ORAS UU RMT UU Team: Trick Room M-Ampharos

Hello everyone! This is my first post as I am a new member to this forum :D and I would greatly appreciate advice for this team! Btw, I kinda suck at making teams so please don't be super disappointed.

So I decided to make a trick room team since those aren't seen much (or at least, I haven't encountered one in the battles I've had so far) and this is what I came up with.
ampharos-mega.gif

Amp (Ampharos-Mega) (F) @ Ampharosite
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Discharge
- Hidden Power Ice​

So I had two options for how I wanted this team to go in terms of a mega pokemon. I could go for either M-Ampharos or M-Aggron (as they are the slowest in UU). I chose M-Ampharos mostly due to a.) Suicune/Vaporeon and b.) Volt Switch which gives momentum. Dragon Pulse is to take care of dragon type mons like Hydreigon which is really popular these days. Hidden Power Ice is to take care of ground types. All of this though, is only really effective with trick room.

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DNA (Reuniclus) (M) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Calm Mind
- Focus Blast
- Shadow Ball

Reuniclus is my lead most of the cases. Trick room is for the whole team. The rest is for sweeping. Reuniclus is a really bulky special sweeper with it has one or two calm minds used. Shadow Ball is to take care of ghost types that may be lurking around while Focus Blast will kill of anything else.

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Quack (Porygon2) @ Eviolite
Ability: Download
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Thunderbolt
- Shadow Ball
- Psychic

So I had a tough time deciding between Porygon-Z and Porygon2. I went with 2 because it will be much more bulky with its eviolite on. True Z has much more raw power and its Adaptability is great, but 2 can also do pretty well taking on opponents. 2 also is an alternative lead pokemon in the case I see the ever so popular Chandelure or a pokemon that DNA (Reuniclus) would see as a threat. Trick Room makes 2 a second trick room setter as a backup. Thunderbolt is to take care of annoying water types in the case Amp is gone. Shadow Ball again to take care of them ghost types and psychic as well. Psychic takes care of the fighting weakness.

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Diva (Florges-Blue) @ Leftovers
Ability: Flower Veil
Shiny: Yes
EVs: 252 HP / 164 SpA / 92 SpD
Calm Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Aromatherapy
- Wish
- Moonblast
- Hidden Power [Fire]

Diva is the healer of the team. I switch to her if I need to use Aromatherapy to get rid of those annoying status problems or I use Wish to recover some health. Moonblast is STAB. HP Fire is to take care of steel types. EV's are such to make its SpA 300 and SpD 400+. 252 HP is standard for bulkiness.

forretress.gif

Fortress (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Power Trick
- Substitute
- Gyro Ball

At first I was reconsidering whether or not I should actually use M-Blastoise instead of either M-Aggron or M-Ampharos. But I realized that the trick room wouldn't be as effective as there are tons of M-Blastoise teams out there. Hence I went with Forretress. However, This is a forretress designed to work well with trick room as Power Trick will switch its Atk and Def. Unfortunately that takes up one turn to do which is which is the reason for Substitute. Gyro Ball is a great STAB if you include the massive 400+ Atk stat that Forretress will have after Power Trick. Though of course maybe this can be switched with EQ.

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Juggernaut (Tyrantrum) (M) @ Choice Band
Ability: Rock Head
Shiny: Yes
EVs: 220 HP / 252 Atk / 36 SpD
Adamant Nature
- Head Smash
- Outrage
- Superpower
- Iron Head

Finally Juggernaut comes in to sweep the floor. Rock Head allows for Juggernaut's Head Smash to destroy ice types that may stand in the way as it is a STAB move. Choice Band is to maximize that already insane Atk and utilize Trick Room for a full sweep. Outrage will take out water types while Iron Head is for coverage against fairy types and Ice type as well. Superpower will take care of bulkier steel types like M-Aggron.

Major Cons:
  1. It is very much trick room heavy. This is why I tried to make the trick room users bulkier and potential sweepers as well.
  2. The team lacks momentum. The only pokemon that really has momentum is Amp but even so Amp is not a lead which makes its momentum useless until it is switched into. Thus to really use this team well predicting switches is key.
  3. No trap setters. Though I imagine having them will be really important for this team in the late game.
Considerable Counters:
  1. Very bulky pokemon. Especially steel types. The lack of fire, ground, or fighting type moves in this team is a bit of an issue especially when it comes to dealing with extremely bulky pokemon like M-Aggron (which I have seen a quite a few of, but I haven't faced them with this team as I just made this team today). Also special walls and physical walls like Umbreon and Blissey will be a problem to deal with as well. I am not terribly worried about Sylveon or fairy types as I have ways to take them down (or at least more ways than the aforementioned pokemon).
  2. Sweepers. As I said I purposely made my Porygon2 and Reuniclus extra bulky so they can throw in at least one trick room, but once they are gone, the rest of this team is bound to be sweeped. This is a team that sucks at late game plays and would much rather have a short and sweet match. Maybe a game that is a bit longer is fine but a really long match is never welcome. Throw that in with the fact that there are no trap setters in this team...oops.
I'm sure there are other things I overlooked, but these are the major things.

Any critiques would be great. Thank you all! :mad:
 
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hey. Welcome to to the forums! At a glance your team looks cool, albeit it would be nice if you could complement the mons with a sprite and such to make it more authentically appealing. http://fulllifegamer.bplaced.net/format.php < this might help. Also a bit more on which mons threaten you might help identify what on your team needs to be changed if anything
 
Hi. I noticed that you have a couple structural issues in your team.

1. Your team relies extremely heavily on Trick Room but has only two Trick Room setters.
2. Your team has no hazards, meaning the opponent is not penalized for trying to switch out at all.
3. Your team carries leaks momentum even though Trick Room turns are scarce. This is compounded by your low amount of setters.
4. Your team struggles against Steel and Ground types.
5. Your team has no priority or means of success outside of Trick Room.

To remedy these problems, I have a few suggestions.

1. On your Mega Ampharos, replace Hidden Power Ice with Focus Blast. You lose a means of hitting Ground types super effectively, but STAB Dragon Pulse does more than super effective Hidden Power Ice anyway. Focus Blast, on the other hand, severely damages Steel types like Mega Aggron, and Dark types like Krookodile, which otherwise kills your Mega Ampharos or forces it out. Also give it 0 Speed IVs because I think you forgot to do so.

2. On your Reuniclus, replace Calm Mind with Psyshock. Calm Mind makes you more powerful, but it wastes Trick Room turns which are precious on your team. Psyshock also lets you deal with Blissey, which is 2HKOed after rocks by it. It will also trouble special walls in general, like Florges or Sylveon.

3. On your Porygon2, replace Psychic with Ice Beam. Psychic coverage on your Reuniclus is far better than Psychic coverage on your Porygon2, since the former has more power and a STAB boost. Furthermore, replace Shadow Ball with Recover. Reliable recovery gives your Porygon2 utility outside of Trick Room in being able to Recover stall out certain attacks, and also gives it needed longevity as a Trick Room setter. Ghost type coverage isn't that great anyway, since Chandelure is better handled by your Tyrantrum or your Reuniclus under Trick Room.

4. Sylveon is superior to Florges in almost every way in this meta, so I suggest you replace your Florges with the following set:

sylveon.gif


Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Wish
- Heal Bell
- Protect

Even with no special attack investment Sylveon's Hyper Voice is still doing pretty much the same amount of damage as Florges' Moonblast. With Protect, there's no Fire coverage, but you have better ways of taking care of Steel types than Hidden Power Fire - notably Focus Blast on your Reuniclus and your Mega Ampharos, and something coming up later. If you really want Hidden Power Fire, you can use a different set.

sylveon.gif


Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Psyshock
- Hidden Power Fire
- Baton Pass

This set gives you the Hidden Power you need and also hits like a truck. You can also use Baton Pass to gain needed momentum. There's an element of prediction here, but it's very rewarding when done right. You'll find there's few ways of dealing with Sylveon under Trick Room.

5. Your Forretress is kind of gimmicky and only has one attack, which is Steel type. Now watch, I shall kill four birds with one stone. I suggest you replace your Forretress with Bronzong:

bronzong.gif


Bronzong @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Gyro Ball
- Explosion

This gives you...
a) A ground immunity on a team where otherwise Earthquake will wreck shop.
b) A Trick Room setter on a team where another Trick Room setter is greatly appreciated.
c) A Stealth Rock setter on a team with no hazard setting.
d) A means of getting momentum after setting up Trick Room.

Bronzong can set up Rocks, then use Trick Room, then explode, giving time for another sweeper to come in. It can also switch in to Earthquakes, and even do some damage itself with Gyro Ball. Overall it will be a great replacement for your team, even if it doesn't have Rapid Spin.

6. Lastly, I suggest you replace Iron Head on your Tyrantrum with Earthquake. This will help you with Steel types.

And that's all my rates, hope they work well for you.
 
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