Hi!
This is a UU team that I made with the help of LonelyNess, who is my tutor for this round of Battling 101. He has helped me get a more firm grasp on the UU metagame. I have learned that the UU metagame is a lot more unpredictable than OU because there are way more pokemon in UU than OU meaning that just about every team has more than 1 flaw. This team is no exception. I have a big weakness to Sunny Day teams (I'm looking at you Panamaxis) and fire types in general. This team does pretty well in battle but there is always room for improvement. It got me to a rating of 1444 when I went on a three game losing streak to none other than hax.
The teams basic strategy is simple. Cripple stuff with status, taunt and entry hazards then wear them down even more with a few attacks. Then I can send in Ursaring and attempt a late game sweep(which doesn't take much).
Crobat (M) @ Black Sludge
Ability: Inner Focus
EV's: 104 HP / 152 Atk / 252 Spe
Jolly Nature(+Spe, -SAtk)
- Brave Bird
- U-Turn
- Roost
- Taunt
In terms of leading Crobat is one of the best in UU. He can take Fake Outs from those pesky Ambipom leads like a beast and just Roost off the damage then proceed to hit it with a STAB Brave Bird. U-Turn is basically for scouting purposes and lets me get a light hit on my oponents pokemon before getting out. Thus breaking any sashes. Taunt is a cool move for stopping Frosslass from setting up Spikes then I can go to Slowbro to take the Ice Beam. Then it's basically a game of prediction. Crobat usually gets back in and KOs with Brave Bird. Roost is for recovery and lets me heal after Brave Bird+My oponents attack takes their toll. For a skinny bat Crobat is surprisingly bulky in the lower tiers. He sports a X4 Resist to Grass and Fighting which makes him a decent check to Shaymin. Crobat is the second fastest pokemon in UU IIRC and that makes him a fantastic user of Taunt. Most people get frustrated when their Steelix can't set up SR. I didn't want to use Hypnosis on this guy because he isn't mean't to take lots of hits even though I have described him like he is. I usually just Taunt then U-Turn to Steelix to get my Stealth Rock up. I don't wanna try to overdue the status part of this team.
Steelix (M) @ Leftovers
Ability: Rock Head
EV's: 252 HP / 120 Atk / 136 SpD
Relaxed Nature(+Def, -Spe)
- Gyro Ball
- Stealth Rock
- Earthquake
- Roar
Steelix is the best physical wall in UU. He is capable of taking boosted super effective hits and just roaring them away. Stealth Rock pays dividends for this team as it turns many 2HKOs into OHKOs. Roar is a nice phazing move that lets me get rid of opposing sweepers. Earthquake is STAB on Steelix and deals with Roosting Crobat or Arcanine (If Slowbro has fainted). Gyro Ball is Steelixs main method of attacking and it takes advantage of his low speed but decent attack. Steelix is a nice switch in to Raikou's Thunderbolt which is a major threat to my team if it manages to get any boosts.Steelix does what he is supposed to do and I ask that he not be removed unless there is a VERY good reason.
Slowbro (M) @ Leftovers
Ability: Own Tempo
EV's: 212 HP / 252 Def / 44 SAtk
Bold Nature(+Def, -Atk)
- Surf
- Ice Beam
- ThunderWave
- Slack Off
Slowbro is my long lasting physical wall unlike Steelix, who has no recovery. Surf is for STAB and hits fighting types and Fire types well enough. Ice Beam hits Flying types. Thunder Wave is for crippling sweepers that are fast and try to set up on Slowbro. Slack Off is for recovery. Slowbro is my all time favorite pokemon because of his attitude. He has a "why do now what you can do later" attitude. And that is what he does in battle. He can stall you out with Slack Off until you are weak enough to kill you. I didn't use HP Electric because it has no use outside of hitting Mantine. Azumarrill can't do much back to Slowbro. I chose Bold Nature because he has no use for attack.
Shaymin (F) @ Life Orb
Ability: Natural Cure
EV's: 32 HP / 252 SpA / 224 Spe
Timid Nature(+Spe, -Atk)
- Seed Flare
- Air Slash
- Earth Power
- Rest
Shaymins land form is a nice wall breaker and counter to most of those bulky waters in UU. Air Slash is kept when she reverts back from Sky form and it deals a fair amount of damage to other bulky grasses such as Meganium. Rest is for recovery. "REST WITH NO SLEEP TALK??? ARE YOU INSANE" well yes I am but natural cure cures me of the status effect. Seed Flare has a nice chance at lowering my opponents special defense and causes many switches. Seed Flar gets STAB as well. Earth Power is for the fire types that love to switch in on Shaymin only to be outsped and KOd. Eliminating bulky waters means that Slowbro can stay in a lot longder as well as Steelix.
Mismagius (F) @ Leftovers
Ability: Levitate
EV's: 160 HP / 128 SpA / 220 Spe
Timid Nature(+Spe, -Atk)
- Shadow Ball
- HP Fighting
- Will O Wisp
- Thunder Wave
I love double status Mismagius. It catches so many people off guard it isn't funny. I usually try to aim Will o Wisp at Registeel and Steelix because then they can't really hurt Ursaring as he sets up all over them. Shadow Ball is for opposing Mismagius. HP Fighting pairs up with Shadow Ball for the unresisted combo. Thunder wave is for fast sweepers such as Raikou.This is perhaps my most valuable supporter. Without status Ursaring wouldn't have an easy time setting up on people. She also protects my Stealth Rock from being spun away.
Ursaring (M) @ Toxic Orb
Ability: Quick Feet
EV's: 6 HP / 252 Atk / 252 Spe
Jolly Nature(+Spe, -SAtk)
- Facade
- Swords Dance
- Close Combat
- Fire Punch
And here is Ursaring. In my opinion he is one of the most fearsome sweepers in UU. With Toxic Orb he can outrun most threats and land an easy OHKO with Facade. Swords Dance is useful when I am against crippled walls like Steelix. Fire Punch is for bulky grass types and it hits ghost types for nice damage. I might switch to Crunch though because MIsmagius is getting annoying. He can OHKO Slowbro with Facade after a Swords Dance. After the orb has activated his speed hops to 343. Many people don't realize it and leave their sweepers in only to be OHKOd. This dude doesn't last long though so stuff has to be weakened to the point that I don't really need a SD.
Thank you for reading. The threat list can be found below.v
This is a UU team that I made with the help of LonelyNess, who is my tutor for this round of Battling 101. He has helped me get a more firm grasp on the UU metagame. I have learned that the UU metagame is a lot more unpredictable than OU because there are way more pokemon in UU than OU meaning that just about every team has more than 1 flaw. This team is no exception. I have a big weakness to Sunny Day teams (I'm looking at you Panamaxis) and fire types in general. This team does pretty well in battle but there is always room for improvement. It got me to a rating of 1444 when I went on a three game losing streak to none other than hax.
The teams basic strategy is simple. Cripple stuff with status, taunt and entry hazards then wear them down even more with a few attacks. Then I can send in Ursaring and attempt a late game sweep(which doesn't take much).
.......
At a Glance
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In Depth

Crobat (M) @ Black Sludge
Ability: Inner Focus
EV's: 104 HP / 152 Atk / 252 Spe
Jolly Nature(+Spe, -SAtk)
- Brave Bird
- U-Turn
- Roost
- Taunt
In terms of leading Crobat is one of the best in UU. He can take Fake Outs from those pesky Ambipom leads like a beast and just Roost off the damage then proceed to hit it with a STAB Brave Bird. U-Turn is basically for scouting purposes and lets me get a light hit on my oponents pokemon before getting out. Thus breaking any sashes. Taunt is a cool move for stopping Frosslass from setting up Spikes then I can go to Slowbro to take the Ice Beam. Then it's basically a game of prediction. Crobat usually gets back in and KOs with Brave Bird. Roost is for recovery and lets me heal after Brave Bird+My oponents attack takes their toll. For a skinny bat Crobat is surprisingly bulky in the lower tiers. He sports a X4 Resist to Grass and Fighting which makes him a decent check to Shaymin. Crobat is the second fastest pokemon in UU IIRC and that makes him a fantastic user of Taunt. Most people get frustrated when their Steelix can't set up SR. I didn't want to use Hypnosis on this guy because he isn't mean't to take lots of hits even though I have described him like he is. I usually just Taunt then U-Turn to Steelix to get my Stealth Rock up. I don't wanna try to overdue the status part of this team.

Steelix (M) @ Leftovers
Ability: Rock Head
EV's: 252 HP / 120 Atk / 136 SpD
Relaxed Nature(+Def, -Spe)
- Gyro Ball
- Stealth Rock
- Earthquake
- Roar
Steelix is the best physical wall in UU. He is capable of taking boosted super effective hits and just roaring them away. Stealth Rock pays dividends for this team as it turns many 2HKOs into OHKOs. Roar is a nice phazing move that lets me get rid of opposing sweepers. Earthquake is STAB on Steelix and deals with Roosting Crobat or Arcanine (If Slowbro has fainted). Gyro Ball is Steelixs main method of attacking and it takes advantage of his low speed but decent attack. Steelix is a nice switch in to Raikou's Thunderbolt which is a major threat to my team if it manages to get any boosts.Steelix does what he is supposed to do and I ask that he not be removed unless there is a VERY good reason.

Slowbro (M) @ Leftovers
Ability: Own Tempo
EV's: 212 HP / 252 Def / 44 SAtk
Bold Nature(+Def, -Atk)
- Surf
- Ice Beam
- ThunderWave
- Slack Off
Slowbro is my long lasting physical wall unlike Steelix, who has no recovery. Surf is for STAB and hits fighting types and Fire types well enough. Ice Beam hits Flying types. Thunder Wave is for crippling sweepers that are fast and try to set up on Slowbro. Slack Off is for recovery. Slowbro is my all time favorite pokemon because of his attitude. He has a "why do now what you can do later" attitude. And that is what he does in battle. He can stall you out with Slack Off until you are weak enough to kill you. I didn't use HP Electric because it has no use outside of hitting Mantine. Azumarrill can't do much back to Slowbro. I chose Bold Nature because he has no use for attack.

Shaymin (F) @ Life Orb
Ability: Natural Cure
EV's: 32 HP / 252 SpA / 224 Spe
Timid Nature(+Spe, -Atk)
- Seed Flare
- Air Slash
- Earth Power
- Rest
Shaymins land form is a nice wall breaker and counter to most of those bulky waters in UU. Air Slash is kept when she reverts back from Sky form and it deals a fair amount of damage to other bulky grasses such as Meganium. Rest is for recovery. "REST WITH NO SLEEP TALK??? ARE YOU INSANE" well yes I am but natural cure cures me of the status effect. Seed Flare has a nice chance at lowering my opponents special defense and causes many switches. Seed Flar gets STAB as well. Earth Power is for the fire types that love to switch in on Shaymin only to be outsped and KOd. Eliminating bulky waters means that Slowbro can stay in a lot longder as well as Steelix.

Mismagius (F) @ Leftovers
Ability: Levitate
EV's: 160 HP / 128 SpA / 220 Spe
Timid Nature(+Spe, -Atk)
- Shadow Ball
- HP Fighting
- Will O Wisp
- Thunder Wave
I love double status Mismagius. It catches so many people off guard it isn't funny. I usually try to aim Will o Wisp at Registeel and Steelix because then they can't really hurt Ursaring as he sets up all over them. Shadow Ball is for opposing Mismagius. HP Fighting pairs up with Shadow Ball for the unresisted combo. Thunder wave is for fast sweepers such as Raikou.This is perhaps my most valuable supporter. Without status Ursaring wouldn't have an easy time setting up on people. She also protects my Stealth Rock from being spun away.

Ursaring (M) @ Toxic Orb
Ability: Quick Feet
EV's: 6 HP / 252 Atk / 252 Spe
Jolly Nature(+Spe, -SAtk)
- Facade
- Swords Dance
- Close Combat
- Fire Punch
And here is Ursaring. In my opinion he is one of the most fearsome sweepers in UU. With Toxic Orb he can outrun most threats and land an easy OHKO with Facade. Swords Dance is useful when I am against crippled walls like Steelix. Fire Punch is for bulky grass types and it hits ghost types for nice damage. I might switch to Crunch though because MIsmagius is getting annoying. He can OHKO Slowbro with Facade after a Swords Dance. After the orb has activated his speed hops to 343. Many people don't realize it and leave their sweepers in only to be OHKOd. This dude doesn't last long though so stuff has to be weakened to the point that I don't really need a SD.
Thank you for reading. The threat list can be found below.v