RMT - Wi-fi (Yeah, not Shoddy)

Making a team for Wi-fi and haven't played in a while, so could use some help :p

Here's the team

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Basic idea of the team is to set up Life Orb Lucario for a late game sweep.





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Crobat @ Choice Scarf Timid 160 HP / 112 Sp. Atk / 236 Speed

Moveset: Inner Focus
Taunt
Hypnosis
U-Turn
Air Slash

My lead. I'm not really sure what EV's I want to run. The main point of this is to be able to outrun everything with Scarf + 130 Base Speed. From there, I can either Taunt or Hypnosis to shut something down, or U-Turn to a counter. Air Slash is there so I have a STAB attack that deals with Heracross very nicely. Also thinking about taking out Taunt for Roost as I run a fairly defensive team and Crobat has some nice 4x resists (takes fighting/ground attacks for Lucario and bug attacks at Cress)

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Skarmory @ Shed Shell Impish 252 HP / 96 Atk / 156 Def / 4 Spe

Moveset: Sturdy
Drill Peck
Whirlwind
Roost
Stealth Rock

Fairly Standard Skarm. This is my defensive Dragon resist that takes Outrages for me. Immunity to EQ is also important with Garchomp + Mence packing EQ so often. I'm going with Stealth Rock as it hits everything, unlike spikes. Shed Shell so I don't get trapped by a Magnezone.

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Cresselia @ Leftovers Bold 252 HP / 108 Defense / 148 Special Defense

Moveset: Levitate
Ice Beam
Psychic
Reflect / Thunder Wave
Moonlight / Rest

Cresselia can sponge and counter alot of the stuff in today's metagame. Ice Beam takes care of the dragons, while Psychic lets me deal with Infernape and other fighters. Reflect will lessen Pursuit's damage, while Thunder Wave paralyzes any fast sweepers I might have trouble with. Moonlight gives me an instant recovery move, but is hampered by the ever common Sandstream. Rest is a good alternative, but with no cleric on my team, it's risky. Need help deciding those 2 moves.


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Milotic @ Leftovers Bold 148 HP / 228 Def / 132 SpA

Moveset: Marvel Scale
Surf / Ice Beam
Hidden Power Electric
Hypnosis
Recover

I believe that bulky waters are fairly underutilized. Especially Milotic. Hidden Power Elec makes it a pretty much complete counter for Gyarados and other bulky waters. Recover is an instant recovery move unhampered by Sand Stream, and Hypnosis lets it stop a dangerous sweeper. Marvel Scale lets it absorb status for me. The first slot, though, I need help with. Ice Beam helps with Dragons but Cressy can deal with them pretty well. Surf gives me a STAB move with more coverage. Not really sure what I should run (mainly worried about not having a Dragon counter late game if Cressy gets killed).

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Garchomp @ Yache Berry Naughty 112 Atk / 152 Sp. Atk / 240 Spe

Moveset:
Swords Dance
Outrage
Fire Blast
Earthquake

Mid game sweeper. Garchomp poses an immediate threat to most teams. This set's EV's are a bit odd, but the point is to make sure that Fire Blast hits hard. After a Swords Dance, Outrage and EQ will hit everything hard except defensive steels, which are taken care of by Fire Blast. Yache Berry lets it take an Ice Shard from whatever is coming in so it can continue to sweep.


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Lucario @ Life Orb Mild 190 Atk / 66 Sp. Atk / 252 Spe

Moveset:
Hidden Power Ice
Dark Pulse
Close Combat
ExtremeSpeed

Late game sweeper. Hidden Power Ice will take care of any dragons, Dark Pulse is for coverage. Close Combat is there so Bliss + Snorlax don't wall me. Extremespeed nabs me a quick kill on any Scarfed / High base speed revenge killer. Mixed Lucario is great x]


Possible problems/threats:

Swampert - I don't have any grass attacks and none of my team members like Swampert much. However, I think I can manage to play around him by hitting hard with Garchomp + Lucario.

No Rapid Spinner - Lack of a rapid spinner opens me up to SR, Spikes, and Toxic spikes damage. However, only Milotic + Garchomp are affected by Toxic spikes and Milotic's Marvel Scale negates it quite nicely. Garchomp won't like being poisoned, but it doesn't totally halt his sweeping ability. Half of my team is also immune to spikes, though Crobat may have a problem with SR.

Azelf with HP Ice - Nothing on this team will like an Azelf. Crobat can outspeed it, though, and force it to switch. Lucario can also ExtremeSpeed it.


Hopefully I can get some help with the movesets/problems that I'm not sure about yet, as well as possible threats. Thanks!
 
Crobat wants Black Sludge and a 160 HP/132 Sp.Atck/216 Speed spread. The given EV's will OHKO Hera and outspeed Jolly Choice Band Weavile. What's the point in Choice Skarf if it is already fast. Black Sludge for recovery and for the versatility because there is no point in Taunting and running away.

For Cres, you want this:

Cresselia@Flame Orb
Bold Natured
252 HP/108 Def/72 Sp.Atck/78 Sp.Def
~Rest
~Sleep Talk
~Psychic/Ice Beam
~Psycho Shift

Here you go, with this you can be a great Mixed Wall, and be able to Status Pokemon with Psycho Shift. Psychic is preferred over Ice Beam because of the fact that it is supposed to wall MixApe and Hera. Play with the moves to see which you like best.

Exchange Lucario with Alakazam so you could take care of your Swampert and Azelf problems. Use this set:

Alakazam@Focus Sash
Hasty/Mild Natured-Inner Focus
4 HP/252 Sp.Atck/252 Speed
~Counter/Shadow Ball
~Psychic
~Grass Knot
~Shadow Ball/Encore

This is fast enough to take out Azelf with Shadow Ball and can OHKO with Mild Nature, and usually a 2HKO with Hasty Nature. CounterSash to survive a physical attack and deal hard damage back. Encore is to not let dangerous pokes like Gyara and Porygon-Z set up on you. Psychic for the obvious STAB.
 
Hmm, Crobat has 236 speed to outrun Jolly Scarfed Weavile. My team doesn't like Weavile and I wanted Crobat to be able to outrun Weavile and U-Turn or sleep it. Also, it's scarfed so it can Hypnosis something that got a DD or is scarfed. Without the Scarf, my team lacks anything really fast - which I like for some insurance.

The Cress spread is certainly very interesting. I've played against one of those before and it's pretty effective, though I hadn't considered using it for this team. I'll probably try that Cress out and see how well it works with the rest of the team, thanks.
 
Hmm, Crobat has 236 speed to outrun Jolly Scarfed Weavile. My team doesn't like Weavile and I wanted Crobat to be able to outrun Weavile and U-Turn or sleep it. Also, it's scarfed so it can Hypnosis something that got a DD or is scarfed. Without the Scarf, my team lacks anything really fast - which I like for some insurance.

The Cress spread is certainly very interesting. I've played against one of those before and it's pretty effective, though I hadn't considered using it for this team. I'll probably try that Cress out and see how well it works with the rest of the team, thanks.
I added other things, that you might have missed. And I agree, try Cres.
 
Hmm Alakazam doesn't really work well with this team. He's pretty frail as a late game sweeper and CounterSash will be stopped late game by Spikes, Stealth Rock, or Sandstream. I'm pretty confident I can play around Swampert and Crobat can U-Turn on Azelf or put it to sleep (one of the main reasons for the Scarf). Lucario can also Life Orb Extremepseed it. Also, Lucario gives me a useful number of resistances which Alakazam lacks. Thanks for the suggestions though and the Cressy moveset.
 
Hmm Alakazam doesn't really work well with this team. He's pretty frail as a late game sweeper and CounterSash will be stopped late game by Spikes, Stealth Rock, or Sandstream. I'm pretty confident I can play around Swampert and Crobat can U-Turn on Azelf or put it to sleep (one of the main reasons for the Scarf). Lucario can also Life Orb Extremepseed it. Also, Lucario gives me a useful number of resistances which Alakazam lacks. Thanks for the suggestions though and the Cressy moveset.
No prob, I'm here to help.
 
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