RMT: UU Stall

I'm just getting started in UU with this stall team. So far it's been working pretty well for me, but I'm sure it's far from perfect. I think I went overboard with trying to force switches, though, and I'd like to make my team a tad more offensive (especially because I have very little recovery), but I'm not sure how to go about doing that.

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Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Bullet Punch
- Close Combat

TechTop is a pretty cool lead and revenge-killer. Right now it's my only real form of offense. Bullet Punch hasn't really been useful; I'm considering replacing it with Stone Edge.

Nidoqueen (F) @ Leftovers
Ability: Poison Point
EVs: 252 HP/96 Atk/160 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Toxic Spikes
- Crunch

Nidoqueen's main purpose is to set up Toxic Spikes. Nidoqueen has been a great overall tank for me. I had Drapion here for a little while but I've found Nidoqueen's typing and special defense to be quite useful.

Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP/36 Spd/220 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Confuse Ray
- Light Screen

Rotom blocks Rapid Spin and is also a great switch-in to a lot of threats thanks to its immunities. Works reasonably well as a spin-blocker, Shadow Balling Claydol and Thunderbolting Blastoise, although it generally falls to Sandslash's Night Slash/Shadow Claw.

Noctowl (M) @ Leftovers
Ability: Insomnia
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Roost
- Whirlwind
- Night Shade
- Reflect

Noctowl's a general special wall and can generally take even unstabbed Ice Beams and Roost it off. Reflect helps the team out (especially since most switch-ins will be physical).

Blastoise (M) @ Leftovers
Ability: Torrent
EVs: 216 HP/148 Def/144 SAtk
Bold nature (+Def, -Atk)
- Rapid Spin
- Surf
- Ice Beam
- Roar

Blastoise is my spinner and a nice counter to a lot of threats. Roar allows it to phaze, scout the opponent's team, and rack up Stealth Rock damage, but I haven't found it all that useful. I'm considering HP Grass over Ice Beam or Roar to handle other waters.

Steelix (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/252 Atk/4 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Stone Edge
- Roar

Steelix takes hits really well, and easily gets rocks up pretty early on. Roar can be useful, but again I haven't had a whole lot of use for it (especially because I have 3 phaze moves on this team). I'll probably take Explosion over Roar. Also, I'm not sure about the EVs. I'd like to move some EVs to Special Defense because Steelix has a nice set of resistances to take on special attackers, but I don't know how many EVs to move.

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edit: Forgot to mention, this is for Shoddy.
 
Hello! I'm definitely nowhere near as experienced as the other raters in this thread, but I can offer little pieces of advice, especially seeing as nobody has yet. Well, here goes.

Looks pretty good, most of your weaknesses are covered by the other members. Definitely take out bullet punch for a rock attack on hitmontop, personally I prefer rock slide for the accuracy but stone edge works all the same. Next, is there really a need for lefties on rotom? It's not much of a wall after all. Perhaps that item [whose name escapes me] that prolongs lightscreen/reflect? Is it light clay? I don't remember. This is also a usable option on Noctowl since it already has a recovery move and because of the importance of reflect, but for him I would stick with lefties, it's just another option. And as for steelix, I would go with explosion since once steelix's health goes down, he has no recovery moves so explosion makes the best option.
 
Not too familiar with UU, but why not replace Confuse Ray with HP Grass on Rotom? It allows you to hit that Sandslash you're trying to block a bit harder than with Shadow Ball.
 
Firstly, I don't particularly see the point in running both Light Screen and Reflect, one or the other is sufficient. On a side note, rotating your opponent is perfectly fine and dandy, but having it on three Pokemon seems a bit excessive. Steelix should opt for Explosion over Roar, Rotom might want Protect over Light Screen to stall out Toxic Spikes.

Be aware that Toxic Spikes isn't particular effective in UU because of the large selection of Poison-Type Pokemon.
 
Thanks for all the suggestions! So far I've made the following changes:
- Replaced Bullet Punch with Stone Edge on Hitmontop
- Replaced Reflect with Psycho Shift on Noctowl (doesn't go well with Toxic Spikes, but I'll probably be replacing Toxic Spikes soon)
- Replaced Roar with HP Grass on Blastoise
- Replaced Roar with Explosion on Steelix

I've realized now that Toxic Spikes isn't that effective, which is making my team overall quite lacking in damage while also having almost no recovery. It's rather weakly built, so I'll probably rebuild the team and post it here now that I have a basic idea of what UU is like.
 
I'd like to suggest you get some Wish support. Only one poke has recovery, it makes Stalling a lot harder when your walls get worn down more and more every time they switch in.
Perhaps make Rotom a RestTalker? I've not tried the set myself, though I have been meaning too, but with a defensive EV spread and recovery, I think it could work pretty well.
As for Nidoqueen, if you stick w/ T-Spikes, I suggest Protect over Crunch, she doesn't really hit that hard anyways, and plus it's free healing and damage. That said it looks like you'll be removing those anyways...I must be the only one who actually thinks T-Spikes work in UU <_<
 
Wow, manectric walks all over this team. Overheat or flamethrower kills Steelix, thunderbolt the Noctowl and Blastoise, Rotom is outsped and takes a chunk from fire moves. Hitmontop could revenge kill, but with the Life Orb and no means of recovery it can't really switch in. You should get Cradily or Shuckle to help beat it, the former is a better option because it has Recover.

Actually, if you got Cradily, it would be the only thing on your team with recovery besides Noctowl.
 
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