is weak to DDMence and Scizor. Scizor heavily weakens your team with Bullet Punch and U-turn. Bullet Punch OHKO's Hitmonlee and 2HKO's Sceptile(Sceptile can't OHKO Scizor with EQ). Donpan is 2HKO'd as well, Ludicolo is OHKO'd by U-Turn.

Typhlosion trapped in Focus Blast or Flamethrower would allow Salamence to switch in safely and get a DD while you switch. Then OHKOing all of your remaining weakened pokemons. To prevent this, I suggest Rotom-A. Use the Given set below with these EV's 252 HP / 252 Def / 4 SpD on a Bold Nature. Replace Tomb > Rotom-A, with Rotom-A you can just burn Physical sweepers while you can just heal back your HP through the use of Rest and continue to attack with the help of Sleep Talk. Thunderbolt is your main form of attacking. WoW stops Salamence, Scizor and other Physical sweepers. Hope I this helps, Good Luck!!

Rotom-A@Leftovers
Ability: Levitate
~ Rest
~ Sleep Talk
~ ThunderBolt
~ Will-O-Wisp
 
Hmm...
If I don't have Spiritomb, I don't have any Dark-moves. Then I would have some trouble against things like Gengar. And against DDMence, what can Rotom-A do, that Spiritomb can't do? They got near same defenses.
Donphan 2HKO Salamence with Ice Shard and Salamence 2HKO Donphan with Outrage after 1 DD and Life Orb. And if he is damaged by SR and LO, Donphan OHKO.
Against Scizor, Rotom-A is way better than 'Tomb and Scizor always give me problems. I've tried to fix it with Blaze Kick on Hitmonlee, but it doesn't work so well. I could make Spiritomb defense oriented instead og Special Defense? Then he can survive 2 Bullet Punches and burn with WoW.
 
Hmm...
If I don't have Spiritomb, I don't have any Dark-moves. Then I would have some trouble against things like Gengar. And against DDMence, what can Rotom-A do, that Spiritomb can't do? They got near same defenses.
Donphan 2HKO Salamence with Ice Shard and Salamence 2HKO Donphan with Outrage after 1 DD and Life Orb. And if he is damaged by SR and LO, Donphan OHKO.
Against Scizor, Rotom-A is way better than 'Tomb and Scizor always give me problems. I've tried to fix it with Blaze Kick on Hitmonlee, but it doesn't work so well. I could make Spiritomb defense oriented instead og Special Defense? Then he can survive 2 Bullet Punches and burn with WoW.

I don't think so. That's why you have Thyphlosion, it's holding Choice Scarf meaning it's faster, then you can outspeed fast pokemon's and OHKO them with your STAB 120 base Fire Blast. What are the things that Tomb cannot do? Easy. Without Rotom-A your team is easily defeated by Offensive DDGyara. What burn Gyara? I don't think so. After a DD Gyara's Waterfall does about 97% to your Spiritomb and with Stealth rock(12.5%) it would be a OHKO then sweeping your team. But Rotom-A can just Rest the damage and burn with WoW using Sleep Talk preventing Gyara from sweeping your team.
 
Well, I see you're trying to be original with your UUs in the OU metagame, but sometimes it doesn't work out you might have to change some UU into OU because it's better for a reason.

So lets begin.

For Spirtomb I really don't know why you have taunt since the speed of Spirtomb isn't really fast.
So what I do recommend is to change into Gliscor you can check the sets possibly.
Gliscor @ Lefties
Ability: Sand Veil
EVS 252 HP 216 Speed 42
Moves:
Taunt
Stealth Rock
Roost
Earthquake.

It'll help due to it's massive speed it has for a wall.

Might want to change Sceptile into scarfrotom into stop spinners. It's also a good sp.attacker to outspeed some stuff.

For Typhlosion what it's cousin is in OU is Heatran, Look at the Scarf set it can work pretty well due to it's half steel and fire that it resists many things.

Hitmonlee is simliar to what I find Lucario who is better and also has a stronger priority Look at the Swords dance set. Or if you want choice band, take the Choice band set.

For Ludicolo what I find very useful to work in ou is the Spore Sub Leech seed set for Breloom which is amazing, it stalls very well and also puts things to sleep at the same time.

I hope my rate helped.
 
Ok UU in OU is kwl i have a used done this for noob destroying. Ok you seem heatran, mence gyrados, mix elective and jolteon weak, for this reason I would suggest porygon2, for UU in OU porygon2 is the best UU for the job and with t-wave he can really help a slower UU team match up, then rotom can help with 280 speed and some great imunities/resitances. But scarf magneton can also be useful, it is faster than magnezone so can use a modest nature and end up with more power and the same speed as an OU magnezone, copy the scarfed timid magnezone set of smogon and use it with a magneton and you have a scizor killer.

With scizor gone you can use alakazam, the only reason he is UU is because of scizor, I suggest calm mind life orb alakazam, capable of destroying and outspeeding many OU's and does 59% to blissey with focus blast i heard, dunno what set
 
@Tenzuku: If I do what you say, then I got one of these boring OU team :P

I have considered Magneton instead of Hitmonlee. Magnezone is way cooler, but if Magneton is better because of it's speed he is of course the best choice. It would also give me some Electric to the team wich I don't have (only Typhlosion HP).

I don't think I want to shift Spiritomb with Rotom-A. He has done very well.
 
RMT rules said:
8. When posting a team, do realize that you are posting it mainly for the purpose of people looking at it and criticizing it. If you cannot take that, do not post your team. It is fine if you explain why you are using your set and not the one they suggested, and of course you are always free not to take advice, but going all-out against offered help is not the way to do it.

RMT rules said:
15. As a site dedicated to competitive battling, we request that your team is as competitive as possible within its given metagame. In-game teams and gimmick teams will be closed. Battle Tower teams are permitted. "Theme Teams" are also OK as long as they demonstrate an understanding of the competitive metagame they are to be used in.


The combination of the above rules leads me to lock this thread. You don't accept even constructive criticism, and that just because you want to keep your gimmick (for OU) team as it is. We don't care if you think that you're cool by using UU Pokemon in OU, this is a site devoted to competitive Pokemon battling, and hence you can't plain refuse to use a Pokemon like Gliscor just because it would make your team a "boring OU team".
 
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