Hi there,
so VGC is in two weeks for me and i need some/much help.
I am not that much into the whole double battle thing, though got interested in the VGC, lurked a bit here on the forums and saw a team that i liked in a video and wanted to try it, but i am not sure on the EVs and attacks (couldn't see EVs in the Video and also not all Attacks), and could need some help on them.
Every advice is welcome!
Lead 1
Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 HP/252 Atk/4 Speed
Nature: Adamant (+Atk/-SpA)
- Fake Out
- Sucker Punch
- Low Kick
- Protect
On this one I am pretty sure.
Fake Out is just Fake Out, messing up opponents setting up and such.
Sucker Punch is good priority that should do much damage on all the psychic and ghost types going around and decent damage one other pokes.
Low Kick has stab and kills all the heavy guys.
No Speed EVs cause he has already 3 priority attacks, and more HP together with Dry Skin and Black Sludge recovery make him last longer. Protect also helps with this cause it gives Toxicroak a free turn of recovery.
Lead 2
Giratina-A @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Atk/252 Speed
Nature: Adamant (+Atk/-SpA)
- Shadow Force
- Dragon Claw
- Substitute
- Thunder Wave
Giratina stalls alot with Substitute, Shadow Force and Leftovers. Thunder Wave adds more free turns.
Dragon Claw is there to kill other dragons and cause Shadow Force has low PP, it also makes it able for Giratina to hit Normal-types.
I am not sure on it's EVs though... Giratina-A already has good base HP and Defenses, but should i take EVs from speed or attack to give it more HP?
With it's current speed though it's a lil bit faster than Smeargles that could Dark Void if Giratina wouldn't sub first.
On the other Hand if it managed to Thunder Wave an opponent it should be faster than him, even without Speed EVs.
Back Up 1
Kyogre @ Wacan Berry
Ability: Drizzle
EVs: 4 HP/252 SpA/252 Speed
Nature: Modest (+SpA/-Atk)
- Water Spout
- Ice Beam
- Thunder
- Protect
Not much to say i think.
Water Spout deals should deal tons of damage, though I am not sure if i should switch it for Surf. (recovery for Toxicroak)
Ice Beam (don't like the accuracy of Blizzard if it's not in hail) mainly against dragons and Thunder with 100% accuracy to kill other water types.
Protect is just the plain old goodness.
Back Up 2
Snorlax @ Life Orb
Ability: Thick Fat
EVs: 252 Atk/252 Def/4 SpD
Nature: Adamant (+Atk/-SpA)
- Earthquake
- Rock Slide
- Selfdestruct
- Protect
This one gives me the most worries... I am just not sure about most of the moves, the EVs and the Item.
It has good synergy though, it can absorb ghost attacks that could be aimed at Giratina, and resists fire and ice attacks, wich Toxicroak and Giratina also fear.
Mainly it should just selfdestruct, while my other pokemon protects or is immune, but it can also attack both opponents with Earthquake (while his buddy is protecting) or Rock Slide.
It should also give Trick Room teams some trouble with its low low speed and the 30% flinch chance of Rock Slide.
For the EVs i thought to push its low physical defense, cause his HP and special defense are high enough i think, but correct me if I am wrong and there is an better EV-spread.
Life Orb is simply to do more damage, and guarantee KOs with selfdestruct.
so VGC is in two weeks for me and i need some/much help.
I am not that much into the whole double battle thing, though got interested in the VGC, lurked a bit here on the forums and saw a team that i liked in a video and wanted to try it, but i am not sure on the EVs and attacks (couldn't see EVs in the Video and also not all Attacks), and could need some help on them.
Every advice is welcome!
Lead 1


Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 HP/252 Atk/4 Speed
Nature: Adamant (+Atk/-SpA)
- Fake Out
- Sucker Punch
- Low Kick
- Protect
On this one I am pretty sure.
Fake Out is just Fake Out, messing up opponents setting up and such.
Sucker Punch is good priority that should do much damage on all the psychic and ghost types going around and decent damage one other pokes.
Low Kick has stab and kills all the heavy guys.
No Speed EVs cause he has already 3 priority attacks, and more HP together with Dry Skin and Black Sludge recovery make him last longer. Protect also helps with this cause it gives Toxicroak a free turn of recovery.
Lead 2


Giratina-A @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Atk/252 Speed
Nature: Adamant (+Atk/-SpA)
- Shadow Force
- Dragon Claw
- Substitute
- Thunder Wave
Giratina stalls alot with Substitute, Shadow Force and Leftovers. Thunder Wave adds more free turns.
Dragon Claw is there to kill other dragons and cause Shadow Force has low PP, it also makes it able for Giratina to hit Normal-types.
I am not sure on it's EVs though... Giratina-A already has good base HP and Defenses, but should i take EVs from speed or attack to give it more HP?
With it's current speed though it's a lil bit faster than Smeargles that could Dark Void if Giratina wouldn't sub first.
On the other Hand if it managed to Thunder Wave an opponent it should be faster than him, even without Speed EVs.
Back Up 1


Kyogre @ Wacan Berry
Ability: Drizzle
EVs: 4 HP/252 SpA/252 Speed
Nature: Modest (+SpA/-Atk)
- Water Spout
- Ice Beam
- Thunder
- Protect
Not much to say i think.
Water Spout deals should deal tons of damage, though I am not sure if i should switch it for Surf. (recovery for Toxicroak)
Ice Beam (don't like the accuracy of Blizzard if it's not in hail) mainly against dragons and Thunder with 100% accuracy to kill other water types.
Protect is just the plain old goodness.
Back Up 2


Snorlax @ Life Orb
Ability: Thick Fat
EVs: 252 Atk/252 Def/4 SpD
Nature: Adamant (+Atk/-SpA)
- Earthquake
- Rock Slide
- Selfdestruct
- Protect
This one gives me the most worries... I am just not sure about most of the moves, the EVs and the Item.
It has good synergy though, it can absorb ghost attacks that could be aimed at Giratina, and resists fire and ice attacks, wich Toxicroak and Giratina also fear.
Mainly it should just selfdestruct, while my other pokemon protects or is immune, but it can also attack both opponents with Earthquake (while his buddy is protecting) or Rock Slide.
It should also give Trick Room teams some trouble with its low low speed and the 30% flinch chance of Rock Slide.
For the EVs i thought to push its low physical defense, cause his HP and special defense are high enough i think, but correct me if I am wrong and there is an better EV-spread.
Life Orb is simply to do more damage, and guarantee KOs with selfdestruct.