Hello everyone! This is my first post as I am a new member to this forum :D and I would greatly appreciate advice for this team! Btw, I kinda suck at making teams so please don't be super disappointed.
So I decided to make a trick room team since those aren't seen much (or at least, I haven't encountered one in the battles I've had so far) and this is what I came up with.
So I decided to make a trick room team since those aren't seen much (or at least, I haven't encountered one in the battles I've had so far) and this is what I came up with.

Amp (Ampharos-Mega) (F) @ Ampharosite
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Discharge
- Hidden Power Ice
So I had two options for how I wanted this team to go in terms of a mega pokemon. I could go for either M-Ampharos or M-Aggron (as they are the slowest in UU). I chose M-Ampharos mostly due to a.) Suicune/Vaporeon and b.) Volt Switch which gives momentum. Dragon Pulse is to take care of dragon type mons like Hydreigon which is really popular these days. Hidden Power Ice is to take care of ground types. All of this though, is only really effective with trick room.

DNA (Reuniclus) (M) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Calm Mind
- Focus Blast
- Shadow Ball
Reuniclus is my lead most of the cases. Trick room is for the whole team. The rest is for sweeping. Reuniclus is a really bulky special sweeper with it has one or two calm minds used. Shadow Ball is to take care of ghost types that may be lurking around while Focus Blast will kill of anything else.

Quack (Porygon2) @ Eviolite
Ability: Download
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Thunderbolt
- Shadow Ball
- Psychic
So I had a tough time deciding between Porygon-Z and Porygon2. I went with 2 because it will be much more bulky with its eviolite on. True Z has much more raw power and its Adaptability is great, but 2 can also do pretty well taking on opponents. 2 also is an alternative lead pokemon in the case I see the ever so popular Chandelure or a pokemon that DNA (Reuniclus) would see as a threat. Trick Room makes 2 a second trick room setter as a backup. Thunderbolt is to take care of annoying water types in the case Amp is gone. Shadow Ball again to take care of them ghost types and psychic as well. Psychic takes care of the fighting weakness.

Diva (Florges-Blue) @ Leftovers
Ability: Flower Veil
Shiny: Yes
EVs: 252 HP / 164 SpA / 92 SpD
Calm Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Aromatherapy
- Wish
- Moonblast
- Hidden Power [Fire]
Diva is the healer of the team. I switch to her if I need to use Aromatherapy to get rid of those annoying status problems or I use Wish to recover some health. Moonblast is STAB. HP Fire is to take care of steel types. EV's are such to make its SpA 300 and SpD 400+. 252 HP is standard for bulkiness.

Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Power Trick
- Substitute
- Gyro Ball
At first I was reconsidering whether or not I should actually use M-Blastoise instead of either M-Aggron or M-Ampharos. But I realized that the trick room wouldn't be as effective as there are tons of M-Blastoise teams out there. Hence I went with Forretress. However, This is a forretress designed to work well with trick room as Power Trick will switch its Atk and Def. Unfortunately that takes up one turn to do which is which is the reason for Substitute. Gyro Ball is a great STAB if you include the massive 400+ Atk stat that Forretress will have after Power Trick. Though of course maybe this can be switched with EQ.

Juggernaut (Tyrantrum) (M) @ Choice Band
Ability: Rock Head
Shiny: Yes
EVs: 220 HP / 252 Atk / 36 SpD
Adamant Nature
- Head Smash
- Outrage
- Superpower
- Iron Head
Finally Juggernaut comes in to sweep the floor. Rock Head allows for Juggernaut's Head Smash to destroy ice types that may stand in the way as it is a STAB move. Choice Band is to maximize that already insane Atk and utilize Trick Room for a full sweep. Outrage will take out water types while Iron Head is for coverage against fairy types and Ice type as well. Superpower will take care of bulkier steel types like M-Aggron.
Major Cons:
- It is very much trick room heavy. This is why I tried to make the trick room users bulkier and potential sweepers as well.
- The team lacks momentum. The only pokemon that really has momentum is Amp but even so Amp is not a lead which makes its momentum useless until it is switched into. Thus to really use this team well predicting switches is key.
- No trap setters. Though I imagine having them will be really important for this team in the late game.
- Very bulky pokemon. Especially steel types. The lack of fire, ground, or fighting type moves in this team is a bit of an issue especially when it comes to dealing with extremely bulky pokemon like M-Aggron (which I have seen a quite a few of, but I haven't faced them with this team as I just made this team today). Also special walls and physical walls like Umbreon and Blissey will be a problem to deal with as well. I am not terribly worried about Sylveon or fairy types as I have ways to take them down (or at least more ways than the aforementioned pokemon).
- Sweepers. As I said I purposely made my Porygon2 and Reuniclus extra bulky so they can throw in at least one trick room, but once they are gone, the rest of this team is bound to be sweeped. This is a team that sucks at late game plays and would much rather have a short and sweet match. Maybe a game that is a bit longer is fine but a really long match is never welcome. Throw that in with the fact that there are no trap setters in this team...oops.
Any critiques would be great. Thank you all!

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