VGC RMT VGC 2015 Mega Lopunny

Mishimono

mish mish
is a Top Tiering Contributoris a Past SCL Champion
This is a team starring Mega Lopunny. This is a team I have got a few wins with and look like any suggestions tot help. People also don't expect Magnezone in VGC

Lopunny @ Lopunnite
Ability: Limber-Scrappy
EVS: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
Fake Out
Drain Punch/High Jump Kick
Ice Punch
Return

Lopunny the Pokemon I wanted to base this team around. Its set is designed to hit hard and fast. Fake Out is obvious for setup while I'm not sure whether to use High Jump Kick or Drain Punch. High Jump Kick is riskier with Protect floating around but hits harder while Drain Punch is weaker but doesn't have to worry about Protect and heals you. Ice Punch for Landorus-T, Garchomp and Mega Salamence. Lastly Return for STAB.

Garchomp @ Lum Berry
Ability: Rough Skin
EVS: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
Rock Slide
Dragon Claw
Earthquake
Protect

Garchomp another hard hitting physical attacker. Garchomp hits really hard while providing nice coverage. One problem is having to dodge Garchomp's Earthquakes. Rock Slide is for hitting Slow Ice Types and pokes like Arcanine and Volcarona. Dragon Claw for Stab and neutral coverage. Earthquake is for wrecking things Heatran and Mega Metagross while getting STAB. And Protect cause Protect.

Gengar @ Focus Sash
Ability: Levitate
EVS: 252 SpAtk / 252 Spe / 4 HP
Nature: Timid
Shadow Ball
Sludge Bomb
Will-O-Wisp
Protect

Gengar a Pokemon to dodge Garchomp's Earthquakes. This is the standard Gengar with Shadow Ball for STAB and hitting hard. Sludge Bomb is for Fairies and also gets STAB. Will-O-Wisp is for crippling Mega Kang and other Physical Attackers while Protect is just Protect to stall or avoid an attack.

Entei @ Leftovers
Ability: Pressure
EVS 252 HP / 236 Atk / 20 Spe
Nature: Adamant
Scared Fire
Iron Head
Protect
Stone Edge

Entei a tankier Pokemon to help with Garchomp and Azumarill. Entei is bulky and can hit hard back. Sacred Fire is for high hitting physical STAB damage on Grass and Ice Types it is the main move to use. Stone Edge is for Arcanine, Charizard and Talonflame. Iron Head hits fairies and opposing Rock Types like Tyranitar. Protect is ther to stop damage from EQ.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVS 244 HP / 252 Atk / 12 Spe
Nature: Adamant
Play Rough
Belly Drum
Aqua Jet
Protect

Azumarill once setup hits super hard and that is what is awesome. Belly Drum is for setting up sweeping. Aqua Jet is the best move because it goes first and hits super hard with STAB. Play Rough is for Dragons and bulky dark types like Umbreon while Protect is to stall out a turn to make it safe to Belly Drum.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVS 168 HP / 252 SpAtk / 88 Spe
Hidden Power Fire
Flash Cannon
Volt Switch
Thunderbolt

Magnezone is kind of interesting in VGC as not many people expect it. It hits super hard with Flash Cannon and Thunderbolt which are using on Pokemon like Talonflame and Azumarill. Hidden Power Fire roasts Ferrothorn and Scizor while Volt Switch lets it get out if it is in a bad situation like stuck with Garchomp or Mamoswine.
 
Nice team you got there! I'll list the mons you got to see which you should change:
Lopunny: good. Now, if you want to avoid eq'ing yourself, i'd suggest to replace Lopunny's Ice Punch with Protect. Now, i understand you want to hit Landorus and Mega Salamence, but Scarf Landorus-T outspeeds and KOs with Superpower, and Ice Punch misses the OHKO on Mega Salamence after a -1. Also, replace Lopunny's Fighting move with Low Lick. Drain Punch misses the KO on the things you want to KO and HJK is just too risky of a move to use in VGC.
Garchomp: i want a reason of why are you using Garchomp. If you don't have one, i'd reccomend replacing it with Landorus-T and give it a spread of 12 HP / 252 Atk / 92 Def / 12 SpD and the rest in speed, with Adamant nature and Choice Scarf as item, with the moves Earthquake, Rock Slide, U-turn and Superpower. This allows you to survive a LO +1 Sucker Punch from Bisharp and allows you to outspeed Mega Manectric.
Gengar: good. Now, you literally got 0 speed control options, so replacing Shadow Ball / Protect with Icy Wind is needed.
Entei: .... we finally get to the fun part. With a team structure that's so weak to Gardevoir, Sylveon, and fairy types in general, why would you choose Entei out of them all? Heatran seems like a better option for me, but if you put something like Entei you must have a reason. I want the reason behind Entei, the reason behind the moveset, and an explanation on the EV spread. Otherwise, replace it with Shuca Berry Heatran.
Azumarill: As the team goes on, i still find it weaker to Landorus than what i thought. Azumarill is a nice answer to it when we ignore both Intimidate and the fact that Water Rabbit can't OHKO LO Sharp EV'd Landorus, the most common EV spread on the meta rn. I think replacing it with Rotom-W might be better, but there are so many options for special bulky waters that i'll leave that up to your choice.
Magnezone: ......... Ehhh, why is this thing here? Magnezone would be an amazing meta call... in TR teams. Magnezone's role in your team is completely unjustified, as both Scizor and Ferrothorn are seen in rare case scenarios: SPECIALLY UNDER RAIN. If you want a Pokémon that fits your team and breaks bulky waters/steels/fairies, i think you're better with Zapdos/Bisharp/Conkeldurr

A little note b4 leaving: one rarely can adapt an OU team to VGC, as well ad one rarely wins in OU with a VGC team.
 
Ya got your reply when I look at this team more I see it has problems. I still want to use Azumarill. Ya Landorus-T seems really good and I have been using Shuca Heatran on another team and it is so good. Lastly I changed out Magnezone cuz it has been really sucking lately to Focus Sash Bisharp. Thanks for the help got new teams coming. Ya Also Heatran can 2HKO Max HP Sylveon which is nice.
 
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Ya got your reply when I look at this team more I see it has problems. I still want to use Azumarill. Ya Landorus-T seems really good and I have been using Shuca Heatran on another team and it is so good. Lastly I changed out Magnezone cuz it has been really sucking lately to Focus Sash Bisharp. Thanks for the help got new teams coming.
No problem, you're welcome n_n. Now, Azumarill has to have a better EV spread somewhere. The one you're using doesn't seem that optimal.

EDIT: Found one. 196 HP, 252 atk, 12 Def, 20 spdef and 28 speed EVs
 
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Nice team you got there! I'll list the mons you got to see which you should change:
Lopunny: good. Now, if you want to avoid eq'ing yourself, i'd suggest to replace Lopunny's Ice Punch with Protect. Now, i understand you want to hit Landorus and Mega Salamence, but Scarf Landorus-T outspeeds and KOs with Superpower, and Ice Punch misses the OHKO on Mega Salamence after a -1. Also, replace Lopunny's Fighting move with Low Lick. Drain Punch misses the KO on the things you want to KO and HJK is just too risky of a move to use in VGC.
Garchomp: i want a reason of why are you using Garchomp. If you don't have one, i'd reccomend replacing it with Landorus-T and give it a spread of 12 HP / 252 Atk / 92 Def / 12 SpD and the rest in speed, with Adamant nature and Choice Scarf as item, with the moves Earthquake, Rock Slide, U-turn and Superpower. This allows you to survive a LO +1 Sucker Punch from Bisharp and allows you to outspeed Mega Manectric.
Gengar: good. Now, you literally got 0 speed control options, so replacing Shadow Ball / Protect with Icy Wind is needed.
Entei: .... we finally get to the fun part. With a team structure that's so weak to Gardevoir, Sylveon, and fairy types in general, why would you choose Entei out of them all? Heatran seems like a better option for me, but if you put something like Entei you must have a reason. I want the reason behind Entei, the reason behind the moveset, and an explanation on the EV spread. Otherwise, replace it with Shuca Berry Heatran.
Azumarill: As the team goes on, i still find it weaker to Landorus than what i thought. Azumarill is a nice answer to it when we ignore both Intimidate and the fact that Water Rabbit can't OHKO LO Sharp EV'd Landorus, the most common EV spread on the meta rn. I think replacing it with Rotom-W might be better, but there are so many options for special bulky waters that i'll leave that up to your choice.
Magnezone: ......... Ehhh, why is this thing here? Magnezone would be an amazing meta call... in TR teams. Magnezone's role in your team is completely unjustified, as both Scizor and Ferrothorn are seen in rare case scenarios: SPECIALLY UNDER RAIN. If you want a Pokémon that fits your team and breaks bulky waters/steels/fairies, i think you're better with Zapdos/Bisharp/Conkeldurr

A little note b4 leaving: one rarely can adapt an OU team to VGC, as well ad one rarely wins in OU with a VGC team.
If you are wondering the Entei EV spread lets you outspeed Adamant Bisharp. I guess a reason to use it over Heatran is not being weak to fighting and Sacred Fire burns. That's at at least why I would choose Entei over Heatran.
 
If you are wondering the Entei EV spread lets you outspeed Adamant Bisharp. I guess a reason to use it over Heatran is not being weak to fighting and Sacred Fire burns. That's at at least why I would choose Entei over Heatran.
I knew what the speed did since quite a while. I was asking for defensive/offensive benchmarks since you just don't EV mons in VGC defensively that way. Also, good reasons for Entei! I asked for them since i know players can't display their team maximal potential w/o complete knowledge of it n_n.
 
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