Making a team for Wi-fi and haven't played in a while, so could use some help :p
Here's the team
Basic idea of the team is to set up Life Orb Lucario for a late game sweep.
Crobat @ Choice Scarf Timid 160 HP / 112 Sp. Atk / 236 Speed
Moveset: Inner Focus
Taunt
Hypnosis
U-Turn
Air Slash
My lead. I'm not really sure what EV's I want to run. The main point of this is to be able to outrun everything with Scarf + 130 Base Speed. From there, I can either Taunt or Hypnosis to shut something down, or U-Turn to a counter. Air Slash is there so I have a STAB attack that deals with Heracross very nicely. Also thinking about taking out Taunt for Roost as I run a fairly defensive team and Crobat has some nice 4x resists (takes fighting/ground attacks for Lucario and bug attacks at Cress)
Skarmory @ Shed Shell Impish 252 HP / 96 Atk / 156 Def / 4 Spe
Moveset: Sturdy
Drill Peck
Whirlwind
Roost
Stealth Rock
Fairly Standard Skarm. This is my defensive Dragon resist that takes Outrages for me. Immunity to EQ is also important with Garchomp + Mence packing EQ so often. I'm going with Stealth Rock as it hits everything, unlike spikes. Shed Shell so I don't get trapped by a Magnezone.
Cresselia @ Leftovers Bold 252 HP / 108 Defense / 148 Special Defense
Moveset: Levitate
Ice Beam
Psychic
Reflect / Thunder Wave
Moonlight / Rest
Cresselia can sponge and counter alot of the stuff in today's metagame. Ice Beam takes care of the dragons, while Psychic lets me deal with Infernape and other fighters. Reflect will lessen Pursuit's damage, while Thunder Wave paralyzes any fast sweepers I might have trouble with. Moonlight gives me an instant recovery move, but is hampered by the ever common Sandstream. Rest is a good alternative, but with no cleric on my team, it's risky. Need help deciding those 2 moves.
Milotic @ Leftovers Bold 148 HP / 228 Def / 132 SpA
Moveset: Marvel Scale
Surf / Ice Beam
Hidden Power Electric
Hypnosis
Recover
I believe that bulky waters are fairly underutilized. Especially Milotic. Hidden Power Elec makes it a pretty much complete counter for Gyarados and other bulky waters. Recover is an instant recovery move unhampered by Sand Stream, and Hypnosis lets it stop a dangerous sweeper. Marvel Scale lets it absorb status for me. The first slot, though, I need help with. Ice Beam helps with Dragons but Cressy can deal with them pretty well. Surf gives me a STAB move with more coverage. Not really sure what I should run (mainly worried about not having a Dragon counter late game if Cressy gets killed).
Garchomp @ Yache Berry Naughty 112 Atk / 152 Sp. Atk / 240 Spe
Moveset:
Swords Dance
Outrage
Fire Blast
Earthquake
Mid game sweeper. Garchomp poses an immediate threat to most teams. This set's EV's are a bit odd, but the point is to make sure that Fire Blast hits hard. After a Swords Dance, Outrage and EQ will hit everything hard except defensive steels, which are taken care of by Fire Blast. Yache Berry lets it take an Ice Shard from whatever is coming in so it can continue to sweep.
Lucario @ Life Orb Mild 190 Atk / 66 Sp. Atk / 252 Spe
Moveset:
Hidden Power Ice
Dark Pulse
Close Combat
ExtremeSpeed
Late game sweeper. Hidden Power Ice will take care of any dragons, Dark Pulse is for coverage. Close Combat is there so Bliss + Snorlax don't wall me. Extremespeed nabs me a quick kill on any Scarfed / High base speed revenge killer. Mixed Lucario is great x]
Possible problems/threats:
Swampert - I don't have any grass attacks and none of my team members like Swampert much. However, I think I can manage to play around him by hitting hard with Garchomp + Lucario.
No Rapid Spinner - Lack of a rapid spinner opens me up to SR, Spikes, and Toxic spikes damage. However, only Milotic + Garchomp are affected by Toxic spikes and Milotic's Marvel Scale negates it quite nicely. Garchomp won't like being poisoned, but it doesn't totally halt his sweeping ability. Half of my team is also immune to spikes, though Crobat may have a problem with SR.
Azelf with HP Ice - Nothing on this team will like an Azelf. Crobat can outspeed it, though, and force it to switch. Lucario can also ExtremeSpeed it.
Hopefully I can get some help with the movesets/problems that I'm not sure about yet, as well as possible threats. Thanks!
Here's the team






Basic idea of the team is to set up Life Orb Lucario for a late game sweep.

Moveset: Inner Focus
Taunt
Hypnosis
U-Turn
Air Slash
My lead. I'm not really sure what EV's I want to run. The main point of this is to be able to outrun everything with Scarf + 130 Base Speed. From there, I can either Taunt or Hypnosis to shut something down, or U-Turn to a counter. Air Slash is there so I have a STAB attack that deals with Heracross very nicely. Also thinking about taking out Taunt for Roost as I run a fairly defensive team and Crobat has some nice 4x resists (takes fighting/ground attacks for Lucario and bug attacks at Cress)

Moveset: Sturdy
Drill Peck
Whirlwind
Roost
Stealth Rock
Fairly Standard Skarm. This is my defensive Dragon resist that takes Outrages for me. Immunity to EQ is also important with Garchomp + Mence packing EQ so often. I'm going with Stealth Rock as it hits everything, unlike spikes. Shed Shell so I don't get trapped by a Magnezone.

Moveset: Levitate
Ice Beam
Psychic
Reflect / Thunder Wave
Moonlight / Rest
Cresselia can sponge and counter alot of the stuff in today's metagame. Ice Beam takes care of the dragons, while Psychic lets me deal with Infernape and other fighters. Reflect will lessen Pursuit's damage, while Thunder Wave paralyzes any fast sweepers I might have trouble with. Moonlight gives me an instant recovery move, but is hampered by the ever common Sandstream. Rest is a good alternative, but with no cleric on my team, it's risky. Need help deciding those 2 moves.

Moveset: Marvel Scale
Surf / Ice Beam
Hidden Power Electric
Hypnosis
Recover
I believe that bulky waters are fairly underutilized. Especially Milotic. Hidden Power Elec makes it a pretty much complete counter for Gyarados and other bulky waters. Recover is an instant recovery move unhampered by Sand Stream, and Hypnosis lets it stop a dangerous sweeper. Marvel Scale lets it absorb status for me. The first slot, though, I need help with. Ice Beam helps with Dragons but Cressy can deal with them pretty well. Surf gives me a STAB move with more coverage. Not really sure what I should run (mainly worried about not having a Dragon counter late game if Cressy gets killed).

Moveset:
Swords Dance
Outrage
Fire Blast
Earthquake
Mid game sweeper. Garchomp poses an immediate threat to most teams. This set's EV's are a bit odd, but the point is to make sure that Fire Blast hits hard. After a Swords Dance, Outrage and EQ will hit everything hard except defensive steels, which are taken care of by Fire Blast. Yache Berry lets it take an Ice Shard from whatever is coming in so it can continue to sweep.

Moveset:
Hidden Power Ice
Dark Pulse
Close Combat
ExtremeSpeed
Late game sweeper. Hidden Power Ice will take care of any dragons, Dark Pulse is for coverage. Close Combat is there so Bliss + Snorlax don't wall me. Extremespeed nabs me a quick kill on any Scarfed / High base speed revenge killer. Mixed Lucario is great x]
Possible problems/threats:
Swampert - I don't have any grass attacks and none of my team members like Swampert much. However, I think I can manage to play around him by hitting hard with Garchomp + Lucario.
No Rapid Spinner - Lack of a rapid spinner opens me up to SR, Spikes, and Toxic spikes damage. However, only Milotic + Garchomp are affected by Toxic spikes and Milotic's Marvel Scale negates it quite nicely. Garchomp won't like being poisoned, but it doesn't totally halt his sweeping ability. Half of my team is also immune to spikes, though Crobat may have a problem with SR.
Azelf with HP Ice - Nothing on this team will like an Azelf. Crobat can outspeed it, though, and force it to switch. Lucario can also ExtremeSpeed it.
Hopefully I can get some help with the movesets/problems that I'm not sure about yet, as well as possible threats. Thanks!