Hello everyone, first post here. I haven't seen any presentation posts to go on or anything, so I guess I should go straight to the point and ask some of you guys your opinion about a little team I created, just to have fun and chill.
As you can see already, outside of Snorlax, it's a pretty standard looking team that you'd see on your everyday Pokemon Showdown. Keep in mind, it was never meant to be an original team, with cool and unusual pokemons in it. Just an okay-ish team to pass time when I don't want to draw stuff.
Though now, I want to get a little bit more serious with it. The team worked out pretty well online, so it might have real potential. Plus, I like all the Pokemons in it, so yeah, why not taking it to the next step.
Let me present its members. I'll keep the funny names in, if you want to smile a little.
Hila (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Synchronize
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
The base of my team, with a pretty standard set. Mega-Gardevoir is one of the good Pokemons that can really help late in games to sweep the opponent, if everything goes well.
I was hesitating for the 4th move, and decided to go with Calm Mind to boost M-Gardevoir, if I ever have the opportunity. It's however way too situational, but the other options are pretty much similar. I may need some guidance for that.
Papa Ethan (Snorlax) (M) @ Assault Vest
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Adamant Nature
- Body Slam
- Pursuit
- Earthquake
- Ice Punch
I'm a big fan of h3h3productions, and I somehow compared Ethan Klein to Snorlax. So now, Papa's in the house. Anywho, Papa Ethan over here is actually a pretty okay niche in OU, strangely enough. He's not always useful, but he does his job pretty well and can help slowing down stuff for M-Gardevoir with Body Slam, if the RNG is with me. I guess the problem with Snorlax is how he doesn't hit really hard, thus taking a lot of hits, and dying pretty early in game. His speed isn't an issue with its tanking abilities, giving some help for the team.
Akinator (Thundurus) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Grass Knot
- Taunt
- Thunder Wave
When I read that M-Gardevoir needed help to slow down opponents, I thought Thundurus was the perfect pick. And he really helps slowing down opponents, as well as stopping some troubling Pokemons that want to set up some rocks or boost themselves.
The only problem now, is pretty much like the Papa. Sure, when Thundurus does his job, like the Papa, he's in the house, and he does a ton of work. But when I need to take a Pokemon out, he can't really do much. So, yeah, maybe we can do something about it ?
Bruce (Garchomp) (F) @ Choice Scarf
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Poison Jab
Scarfchomp, a classic. I needed something fast and strong to balance with the Papa, so I went for Garchomp. He's not really the best, but he can be useful, both mid and late game, or just for its ability. Aside from that, he's not really present. Helpful, but not memorable I guess.
Soft & Wet (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp
This guy has always been in my OU teams. I don't know why, but as a defensive pivot, he's really cool. However, strangely enough, I feel like he doest take hits really well. For example, one of my main threats is Landorus-T. To counter it, I logically picked Rotom-W, thinking that he could handle it. And it technically can, but it takes way too much damage, in my opinion, on just one U-Turn. Of course, it's all fixed with a Will-o-Wisp, but we all know how luck can play against the player when it needs it.
Aside from that, Rotom-Wash helps the team pretty well.
Eisidesi (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Roar
- Toxic
Classic but still excellent as a specially defensive pokemon, Heatran helps a lot the team. I mainly took him for its typing that covers most of Gardevoir's weaknesses, and his good synergy with Rotom-W. Stealth Rock was required to weaken Talonflame, one of Gardevoir's biggest threat. Toxic helps to stall defensive 'Mon, and Roar just gets rid off those Charizard X that dares to set up in front of Heatran, or just any pokemon that want to boost themselves. Heatran is an important of this team for certain, but maybe it needs some adjustments.
This team overall is in my opinion pretty okay, but it definitely needs some fixes. I want it to be more performant, and maybe to have some niche moves to surprise some opponents.
So, tell me what you think !
Hope you'll have a good day !






Though now, I want to get a little bit more serious with it. The team worked out pretty well online, so it might have real potential. Plus, I like all the Pokemons in it, so yeah, why not taking it to the next step.
Let me present its members. I'll keep the funny names in, if you want to smile a little.

Hila (Gardevoir-Mega) (F) @ Gardevoirite
Ability: Synchronize
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
The base of my team, with a pretty standard set. Mega-Gardevoir is one of the good Pokemons that can really help late in games to sweep the opponent, if everything goes well.
I was hesitating for the 4th move, and decided to go with Calm Mind to boost M-Gardevoir, if I ever have the opportunity. It's however way too situational, but the other options are pretty much similar. I may need some guidance for that.

Papa Ethan (Snorlax) (M) @ Assault Vest
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Adamant Nature
- Body Slam
- Pursuit
- Earthquake
- Ice Punch
I'm a big fan of h3h3productions, and I somehow compared Ethan Klein to Snorlax. So now, Papa's in the house. Anywho, Papa Ethan over here is actually a pretty okay niche in OU, strangely enough. He's not always useful, but he does his job pretty well and can help slowing down stuff for M-Gardevoir with Body Slam, if the RNG is with me. I guess the problem with Snorlax is how he doesn't hit really hard, thus taking a lot of hits, and dying pretty early in game. His speed isn't an issue with its tanking abilities, giving some help for the team.

Akinator (Thundurus) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Grass Knot
- Taunt
- Thunder Wave
When I read that M-Gardevoir needed help to slow down opponents, I thought Thundurus was the perfect pick. And he really helps slowing down opponents, as well as stopping some troubling Pokemons that want to set up some rocks or boost themselves.
The only problem now, is pretty much like the Papa. Sure, when Thundurus does his job, like the Papa, he's in the house, and he does a ton of work. But when I need to take a Pokemon out, he can't really do much. So, yeah, maybe we can do something about it ?

Bruce (Garchomp) (F) @ Choice Scarf
Ability: Rough Skin
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Poison Jab
Scarfchomp, a classic. I needed something fast and strong to balance with the Papa, so I went for Garchomp. He's not really the best, but he can be useful, both mid and late game, or just for its ability. Aside from that, he's not really present. Helpful, but not memorable I guess.

Soft & Wet (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp
This guy has always been in my OU teams. I don't know why, but as a defensive pivot, he's really cool. However, strangely enough, I feel like he doest take hits really well. For example, one of my main threats is Landorus-T. To counter it, I logically picked Rotom-W, thinking that he could handle it. And it technically can, but it takes way too much damage, in my opinion, on just one U-Turn. Of course, it's all fixed with a Will-o-Wisp, but we all know how luck can play against the player when it needs it.
Aside from that, Rotom-Wash helps the team pretty well.

Eisidesi (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Roar
- Toxic
Classic but still excellent as a specially defensive pokemon, Heatran helps a lot the team. I mainly took him for its typing that covers most of Gardevoir's weaknesses, and his good synergy with Rotom-W. Stealth Rock was required to weaken Talonflame, one of Gardevoir's biggest threat. Toxic helps to stall defensive 'Mon, and Roar just gets rid off those Charizard X that dares to set up in front of Heatran, or just any pokemon that want to boost themselves. Heatran is an important of this team for certain, but maybe it needs some adjustments.
This team overall is in my opinion pretty okay, but it definitely needs some fixes. I want it to be more performant, and maybe to have some niche moves to surprise some opponents.
So, tell me what you think !
Hope you'll have a good day !