VGC RMT VGC16

I'm somewhat new to this VGC although I've seen some videos and I have a general idea of the team I want.

I made this team from scratch and I've been testing it a little. I've won 4 games out of 4, so I guess I'm doing something right, but any feedback is welcome.

Here's my team:


Kyogre @ Blue Orb
Ability: Drizzle
EVs: 188 HP / 204 Def / 76 SpA / 4 SpD / 36 Spe
Modest Nature
- Scald
- Water Spout
- Ice Beam
- Protect

The main Pokemon of the team. The EV spread is to make it a little bit bulkier than normal, with modest nature to increase its attack power. I think it's a pretty standard moveset, except that I'm running Scald instead of Thunder or Origin Pulse, primarily to burn unexpected foes such as Kangaskhan. I'm pretty satisfied with how it turned out.



Palkia @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Spacial Rend
- Hydro Pump
- Thunder
- Protect

I thought of running Zekrom at first because I like it a lot, but I think Palkia fits better in this team overall. Life Orb is to hit hard, and the timid nature to outrun other legendaries that could be threats. Thanks to the weather setup by Kyogre, Thunder will never miss and Hydro Pump will hit like a truck (managed to OHKO a Xerneas with it). Spacial Rend is used as a STAB move.



Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
- Protect

I decided to give Manectric a try, and I'm also satisfied with it. Its Intimidate support is huge, with a high speed tier and decent special attack to hit decently enough. Also with Volt Switch, I can send out Kyogre and set the weather without much trouble; I found this combination to be quite good if used at the right moment. Hidden Power Ice and Flamethrower are used as coverage moves.


Weavile @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Knock Off
- Icicle Crash
- Low Kick

When looking for a Fake Out user, and seeing that it was used more often, I thought that Weavile would be a nice addition, and it sure was. It has high speed and nice STAB with Knock Off (removing items is an awesome niche) and Icicle Crash (the flinch chance with Weavile's high speed is a nice bonus). Low Kick OHKOes Smeargle and deals a decent amount of damage to those heavy legendaries such as Dialga.



Amoonguss @ Leftovers
Ability: Regenerator
EVs: 244 HP / 60 Def / 204 SpD
Sassy Nature
- Clear Smog
- Spore
- Grass Knot
- Rage Powder

Amoonguss is an incredible support Pokemon. Spore and Rage Powder are self explanatory, although I was thinking of maybe changing Rage Powder with Protect. Grass Knot and Clear Smog are good STAB attacks, with Clear Smog being used primarily as a counter for Geomancy Xerneas and Grass Knot against other Kyogres (or any bulky water types).


Whimsicott @ Mental Herb
Ability: Prankster
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
- Tailwind
- Encore
- Moonblast
- Protect

Pretty much like Manectric, I like Whimsicott a lot, and I wanted to give it a chance. Since I needed a Tailwind user and some more coverage against Fighting and Dragon types, Whimsicott came to my mind. Also its Prankster ability is pretty good when combined with Encore, which can lock enemies onto using Protect or Fake Out, etc.


This is it, I would really like to keep both Kyogre and Palkia (or Kyogre at least). Maybe it's not a team you would normally see (or maybe it is), but I wanted to use Pokemon I liked or seemed appealing to me.
Nevertheless, any suggestion is welcome here :)
 
Seems like a nice team. However, having two grass types on a team isn't that ideal, as you stack weaknesses. Once Kyogre goes down, you are weak to Quite a lot of mons. I reccomend talonflame instead of whimsicott, as it can use taunt and tailwind, and takes care of the fact that you are walled straight by ferrothorn.
 
hi Negative Shadow, i see you have primal kyogre + palkia, which is personally one of my most favorite archetypes, and you've built a solid team around it. however, there are some flaws that i see, such as the lack of a proper primal groudon switch-in. hopefully i'll be able to even out the inconsistencies and round out any flaws in this rate.

the first thing that i notice is your primal kyogre spread. while that spread was more solid and popular towards the beginning of the metagame, it has lost most of its merit. a spread of 252 hp / 124 def / 76 spa / 4 spd / 52 spe > the current spread would be preferred. this is more refined for the jump of slightly faster kyogre lately while also hitting the same offensive benchmarks as the previous spread. (ohkoing kang with water spout, hitting a spatk jump point etc.) it also hits most of the same defensive benchmarks as the old one, such as living life orb mega rayquaza's dragon ascent.


palkia is hindering you more than helping you in this team's case, as you lack primal groudon switchins and while palkia may win 1v1, the fact that you can't switch in makes it quite threatening. rayquaza > palkia easily solves this issue. run a set of draco meteor / dragon ascent / overheat / protect since you have trouble breaking past most steel-types, which overheat accomplishes. max atk / 4 spa / max spe with a naive nature is fine here, as you don't weaken the power of draco meteor, which is one of rayquaza's stab moves.

unfortunately, mega manectric seems a bit out of place here, and with the new rayquaza that's on your team, you could try mawile over it. it gives this team a secondary yveltal check as well as a xerneas check, relieving some of the pressure off of amoonguss here. a simple set of play rough / iron head / sucker punch / protect can work here, although replacing one of your stabs with swords dance is also an option, allowing you to clean late game at the cost of losing a coverage move. a spread of 148 hp / 252 atk / 108 spe is fine. it hits a speed of 84, underspeeding min speed primals / base 90s by 1 point so it works better in trick room, as well as hitting a speed of 168 in tailwind, outspeeding base 100s such as kangaskhan and pre-mega salamence, and slightly slower pokemon such as yveltal, xerneas, kyurem-white, and pre-mega rayquaza.

your weavile is fine for the most part, however, i feel that feint has much more utility than low kick, allowing you to break a predicted protect for a teammate to finish off in the same turn. while low kick hits dialga and by extension kangaskhan, those are the only targets that take more damage from low kick than icicle crash. feint also allows for easier set up opportunities with mawile, allowing you to remove of certain pokemon on the opposing team to make life easier for mawile.

on amoonguss, you need grass knot, so replacing clear smog with protect is more beneficial. amoonguss enjoys protect for the same reasons as any other pokemon; to scout, stall out field effects, predict etc. with the final change i'm about to make, you can run mental herb > leftovers on amoonguss here; the assurance to get a spore off on most taunt users is quite beneficial here.

finally, i'd run sharp beak talon > whimsicott, for a couple of reasons. first off, talonflame allows you to have a secondary way to break steels, which is pretty necessary given that you now have a ray/ogre team. it also provides crucial priority to help weaken teams early game; something whimsicott cannot do very well. the set is brave bird / flare blitz / taunt / tailwind, and the spread is a basic 252 atk / 252 spe / 4 hp one.

that's about it. while i did have to change the second restricted pokemon, i feel this team still turned out quite solid. if you would like, i can list the basic outline of a palkia / kyogre team so that maybe you can build another one on your own someday.

Overview:
rayquaza > palkia
252 hp / 124 def / 76 spa / 4 spd / 52 spe on kyogre
mega mawile > mega manectric
feint > low kick on weavile
protect > clear smog on amoonguss
talonflame > whimsicott

Kyogre @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 252 HP / 124 Def / 76 SpA / 4 SpD / 52 Spe
Modest Nature
- Scald
- Water Spout
- Ice Beam
- Protect

Rayquaza-Mega @ Life Orb
Ability: Delta Stream
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dragon Ascent
- Overheat
- Protect

Mawile-Mega @ Mawilite
Ability: Huge Power
Level: 50
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Play Rough / Swords Dance
- Iron Head / Swords Dance
- Sucker Punch
- Protect

Weavile @ Focus Sash
Ability: Pressure
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Knock Off
- Icicle Crash
- Feint

Amoonguss @ Mental Herb
Ability: Regenerator
Level: 50
EVs: 244 HP / 60 Def / 204 SpD
Sassy Nature
- Protect
- Spore
- Grass Knot
- Rage Powder

Talonflame @ Sharp Beak
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Tailwind
- Flare Blitz

here's a quick, rough outline of the palkia / kyogre framework if you need it: (remember that most of these options are choices that you can make, like mega metagross instead of mawile etc)
Kyogre/Palkia
- Mega: Metagross/Kangaskhan/Mawile etc
- Groudon Check: Landorus-T is great (CB Explosion+Telepathy also OHKOs 4 HP Rayquaza)
- Kyogre/Xern Check: Ferrothorn/Amoonguss etc
- Speed Cont/TR Check: Talonflame is great. Haze Crobat+metagross is good vs xerneas. Amoonguss also fills TR counter role
^from Draconid997
 
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